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18. augustus 2020, 08:50:54
aaru 

27. mei 2015, 19:15:36
aaru 
Onderwerp: Re: Single elimination

30. juni 2014, 14:39:48
aaru 
Onderwerp: Ghost player
How is it possible?
Last action of player 'X' - 1pm. But his games still move on... (I'm not blocked by player 'X')

3. juni 2014, 12:58:00
aaru 
It is very difficul.
+1000 games
It is not possible to notice all details.
Other thing. When you play on Android, you have no idea about time per move...

3. juni 2014, 11:44:24
aaru 
Onderwerp: Re: Fischer's clock
ThunderGr: I have no idea. Even it was 1 minut -> still should be 18 hours & 1 minut

3. juni 2014, 09:59:05
aaru 
Onderwerp: Re: Fischer's clock
Aangepast door aaru (3. juni 2014, 10:01:51)
ThunderGr: You're wrong. In that case, the game should have ended on April 24
Pls read sth more about FC ->

http://www.chesscentral.com/chess_clock_how_use_a/157.htm



"Let's look at an example of a player's time usage (and his corresponding clock display) across the first few moves of a 40/20 Fischer increment game.

The White player at the start of such a game has "40:00" showing on his digital clock, which means that he starts with forty minutes in which to make all his moves. Black hits his button to start White's clock (and to start the game). White already knows what he wants to play, makes the move 1.e4, and hits his clock to complete his move. Three seconds have elapsed between the time Black hit his clock to begin White's move and White hitting his clock to end the move.

In a traditional "sudden death" game, White's clock would read "39:57" (showing that three seconds had been used) and that would be it. But since this is a "Fischer" time control game with a twenty second increment, the digital clock has been pre-programmed to add twenty seconds back to a player's time whenever his button is pushed. Thus twenty seconds gets added to White's clock when he presses the button to finish his move, and the timer's display now reads "40:17" (his initial 40 minutes - the 3 seconds he took to move + the 20 "bonus" seconds of the added increment):

40:00 - 0:03 = 39:57
39:57 + 0:20 = 40:17


Black plays 1...e5 and hits his clock to end his move and start White's timer. The White player snaps off 2.Nf3, again taking three seconds to make his move and hit the button on his timer:

40:17 - 0:03 = 40:14
40:14 + 0:20 = 40:34


...and so White has actually gained 34 seconds since the game's start because he's playing pretty quickly.

Black bangs out 2...Nc6 and hits his clock. The White player already knows he wants to play a Ruy Lopez and plays 3.Bb5, again taking three seconds to make his move and hit his clock:

40:34 - 0:03 = 40:31
40:31 + 0:20 = 40:51


White's picked up nearly a full minute - he now has nearly 41 minutes to make all the rest of his moves.

But Black has other ideas; either by design or by accident, he doesn't play the standard Ruy reply of 3...a6 and instead plays 3...Nf6. This throws White for a bit of a loop as he hasn't prepared for this move. He eventually figures out a reply but takes a full two minutes and thirty-four seconds to think, make the move, and hit the button on his clock:

40:51 - 2:34 = 38:17
38:17 + 0:20 = 38:37


...and White now has 38 minutes and 37 seconds left on his clock to make all of his moves before he'd "lose on time".

I've played quite a few online games using the "40/20" Fischer increment and discovered that, on average, each player usually uses about an hour to play; this is a good increment to use when you have about two hours to play a game. For a faster game you could easily start with a shorter "sudden death" time or a shorter increment (or both, such as "20/10": twenty initial minutes with ten seconds added each move). A few algebraic equations have been published which let you approximate the time a game will take when using a particular Fischer time control; although it's impossible to predict infallibly the length of time which a (theoretically) open-ended game will take, these equations can at least give players a "ballpark" idea of the expected duration of a game.

Fischer increments were officially recognized by the United States Chess Federation for tournament use starting in the mid 1990's. This caused a fair amount of contoversy at the time since players had to replace their analog clocks with (then more expensive) digital models. That initial furor has died down over time, but you'll see many players still using their analog clocks for casual "sudden death" games at chess clubs or between rounds at chess tournaments. (In fact, an analog clock is still my choice for "speed" games with my friends and family, since anyone can understand how to set and use one without any special instructions.)"  


