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 Other chess variants

Discuss about interesting chess variants that are not implemented on BrainKing yet.


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20. February 2008, 19:51:08
yunshui 
Subject: Tafl Chess
On the way to work today i came up with the idea for a "Tafl Chess" variant - basically the pieces have the same moves as in regular chess but capture is by flanking (like in Tablut) rather than substitution as in normal chess. I played a game out when I got home and it seems to work - any thoughts?

14. February 2008, 19:15:59
yunshui 
Subject: Arimaa
Haven't checked to see if this has been discussed before (apologies if so), but has anyone ever encountered Arimaa before? I just found it on Wikipedia (http://en.wikipedia.org/wiki/Arimaa if you want to take a look). Interesting looking game - now I just have to find a way to play it!

3. January 2008, 16:15:07
ChessChampion 
Subject: Re: ultima
Walter Montego: ok cool!

yaayy :]

3. January 2008, 05:19:29
Walter Montego 
Subject: Re: ultima
ChessChampion: It's not unprogrammable. Zillions of Games has it. I think the Chess Variants site has it too, but I'm not sure of that. I and others have requested Ultima on BrainKing.

The dread Immobilizer is coming your way! :)

2. January 2008, 07:09:26
ChessChampion 
Subject: ultima
y is it unprogrammable? :[
dat variant is probly my favorite of all of them...

30. December 2007, 18:41:01
ScorpionOct64 
Subject: Dice Chess with slight change
Modified by ScorpionOct64 (30. December 2007, 18:52:10)
I play dice chess alot and came up with a idea...what if king is to move but will put him in check or if he is in check?...it would be nice to elimiate king move into check and also be able to roll only possible pieces to stop when you are in check...what do you think?

Mike

5. October 2007, 07:24:27
Pioneer54 
Subject: Re: Magnetic Chess
Dogod: I once played this game in a correspondence club, as you described, except that there was no restriction on how far a friendly piece could be repelled. One useful tactic was positioning a piece behind a passed pawn, thereby pushing to the eighth rank for an immediate promotion! It was especially effective by moving a Rook or Queen, so that the newly gained Queen was defended.

29. September 2007, 19:07:11
Cubs93 
Subject: Re: variation on bughouse
emmett: we already got something like this.. loop chess

16. June 2007, 08:52:24
joshi tm 
Subject: Re: ULTIMA is a very good 40 year old chess variant
Modified by joshi tm (16. June 2007, 08:54:48)
Sibahi: Ultima? You mean the ''unprogrammable" chess game?

Also, I like the idea of Knightmating Chess. 8x8 board, exchange the knights for kings, exchange the kings on the E file for a knight, and checkmate the knight.

For short, knights play the king's role.

17. May 2007, 21:43:36
Sibahi 
Subject: Re: ULTIMA is a very good 40 year old chess variant
Ray Garrison: I totally agree

16. April 2007, 08:36:53
tsanchan 
Subject: Re: Rules IceAge chess
Pason69: In the rules the game ends as checkmate happens. There will be no ice age because there will not be a new move in the case of a checkmate.

6. April 2007, 10:39:23
Pason69 
Subject: Re: Checkmate Chess
kid_game_2001:
I meant if the wKing is on moved d3-d4, wPawn on e4 and bPawn on e5. Then he is in check, and as I see how Black can escape the check since Pawn e5 can't move... Sorry if I was confusing you!

6. April 2007, 05:01:22
kid_game_2001 
Subject: Re: Checkmate Chess
Pason69: I'm not quite sure I understand that exactly. But if I am thinking about it correctly it would be like this

Pawns only move forward (of course)
If a pawn cant move because of any piece in front of it, then the pawn cant move. The piece blocking the pawn is safe
Pawns can only capture on diagonals. That would go for the king as well. The king would only be in danger if the pawn was on a diagonal.
If I understand your question right, nothing would happen. The king is safe as long as it is directly in front of the pawn

5. April 2007, 08:42:24
Pason69 
Subject: Re: Checkmate Chess
kid_game_2001:

Sound very different, but interesting, Just one question: What happens if you move into check, and the opponent can't stop the check, eg a pawn that cant move forward?

4. April 2007, 22:30:09
kid_game_2001 
Subject: Checkmate Chess
Alright here is a variant that I thought might be good for Brainking. I do remember reading about it on the internet somewhere so no idea if it is copyright or not.

It has the same standard chess setup. 8x8 board. Same usual pieces in chess.
It works like regular chess, in other words you have to checkmate the enemy king.
The difference, is that you CANT put the rival king in check. Check is an illegal move. You can only check the rival king if it is a checkmate.
This means that you can move your own king into a position where it is in check by another piece. In that case, your opponent must stop the check, either by blocking the check or moving away.
If you do move your king in check, you should NOT be allowed to move it to a spot where it is attacked by 2 or more pieces. As that way it would be a win if you moved your king to where it was attacked by 2 enemy pieces.

