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 Japanese Chess

Shogi - Japanese Chess

Knights and Rooks may join the Shogi Fellowship for additional discussion.
Create a New game of Shogi,  Established ratings,   Provisional ratings,  The Rules of Shogi.
A collection of Useful Shogi links
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6. юни 2007, 08:59:32
Fencer 
Относно: Re: Tori Shogi Pieces
jadarite: Do you think you could make a set of "westernized" tori shogi pieces for those who cannot read Japanese characters? Similar to the standard Shogi set.

3. юни 2007, 09:58:38
Fencer 
Относно: Re: Japanese piece sets for Shogi
jadarite: Nice work.

2. юни 2007, 10:04:46
Fencer 
Относно: Re: Japanese piece sets for Shogi
jadarite: Just make them and I'll be happy to add them to BrainKing.
By the way, would you create pieces for >Tori Shogi as well? I would like to add more Shogi variants but I cannot do that without a good graphics.

18. април 2006, 15:12:02
Fencer 
Относно: Re: Shogi handicaps
YuryShpilev: It can be marked by a blue dot or something.

17. април 2006, 17:28:43
Fencer 
Относно: Re: Shogi handicaps
ニコ: The handicap games won't affect your BKR but they will appear at the win/loss statistics (unless you define these games as "not counted").

17. април 2006, 17:28:03
Fencer 
Относно: Re: Shogi handicaps
Spirou: The level of handicap is determined by the game invitation creator. Nothing is automatically adjusted.

17. април 2006, 11:24:24
Fencer 
Относно: Shogi handicaps
All right, it should be fixed now. White starts and the first black move is marked as "-" in the notation section.

17. април 2006, 08:48:08
Fencer 
Относно: Re: Shogi Handicaps
YuryShpilev: I understand. It won't be a problem, of course. But if the game recording starts from the 2nd move, does it mean the white's 1st move is not recorded?

16. април 2006, 16:30:47
Fencer 
Относно: Re: Shogi Handicaps
YuryShpilev: I did't know that. Why should white make the first move?

16. април 2006, 13:41:09
Fencer 
Относно: Re: Shogi Handicaps
YuryShpilev: All handicap games are automatically unrated.

16. април 2006, 12:55:00
Fencer 
Относно: Re: Shogi Handicaps
flummoxed: All right, you can try it now.

15. април 2006, 18:40:41
Fencer 
Относно: Re: Shogi Handicaps
flummoxed: Thank you. As I can see, there is this set of handicaps:

1. Six Piece Handicap - White removes rook, bishop, both lances, and both knights.
2. Five Piece Handicap - White removes rook, bishop, both lances, and either knight.
3. Four Piece Handicap - White removes rook, bishop, and both lances.
4. Two Piece Handicap - White removes rook and bishop.
5. Rook and Lance Handicap - White removes rook and his left lance.
6. Rook Handicap - White removes his rook.
7. Bishop Handicap - White removes his bishop.
8. Lance Handicap - White removes his left lance.

The gnushogi site describes an eight-piece handicap too. Should it be added to the list?

15. април 2006, 16:40:34
Fencer 
Относно: Re: The colors of players
takodori: It shouldn't be a problem (handicaps). But I don't know how the Shogi handicap system works.

19. февруари 2006, 11:25:28
Fencer 
Относно: Re: About the fellowship "Shogi"
jannix: I've accepted your request.

5. януари 2006, 14:42:22
Fencer 
I've restored the deleted post.

21. ноември 2005, 19:00:45
Fencer 
Относно: Re:
tedbarber: You cannot checkmate by dropping a pawn. Other pieces are allowed to checkmate by dropping.

11. ноември 2005, 14:56:57
Fencer 
Относно: Re:
tedbarber: I've bought this book and it seems to be a good resource for beginners. Moreover, it contains a paper board and pieces.

9. ноември 2005, 21:38:40
Fencer 
Относно: Russian
Sorry for the off topic. I've noticed there are many Russian players contributing to this board. Is anybody interested in moderating the Russian mutation of BrainKing.com board?

29. октомври 2005, 20:49:34
Fencer 
Относно: Re: Pieceset
andreas: The upside down direction of the upper pieces is necessary at least for golden and silver generals in order to symbolize their movement abilities.

29. октомври 2005, 20:45:56
Fencer 
Относно: Re: Pieceset
Caissus: Thanks. I don't think Kurnik would like it if I steal their graphics. But it's good inspiration to create a similar one.

29. октомври 2005, 20:40:52
Fencer 
Относно: Re: Pieceset
Caissus: I like it. What can I find it? I see it's a Java applet.

27. август 2005, 09:05:17
Fencer 
Относно: Shogi variants
Wow, I am impressed, I didn't know Shogi variants could be that interesting and popular.
Anyway, I want to finish some pending things with the current Shogi model first (more graphics options, minor improvements of the interface) and then I'll add some variants, probably create an extra category for it (apart the normal Chess and its variants), just to keep it better organized.

24. август 2005, 13:16:20
Fencer 
Thanks for all valuable suggestions. I'll implement some of the proposed variants when I am finished with other things.

23. август 2005, 21:44:05
Fencer 
Относно: Re:
ughaibu: Yes, 25x25. Looks weird to me.

23. август 2005, 21:32:31
Fencer 
What about Tai Shogi, anybody has a real experience with it?

23. август 2005, 20:58:43
Fencer 
Относно: Shogi variants
Could somebody recommend a good Shogi variant which would be worth implementing?

23. август 2005, 20:58:09
Fencer 
Uh-huh.

23. август 2005, 09:04:46
Fencer 
Относно: Re:
Spirou: Do you mean just the Japanese characters without surrounding pentagonal shapes?

22. август 2005, 21:53:45
Fencer 
Try Settings / Shogi page.

22. август 2005, 09:51:29
Fencer 
Относно: Re: Colour
takodori: This is the reason. But it will be changed in the future.

19. август 2005, 09:38:48
Fencer 
Относно: Re: A problem to play a move.
Spirou: I know what happened but you don't want to know it.

18. август 2005, 14:44:17
Fencer 
Относно: Re: game rules
Mirjam: 1) Can be fixed. 2) Backward is contained in "vertically" :-)

12. август 2005, 22:35:41
Fencer 
All right, give me the checkmate now.

12. август 2005, 22:12:09
Fencer 
Относно: Re: Dropping a Gold at 6h
Spirou: I'll look at it.

12. август 2005, 13:20:02
Fencer 
Относно: Re: Shogi
Spirou: That's better.

12. август 2005, 13:09:06
Fencer 
Относно: Re: Shogi
Spirou: A bishop is always on the left side (from each player's perspective).

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