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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
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15. Febrero 2015, 05:56:52
Aganju 
Asunto: Average time to move
Modificado por Aganju (15. Febrero 2015, 05:57:17)
What about this? For each player, show on his profile the average time games sat with him until he moved for the last 10000 moves.
(that means the time passed from when his opponent moved till he moved)

This would be very helpful to see which players typically delay tournaments and which not, so others could selectively weed some slow players out (or avoid them), if they care about their tournaments taking years.

For a player that comes here once a day, this would probably show 24h; for a player that plays more often, less than that.
For the typical 'lagger', it should be weeks.

16. Febrero 2015, 09:48:56
Hrqls 
Asunto: Re: Average time to move
Aganju: it would be nice if that average time could be split into game-type-groups like chess and gammon and line etc

16. Febrero 2015, 14:59:36
BGBedlam 
Asunto: Re: Average time to move
Aganju: tournaments that use the Fischer clocks like my 20 20 tournaments are very good at chasing up the slow players without having to go to any trouble at all. Maybe tournament creaters should consider using them more often. Once somebody's starting time has run out, they've got to make 1 or even 2 moves a day. Problem solved.

16. Febrero 2015, 16:22:44
ThunderGr 
Asunto: Re: Average time to move
BGBedlam: Or, make 10 moves one day then rest for 10. I think that most Fischer clock tournaments have too high maximum days bonus.

16. Febrero 2015, 22:34:19
Aganju 
Asunto: Re: Average time to move
ThunderGr: The problem with Fischer clock is that it negates vacation completely - and sometimes I want to make a real vacation, and I need 6 days without internet access, and then I lose all games, no matter how fast I play all year.
Therefore, when I make games/tournaments, I allow a significant build-up of Fischer-clock-time.

There is no perfect way to define the game speed that pleases everyone and considers such situations. That is why I proposed to show that number below; that way you can identify and sort out the players that produce the lag.

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