Basically,
Check is illegal
You can move your own king into check (only if the square is attacked by just one piece)
Opponent must stop the check (move or block)
You win when you checkmate the opposing king

4. April 2007, 20:57:26
goodbyebking 
Subject: variation on bughouse
Bughouse is an interesting type of chess where four players, two per team, play chess on two boards. When one member of a team takes a piece, his partner gets to drop that piece on his own board.

I know a lot of you know this, and I know bughouse chess has been suggested to Fencer.

Maybe we can have a variation on this, where only two opponents play (without teams), yet the players play simultaneously on two boards. The boards can be shown on the same screen. When a piece is taken off of one board, it can be dropped on the other board.

17. March 2007, 08:20:27
mangue 
it is not checkmate imho if blacks can waits for ice blocks as a defence

16. March 2007, 08:49:43
Pason69 
Subject: Rules IceAge chess
I'm not sure if it's answered before somewhere, but here it comes: What is the purpose of IceAge chess, to mate the King or take the king? It is a difference if you put him checkmate as white in move 20, he makes his 20th move and then the ice stops the mate Eg backrank mate with wRe8, BKg8, Pf7,g7,h7: Blacks 20th move (he is mate) Kh8, and now the ice age comes...

29. January 2007, 07:42:36
goodbyebking 
Subject: slide-rule chess
I had an idea for a chess variant tonight. It would be called something like slide-rule chess. One horizontal row in a regular chess game would randomly slide one space to the right or left, with all the pieces on them, after every move.

28. November 2006, 19:10:04
MTC 
I noticed Korean Chess hasn't been mentioned for over a year, is it still being worked on? It's not that different from Chinese Chess so it shouldn't take too long to implement...

17. October 2006, 06:59:55
Ray Garrison 
Subject: ULTIMA is a very good 40 year old chess variant
Ultima is a very good chess variant that was invented by Abbott in the early 1960s. It is has been one of my favourite variants of the past two decades. I would love to see the game at this site, possibly with a tweak or two in the rules. I have some very good suggestions as to minor rule changes, having played hundreds of games of this variety. Is anyone else interested in seeing ULTIMA at brainking.com?

15. September 2006, 07:45:19
Caissus 
Subject: Re: New tournament of the fellowship "Oriental games"
Modified by Caissus (18. September 2006, 14:08:30)
jannix: No spam please! And this board is only for chessvariants  which are not supported here.
Message was deleted.

28. July 2006, 05:50:21
Dogod 
Subject: Magnetic Chess
The Standerd rules apply, except in the following.
There is no notion of check, checkmate or stalemate. The player capturing the opponent's king wins.
Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. White pieces are positive, and Black are negative (or vice versa, of course :)
When a piece is moved to a specific square, their closest neighbours at the same rank and column (not diagonal) are repelled if they have the same charge (hence the same colour), and attracted if they have an opposite charge (hence have different colours). A king isn't repelled or attracted, doesn't repel or attract and has a blocking effect on the magnetic field lines
all pawns/pieces have a magnetic feild of 3 squares in all non-diaganol directions, and as soon as a piece or pawn is blocked by another piece, it stops moving.
Yes, bishops can change color.

17. July 2006, 14:45:13
nabla 
Subject: Re: Bughouse Gathering in Geneva
Fencer: Flybaboo is a low-cost company which makes it a little bit nearer !

16. July 2006, 14:57:02
Fencer 
Subject: Re: Bughouse Gathering in Geneva
nabla: I wish I could drop by, if only it would be nearer to Prague.

16. July 2006, 14:54:30
nabla 
Subject: Re: Bughouse Gathering in Geneva
Salkkuman: Same rules as the ones used on FICS and ICC for those who know them : pawn is promoted, remains physically a pawn but assumes the power of the announced piece. When captured it reverts into a simple pawn. No pawn drops on 1st/8th rows. Drop-check and drop-mate allowed.

16. July 2006, 14:16:33
dameningen 
Subject: Re: Bughouse Gathering in Geneva
nabla: Which rules do you use? pawn is promoted on hand/other board(this one is fun)/normally? Pieces can be placed as you like put not pawn in first row?

14. July 2006, 15:54:21
nabla 
Subject: Bughouse Gathering in Geneva
For those who like Bughouse (the fast and fun 4-player version of the game called Loop Chess here), I will organize a gathering in Geneva from August 18 to August 21.
Although Geneva is know as an expensive city, the gathering is one of the cheapest possible : if you register in the following weeks, you can get free accomodation, plus the usual free sandwiches and drinks for the whole gathering.
International participation will include the swede Maarten Aronsson, one of the world's best.
All details can be found here !