In BrainKing we have 3 parts of Fischer's clock - A/B/C:
A - time for move (on the beginning of game)
B - time added after each move
C - maximum time for one move

Example #1 -> 30days/1day/30days

Games started at 8am. Your move at 9am
30 days - 1 hour + 1 day -> 30 days (because in C we have 30 days)

Example #2 -> 21days / 18hours / 31days 23 hours

Player X - dead time at 5pm, moved at 4:40pm (20 minuts before dead line)
20 minuts + 18 hours -> 18 hours 20 minuts



3. juni 2014, 08:22:34
aaru 
Onderwerp: Re: Fischer's clock
game 6663653
Last move of my opponent: 2 June 2014, 17:25:25. Time out -> 2 June 2014, 19:40:00. 2:14:13 hours after move of my opponent !!! (FC with 18 hours bonus)

Fevga (AlterMann vs. aaru)

Ps.
Strange - I cannot put next picture to my Bug gallery.

3. juni 2014, 08:11:25
aaru 
Onderwerp: Re: Fischer's clock
game 6663440
Last move of my opponent: 1 June 2014, 17:59:00. Time out -> 2 June 2014, 02:50:00. 8:51:00 hours after move of my opponent (FC with 18 hours bonus !!!!!!!!!)
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16462
Nackgammon (AlterMann vs. aaru)

26. mei 2014, 13:20:49
aaru 
Onderwerp: Re: Fischer's clock
game 6667785
Last move of my opponent: 26 May 2014, 12:50:55. Dead time -> 26 May 2014, 23:09:00. So 10:18:05 hours after move of my opponent (FC with 18 hours bonus)
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16459
Tryktrak (AlterMann vs. aaru)

19. mei 2014, 10:33:48
aaru 
Onderwerp: Re: Fischer's clock
Next one
Last move of my opponent: 17 May 2014, 20:49:39. Dead time -> 17 May 2014, 23:50:03. So 3hours after move of my opponent (FC with 18 hours bonus)
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16449
Crowded Backgammon (AlterMann vs. aaru)

24. april 2014, 22:16:24
aaru 
Onderwerp: Re: Fischer's clock

24. april 2014, 22:12:44
aaru 
Onderwerp: Re: Fischer's clock
Hrqls:

4/ Crowded Backgammon (AlterMann vs. aaru)
Last move of my opponent: 24 April 2014, 20:16:53. Dead time -> 25 April 2014, 00:56:00 is the last term before timeout for this move. So 4:39 for move (FC with 18 hours bonus)

5/ Backgammon Race (AlterMann vs. aaru)
Last move of my opponent: 24 April 2014, 21:14:55. Dead time -> 25 April 2014, 08:02:00 is the last term before timeout for this move. So 10:47 for move (FC with 18 hours bonus)

22. april 2014, 13:16:08
aaru 
Onderwerp: Re: Fischer's clock

22. april 2014, 13:10:09
aaru 
Onderwerp: Re: Fischer's clock
Hrqls: Next one 10 minuts ago -> Cloning Backgammon (AlterMann vs. aaru)
Last move of my opponent: 22 April 2014, 12:47:48
Dead time -> 22 April 2014, 15:22:00 is the last term before timeout for this move
So 2:30 per move (FC with 18 hours bonus)

22. april 2014, 10:32:19
aaru 
Onderwerp: Re: Fischer's clock
Hrqls: Full list - it will be hard to do. Too many games. I have 2 games with number -> 6545906, 6531972
2 next with screenshot on my album (but I have to find numbers of this games).
It was more games with this problem.
Fe. Sometimes I finished play ca 1am. Next game with move before 1-2pm on next day. 7am I looked on BK and ~5 games with 5-10 minuts... (few times).

22. april 2014, 10:02:42
aaru 
Onderwerp: Re: Fischer's clock
Hrqls: Thanks.
First 2 games sended once again. I try to find rest of games...

18. april 2014, 14:23:52
aaru 
Onderwerp: Re: Fischer's clock
Hrqls: Yes, 1st time.
(without answer)

18. april 2014, 08:21:35
aaru 
Onderwerp: Re: Fischer's clock
Next one: FC with 18hours bonus. After move of my opponent I had only 6 hours 16 minuts !!!!!!!!!!!!!!!!!!!!
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16425

25. maart 2014, 07:57:55
aaru 
Onderwerp: Re: Fischer's clock

25. maart 2014, 07:55:32
aaru 
Onderwerp: Re: Fischer's clock
Aganju: 23hours 33minuts was after my next move -> http://www.pl.image-share.com/ijpg-276-82.html

24. maart 2014, 23:43:00
aaru 
Onderwerp: Re: Fischer's clock
Aangepast door aaru (24. maart 2014, 23:43:17)
Next one: FC with 18hours bonus. After move of my opponent I have only 6 hours - Crowded Backgammon (aaru vs. AlterMann)

23. maart 2014, 15:31:39
aaru 
Onderwerp: Re: Fischer's clock
aaru: Cloning Backgammon (aaru vs. AlterMann)

Next one - FC wit 5days/8hours/30days
Last move of my opponent - 23. march 2014, 1:27:47pm. My timed out - 23. march 2014, 1:50:02pm
HOW IS IT POSSIBLE??????????????????????????????????????????????????????????????????

