Nothingness: it looks very powerfull, because is movable, but it inspires me to implement radar. It would have this actions actions: 1. move or just stand, in this case it cant see like other normal pieces. 2. eject aerial (cost one turn - in notation it is marked). With ejected aerial are two ather actions available - scan - to see, say,two pieces in all directions (cost one turn, noticed in notation) or plug-in aerial (cost one turn, noticed in notation). With ejected aerial radar cant move. Radar has not passive watching like spy has - it cant see enemy when dont scanning. Radar is very vulnerable and can be destroyed by all other pieces. "Moving" radar can destroy sappers, spies, radar and HQ.
(скрий) Ако внезапно страницата се появи на различен език, просто цъкнете върху знамето с Вашия език и всичко ще се нормализира. (pauloaguia) (покажи всички подсказки)