Nume utilizator: Parolã:
Înregistrare utilizator nou
Moderator: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Mesaje pe paginã:
Lista posturilor afişate
Nu eşti autorizat sã scrii pe acest panou.Pentru a putea adãuga mesaje trebuie sã ai nivelul de (0)
Mod: Toatã lumea poate afişa
Cautã între posturi:  

<< <   1 2 3 4   > >>
15. Ianuarie 2005, 18:14:47
Kevin 

28. Decembrie 2004, 21:06:56
Kevin 
awww - any particular reason?

28. Decembrie 2004, 21:01:21
Kevin 
What's impossible? :-)

28. Decembrie 2004, 20:52:32
Kevin 
Yes - I think ideally each day should start and end at the set timezone's midnight for each user (for days off, vacations, holidays, etc).

17. Decembrie 2004, 18:56:57
Kevin 
Some of those would be very large files! :-)

16. Decembrie 2004, 01:46:42
Kevin 
That's what I'd assume :-)

16. Decembrie 2004, 01:35:01
Kevin 
Fencer: I just thought of this - what if, for example, i were to be 20,000 (or anything greater than 10,000) on the first round, and not change it for the 2nd round? :-)

15. Decembrie 2004, 08:07:25
Kevin 
Hrqls: Saying "I don't think nothing on this site is grammatically incorrect." is the same as saying "I do think something on this site is grammatically incorrect." which is not what I was saying at all :-)

14. Decembrie 2004, 04:00:46
Kevin 
Modificat de Kevin (15. Decembrie 2004, 08:06:12)
I don't think anything on this site is grammatically incorrect.

[edited to add the 2nd 'm' which should appear in the word grammar (and likewise, grammatically)]

14. Decembrie 2004, 03:27:53
Kevin 
And same for "Private Tournament" or "Public Tournament".

2. Decembrie 2004, 07:35:16
Kevin 
Or, you could use Hex! Then you'd only need one digit! lol :-)

2. Decembrie 2004, 07:34:41
Kevin 
Tank Battle is 11x11 with two-digit x and y coordinates. :-)

1. Decembrie 2004, 05:03:49
Kevin 
Modificat de Kevin (1. Decembrie 2004, 05:04:30)
Just beside the "Message" box (the one you type a new message in) is a "Search in posts" box. You can type in any string you like to search all the posts for it. If you would like to search for a certain user, just type in their name. It'll return all of their posts plus any containing their name.

Edit: Ok, i just tried it and it doesn't find posts by that user, just posts with that user's name.

25. Noiembrie 2004, 23:55:02
Kevin 
Subiectul: Tournaments
Modificat de Kevin (25. Noiembrie 2004, 23:55:25)
Can there please be a more obvious distinction (like a larger space, or even just a Horizontal Rule) between the rounds of a tournament? (ie: between the last section of round 2 and the first section of round 1)

24. Noiembrie 2004, 01:12:44
Kevin 
Unicode is another character system, like ascii. Since the ascii character set (the one most widely used, including on this site) nearly restricts characters to english, it does not work so well for languages that are not english. Unicode support will make it much easier for Fencer to support additional languages.

24. Noiembrie 2004, 01:03:52
Kevin 
long: it's at the top of this page:

Feature requests Moderator: bumble, red dragon
Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!

Features in development (sorted by priority):

Pro Backgammon (with doubling cube).
Ludo.
Ladders.
Full Unicode support.

16. Noiembrie 2004, 23:08:49
Kevin 
Subiectul: Re: Backgammon race game
Looks fine to me - I see 15 pieces for each player.

3. Noiembrie 2004, 00:00:02
Kevin 
Subiectul: Unfinished games
How about adding a column to the list of unfinished games on profiles: "Started" or something like that. It would list the date (and time?) that the game was started, and the list could be sorted by that column.

1. Noiembrie 2004, 21:29:06
Kevin 
Yes, pawns have the description of Friends as well :-)

1. Noiembrie 2004, 20:45:32
Kevin 
There is a notepad for paying members. You can write notes about anything you want there.

29. Octombrie 2004, 00:40:11
Kevin 
IMCK: Yes, you can still add and remove general (non-fellowship) Discussion Boards to your favourites list.

21. Octombrie 2004, 07:43:29
Kevin 
Modificat de Kevin (21. Octombrie 2004, 07:44:43)
Right now, considering there are only single games, a gammon and backgammon are just a normal win.