2. maart 2014, 18:11:32
aaru 
Onderwerp: Fischer's clock
2 games with FC: 21days/18hours/31days23hours
- Last move of my opponent - 2 march 2014 1:56am. My timed out - 2 march 2014 8:30am.
- Last move of my opponent - 2 march 2014 1:56am. My timed out - 2 march 2014 7:40am.
Why?
I should have minimum 18 hours for move

20. oktober 2012, 21:35:04
aaru 
Onderwerp: Re: to start trny

26. september 2012, 12:02:51
aaru 
Happy Birthday BrainKing

26. september 2012, 12:02:23
aaru 
Next 8 and we will go for a beer

13. september 2012, 09:57:10
aaru 
Onderwerp: Re: question about a trny

15. juni 2012, 09:56:53
aaru 
Everything ok -> Yesterday's most active player: ann67 (2651 moves) (more ...)

15. juni 2012, 09:27:01
aaru 
Should be: stefanmallo 2366

15. juni 2012, 09:26:31
aaru 
Onderwerp: Yesterday's most active player
Yesterday's most active player: null (0 moves) (more ...)

2. mei 2012, 11:58:50
aaru 
Onderwerp: Re: strange
Fencer:

2. mei 2012, 10:58:52
aaru 
Onderwerp: strange
Your expected BKR change: win: 1658 (+35), draw: 1616 (+-7), loss: 1574 (-49)

DRAW +-7 ????

6. december 2011, 22:59:47
aaru 
Onderwerp: Re:

19. juli 2011, 13:24:06
aaru 
Onderwerp: MM
I am looking for people willing to play MEGA MATCH with me in all 128 games.
2 separate games with P1 & P2 (it means in total 256 games).
Time for move to be negotiated.

7. juni 2011, 13:33:43
aaru 
Onderwerp: List of 50 most active players of all times:
For several days we are without "List of 50 most active players of all times"

5. april 2011, 08:52:52
aaru 
Onderwerp: Re:
Bernice: me too

4. maart 2011, 21:59:05
aaru 
Onderwerp: Re:
cd power: Exactly

21. oktober 2010, 10:46:41
aaru 
Onderwerp: Re: Tournaments, bug?
Fencer:

21. oktober 2010, 10:40:13
aaru 
Onderwerp: Tournaments, bug?
Information from the left column: Tournaments (230)
Tournaments page, information from the top: open (234)
The actual number of available tournaments: 203 (4x50 + 3)


21. oktober 2010, 10:24:47
aaru 
Onderwerp: Re: Event Box
Fencer: Thanks

21. oktober 2010, 10:21:49
aaru 
Onderwerp: Re: Event Box
Fencer:


"Subject: You are the tournament winner

Turniej: null

You are the winner of this tournament."


I think that should be link with full information instead of NULL.

BTW
It is possible to transfer PM from Massege Box to Events Box?
(I have an archive with many news about the winners of my tournaments.)

21. oktober 2010, 10:15:41
aaru 
Onderwerp: Re: Event Box

21. oktober 2010, 10:15:01
aaru 
Onderwerp: Event Box
What is it? -> EventBox (left column, between Massage box & Friends)

31. augustus 2010, 15:50:34
aaru 
Onderwerp: Re: Keryo TT
Snoopy: Big thanks for Brf & tenuki.

30. augustus 2010, 15:38:18
aaru 
Onderwerp: Re: Keryo TT
Fencer: I cannot find information about this -> http://brainking.com/pl/PaidMembership?p=1

30. augustus 2010, 08:00:44
aaru 
Onderwerp: Keryo TT
I cannot sign my team ( Polish Pente Power ) for the Keryo TT. Why?

17. april 2010, 20:26:58
aaru 
Onderwerp: Re: understanding the fischer clock

14. april 2010, 09:58:10
aaru 
Onderwerp: Re: brains
Bwild:

17. november 2009, 07:25:06
aaru 
Onderwerp: Re: google chrome
Snoopy: In October I had problems with log in. Also in other sites like kurnik.pl.

28. september 2009, 13:31:38
aaru 
Onderwerp: Re: 128
furbster: I sended request to aissi/pouloaguia
Thanks

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