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6. 十二月 2011, 22:59:47
aaru 
题目: Re:

6. 十二月 2011, 21:09:09
gogul 
题目: Re:
Gabriel Almeida: A betting shop. How can bk be so out of date. I'd love to gain my membership by correct tips!

6. 十二月 2011, 20:42:36
Gabriel Almeida 
题目: Re:
Fencer: Yeah... I got a tournament to win!

6. 十二月 2011, 19:55:16
Fencer 
题目: Re:
furbster: Looks like it was stuck a couple of years ago. I will check it.

6. 十二月 2011, 19:52:52
furbster 
whats happened here?
Adventure - I

6. 十二月 2011, 19:52:29
gogul 
题目: Re:
rabbitoid: Why did you have to say this?

6. 十二月 2011, 13:50:57
rabbitoid 
题目: Re:
Fencer: Give a shout when it's down to 10 so we can all start to sing ten little indians

6. 十二月 2011, 12:46:04
Fencer 
题目: Re:
furbster: 12 left.

6. 十二月 2011, 12:26:22
furbster 
another 2 red codes down, there can't be many more left now!

5. 十二月 2011, 21:52:27
Bwild 
题目: Re: Totally nonrelevant number of the day
Gabriel Almeida: there will be that many multi nics in a week...maybe more! lol

5. 十二月 2011, 21:42:48
Gabriel Almeida 
题目: Re: Totally nonrelevant number of the day
happyjuggler0: 106 more for the "big number"!

5. 十二月 2011, 20:55:10
happyjuggler0 
题目: Re: Totally nonrelevant number of the day
Gabriel Almeida: http://brainking.com/en/PlayerList?a=ap

In black letters a couple of lines above Fencer's name.

5. 十二月 2011, 20:43:34
Gabriel Almeida 
题目: Re: Totally nonrelevant number of the day
gogul: where can you (we) see it, gogul?

5. 十二月 2011, 17:12:44
gogul 
题目: Totally nonrelevant number of the day
99892 registered players

5. 十二月 2011, 16:45:39
Pedro Martínez 
题目: Re: thisbeme
pedestrian: Thanks, I can see it now.

Interesting, though, that you won't see him complaining about THAT here… he will complain about running out of time (claiming it's a bug), other people sending him unpleasant messages (claiming they are harassing him), and whatnot, but NOT about an obvious bug he must have noticed…

5. 十二月 2011, 16:11:08
pedestrian 
题目: Re: thisbeme
Pedro Martínez: Fencer is checking it, see November 29th. Seems to have something to do with the light bulb action.

5. 十二月 2011, 15:13:58
Pedro Martínez 
题目: thisbeme
Vacation days left: 7 days 20 hours

Now how is that possible?

5. 十二月 2011, 01:51:39
Mélusine 
题目: Re:
happyjuggler0: Yes, sure. I was joking but I totally agree with you. This situation blocks the pawns.

5. 十二月 2011, 01:46:58
happyjuggler0 
题目: Re:
Mélusine: I'm not the one playing in the tournament. Although "playing" is perhaps not the right word....

5. 十二月 2011, 01:42:52
Mélusine 
happyjuggler0: Luck is with you : there's only one game between each opponent.

5. 十二月 2011, 00:35:49
Aganju 
Hypercarefully!
Especially the first move!

5. 十二月 2011, 00:18:37
Gabriel Almeida 
题目: Re: auto vacation
happyjuggler0: No, it's not ridiculous, happyjuggler! Notice it is a "Hypergammon game". A move must be carefully studied!

4. 十二月 2011, 10:27:45
lukulus 
题目: Re: auto vacation
happyjuggler0: Yes, it is ridiculous, but no one was forced to play in such conditions.

4. 十二月 2011, 05:23:10
happyjuggler0 
题目: Re: auto vacation
Nothingness: I assume this is the tournament you are talking about:

Back*turnajek

It has a time control of 30 days per move. With weekend days, that is 6 weeks per move, so there is no reason for him to lose vacation days.

