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 Camelot

Discuss about Camelot game or find new opponents.


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8. januar 2009, 03:17:53
AbigailII 
Emne: Re: Resignation
MrWCF: Oh yes, I've noticed it as well. It annoys me too. I've even been yelled at for resigning with the argument my opponent didn't get the satisfaction of "moving out the last stones".

But there are other sites where it's worse. There's one site I play where resigning is actually punished (you get extra negative 'tie breaker points' making it harder to win a tournament if another player scored the same amount of match points).

As for your point 3), I've heard that often. I don't buy it. Little skill is needed to play out a position where the situation of the opponent is hopeless. No tactical or strategical action will happen that will be useful to the losing player. If the losing player wants to learn something, he'd be better off starting a new game instead of continuing a game that's lobsided.

8. januar 2009, 06:44:23
MrWCF 
Emne: Re: Resignation

AbigailII: In tournament chess, one method for punishing an opposing player who refused to resign was as follows.....


You have a king, rook, bishop, and four pawns.  Your opponent has only a king.  He won't resign.  Instead of mating with rook and king, you push all four pawns to promotion (queens).  Now you have four queens, rook, and bishop, and a crowd starts to gather around your table, all snickering about why he hasn't resigned.


Pretty cruel, I suppose, but it sure taught a tough lesson really fast.


8. januar 2009, 07:47:48
DarwinKoala 
Emne: Re: Resignation
But sometimes the losing player wants to practice or understand an end game. Of course, there is always horses for courses.

Cheers,

DK.

8. januar 2009, 10:45:14
MrWCF 
Emne: Re: Resignation
DarwinKoala: You know, I think that's probably much more true for a game like chess than for a game like Camelot.  In chess, for instance, much is to be learned from playing out a rook + 4 pawns vs. rook + 3 pawns ending, even if it's a clear win for the other player.  In Camelot, though, nothing much can be learned from a position where, for instance, two pieces have a clear path to the opposing Castle.  In cases like that, it's just a matter of tediously playing out all of the moves.

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