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4. 七月 2006, 20:45:00
WakeUpPeople 
题目: Re:
Groucho: I think it's ok to partner up and play lots of games together, after all the prize is an endurance prize.
Though as a solution I can think about a limit of points that can be accumulated against the same opponent during one day.

4. 七月 2006, 19:54:14
Papa Zoom 
题目: Re:
playBunny: Anything that has potential for abuse has to be looked at. I believe that the title of this "competition" was "Action Points" I think people have turned it into a competition on a level not intended. The original purpose was circumvented from the start. Even you raised objections to the original structure. I am just adding my two cents.

I think it is abuse when two players can spend all day making moves only against each other and gain the most points. I think people who would like to participate in this "competition" are effectively eliminated because they know that the only way to compete is to partner up with another and do the same. I can't help but believe this is not the original intent Fencer had. I think this loophole needs to be closed as well. Points earned from opponents should be limited per opponent. This way, more points can be earned by playing a multitude of opponents rather than two players playing only each other.

4. 七月 2006, 19:42:26
playBunny 
Please explain *why* it is "abuse".

4. 七月 2006, 19:41:24
Papa Zoom 
题目: Re:
playBunny: But the point system is being abused by those partnering up with others and building up the points. Frankly, I hope pawns are exempt from any prizes. This is my opinion of course but I know I'm not alone in my opinion on it. I suppose there are always those who will find a way to beat the system and hijack the original purpose of anything.

4. 七月 2006, 19:26:43
playBunny 
题目: Re:
Groucho: Lol. Of course the "grouchy" isn't warrented given how you explained, right from the start, your concerns about slow players being encouraged to play faster and didn't simply launch into an attack on the competitive spirit of those who are ... competing! I stand corrected.

Think about the word "competition", Groucho. You don't appear to have grasped it. (And that's not a dig, though it likely sounds like one, but a sincere observation.)

Now, I'm playing, so .. laters, dude.

4. 七月 2006, 19:22:50
Papa Zoom 
题目: Re:
playBunny: The Grouchy is not called for. I'm raising a legitimate question.

If what you say is the purpose, a team effort, a competition only, then yes, you are right. But if the purpose was to encourage others to make moves and earn points (encourage slow moves to make moves more frequently) then I have made an important point. It is unlikely under the current system that slow moves will see any advantage to moving any faster. Under the current system, the race is narrowed to those that choose to live online and play play play. If that's the point Fencer wants, then I stand corrected.

4. 七月 2006, 19:19:03
playBunny 
Why assume multi-nic? What about friends. You have those, Grouchy? People who will help you out in a copmpetition? Make a team effort of it? The player's win is the team's win? Ah, you probably don't know what I'm talking about... ;-P

4. 七月 2006, 19:18:29
Papa Zoom 
题目: Re:
furbster: IP addresses are often shared as I understand.

4. 七月 2006, 19:17:54
Papa Zoom 
题目: Re:So far as the system doesn't track down duplicate accounts, cheating is easy
King Reza: You're making my point for me. ;)

4. 七月 2006, 19:17:10
Papa Zoom 
题目: Re:
furbster: And if a multi-nic account is playing against another player....and the multi-nic wins.... I think restrictions for same opponent points will help.

4. 七月 2006, 19:17:08
furbster 
题目: Re:
King Reza: yeh but surely it can be found out some way by the IP address?

4. 七月 2006, 19:16:48
King Reza 
题目: Re:
Groucho:So far as the system doesn't track down duplicate accounts, cheating is easy.

4. 七月 2006, 19:15:50
King Reza 
题目: Re:
furbster:Which can happen easily and frequently!

4. 七月 2006, 19:15:39
Papa Zoom 
题目: Re:
playBunny: I think we both have a valid point. I am pointing out a legitimate downside to this. Perhaps a limit of points earned each day when playing against the same opponents.

4. 七月 2006, 19:14:27
furbster 
题目: Re:
Groucho: yes and everyone has the same chance to make their moves, so whats the problem, the problem with the baords is that some people found a loophole which others didnt knwo about, with making moves there is no loophole, the onyl way cheating can really be suggested is if there are two accounts by the same player moving against each other

4. 七月 2006, 19:13:09
playBunny 
play all day"

playing - that's the key word. Well done, man, now you're geting the picture. ;-)

4. 七月 2006, 19:11:46
Papa Zoom 
题目: Re:
furbster: making a move earns points right?

4. 七月 2006, 19:11:04
Papa Zoom 
题目: Re:
Stevie: Not only that, but two pawn accounts can partner up, play all day, and add up their points. Not bad unless the pawn account is a dup or something. As you can see from my stats, and the fact that I'm a black rook, any membership prizes won't matter. I just think that those who find the loopholes spoil the fun.

4. 七月 2006, 19:09:50
playBunny 
Begrudge me not. I'm playing to win. Every game. And I'm having a lot of fun as well. ;-)

4. 七月 2006, 19:09:07
furbster 
Utter rubbish, everyone has the same chance to play fast with another player, it takes loads of pateince and concentration to carry on playing.

4. 七月 2006, 19:08:46
redfrog 
题目: Re:
Groucho: i agree - the point is to track "action" not set up dummy games that you dont care about - just to make moves....

4. 七月 2006, 19:07:47
playBunny 
Aye, you're right. And only playing fast games is bad, too. Everybody should play chess and halma.

4. 七月 2006, 19:06:46
Stevie 
题目: Re:
Groucho: I agree :o(

4. 七月 2006, 19:05:32
Papa Zoom 
题目: Re:
playBunny: It seems to me to defeat the real purpose. It's artificial.

4. 七月 2006, 19:03:02
King Reza 
题目: Re:
playBunny:Absolutely nothing!