It is ridiculous to have a tournament with time controls that long....

4. 十二月 2011, 05:02:25
Nothingness 
题目: auto vacation
I'm involved in a tournament where one individual has not made their fist move yet in over a month. They are on Auto vacation mode and their alloted amount of vacation has not gone down each day, it stays the same and they still have not even been logged in since October. is this a glitch? also does auto vacation ever deduct if i move in some games and not in others? if i have 30 days and i move in 3 of my 5 games will i still lose a day? since i did not move in those two games?

4. 十二月 2011, 01:31:28
Papa Zoom 
题目: Re:
Fencer: Ok, I think I figured out what I was doing wrong (in my thinking). It always went to an online player before because there were online players available for moves (like just now). Sorry about the bug report. I get it now.

3. 十二月 2011, 20:50:42
Papa Zoom 
ok, so maybe I've just never noticed this before. If I have online players, and I choose one of those to start, it always goes to the next online player. And if I run out of online players, it goes to the main page. Then if I start playing off line players, it goes to the next offline. hmmm. I've never noticed it before but I'm usually zoning out and watching TV as I play.

3. 十二月 2011, 18:57:52
Bwild 
题目: Re:
Artful Dodger: if your hearing a squeak....turn up the stereo! lol

3. 十二月 2011, 18:45:24
Papa Zoom 
题目: Re:
rod03801: But this is the way it's always worked for me. I have my filter set to go to online opponents. It's ALWAYS gone to the main page when there is no online opponent. It NEVER has gone to the next available game. NEVER. Until now. And it doesn't do it in every case. The way it is filtering now is not the way it has filtered for me in the past. And IF it's supposed to go to the next game if the selected filter criteria isn't there, well that's not working consistently for me either. So either way, there's a problem. I tested this several times and sometimes I go to next game (when there is no online player) and other times back to the main page even though there are still several game in which for me to move.

3. 十二月 2011, 18:38:51
rod03801 
题目: Re:
rod03801修改(3. 十二月 2011, 18:39:54)
Fencer: Personally, I think going to the Main Page would be more appropriate. That lets you know that the particular "filter" you chose, contains no more games in that "category".

I know it works that way with Move and go to Next Fischer clock game. When there are no more, it goes to the main page. I like that!

And if that means that particular choice is "broken" , PLEASE don't fix it!

3. 十二月 2011, 17:24:28
Papa Zoom 
Like just now I moved in a game. And the only other game available is an off-line opponent. After submitting my move I was sent to my game page (as it usually does in that situation). Only lately has it gone to next game. And then not in all cases. So that only adds to my confusion.

3. 十二月 2011, 17:22:17
Papa Zoom 
题目: Re:
Fencer: I'm confused. It's set to online opponent. I thought it was supposed to go back to the game page if no online opponent is available (sometimes this is exactly what it does.)

3. 十二月 2011, 17:16:44
Fencer 
题目: Re:
Artful Dodger: That's how it is supposed to work. If no game is found, according to your filter, the first available game is selected instead.

3. 十二月 2011, 16:37:17
Papa Zoom 
I wonder if anyone else is experiencing this problem. My game settings are set to send the next game to online opponents. If someone is online, after submitting the current move, the next online opponent game appears. All is good. But, if there is no online opponent, it still goes to the next game instead of just going to the game sheet. It's never done this before and just started a few days or so ago. Odd.

1. 十二月 2011, 06:38:24
Papa Zoom 
题目: Re:
ScarletRose:

1. 十二月 2011, 04:37:54
ScarletRose 
题目: Re:
Artful Dodger:  I can vouch for that! LOL

1. 十二月 2011, 03:33:56
thisbeme 
Read the directions multiple times, could easily have meant every tournament had a prize!

1. 十二月 2011, 03:04:54
Papa Zoom 
题目: Re:
rod03801: Read the directions first??? What? Are you crazy? We're guys. We don't do directions.

