AbigailII: it looks like nature helped to make this game kind-of-equal for both sides ... but on the other hand, players do not even need approach each other if they choose so ... they may choose to grab as many high value squares and commit suicide ... this is one of the strategy I can see now ... Abigaill, thanks for your analysis ... I think this game has more to it than just jumping ... as one of my opponent said: you get out of this game what you want ... kids can play and collect points and computers can use their brain power to find a perfect solution for every possible move ... Andy.
(скрий) Играе ли Ви се бърза игра, която гарантирано ще завърши за 2 часа? Създайте нова игра по свой вкус, изберете Време за игра и настройте Време на 0 дни / 1 час, Бонус на 0 дни / 0 часа и Ограничение на 0 дни / 1 час. (TeamBundy) (покажи всички подсказки)