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25. 九月 2004, 01:01:53
Backoff 
:X

25. 九月 2004, 01:01:24
Stevie 
题目: I got some, but I know what you mean, and do agree :o)
:oD ;o):oD ;o):oD ;o):oD ;o)

25. 九月 2004, 01:01:06
harley 
题目: smilies
Isn't that a feature request? ;o) (just kidding!)

25. 九月 2004, 00:59:38
Backoff 
this site needs smilies!!!

24. 九月 2004, 23:00:26
bwildman 
题目: In honor of a great player and sportsman.
Remembering Jestone
Gothic Chess tourny.All are invited.

24. 九月 2004, 21:14:36
Geomomo 
题目: Terry
I was very sad to hear the news about Terry
(Jestone). I have had many a good game with him
and will miss playing against him.
My thoughts are with his wife and family at this
sad time
George

24. 九月 2004, 21:00:27
Chessmaster1000 
Although i didn't know him, it is always sad to hear such news. I hope one day we will meet him somewhere.....

24. 九月 2004, 18:24:34
Grim Reaper 
Terry was nice enough to send me a postcard from his country telling me how much he liked Gothic Chess. I am sorry to hear he is no longer with us.

24. 九月 2004, 17:08:28
redsales 
题目: re: jestone
I played my first ever loop game with Terry and found him very courageous. I will miss him greatly.

24. 九月 2004, 15:42:11
bwildman 
题目: New Discussion Board..
bwildman修改(24. 九月 2004, 15:46:00)
Motors
for gearheads and do-it-yourselfers alike!!
stop n and see

24. 九月 2004, 09:17:39
Fencer 
题目: Re: Jestone
Thanks for the information Malcolm. It's sad news, I played many games with him.

24. 九月 2004, 09:09:37
THE HIT MAN 
题目: Re: Re:
mmmmmmmmmmmHHHHHHHHHHHHHH??????????????you LOL

24. 九月 2004, 08:51:36
ScarletRose 
题目: Re: Re:
Hmmmm..?? Just me?? or perhaps.. UE, MASTERMIND??? just a thought really.. :)

24. 九月 2004, 03:10:54
THE HIT MAN 
题目: Re:
see..LOL..:)

24. 九月 2004, 03:05:29
Stevie 
Have done LOL

24. 九月 2004, 02:52:09
THE HIT MAN 
题目: Re: 1
LOL..check my sheets

24. 九月 2004, 02:42:25
Stevie 
题目: Re: 1
?????
care to explain

24. 九月 2004, 02:39:38
THE HIT MAN 
题目: 1
thanks to all that tought me a good lesson here as a new memember..they showed me the ropes very quick..how ever..if thats what u have to do to new ppl to get there rating up ,there should be something done about it, i will becoming a memember shortly...so the ones that did so better look out..what goes around comes around..have a great day ever one...LOL:)))

23. 九月 2004, 21:54:20
BlackKnight 
题目: Jestone
Just to let you know that Terry aka TTrotter and Jestone from El Salvador has passed away on 18 September, 2004. Those of you who knew him will miss his great sportmanship. Peace and best wishes to his family.

23. 九月 2004, 12:43:20
Fencer 

23. 九月 2004, 12:16:20
harley 
Could this be continued at the backgammon discussion board please? Its getting a bit 'in depth' for this board!

23. 九月 2004, 11:53:57
kitti 
I agree with Kevin. Timeout and resign should be worth 1xcube if the loser already has pieces off. I fail to see why timeout/resign should be penalized as there is no way more than 1x points could be lost even if the game had been played out.

But timing out or resigning before bearing off any pieces is a tricky situation because there could be a possibility that checkers can be sent back to bar. Maybe 2x points should be given after resign/timeout if all opposing pieces have passed each other and 3x otherwise.

23. 九月 2004, 04:58:30
Kevin 
Kevin修改(23. 九月 2004, 04:58:56)
I'm talking about resigning a game which is part of a multi-point match with the cube.

I'm not saying a player should be let out a game where the other person has a chance to get maximum points from them. I am saying a player should be let out a game where the other person does not have a chance to get maximum points from them (for example, in a multi-point match with the cube where a player already has at least one piece removed, and therefore cannot possibly lose more than 1x the cube).

23. 九月 2004, 04:52:11
coan.net 
Are you talking about resigning a match or game?

If I understand it correctly, if they already have a piece removed (and cube not used), then that match is worth 1 point then they should be able to start the second match.

If a player is about to lose 1 point in the first match, but does not want to play the other matches - then he would forfeit the points from those also - to the max amount of points.

Why let a player get out of a game where the other person has a chance to get maximum points from them?

23. 九月 2004, 04:32:09
Kevin 
Kevin修改(23. 九月 2004, 04:32:49)
Yes - i'm saying they (time out and resign)should be treated the same.

If you are in a position where you ALREADY HAVE A PIECE OFF there is NO POSSIBLE way you can lose more than 1x the cube by finishing the game. Therefore, why make them forfeit more than that?

23. 九月 2004, 04:18:10
Czuch 
isnt it a legal move to resign a game of pro backgammon?

