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12. Dezembro 2007, 15:17:48
AlliumCepa 
Assunto: Re: Autopass isn't working...
AbigailII: Yes, me and my opponent both have Auto pass turned on. At the bottom of game page it states that "This game uses auto pass". If it doesn't work, why the sign is there then?

12. Dezembro 2007, 14:44:57
AlliumCepa 
Assunto: Autopass isn't working...
Modificado por AlliumCepa (12. Dezembro 2007, 15:18:47)
... In this game.
It is defined as a "5 wins match", so there isn't any Cube involved here. Look at game #2, moves from 11 to 13.

5. Dezembro 2007, 18:28:06
AlliumCepa 
Assunto: Re:
Puckish: LOL, that's the "Eternal Question", isn't it?

17. Outubro 2007, 10:05:19
AlliumCepa 
Assunto: Re:
Modificado por AlliumCepa (17. Outubro 2007, 10:07:26)
coan.net: ...many would like it - some don't care, and probable a few don't want it...

Here is an another idea - lets Vote and then this madness will be complete!

PS: Now it's time to check if Vote/Poll system has been requested already

Edit: Yes, a Poll system has been requested.

5. Outubro 2007, 22:06:56
AlliumCepa 
Assunto: Re: Etiquette
Thad: Personally, I try to bring the subject step by step. First, I type "gg", if my opponent still drags the game I type "GG", then "GG!!!!!!", then some ugly smileys... And I end up with blocking players.

5. Outubro 2007, 22:03:27
AlliumCepa 
Assunto: Re: Bug?
pgt: Glad I could help

5. Outubro 2007, 08:36:33
AlliumCepa 
Assunto: Re: Bug?
pgt: Looks fine to me. Try to empty your browser's cache and reload the page.

4. Outubro 2007, 08:58:31
AlliumCepa 
Assunto: Re:
Modificado por AlliumCepa (4. Outubro 2007, 11:09:15)
Thad: Since the game starts with 156 pips to go and the largest non-double number rolled is 11 (6+5), it should be: 156/11=14.181818....
So it seems that 15 rolls is the minimum, assuming you are not hit even once.

13. Setembro 2007, 12:19:15
AlliumCepa 
Assunto: Re:
alanback:

12. Setembro 2007, 15:24:02
AlliumCepa 
Assunto: Re:
nabla: In fact, alanback has proposed a week ago to have this option implemented: "Skip my turns until I actually have a chance to move a piece". He was referring to a game with the cube while some has a piece on bar. It is unlikely to double while waiting and your only job is press "Roll" - "Submit" - "Roll" - "Submit"...

12. Setembro 2007, 13:18:45
AlliumCepa 
Assunto: Re:
pgt: Autopass does this

1. Setembro 2007, 00:04:49
AlliumCepa 
Assunto: Re: Pass when all you can do is double
alanback: I completely support your idea

30. Agosto 2007, 08:51:18
AlliumCepa 
Only 3 days left. Don't miss my tournament!

31. Julho 2007, 17:22:10
AlliumCepa 
Assunto: new tournament now open
There is a new tourney available for signing. Please join and have fun.
Good luck.

21. Julho 2007, 10:32:18
AlliumCepa 
Assunto: Re: TTT rules
alanback: I am confused. What's wrong with her games? Can't see anything unusual.

20. Julho 2007, 23:27:00
AlliumCepa 
Assunto: Re: TTT rules
alanback: What if we don't have the Resign option within a TTT games? It is simply disabled. That would solve the problem partially.

20. Julho 2007, 23:20:58
AlliumCepa 
Assunto: Re: TTT rules
Thad: LOL, that's a good one!

1. Julho 2007, 15:06:19
AlliumCepa 
Assunto: Re: Happy birthday
fakar10: Oh, you play against zimmermann! Please accept my condolences...

3. Junho 2007, 00:27:10
AlliumCepa 
Assunto: BKR 2200+ triple gammon
Modificado por AlliumCepa (3. Junho 2007, 00:27:35)
We need 16 players to begin. Signt in here and compete!

31. Maio 2007, 12:56:01
AlliumCepa 
Assunto: Re: Scoring
AbigailII: I like "0, 1, 3, 5" scoring.

30. Maio 2007, 17:53:57
AlliumCepa 
Assunto: Re: TTT
Hrqls: "Supercalifragilisticexpialidocious"??? Umm... that will be a hard word to translate...