4. 七月 2006, 19:01:22
playBunny 
What's wrong with teamwork, alliances and partnerships?

4. 七月 2006, 18:21:20
gambler104 
题目: Re:
anastasia: It happened yesterday. A lot of people were complaining about it because there was a loophole so Fencer removed it.

4. 七月 2006, 16:48:47
anastasia 
题目: Re:
furbster: I agree taking the boards off the point system was a good idea.

4. 七月 2006, 16:48:16
anastasia 
题目: also,lol...
I understand why the win points are only counted once a day...but if you are playing 5 tourney games with the same person,and win them all the same day (not that I would be so lucky,LMAO!!) but that SHOULD be counted.You have no control over who you are matched with in a tourney..private games yes,not tourneys though.

4. 七月 2006, 16:47:50
furbster 
题目: Re:
anastasia: not sure yesterday perhaps, i perosnally think its a much better idea, and it keeps things a lot fairer.

4. 七月 2006, 16:45:17
anastasia 
题目: Re:
furbster: when did THAT change? I missed that one.I understand that this is a test month and so on but to keep changing things on a whim seems a bit ridiculios.

4. 七月 2006, 16:22:52
"GERRY" 
题目: Re:
furbster:Thanks:)Maybe some of theses CHATTERS will play there games LOL he he :)

4. 七月 2006, 16:18:30
furbster 
题目: Re:
CRY ME A RIVER: You no longer get points for reading boards, its points for winning games now.

4. 七月 2006, 16:12:30
"GERRY" 
There seem,s to be a problem with your new points system Fencer.When you change over from day to day and total points.I do not get any points when i read boards.It does not bother me any,but if others are having this problem it might:) Keep coming up with new ideas it is a GREAT SITE :)

4. 七月 2006, 15:19:38
*BOB*on*Bush* 
题目: 6. - 10. place: 6 month Brain Knight membership?
6. - 10. place: 6 month Brain Knight membership?

I realize that it is double the 200 brains- but could have added future benefits…

Kudos to Fencer for-
1. The Action Points idea
2. The prizes
3. Being able to adjust on the fly…

I am so happy that I don’t have to ‘read’ anymore for those inflated points…
[Although I did actually find some interesting posts/threads;]

I plan on continuing to play as I’ve done in the past, tweaking to rid myself of slower players…

Shortly after I’d joined IYT a couple of years ago~ burst appendix cost me ~100 games…
Have appointment later this month… plan to join BK AFTER/IF I get clean bill of health…

Again- thank you Fencer! [Best overall site;]

4. 七月 2006, 14:48:11
WakeUpPeople 
题目: Re: Idea for scripting fanatics
On the other side, implementing of AFK check would be probably lost time, because it would catch only those really greedy ones, because classical way of switching to interactive mode when AFK check encounter would be sufficient as prevention in most cases.

4. 七月 2006, 14:37:20
WakeUpPeople 
题目: Re: Idea for scripting fanatics
Although the proof would be almost impossible if the action would be within the limits, with bigger and non-constant intervals between moves, there is no way to discover that, except some AFK check where user would have to reply within some reasonable time to some sophisticated question in a human way while playing. But the decision when to generate such question and what is a reasonable reply regarding to content and reaction time would be not easy.

4. 七月 2006, 14:30:21
WakeUpPeople 
题目: Re: Idea for scripting fanatics
nabla: Sure, that would probably result in a ban, because a proof would be pretty easy, though the whole idea might be used for broadcasting games here instead of replaying them or sending to site creator for publishing at least then.

4. 七月 2006, 11:11:02
nabla 
题目: Re: Idea for scripting fanatics
TheLamer: At least this would be clearly against the User Agreement (no computer help when playing), so any punishing measure could be taken against the people who would abuse the system in that way.

4. 七月 2006, 10:09:40
Clandestine 1 
题目: Re:
Fencer: OK, thanx.

4. 七月 2006, 10:07:23
Fencer 
题目: Re:
pawnme: Resigns are counted too. All kinds of wins are eligible.

4. 七月 2006, 10:06:44
Clandestine 1 
Okay, I need clarification. If I resign, then my opponent will NOT get points?

4. 七月 2006, 04:11:32
nightmagic 
题目: Re: i will play as i did
nightmagic: hope this doesn't take the fun out of the games i play, i don't think it will. i play for fun here, not to win any extra but yes it's nice but here to play games win or lose, don't think i'll not know your her for the points and there is a way around that...

4. 七月 2006, 04:07:15
nightmagic 
题目: i will play as i did
gl 2 all grabbers

4. 七月 2006, 04:03:42
nightmagic 
题目: Re:refresh lol
nightmagic: you got me wound up,,,,

4. 七月 2006, 04:02:39
nightmagic 
题目: Re:
TheLamer: lol, even with slow speed some are able to keep up setting settings to 10 sec. fefresh

4. 七月 2006, 02:48:56
WakeUpPeople 
Forgot to add: optimising for maximum moves frequency, what are you able to reach? 1000-2000 moves per hour? Should depend only upon internet connection speed, of course on server side too. Any offers for prize for winner? *1*

4. 七月 2006, 02:45:37
WakeUpPeople 
题目: Idea for scripting fanatics
What about this one: 2 AI players in 2 sessions, automated process of game creating and moving. Games can be read from PGN/CBH file (giga or mega database) to ensure nice and enjoyable games.

4. 七月 2006, 01:44:57
yoyudax 
not a vegeatable....lol...although some of my friends might describe me as a cabbage...lol...don't ask why..

4. 七月 2006, 00:26:30
hexkid 
题目: Re:
Anencephal: Don't give me ideas ... :)

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