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11. January 2006, 02:54:09
frolind 
Subject: Re:
Rose: Not happy with the answer, or not happy with the rule? ;)

11. January 2006, 02:51:42
frolind 
Subject: Re:
Rose: Then you can't use both dice. You have to use both if possible, and it's possible here.

5. January 2006, 23:29:00
frolind 
Subject: Re: Here's a new one
I'm beering off. Cheers.

5. January 2006, 20:37:57
frolind 
Subject: Re: Resignation
Modified by frolind (5. January 2006, 20:40:17)
Kipling: I don't know. Just did some experiencing now. But it's good to have if you want to put up a link to a brainking page without changing the visitors language, because the url also contains information about which language to display the site in. And the part of the url which is inserted will vary depending on the viewers language settings. But it will not work when you also write the start of the url (exluding the http part).

5. January 2006, 20:24:11
frolind 
Subject: Re: Resignation
Kipling: Which is why the http://brainking.etc is inserted, making the url invalid.

15. December 2005, 21:29:15
frolind 
Subject: Re: 4&5 or 3&6
Hrqls: One way to find it out would be to go through the missing rolls and add up the misses for the roll after that, counting the misses after non-doubles twice. I'm sure someone has a quicker way to figure it out.

15. December 2005, 21:11:21
frolind 
Subject: Re: 4&5 or 3&6
Hrqls: 3&6 is slightly better.

15. December 2005, 21:08:42
frolind 
Subject: Re: 4&5 or 3&6
Hrqls: Yes, you are correct. I was only thinking of when you have to get off in the next roll. If you have more than one chance, then 5&4 is not as good as 6&3. Sorry for the confusion. :)

15. December 2005, 20:27:28
frolind 
Subject: Re: 4&5 or 3&6
Hrqls: I would have gone with 3&6, but that's just because I follow a simple rule to avoid memorizing or counting these positions. 4&5 is equally good.

7. December 2005, 22:45:50
frolind 

4. December 2005, 00:27:59
frolind 
Subject: Re:
Andersp: That's relevant. Well done.

30. October 2005, 01:19:14
frolind 
Subject: Re:
BerniceC: It was fixed a few weeks ago.

29. October 2005, 04:44:47
frolind 
Subject: Re: Cheating?
Modified by frolind (29. October 2005, 06:22:51)
The "I know the rules" was a reply to my suggestion to read the rules about gammons and backgammons, because the resignations suggested that this part of the game was not understood. Now that I know that he wanted to end the match as quickly as possible, I understand that the funny resignations (starting at game #1, where the 3-0 to 21 he gave me was wery unlikely...) had nothing to do with the understanding of the the rules. But to answer my misplaced (but friendly) suggestion with a hint about me cheating with programs is way over the line.

28. October 2005, 21:13:17
frolind 
Subject: Cheating?
After this match, my opponent accused me of using a program to cheat. I believe I played pretty mediocre, but recieved lots of huge gifts from my opponent. What do you think? :)

26. October 2005, 02:22:40
frolind 
Subject: Re: Im confused too :)
Modified by frolind (26. October 2005, 02:25:41)
ajtgirl: I touch them all the time. And sometimes I roll them too if I'm having a dim moment. And it is not against the tournament rules. I just pick them up, a little bit embarrassed. And it does not alter the outcome of future rolls.

26. October 2005, 02:03:44
frolind 
Subject: Re: Im confused too :)
ajtgirl: I understand what you are saying, but I disagree that the odds are changed.

26. October 2005, 01:54:41
frolind 
Subject: Re: Im confused too :)
Vikings: I have no idea, but whichever method is used it's purpose is to deliver 2 random numbers from 1 to 6 per dice roll. :)

26. October 2005, 01:49:15
frolind 
Subject: Re: Im confused too :)
Modified by frolind (26. October 2005, 02:35:21)
ajtgirl: The number of doubles you roll when closed out does not affect the possibility of doubles later in the game. The dice does NOT try to make a fair amount of doubles which you risk using up on the bar, it simply gives you two random numbers from 1 to 6 whenever you need it.

26. October 2005, 01:31:25
frolind 
Subject: Re: Im confused too :)
ajtgirl: The fact that we have to roll here under those conditions absolutlely changes the odds in the game

How?

24. October 2005, 03:46:40
frolind 
Subject: Re: Offering a double question
Pedro Martínez: It's not a bug, it's Fencers choice (which is common on the other backgammon servers I play on as well):

(from the rules)

If a player is 1 point away from winning the match, he won't be given an option to offer a double because the reject would always won the match for him.

When a doubling cube value reaches the point where it would win the match for the player, the system won't show more options to double the cube value because it wouldn't make sense to increase it anymore.

20. October 2005, 20:36:26
frolind 
Subject: Re: The same or not the same....
playBunny: It's all here. No need to repeat it, especially since your royal highness can't be bothered to actually read a message before responding to it.

20. October 2005, 19:09:46
frolind 
Subject: Re: The same or not the same....
playBunny: LOL. Was it really that painfull for your super-sized ego to realize that you were wrong?