13. July 2006, 18:15:47
Horseman 
Subject: or perhaps Byzantine chess??

13. July 2006, 18:12:17
Horseman 
Subject: Here's another site

13. July 2006, 18:11:00
Horseman 
Subject: Circular CHess
pleasepleaseplease:)

13. July 2006, 18:09:48
Horseman 
Subject: circular chess:)

6. July 2006, 15:07:57
Dogod 
Subject: Time Travel Chess
In most ways, it is the same as standerd chess.
The Exceptions
Pieces or pawns can travel through time according to the following rules:
1: The piece has to be next to the King
2: The King can't be in check
3: The peice can't travel more than 10 moves
4: The peice can only travel foward in time
5: If the King is in check on the move the peice was supposed to come in, and the only legal move is to move the King to get out of check, then the peice is lost in time, and it gets captured.
6. You cannot say "I have to move the Queen, so i'm going to let my pawn get lost in time." That is illegal.
7. The piece can appear at any empty square, and pawns cannot appear on the first or last rank
For the king, the same rules apply except #s 1 and 4.
Traveling back in time:
1. only the King can do it.
2. The King can't be in check
3. It is limited to 5 moves back
4. It is limited to 2 backwards moves per person
5. There has to be at least 1 other piece or pawn of the same color, and another King does not count.
Winning the game:
There are 3 ways to win the game.
1. Checkmate one or more Kings
2. Make your opponent's King lost in time
3. Fork 2 or more Kings in a way that your opponent can't capture the forking peice
An example of notation:
1. d2//to5 Nc6
2. e4 Nf6
3. Qg4 Nd4
4. e5 Nf3+xP
5. Qxf3 Ng4
6. K//to2
2. K a4// FTF
In this game, White sent a pawn to move 5, Then on move 4, Black Checked the White King, Which captured the pawn.
White sent his king back in time to undo
the pawn capture, and FTF means from the future.
I very much like this variant, and it would be easy to program.

4. July 2006, 02:10:38
Sylfest Strutle 
Subject: Benedict Chess
Benedict Chess is quite fun. At least the few times I've tried it.

25. May 2006, 13:25:09
nabla 
Subject: Re: Recycle Chess
Fencer: I agree, of course !

25. May 2006, 13:23:48
Fencer 
Subject: Re: Recycle Chess
nabla: I think it would be better if it does NOT revert to a pawn. Let's use it as it is, just like in Loop Chess.

25. May 2006, 13:17:57
nabla 
Subject: Re: Recycle Chess
Fencer: Yes, at least the last time I played with the inventor we played with promotions. We didn't have the case of a promoted piece being taken, I don't see why it should revert to a pawn (except for being bughouse-like), but I can ask him what he thinks about it.

25. May 2006, 13:09:58
Fencer 
Subject: Re: Recycle Chess
nabla: One more question - is this game played with pawn promotions? And if so and a promoted pawn is captured, can it be recycled as the promoted piece or does it turn back to a pawn?

4. May 2006, 11:53:11
nabla 
Subject: Ambiguous Chess
The player with the move selects a possible destination square, and his opponent chooses which one of the possible pieces moves to that square.
I would *very* much like to see that variant here, but I am probably biased as I invented it :-)
Details, examples and a playing board can be found here (still awaiting some updates).
I already talked with Fencer about this variant, but I am posting this in case some of you are interested to try it over the board. Transcriptions of played games that are sent to me will be included in the aforementioned web page !

4. May 2006, 11:40:55
nabla 
Subject: Re: Turn-based Bughouse for 2 players
Fencer: OK !

4. May 2006, 10:54:45
Fencer 
Subject: Re: Turn-based Bughouse for 2 players
nabla: Synchronous version is easier to implement.

4. May 2006, 10:50:20
nabla 
Subject: Re: Turn-based Bughouse for 2 players
Fencer: Oops, I forgot that Bughouse was discussed here too. Do you really intend to use the synchronous version of bughouse (I don't think that it is popular at all, but it may not be that bad), or the standard version where you can play on either board at either time ? If playable, the latter would probably generate a lot of traffic, as some lost seconds can lose the game :-)

4. May 2006, 10:21:04
nabla 
Subject: Re: Recycle Chess
Fencer: No he can't (of course the king can capture other own pieces).

4. May 2006, 08:12:37
Fencer 
Subject: Recycle Chess
nabla: About the Recycle Chess discussion - can a player capture his own king?

14. April 2006, 10:08:35
Fencer 
Subject: Re: Turn-based Bughouse for 2 players
Salkkuman: Yes, it is possible and planned.

14. April 2006, 10:02:08
dameningen 
Subject: Re: Turn-based Bughouse for 2 players
andreas: I like this game on live really much. I think communication with the players is really important. That's why this game could be maybe played only with two players?(One players controls both boards). It would make it faster and easier.

8. January 2006, 10:40:00
mangue 
sounds nice

8. January 2006, 09:29:14
andreas 
Subject: Turn-based Bughouse for 2 players
It would be very nice to have a "synchrounus" version of Bughouse for 2-players here, see Bughouse and Tandem Chess, section "Bughouse per e-mail".

1. January 2006, 16:44:20
Caissus 
Subject: Great Chess 10x10

30. December 2005, 12:35:38
nabla 
Subject: Re: new chess variant
Cubs93: Yes, bughouse is most cool, but it don't think it could be played here, as it is to be played only in live mode and with very fast time controls ; otherwise, there are very long and painful double sits (you and your partner's opponent both wait for the other to play).
You'll probably have to play Loop Chess instead (and I think that its close cousins Hostage Chess / Recycle Chess are scheduled for future implementation).

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