Do not get the "n-point" matches currently on this site confused with those of backgammon with the cube. The "n-point" matches here currently are just a series of single games, played until one player reaches the set number of points (win = 1 pt, draw = 1/2 pt).

If you mean "How soon are we getting the cube?", right after "BKR history and graphs." and "Bug #19." (Display a player's games with me only).

19. Octombrie 2004, 08:04:01
Kevin 
Subiectul: Jump to Game#, Player#
Modificat de Kevin (19. Octombrie 2004, 08:08:26)
How about forms somewhere on each page (at the bottom, at the top, wherever) where we can type in a number to jump to a certain game, or a certain Player's profile (by player number, of course).

It would be a quick way to go to a game if you know the number (like when someone posts the number on a DB), or to go to someone's profile for which you know the number.

Or like what they have on GoldToken works good - a Jump to Game# is listed at the bottom of each page (right above the Copyright) and the Jump to player (they use player name, but either would work) is at the bottom of each profile.

17. Octombrie 2004, 20:49:42
Kevin 
Still: cool, thanks :-D

lol

17. Octombrie 2004, 04:24:57
Kevin 
cool, thanks :-D

16. Octombrie 2004, 06:58:50
Kevin 
Subiectul: Team tournaments
How about being able to click somewhere (Maybe the fellowship name, maybe the picture, maybe somewhere else) to display a page with all of that team's tables against the other teams - just like clicking on the "-", "1" or "0", except it would display them all for that team.

And maybe also from the "Player results" page being able to view all of that players' games (in progress and completed) from that tournament.

7. Octombrie 2004, 07:02:18
Kevin 
Modificat de Kevin (7. Octombrie 2004, 07:02:32)
Right - the whole splitting of the completed game database by year thing...

It would probably be better anyways to have a separate page for number of completed games of each game type separated by year - one for 2002, one for 2003, etc (like on players' profiles)

7. Octombrie 2004, 05:50:26
Kevin 
And how about also adding a page that displays the number of completed games of each game type? (or even on the same page - either in another column beside the "running games" column or in a separate chart altogether)

30. Septembrie 2004, 04:22:13
Kevin 
The rules say: "If a pieces moves up, it cannot move down (back to the square where it was before the up move) in the next turn, a different move must be done first."

I take that to mean as long as any different move is made in between (even a different piece) that you could move a piece back to where it came from.

20. Septembrie 2004, 19:26:54
Kevin 
Like I said - if you EMPTY a ROW, there IS by definition an EMPTY ROW in which to jump into...

20. Septembrie 2004, 00:15:40
Kevin 
That wouldn't be possible for a collapse to result in no open spaces - there will always be space beside or above the rows or columns that just shifted.

18. Septembrie 2004, 05:46:22
Kevin 
Well if all that's missing is two sets of pieces, it should be within a day of when he gets said graphics :-)

18. Septembrie 2004, 05:28:25
Kevin 
lol - I was wondering that too, redsales ;-)

Hannelore: Sabotage is still on the features in development (which I assume means has been started). Depends how high it is on his priority list ;-)

11. Septembrie 2004, 04:38:35
Kevin 
No, if the queen moved like a king because that's what the programmer intended it is NOT a bug. A bug is when the code doesn't do what is desired. If the code does exactly what you planned for it to do, it is COMPLETELY bug free.

10. Septembrie 2004, 22:46:54
Kevin 
grenv: Actually, if the code is acting as intended, that is the exact definition of bug free code! Like Fencer said, just because it allows you to perform a move against the official rules of backgammon doesn't make it a bug - it makes it a missing or unimplemented feature or rule.

2. Septembrie 2004, 20:48:06
Kevin 
On a game of Jarmo I was playing against harley she did a move that did not capture one of my pieces, yet the only piece that she had captured (that I hadn't placed back on the board) was highlighted as if she did capture it.

You could maybe list another, different coloured number next to the pieces that were captured on that turn. Like beside the green frog it might say "2, 12" meaning two on this turn and 12 total. Or you could just list the images of the frogs that were captured on that turn above the number of captured frogs box - like the captured pieces on every other game are displayed...and then the number of points on that turn beside those frogs.