23. 九月 2004, 04:15:32
coan.net 
题目: re: Pro Backgammon
I would consider a resignation & time out as the same

23. 九月 2004, 04:13:05
Czuch 
题目: Re: Pro Backgammon
Isnt a resignation and a time out the same consequences

23. 九月 2004, 04:06:22
coan.net 
题目: Re: Pro Backgammon
The only problem with that is if a weaker player is playing against a much stronger player, they may just time out to lose less points then play it out to lose the max points. So to be fair to the player who does not time out, I believe it should be for the max points.

23. 九月 2004, 03:32:01
The Listener 
题目: Attn, Attn *tap, tap*
In the unlikely event of a water-landing...

23. 九月 2004, 03:25:49
Kevin 
题目: Re: Pro Backgammon
Kevin修改(23. 九月 2004, 03:26:08)
I think (in the case of a time-out or a resign) rather that forfeiting 3x the dice, you should forefeit the current position of the board (ie: by resigning or timing out you send all of your opponent's pieces to the end). For example, if you already have one or more pieces off of the board, you forfeit 1x the dice. If you do not have any on the bar or in your opponent's home quarter, you lose 2x the dice, and if you still have one or more on the bar or in your opponent's home quarter you lose 3x the dice.

23. 九月 2004, 02:24:45
Artful Dodger 
KM, AD, BKR, I'll bet new members wonder what the heck language is being spoke. KWIM? ;)

23. 九月 2004, 01:05:23
Stevie 
题目: "cybering"
Stevie修改(23. 九月 2004, 02:21:03)
meaning.....play games on BK, Not the Canadian family idea of it LOL

23. 九月 2004, 01:02:31
Purple 
The KM did not authorize Glenda's cybering. Strictly a stevie idea. The reason is known to him alone. :)

23. 九月 2004, 00:59:07
Stevie 
No , but you offered to try to find a sponser for the account, it would have ended up being yet another AD type of thing wouldnt it

But thats all past now

23. 九月 2004, 00:55:31
Purple 
Glenda was not a KM operative

23. 九月 2004, 00:41:27
Stevie 
Yep, I used wifey's account LOL but that wasnt a secret
And yes Purple, he was too good cos he used programmes

23. 九月 2004, 00:39:28
Purple 
题目: Re:
We had no one who could beat you Ed

23. 九月 2004, 00:37:44
Grim Reaper 
Stevie was "Glenda" I remember that much. Used the same curse words against me, the silly lad could not even remember to stratify his identity, lol.

23. 九月 2004, 00:31:55
Grim Reaper 
For just that same reason :)

23. 九月 2004, 00:31:19
Grim Reaper 
Funny, I was torpedo-ing every KM player that I encountered :)

22. 九月 2004, 21:57:10
Purple 
题目: Re: Re: BBW
Yes, stevie's memory seems accurate. LOL

22. 九月 2004, 21:53:38
Purple 
题目: Re:
Purple修改(22. 九月 2009, 12:46:41)
Some of our auxilliaries didn't have a KM tag so if you played much checkers there was probably a report on you but it may have been just a one liner..i.e. "likes to chat," "plays single corner" or "weak end game" etc. If you had much of a rating we took a closer look.

22. 九月 2004, 21:50:58
Stevie 
题目: BBW
legs=4
colour=pluto colour
hair=very
sex= seen films about that
language=growl and roar

22. 九月 2004, 21:49:20
coan.net 
I think the KM book is planned for the 2 year annerversary of the downfall of the KM, with the movie following on the 5th anniversary.

When the KM was around, I tried to ignore most of if - just played the true games on the site, and not the outside games - so my curiosity would be to know if they had any "data" on me. :-)

22. 九月 2004, 21:45:03
ughaibu 
The KM was a very interesting social phenomenon, particularly as internet communities are themselves so new. It would be nice to have a record of it's history and developement, roles of the officers, etc, no names need be used, I'm sure it would be fascinating, I'm certainly interested and have plenty of questions.

22. 九月 2004, 21:39:50
Purple 
题目: Re:
Oh my..these were the bad old days of course..Public Relations, Recruiting, Game Analysis, Opposition Research (500 names in the database) Top Guns Task Force, Ratings Monitor Detachment, plus our Pervert Busting Team where someone would disguise as a female and play known cyber guys..then reveal themelves at games end. Some cyber dudes were never heard from again. I can't remember everything. That was a year ago.

22. 九月 2004, 21:38:39
coan.net 
题目: Re: Ratings Fallacy
... a good example of why possible ratings should be calculated from the ratings when they first started the game, not when the game is complete.

22. 九月 2004, 21:31:44
ughaibu 
How many named departments did KM have?

22. 九月 2004, 21:28:30
Purple 
题目: Ratings Fallacy
Purple修改(22. 九月 2004, 21:29:32)
Not proud of this but The KM Covert Operations Dept. would occasionally torpedo some arogant hi rated dude by sending in a suicide bomber (often rigged up with a program) who would start a game with say a 2000 rating and..before finishing the game with the target..would tank 7-8 games in a row so the rating would be more like 1400. Then arrogant guy would lose to a 1400 player and take a major ratings hit. This was only done to predatory players but it didn't make it right. It is one example however of how ratings should be taken with a grain of salt.

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