20. October 2005, 11:15:36
frolind 
Subject: Re: The same or not the same....
playBunny: "Cubeless" is a synonym for chequer play.

LOL. Well, at least now we know why you were clueless about the subset thing.

20. October 2005, 00:51:20
frolind 
Subject: Re:
playBunny: Good one, well done.

20. October 2005, 00:30:54
frolind 
Subject: Re:
playBunny: Take a break. Clowns are only funny for a short time.

19. October 2005, 22:57:50
frolind 
playBunny: Are you by any chance the same as rawgame on dailygammon?

19. October 2005, 14:33:10
frolind 
Subject: Re:
playBunny: Nope, you're way off.

19. October 2005, 05:15:38
frolind 
Subject: Re:
Modified by frolind (19. October 2005, 05:15:56)
playBunny: Nah, I'll stop there. Just don't make the assumption that A is not a subset of B because C is not a subset of D.

19. October 2005, 04:49:10
frolind 
Subject: Re:
playBunny: Start by looking at the right sets.

19. October 2005, 04:29:21
frolind 
Looks like the subset thing might have gone over your head. Oh well.

18. October 2005, 05:03:18
frolind 
Subject: Re:
Czuch Chuckers: The strategies for the cubeless games are a subset of the strategies for match play with cube.

18. October 2005, 00:56:07
frolind 
Subject: Re: Cub e tournaments
Perhaps the final match type settings could have one more option, which could be the default selected choice: "Same as for normal rounds".

17. October 2005, 23:01:19
frolind 
Subject: Re: Cub e tournaments
Modified by frolind (17. October 2005, 23:04:06)
grenv: There are two places where you choose the match type when creating a tournament. You must choose match with cube on both of them.

17. October 2005, 22:57:28
frolind 
Subject: Re: Cub e tournaments
grenv: That's already an option when creating the tournament.

17. October 2005, 22:16:41
frolind 
Subject: More quiz: Brain Busters
Most articles on gammonvillage are for paid subscribers, but the Brain Busters are free.
Here are the current Brain Busters. Type "brain busters" in the search field there (and click go) to find older Brain Busters.

17. October 2005, 03:59:54
frolind 

16. October 2005, 21:28:12
frolind 
Subject: Re: Doubling cube
Fencer: Thanks! Now I can stop swearing at myself for forgetting to double, just to realize that I didn't have cube access. :)

16. October 2005, 04:17:26
frolind 
Subject: Re: Resignation
I like the current resignation system, even if it requires making some extra moves to get it right. On dailygammon we often see people complain about people who repeatedly offer a normal resign when gammons or more are possible. That's not a problem here.
A possibility to resign the entire match at once could be nice, though.

16. October 2005, 03:38:41
frolind 
Subject: Re: Doubling cube position.
grenv: I interpreted the current rules to express the same thing, but with the concept of possession reversed from how "everyone" thinks of it.

16. October 2005, 03:27:53
frolind 
Subject: Re: Doubling cube position.
On a related topic, I think the part in the rules about cube possession should be changed to something like:
"If a double offer is accepted, the player who accepted the offer becomes the possessor of the cube which is shown on the player's side of the board with the new value.
(...)
After the first double offer is accepted, the next offer can be sent only by the cube possessor ..."

16. October 2005, 02:53:11
frolind 
5) No draw offers on single games
6) Showing the cube on the correct side of the board after a double has been accepted (sorry for repeating that, Fencer;))

16. October 2005, 02:45:05
frolind 
Subject: Re: Gammon Cube Suggestions
4) A time out forfeits the whole match, not just the current game.

14. October 2005, 15:28:57
frolind 
Sorry, mixed the colors up. Now that's a suspicious resignation...

14. October 2005, 15:26:52
frolind 
Subject: Re: resigned ?
Hrqls: It was wayneys turn with 2 checkers on his 1-point and nothing else. It's a 100 % win for wayney.

9. October 2005, 17:35:00
frolind 
Subject: Re:
Modified by frolind (9. October 2005, 17:42:32)
I've looked around for precise definitions, but couldn't find any. But the jellyfish match format (*.mat) is very human readable, and could be learned by example. On http://www.nbgf.no/matches/ we have some matches in mat format. If anything is unclear, the matches are also available in html format with board images. If you need more, I'll send you some. If there is any situations unaccounted for, I'll send you some with those situations. gnubg is good for testing. And also for playing matches and exporting them in mat format for more examples.

9. October 2005, 17:07:54
frolind 
Subject: Re:
Fencer: Great! What format?

9. October 2005, 02:07:59
frolind 
Are there any plans of making finished games available for download in a format recogniced by gnubg?

19. September 2005, 17:38:55
frolind 
Call me childish, but playbunnys behaviour makes me want to take advantage of this bug against him.

11. August 2005, 18:04:14
frolind 
Subject: Re: grrrr
Ebru: Yeah, random dice can be quite cruel. ;)

14. July 2005, 20:40:03
frolind 
Subject: Re: Hyper bug
playBunny: It's a serious bug, but until it's fixed I think many players concider it a "house rule".

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