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rod03801: If you have a game with time remaining in the red (i.e. less than an hour left), I suggest the following:
1) Open up the game.
2) Check the time limit per move. Let's say that in this case it is 2 days.
3) Check when your last move was made. This should be under your name on the board and say something like "Last move: 25. September 2011, 10:59:24".
4) Add the time per move to that time listed under step 3. In this case, add 48 hours.
5) If the time under step 4 is in the future, you haven't used vacation time in that game.
6) If the game you just checked has for example 15 minutes left, and you have another game that has a time left per move that is less than 75 minutes, you should check that game too under steps 1-5. The reason is that it may already have gone into vacation time and had 1 hour added to time left to move.
All of the above should also take into account weekend time. Fischer clocks make things even more complicated if they add extra hours for each move made. Good luck in that case....
Aganju: I BELIEVE I used to be able to look at the old calendar, and see that a vacation day had been used. Of course that is a bit more complicated now that we have vacation hours. (Which I think is an awesome change, and very clever!)
Modificat de Aganju (25. Septembrie 2011, 03:54:22)
rod03801: Go under My Profile on the left, in the center grey block is a line: 'Vacation days left: 31 days 8 hours - using the automatic vacation' or so.
I understand the calendar was taken away, since all vacation is automatic now. However, is there any way to see when some vacation has been used? (I don't really keep track of my "vacation time balance")
Not a big deal.. But I had a game down to 1 hour, so I was curious if I had ended up using vacation time at all today. Just curious if there's any other way now for me to know. (besides keeping track of my time balance)
while this topic is discussed: I think basically all of them are only useful for a while, and then another one is better. I'm finding myself switching between them very often; so what I would really like is the setting: 'go to next game of this type, if none found go to game of similar type, if none found go to next game.' that way I could go through my 150 moves without ever changing the setting, getting the games presented in a useful sequence, grouped by game type and game (first all Backgammon games, then all Nackgammon, etc.)
I understand that this is a bit more complex, but I could imagine that such a setting would be nice for a lot of people?
MadMonkey: I used to use that one once in a while (go to game with most moves). It was nice for playing games that were LIKELY to be near the end. (To help lower number of games I had going) I haven't used it in a long time though. I had actually forgotten about it.
If you are playing any normal game (single player Tournament or otherwise), and you say got next Team Match, it just picks the next game in line. If you are in a Team Match game, and you say got next Team Match, it seems to pick the next one, UNTIL you try to do it again, it just jump out back to Main Page.
That is VERY much as the same in Messages when you Delete & goto next, it only does it once then jumps out back to Main Message page Hope that info helps track the problem down
Subiectul: Re: Limit players to one game against me at a time
Thad: I removed it because the algorithm was written very ineffectively and caused occasional performance problems. When I find out a better solution, it will be added again.
Subiectul: Limit players to one game against me at a time
When creating new games, didn't there used to be an 'allow players already playing games with me' checkbox one could uncheck so a player couldn't accept a whole bunch of your games at once? I can't seem to find it now.
Subiectul: Re:I don't care how many morons of the first group leave BrainKing. In fact, I would be more than happy if all of them get out of here and never come back.
(V): Because I do it only when I decide to do so. It is my site and my decisions. And I am not interested in your messages. Spamming is not allowed.
Subiectul: Re:I don't care how many morons of the first group leave BrainKing. In fact, I would be more than happy if all of them get out of here and never come back.
Subiectul: Re:I don't care how many morons of the first group leave BrainKing. In fact, I would be more than happy if all of them get out of here and never come back.
(V): Maaaan, I don't care how many people pay for memberships. BrainKing has been living on a more interesting source of income for more than 5 years. So it's not about money, trust me.
Subiectul: Re:I don't care how many morons of the first group leave BrainKing. In fact, I would be more than happy if all of them get out of here and never come back.
Fencer: Then why dude do you let so many abuse the system via multinicks.. as long as they pay it seems. Why then have you let the likes of Purple and LongJohn back on this site.
I would like to talk to you via PM.... hence my efforts to get your attention.
(V): Dude, you don't want to see an answer because no matter what I write, you won't like it. You know it, I know it. Ergo, answering is illogical. I haven't noticed a question, anyway.
Let me give you some hints:
1) This is a game site, not a chat site. You are free to play games, create tournaments, join fellowships etc. Regarding discussion and private messages, you have no rights here.
2) I am quite busy with more important things and I don't have time to observe and evaluate every clash of idiots. When I decide that someone is abusing other people or simply acts as a moron (periodically), I just click the ban button and don't think about it too much. Deal with it.
3) There is a small group of troublemakers who continuously make problems and probably think that it's their right to post anything they want and send as many annoying messages as they want. Then, there is a big group of normal people (more than 95%) who are happy to play games and never make any problems. I don't care how many morons of the first group leave BrainKing. In fact, I would be more than happy if all of them get out of here and never come back.
As long as I own this site, these rules are set and won't be changed. No matter how unpopular it could be.
nabla's post seems sarcastic to me, and he is true. What's the worth of pre-manufactured words of thank, that might be sent out automatically to every purchaser of a membership?
The best thank is to maintain the site well. And there I see some possible improvements. It annoys me that bugs in the game implementations, the most important thing of a game playing site, are often not fixed as soon as possible. For example the return-bug in espionage, see here or here . Fixing bugs in the games should have priority over all other things. It is not a shame to make bugs, every programmer does it. But it is a shame to put them at the far end of the todo-list, where they may remain for years, as in the example.
And the rules description should be complete and conform with the game implementation, so that the players know what they are playing. E.g. the espionage rules should explicitely say that the spying of pieces takes place after every single movement of a piece, but not after the whole turn when captured pieces are already removed (I would prefer, though, to change the implementation to the latter, but I can't say how big the effort would be). This was discussed and proposed already on the espionage board.
Another thing I'd wish is that the game notation gives always a complete description of the game, containing not only the exact moves made by the players but also the random decisions. For example Dice Poker: currently it contains only the dice after the last roll, but not the re-roll decisions of the player and the dice before the re-rolls.
(ascunde) Dacă te interesează cum avansează competiţia în care te ai înscris,poţi să o discuţi cu adversarul pe tabla de discuţii a acestei competiţii. (HelenaTanein) (arată toate sfaturile)