1. 十二月 2011, 03:03:29
rod03801 
题目: Re:
thisbeme: People should be responsible for themselves. Read things before you sign up. The site itself shouldn't have to babysit anyone and decide for them what they do. The site can only (and should only) stop you from doing what you can't do that would be against the terms of your membership level.

1. 十二月 2011, 02:52:39
thisbeme 
The is a difference between a knockout tournament that has started and a tournament that hasn't started.

I forgot what a pain being a pawn was!
When I started here I withdrew from a prize tour to play another prize tour and won it, only to find that I wasn't going to get the prize because the prize was over multiple games :( !
Multi tournament free prize events are a tease. Pawns shouldn't be allowed to enter events they can't win.

30. 十一月 2011, 23:12:56
happyjuggler0 
题目: Re: tournament removal
rod03801: You mean he won't be able to play in all 2700+ tournaments he signed up for? Whatever will he do?

30. 十一月 2011, 23:04:03
rod03801 
题目: Re: tournament removal
thisbeme: Well, unless you plan on renewing, I think you can pretty much assume all of those tournaments on your "open" list, will all be tournies you will be removed from.

30. 十一月 2011, 21:41:33
thisbeme 
题目: tournament removal
Would be helpful to which tournament I've been removed from, instead of a generic message!

30. 十一月 2011, 17:24:04
Thom27 
题目: Re: the old randomness topic...
Aganju: Me too! Somtimes, when I went quickly from one back-/nackgammon game to another, I got the same dice roll again. I wasn't sure if it is a bug, it may have been coincidence. But if others observe it too, there must be something about it.

I generally don't trust the dice generation on BK very much.

There is a way to solve this topic: by using a CSPRNG (cryptographically secure pseudorandom number generator). It is surprisingly easy to program one by using a block cipher like XTEA and encrypt a counter value to obtain random numbers, with a secret key. The code may be published so that the users know that the random number generation is well programmed. The random numbers cannot be predicted, though, if the key is kept secret. One might even use a different key for every game and publish the key after the game has ended, so that the users can check if the random numbers in their game have been created correctly.

30. 十一月 2011, 16:46:04
Aganju 
题目: the old randomness topic...
Again I have reason to mistrust the randomness of dice roll. I just played 9 backgammon games in a row, and all 9 opponent had a 6-6 roll .
Nine in a row, without anything else in between. Does anyone believe this is pure chance? Two days ago, I had a streak of 5 such 6-6 rolls (didn't complain about that one, though).
Generally, I have the feeling if you play fast enough, you can get the same roll again in the next game, for about 10 to 15 seconds. So whenever I have a nice double roll, I hurry really up to play, as I can manage to 'roll' the same double in the next three or four games. Try it, if you don't believe it. And if a roll is bad, like 1-2, I typically wait ten secs until I press 'Send Move'.
I remember Fencer claims that the current server milliseconds are used for the randomizing; there could be an error in the code there, and it uses the single digit seconds instead? or some other error. Re-Randomizing for every roll is not a good solution anyway; there are much better ways to make good random numbers (my Minor topic in my masters degree was 'Random Number Generation'; it was a while ago, but I still remember some things).

30. 十一月 2011, 15:59:28
Papa Zoom 
题目: Re: I always wonder
rabbitoid: good question.

30. 十一月 2011, 10:55:28
rabbitoid 
题目: I always wonder
Why people go to a play site, then pay it money in order to avoid playing. I must be thick, but the logic escapes me.

29. 十一月 2011, 21:57:58
Justaminute 
题目: Re: Vacation days when paid membership runs out
Fencer: I had around 24 days left as a rook bought a red code and went up to 34 days three hours.

29. 十一月 2011, 19:29:53
Fencer 
题目: Re: Vacation days when paid membership runs out
pedestrian: It should not happen. I will check it.

29. 十一月 2011, 19:15:08
pedestrian 
题目: Vacation days when paid membership runs out
I think this subject has been discussed before, but I was under the impression that the bug had been fixed:

When someone lets their paid membership run out, it seems as if they're rewarded with another 10 vacation days because they are now a pawn. I don't think this is the way it is intended to work?

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