Käyttäjätunnus: Salasana:
Uuden käyttäjän rekisteröinti
Valvoja(t): SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Viestejä per sivu:
Lista keskustelualueista
Sinulla ei ole oikeutta kirjoittaa tälle alueelle. Tälle alueelle kirjoittamiseen vaadittu minimi jäsenyystaso on Brain-Sotilas.
Moodi: Kaikki voivat lähettää viestejä
Etsi viesteistä:  

13. Tammikuu 2007, 22:35:55
Czuch 
Muokannut Czuch (13. Tammikuu 2007, 23:32:57)
Okay, I am the inventor of an official new backgammon variant.


Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)

14. Tammikuu 2007, 05:33:23
grenv 
Otsikko: Re:
Czuch Czuckers: In my humble opinion, that is a silly game. The odds are part of the game. I suggest using the cube for a more skillful game.

14. Tammikuu 2007, 14:35:20
Czuch 
Otsikko: Re:
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!

14. Tammikuu 2007, 14:53:13
nabla 
Otsikko: Re:
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same.
What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile.
The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.

14. Tammikuu 2007, 14:57:53
Czuch 
Otsikko: Re:
nabla: Do they make an over the board gammon game that will electronically count pips based on the weight of the pieces or some other means?


If not, I call it!!!

14. Tammikuu 2007, 16:51:20
grenv 
Otsikko: Re:
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.

14. Tammikuu 2007, 14:55:06
nabla 
Otsikko: Re:
Czuch Czuckers: By the way, if I use both my dices to break contact, it sounds fair that my opponent would still be allowed to roll one die.

14. Tammikuu 2007, 14:56:20
nabla 
Otsikko: Re:
Czuch Czuckers: And what about gammons ? Replace them by being 50 pips up ? This would sound very arbitrary.

14. Tammikuu 2007, 14:57:23
joshi tm 
Otsikko: Re:
nabla: And for backgammon +100.

14. Tammikuu 2007, 14:59:36
Czuch 
Otsikko: Re:
nabla: Thanks for your support... I haven't thought through the gammon's scenarios yet!

14. Tammikuu 2007, 14:12:24
Andersp 
Otsikko: Re:
Czuch Czuckers: I like your "Chuch backgammon" idea...and i also like that this discussion is on the Backgammonboard and not on BrainKing.com

Päivämäärä ja aika
Ystävät palvelimella
Suosikki keskustelut
Yhteisöt
Päivän vinkki
Tekijänoikeudet - Copyright © 2002 - 2024 Filip Rachunek, kaikki oikeudet pidätetään.
Takaisin alkuun