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7. January 2012, 15:11:07
gogul 
Subject: Re: Backgammon Lesson, Backgammon
playBunny: moneygame.

7. January 2012, 13:59:58
gogul 
Subject: Backgammon Lesson, Backgammon
Modified by gogul (7. January 2012, 14:00:21)
important win‽ yes or no. ⁅game stuff⁆




Match type: Normal game
Tournament type (?): one game for each two players
Membership level:
Minimum number of players: 4
Maximum number of players: 7
Maximum number of players per section: 9
Final match type for two player section: 3 wins match
Time control (?): 6 days, standard vacation
Player rating: 100 <= BKR <= 4000
Unrated players: yes

<a href="Tournaments?tri=707626#1
">http://brainking.com/de/Tournaments?tri=707626#1
</a>

Backgammon (kid_game_2001 gegen gogul)


all or nothing or all except 1.



bunny?

6. August 2009, 08:02:38
gogul 
Subject: Re: DailyGammon
spirit_66: Somehow yes. But I personaly don't fight back the cheaters with their own weapons. I rather listen to the writing. Subtile though, even meaningless for the subject as it belongs to the social component. I leave the game checking to those who understand something about ;)

6. August 2009, 07:46:27
gogul 
Subject: Re: DailyGammon
spirit_66: Turn-based gaming allows to moan over a long period of time. It's something for patient observation.

4. August 2009, 14:33:38
gogul 
Subject: Re:
spirit_66: Its allright. The word you thrown at me made me laugh anyway, I think the laugh was on both sides. And about the cheats going on, I don't have the time for it. But what you observe might reinforce your oppinion on a suspected cheater but isn't enough for a proof IMO. In fact, players who like to concentrate on a move ge often run off in reallife playing, make forward boy backgammon is a fast game. Online playing allowes such a player to take his time, of course GNU comes after the game is finished. It happens that grandmasters exploit the idea to play with Gnu or fritz, it doesn't belong to bk IMO.

4. August 2009, 11:01:30
gogul 
Subject: Re:
spirit_66: Your frustration because of cheaters, I don't buy it. Your offences toward me aimed on luck.

3. August 2009, 16:21:30
gogul 
Subject: Re:
aaru: I can't help the dice machine likes me!

15. June 2009, 06:56:55
gogul 
Subject: Re:How many dice rolls per second.
playBunny: To renounce not only on atomic bombs, but atomic power as well..

A strong CPU is pointless in anyones home.

14. June 2009, 15:24:01
gogul 
Subject: Re:How many dice rolls per second.
playBunny: 'My 3.0 GHz AMD'

Why not using online computing power capacity?

27. May 2009, 03:33:40
gogul 
Subject: Re:
Modified by gogul (27. May 2009, 03:40:31)
playBunny: if we don't mind the stones from the sky anymore, there is still the fire under the roof. Thank you, yours was a hint.

27. May 2009, 03:18:22
gogul 
Subject: Re:it's a bit like italian football
Modified by gogul (27. May 2009, 04:21:03)
Bwild: I'd like to talk with Cheney immediatly. Can I?

Or will he give me a clout just for asking?

26. May 2009, 22:25:34
gogul 
Subject: Re:
alanback: it's a bit like italian football.

26. May 2009, 21:27:20
gogul 
Subject: Re:
playBunny: I have to let that fall. If I'd ever been high this could tell me that pterasaurs 'peut-être' droped petas (stones if Internet was correct)!

26. May 2009, 09:55:44
gogul 
Subject: Re:
paully: Did you know that the recycling of tetrapacks to roof tiles is a Brazil innovation? :)

25. May 2009, 11:39:47
gogul 
Subject: Re:
Thad: ah. Mega, giga, tera, peta ...

25. May 2009, 06:58:13
gogul 
Nice infos about power and outcome. As the keyword Tetrahertz gives less than 100 results with google (german), I'm guessing that you'll muddle on for a while like it is now.

24. May 2009, 02:40:04
gogul 
Subject: Re:
Czuch: True. Can it proceed several things in the same millisecond or would that just be fast. One for a pc geek.

8. February 2008, 23:35:14
gogul 
As long as nobody complains about the players moving with high speed.... *95

8. February 2008, 23:19:16
gogul 
Subject: Re: High and low
Andersp: playBunny plays Ludo on here, I tend to believe he doesn't care much about the Fencer system.