31. August 2004, 06:10:28
Kevin 
It is listed at the top of this board under "Features in development:" which I believe means he has already started on it. But if not it at least means he is planning on adding it :-)

28. August 2004, 23:38:17
Kevin 
Actually, Fencer has told me auto-pass would be very easy to add (and anyone with basic programming knowledge would know this). So you can either accept that it isn't going to happen because Fencer does not want to add it and drop it, or continue to complain about it and cause real feature requests to be missed because of it.

28. August 2004, 21:58:46
Kevin 
You also have to realize that even if Fencer was planning on adding autopass, it wouldn't happen right away. There are other far more important things for Fencer to do first.

28. August 2004, 21:32:17
Kevin 
In checkers a double jump is always one move. In reversi, one move is one move. Two moves, even with a pass between is never one move.

Why do you keep complaining about this? It really isn't going to help?

28. August 2004, 00:20:51
Kevin 
I don't have to answer - i'm trying to help Fencer. You don't have to believe me if you don't want to. But I think Fencer has made it clear he is not going to add Autopass....

27. August 2004, 23:46:44
Kevin 
Like I said - feel free to disagree with the reasons but its not going to change anything.

26. August 2004, 23:06:52
Kevin 
I've posted those two reasons at least ten times now. So it's DEFINITELY past the second time...

26. August 2004, 22:39:23
Kevin 
Subiectul: For about the tenth time:
The reasons why Fencer does not like auto-pass:

1. If a move is auto-passed, there is no possibility of sending a message with that move. Some players may still like to chat even if one player must pass many moves in a row.

2. If a player is new to a game, many passes in a row can leave the game very different from when they last saw it. Chances are very good they will think it is a bug in the system and we will end up with many many "Why did my opponent get to move more than once in a row? Are they cheating??" or "This game doesn't look right. What happened?" or something like that.

Feel free to argue with these reasons. It's been done many times before and hasn't helped, so I'll tell you know arguing with them won't help this time.

5. August 2004, 07:35:02
Kevin 
for this "Battleboats Bonus" to work, either autopass is required or a pass is required between each hit. Autopass is NOT happening (has been mentioned over and over again), and passing 10 moves in a row while your opponent keeps hitting isn't possible either. It is CRUCIAL that the move has to be submitted before it reveals the hit/miss or if it said your turn was over you could just go back and pick another square.

4. August 2004, 02:30:17
Kevin 
Exactly - if you can place it where i've already shot then I have to literally search the whole board for every ship I look for. However, if you have to place it where I have not shot - possibly disallowing you from placing it - then it could be possible.

4. August 2004, 02:13:39
Kevin 
Subiectul: Re: Loop Battleboats Plus
The game would literally never end? It takes one move to put the ship back on the board and AT LEAST two shots to sink it...any ship would never stay off the board for more than a few moves unless your opponent could constantly guess exactly where your ships are...

3. August 2004, 05:49:22
Kevin 
It was discussed a while ago regarding combining chess variants. Fencer said it would be extrememly simple to add combination variants with the way the system is currently set up. However, where does it stop?
Dark Gothic, Loop Gothic, Extinction Gothic, 3-checks Gothic, Dark Janus, Loop Janus, Extinction Janus, 3-checks Janus, Dark Loop Gothic, Dark Loop Janus, Dark loop, Dark 3-checks Gothic, Dark 3-checks Janus, Dark 3-checks, Dark Extinction, Dark Extinction Gothic, Dark Extinction Janus, and on, and on, and on...Not only would it be very difficult to distinguish these games (aside from the name at the top - not a big problem), but it would simply be WAY too many games and would be almost identical.

1. August 2004, 00:01:07
Kevin 
10,000,000.00 EUR = 12,013,153.66 USD
(according to the current www.xe.com exchange rate)

:-)

25. Iulie 2004, 05:16:53
Kevin 
Modificat de Kevin (25. Iulie 2004, 05:17:38)
That is coming eventually - along with everything else people want. Be patient, and it will happen.

In the mean time, you could always purchase a membership and it'll come that much faster...or, better yet, you can join all the tournaments you want...! :-)

<< <   1 2 3 4   > >>
Data şi ora
Prieteni în direct
Jocurile favorite
Frãţiile
Ştirea zilei
Drept de copiere © 2002 - 2024 Filip Rachunek, toate drepturile rezervate.
Înapoi la Început de paginã