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I've never seen this happen in any of my tournaments. The only two examples I've seen of this happening have been in tournaments that started a number of years ago. I wonder if it's been sorted now but might be difficult to put right in tournaments that commenced before a particular date.
rod03801: So you get a point for each win that an opponent of yours scored if you defeated that opponent? I see the totals now from your explanation. Thank you. And this explains the half point for draws, which for this particular tournament cannot happen. Yes, this tie breaking method is a great one for the computer to solve. Tedious and time consuming to do by hand.
As ThunderGr posts, Fencer should be told so he can restart the tournament with the correct people in it.
And instead it's 8-0-0? There's a ghost in the machine. I was thinking you should all have 9 of those S-B points 2 × 4 + 1, but I am not sure how it works. Maybe I'll read the explanation again. After reading it, I am confused and think you should all have 5 points, but that's not right since you all have 5 from wins alone. So I'm going to try to apply what I read and see if I can come up with 11 each. I do know that I am right about you three being equal no matter what it is if each of you defeated the other in a rotation as you have done.
I can't figure it out for 11 points. I'll stick with 9 each, but when I look at the Section 2 score my 2 × 3 + 1 = 7 works, but that could just be a coincidence that matches the correct score. I cannot see how player 4 Faith got only 1 S-B point though she won two games.
Player 1 lost to player 5 Player 5 lost to player 3 Player 3 lost to player 1 These three players won all their other games. I do not know how the S-B is figured, but it is my understanding of it when the conditions I just stated happen, it is a tie in S-B no matter how many players are in a section. A perfect example of it is section 2 right under it on the page you linked Pedro.
I just moved my pawn in this game to C5 (i know you can't see it) Dark Chess (AndreiAM vs. furbster) but somehow he has moved his which was on D5 to C6 and and has somehow captured my pawn which was on C5!
I'm not very chess orientated but am i missing something here?
Would it ever be possible to include an "average activity" of moves in each player's profile? The thought hit me since there's one for the day and the top overall. A daily average, I think, would be nice to know when considering someone for a game invite.
Bernice: at me it happened a lot of times, but in relation to the amount of games i played it happened rarely... it can happen sometimes i just guess... in real life i rolled 5 times in a row double-1 and i through the dices in different ways, very funny but only one time...
Bernice: Math: Chances for a triple sequence of x-y, x-y, x-y is (1:18)^2 = 1:384 = 0.3% [first roll is anything, second roll has a chance of 1 in 18 to match (as you wouldn't see a difference between 1-5 and 5-1), third roll another 1 in 18]. That means that you should see that about every 384 sequences of three rolls. If you play only 10 games in parallel and make four moves in each per day, you should see that every 9.5 days. It doesn't matter if the identical rolls are in the same game or different ones, as the assumption is that they are random anyway.
On the other hand, there were many discussions about the bad randomness on BrainKing (and no, we do not want to hear it all over again, please). But your experience is hardly uncommon.
Even *four* times the same roll in sequence should happen twice a year. And *five* times the same roll in sequence about once every 9 years.
Bernice: Is this the first time in the 13 years you are a member that this happens? As I have quite a few dice games running, I have noticed it happen on occasions and if you couple that with the selective memory we humans have, it makes quite an impression when it does.
Bernice: I never thought I'd get to use this useless tidbit of info, but if you are referring to the TDP game (triple yahtzee,/boatzee by other names), I've gotten 7 5K in one game on three occasions on another site. However, I've played over 10,000 games of it there. I saw an opponent do it at least once (7x5K).
Walter Montego: It has happened and reported before by others. I do not know if there is a "ghost in the machine" but I doubt the ghostbusters could do anything about this kind of ghost. I would speculate that a lady bug must be making rounds somewhere and only "bug exterminator" Fencer could do something about it.
Aganju: Why would it make you make this move? Why did it move for you and as you say what happened to the six? You obviously would have made completely different move. I have never seen the game do something like that. Perhaps there's a ghost in the machine?
The system just made a ridiculous and illegal move for me: Backgammon (Aganju vs. TerryS) I never even got to play, my last move was Backgammon (Aganju vs. TerryS) where I close the homoe board completely, and that should be an easy win. Then the system plays a 'pass' for TerryS (or he did), and then it played a roll of 1 and 6 for me, not using the 6, and opening up the blocked 6. That is illegal, I had to move the 6 too somewhere. What is going on?
rod03801: I looked at the running tournament list, and it is indeed on there twice. (I only purposefully created one of them). I have NO idea how I'd be on it twice though, because the only link I used was on the Tournaments discussion board.
Wait. I take that back. I MIGHT have used a link from a message I got when the tournament started, and maybe one of the times, it was the one for the mystery 2nd one. No big deal I guess. Other than I did not create 2. Maybe it had something to do with using the template I had saved?
beach: I don't know. I know I only signed up on one link, and I personally seem to be in 2 tournaments on some of the games. (Definitely not all of them!).
EDIT : I just checked my own list, and for me, it's only 3 of the games that seemed to "Double up". Dice Chess, Dice Chess 10x10 and Frog Finder. I don't know how many others had this happen. (Obviously at least in these 3 listed).
I created a single elimination tournament that was set to begin Dec 26. It allowed for 2 extra days before being deleted. For some reason, it seems to have created "double" tournaments in some of the games. For example, Frog Finder. There is one version that has 4 people. Then there seems to be another version that has 5 people. When you go to it's main tournament page, where it lists all of the games of the tournament, it is only listed once of course, and if you click on it, you see the version with 4 people. (Not the "extra" one with 5 people) BAH HUMBUG!! #3 is the 4 person one BAH HUMBUG!! #3 is the 5 person one.
El Cid: as we cannot set vacation days anymore, i mean to assign them to specific dates and are dependent on the automatic use i am strongly against your suggestion .. i might be on vacation or a working trip without spare time to play for more than 1 month ... that is what my vacation days are for
you can see i didnt use all of them this year, so i dont delay games on purpose
if you want games which cannot be delayed, then use any of the appropriate time controls
El Cid: I understand what you mean, but it has the same effect - who cares how many vacation days he has left after all his games timed out. My point is that if you think that people have to much vacation, the total vacation time should be reduced, not its usability.
The whole discussion comes back to the old point of 'some people drag the games out too long by using up all the time they have'. That has been discussed often here, and looking at vacation days is just another flavor of it. There is no solution, except not playing with people who do that, or not playing in tournaments that allow it. So take your pick.
No, what I mean is that if a user doesn't login for a month, then their autovacation would be set to off. That is, they would keep all of their remaining vacation days, but the autovacation feature (that automatically reduces the vacation time you still have left, when you timeout in a game) would be suspended. Therefore, instead of delaying a game for two months (until the 30 vacation days are used), the game would end when it times out and if the user logs in again in July, he(she) would have all of the vacation days left.
I'll give an example Gamão (Royal__Flush vs. ennukene00) Under my suggestion, ennukene00 would still use the autovacation days for january 1st, but after that the game would timeout (when the time limit was reached) and he would keep the 29 remaining days for when he logs in again. As it is now, the game will probably only end in late february, the site will be considering a time-out for every hour during two months and an hour of vacation days left will be reduced.
El Cid: do you mean you want the vacation they have invalidated? Either they have it,or they don't. What you asked is basically to cut all vacation down to 30 days. I could agree with that, but it would be a clearer statement that way.