30. Maio 2007, 17:35:30
AlliumCepa 
Assunto: Re: TTT
Fencer: (Democracy?! HA! )

Just set a name for it and give us thee dices

30. Maio 2007, 17:31:13
AlliumCepa 
Assunto: Re: TTT
Hrqls: You are right, but all I say is that we can use the idea and upgrade it with cube. Everyone will be happy - both Cube-Lovers and Aggressive-Play-for-Gammon-Lovers. After all, these parameters can be set during GGT creation and we can have same variants as we do for SingleGame and MultiPintMatch.

30. Maio 2007, 17:24:33
AlliumCepa 
Assunto: Re: TTT
joshi tm: I agree, it shouldn't be a problem to apply this scoring system within a multipoint match with cube. Players will have their BKR calculated in the end of the match (as usual), but their score within tourney will be calculated according to "1-2-3-0.5" system (as Hrqls described).

30. Maio 2007, 14:21:41
AlliumCepa 
Modificado por AlliumCepa (30. Maio 2007, 17:19:11)
We shouldn't use "man-to-man" because some people say "man" is a sexist way to describe something. They tend to replace "postman" with "postperson", "barman" with "bartender", "salesman" with "salesperson" etc. (you get the idea).

My idea for naming it is "Grand Gammon Tournament" (GGT) - sounds close enough to the "original" name, plus it describes the idea well.

As for the way TTT are conducted, sounds almost like the standart tourneys we have here, except limiting groups to 8 or 7 players (Shurig tables). In TTT all play in a single group. And of course, scoring system is what makes it different and entertaining.

I vote "for" it.

(Edit: typo)

4. Maio 2007, 00:49:14
AlliumCepa 
Assunto: Re: Turkish help page on auto pass
Modificado por AlliumCepa (4. Maio 2007, 00:56:23)
Thad: Since you are from the USA, I assume your settings are in English. My idea is: find the answer in game rules page in English, then send the URL to your opponent, replacing ".../en/..." with ".../tr/..."

«Edit»
Don't bother searching the URL. Here, I found this link for you.

Good luck

28. Março 2007, 12:04:13
AlliumCepa 
Assunto: Re: offer autopass feature during a game
pgt: That's even better idea!

28. Março 2007, 11:35:55
AlliumCepa 
Assunto: offer autopass feature during a game
Don't you think it would be nice if we were able to offer "Use Autopass" to our opponent in the middle of the game? Many players are not aware of existence of this feature, not to speak of enabling it in their Settings.

26. Março 2007, 13:53:15
AlliumCepa 
Assunto: autopass feature
Modificado por AlliumCepa (26. Março 2007, 13:57:53)
I love this feature. I use it. In fact, I will not accept an invitation without the autopass enabled. It is a mystery for me - what's the big deal that your opponent can see your dices. They will see it anyway when their turn comes. So what? Furthermore, I will support all newly added goodies that would speed up my games.

Here is a screenshot from another backgammon site - see what they have.

29. Dezembro 2006, 11:13:20
AlliumCepa 
Assunto: Re: Translation needed
Modificado por AlliumCepa (29. Dezembro 2006, 11:41:04)
alanback: I'll try to translate the phrase "ВЯРНО, ПЪЛНА СВИНЩИНА" word by word, then will give you its possible meanings:
Вярно = True, agree
Пълна = Absolute, Complete, Entire
Свинщина = Squalor, Filth, Swinnish/dirty trick, Mess

Versions:
  1. "I agree with you, this is absolutely dirty trick."
  2. "That's true, it was very/extremely hoggish."
  3. "Oh yes, we completely f**d up!"
  4. "F**k me, I was so unlucky this game!" --> this is the most accurate translation, as I asked the player (N.Nakov - autor of the phrase in question) and he explained the situation to me personally. It's about this game. Unfortunately it is Private and not available for viewers. I can ask for game's code if anyone is interested.
Shortly, the player curses his own bad luck.

Hopefully, this helps. Good luck

2. Dezembro 2006, 16:15:05
AlliumCepa 
Assunto: Re: Bluffgammon
fakarten : LOL! That sounds very fun game. I will try it at home this evening with my wife and her sister's family

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