4. April 2007, 07:28:37
gogul 
I love it, if it comes to autopasses just "move and stay here"

1. March 2007, 21:27:47
gogul 
I have two games in the waiting games for backgammon (+2200) to test the new autopass. So if my opponent doesn´t choose this feature the games would be without it and I´d delete these games. Please, I have those games to test the autopass.

25. February 2007, 11:10:06
gogul 
Subject: Re: grasshopper
ruby2shoes: There is a short explanation on the galore pages: http://www.bkgm.com/variants/Grasshopper.html

29. January 2007, 23:26:07
gogul 
Subject: Re: Cloning Backgammon
basplund: No! LOL

31. December 2006, 09:54:51
gogul 
Subject: Re:
Modified by gogul (31. December 2006, 09:55:17)

25. December 2006, 10:54:41
gogul 
cloning hyper would be funny though :)

19. December 2006, 21:34:54
gogul 
Subject: Re: Cloning backgammon
nabla: I've played a game and used the checkers from an other board so we've had different colour for the 'racers'. I definately would suggest that well.

And downloadable MAT-files for BG!

1. November 2006, 23:04:40
gogul 
Subject: Re: Game files
nabla: I'm also waiting for this feature of gamefiles in backgammon. I'm not sure if its not already on the to do list, I think so and would like to have this opportunity.

4. August 2006, 00:12:15
gogul 
Subject: Re: Which point to make?
alanback:



1. 6/3* 4/3 MWC: 55.27%
2. 8/5 6/5 MWC: 53.02% ( -2.25%)
3. 8/7 6/3* MWC: 51.29% ( -3.99%)
4. 6/3*/2 MWC: 51.08% ( -4.19%)
5. 7/3* MWC: 50.62% ( -4.66%)

3. August 2006, 22:11:21
gogul 
Subject: Re: Which point to make?
Modified by gogul (3. August 2006, 22:12:01)
alanback: hit and make the 3 point, a prime of four is not much if the opponent can jump with one dice

26. July 2006, 17:59:33
gogul 
Subject: Re:
Hrqls: gnubg always doubles immediatly past crawford, I think I´ve never seen it doing different.
In the expert modus gnubg took the cube after the dices 3-1, 2-1 with a score at 6-5 to 7. But not after 3-1, 2-1, 3-3, 1-2.

26. July 2006, 16:19:31
gogul 
Modified by gogul (26. July 2006, 16:19:43)
Someone told me about a tournament-final up to nine, a man vs. a woman. She was a strong player but never learned how to use the cube. He was leading 8 - 1 but she won, without ever doubling and he stopped playing backgammon for a year or so.

3. June 2006, 15:36:59
gogul 
Subject: Re: How strong?
Pason69: You´ll find more familiary games to play here (which does not mean you´ll find weak players), since it´s difficult as a rook to choose your opponents upon their rating if you play a lot of tournaments like you and most do. Allmost 1000 players is not a enourmous community, so you´ll find less top-players. But compaired to life you´ll find more players at your level on net and here also. It´s difficult to compare the sites, the rating system are different. If you surch to play against experienced players probably FIBS is a good adress.
I like the Galore sites for further questions about the game, it would not make sence to reinvent the wheel on every backgammon-site :)

13. May 2006, 00:15:56
gogul 
Every turn is a new cube decision. Always. Never forget. The biggest error you can make is to fail to double at the appropriate time.
Kent Goulding, 1991

A player who is savy with the cube will have an advantage over an opponent who moves the checkers slightly better but makes inferior cube decisions. Thus, it is vital to understand cube decisions in order to be a winning backgammon player.
Kit Woolsey, 2002

The doubling cube holds the key to being a winner or a loser. Good checker play will never compensate for serious errors of judgement on doubling. A good part of the skill is accepting or refusing doubles lies in being able to recognize which positions are gammon prone and which are not. In any position where you are under attack and have no anchor in your opponents board, you risk being closed out and gammoned. Many seeminly inferior positions can be taken when you have an anchor.
Paul Magriel,

And someone said I dont know who: you win games with checkers, you win matches with the cube.

13. May 2006, 00:04:47
gogul 
Subject: Re:
Czuch Chuckers: The doubling cube takes away much luck of the game and usualy finals are played to 21. A Backgammonmaster introduced it once if I´m right. I think that the realy better player can be determined in a 11 point match up. Indeed there is much decided by luck in backgammon, that makes this game so pleasant to me :). Actually I think that luck and scill is balanced to 50/50 but it depends on the scill finaly, the more you have, the more you can risk a beeing lucky.

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