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 Backgammon

Backgammon and variants.

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24. Iunie 2009, 03:26:34
playBunny 
Subiectul: Re: Longest game?
rod03801: I doubt that it's that kind of isue. The problem with the images occurs after the missing move. Up until then everything's fine. That suggests that something on the server is getting confused. They have tooltips on the points to show how many pieces there are. A point with "b2" would have two black pieces. The tooltips for these of the dodgy images are things like "612", ie. no colour and way too many pieces. Also, the dodgy images are on points which don't have pieces, for instance the bearoff tray when the game is far from the bearoff stage.

24. Iunie 2009, 03:20:26
rod03801 
Subiectul: Re: Longest game?
playBunny: I think it has something to do with their recent changes to the look of the site. I wish I could remember where I read somehow that you might "fix" it. Maybe changing the size of the board/pieces in preferences? I might be just dreaming though. I swear I read something on one of their discussion boards about it though. I have a vivid imagination though.

23. Iunie 2009, 22:51:45
Pedro Martínez 
Subiectul: Re: Longest game?
playBunny: Weird indeed. It was OK the last time I checked though, back in 2007.

23. Iunie 2009, 19:41:19
playBunny 
Subiectul: Re: Longest game?
Pedro Martínez: That game goes wierd at this point, unless it's just for me.

http://goldtoken.com/games/play?g=306620;v=1762

Clicking on the > arrow gives a page with bar and bearoff images that don't show. This happens just after a missing move in the game record at 882. After that there are more and more missing images. Do you see the game properly?

23. Iunie 2009, 17:47:36
Pedro Martínez 
Subiectul: Re: Longest game?

23. Iunie 2009, 16:22:49
jryden 
Subiectul: Re: Longest game?
aaru:This is why I don't play this game...

23. Iunie 2009, 12:56:31
aaru 
Subiectul: Longest game?
Almost 500 moves & still playing -> AntyTryktrak (Varazslo vs. DeaD man WalkiN)

16. Iunie 2009, 03:06:29
alanback 
Subiectul: Re:How many dice rolls per second.
pgt:That's no way to talk about a fellow BKer!

16. Iunie 2009, 00:53:52
pgt 
Subiectul: Re:How many dice rolls per second.
Pedro Martínez: I think we should leave gammon out of this in case the swine take offence.

15. Iunie 2009, 21:36:17
playBunny 
Subiectul: Re:How many dice rolls per second.
Pedro Martínez: Now that's the one that made me laugh!

But, in fairness to the others, maybe they paved the way.

15. Iunie 2009, 20:32:04
Pedro Martínez 
Subiectul: Re:How many dice rolls per second.
grenv: I beg to differ. I have just used the online computing power capacity and the result it spat out was a gammon and a half.

15. Iunie 2009, 19:53:28
grenv 
Subiectul: Re:How many dice rolls per second.
alanback: The answer is clearly 4 kgs.

15. Iunie 2009, 17:51:26
alanback 
Subiectul: Re:How many dice rolls per second.
pgt:I think it's the answer to a riddle my father used to ask:

If a hen and a half lays an egg and a half in a day and a half, how far must a raindrop fall to split a shingle?

15. Iunie 2009, 09:08:14
pgt 
Subiectul: Re:How many dice rolls per second.
playBunny: It's absolutely clear to me. We should not be eating the eggs of battery hens.

15. Iunie 2009, 08:35:21
playBunny 
Subiectul: Re:How many dice rolls per second.
gogul: I haven't a clue what you're talking about.

15. Iunie 2009, 06:56:55
gogul 
Subiectul: Re:How many dice rolls per second.
playBunny: To renounce not only on atomic bombs, but atomic power as well..

A strong CPU is pointless in anyones home.

14. Iunie 2009, 20:06:41
playBunny 
Subiectul: Re:How many dice rolls per second.
gogul: Why not using online computing power capacity?

What for?

14. Iunie 2009, 15:24:01
gogul 
Subiectul: Re:How many dice rolls per second.
playBunny: 'My 3.0 GHz AMD'

Why not using online computing power capacity?

27. Mai 2009, 12:17:02
Carl 
Modificat de Carl (27. Mai 2009, 12:20:58)
Isn't there a nonsense board or something for this kind of thing?

27. Mai 2009, 12:11:32
playBunny 
gogul: I'm glad that mine was a hint. Yours arouses curiosity. It's more of a riddle!

27. Mai 2009, 03:33:40
gogul 
Subiectul: Re:
Modificat de gogul (27. Mai 2009, 03:40:31)
playBunny: if we don't mind the stones from the sky anymore, there is still the fire under the roof. Thank you, yours was a hint.

27. Mai 2009, 03:18:22
gogul 
Subiectul: Re:it's a bit like italian football
Modificat de gogul (27. Mai 2009, 04:21:03)
Bwild: I'd like to talk with Cheney immediatly. Can I?

Or will he give me a clout just for asking?

27. Mai 2009, 03:13:48
Bwild 
Subiectul: Re:it's a bit like italian football
gogul: I prefer italian meatballs, which during the stoneage , were made from pterasaurs

26. Mai 2009, 22:25:34
gogul 
Subiectul: Re:
alanback: it's a bit like italian football.

26. Mai 2009, 21:53:02
alanback 
Subiectul: Re:
gogul:This whole discussion is just pterrible!

26. Mai 2009, 21:27:20
gogul 
Subiectul: Re:
playBunny: I have to let that fall. If I'd ever been high this could tell me that pterasaurs 'peut-être' droped petas (stones if Internet was correct)!

26. Mai 2009, 15:35:56
playBunny 
Subiectul: Re:
gogul: Did you know that the recycling of tetrapacks to roof tiles is a Brazil innovation?

That would be have been good protection against the droppings of ptetrasaurs, which inhabited Brazil up to about 70 million years ago.

26. Mai 2009, 09:55:44
gogul 
Subiectul: Re:
paully: Did you know that the recycling of tetrapacks to roof tiles is a Brazil innovation? :)

26. Mai 2009, 03:25:18
paully 
Subiectul: Re:
alanback: I think that model glows in the dark, blue and red

25. Mai 2009, 18:18:42
alanback 
Subiectul: Re:
Thad:Yes, I believe a tetrahertz is a rented fish. ;-)

25. Mai 2009, 11:39:47
gogul 
Subiectul: Re:
Thad: ah. Mega, giga, tera, peta ...

25. Mai 2009, 11:33:33
Thad 
Subiectul: Re:
gogul: Shouldn't it be 'terahertz'?

25. Mai 2009, 06:58:13
gogul 
Nice infos about power and outcome. As the keyword Tetrahertz gives less than 100 results with google (german), I'm guessing that you'll muddle on for a while like it is now.

24. Mai 2009, 15:49:38
playBunny 
Subiectul: Re:How many dice rolls per second.
AlliumCepa: A millisecond is a long time for a modern computer. My 3.0 GHz AMD can produce over 250,000 dice rolls per second using a very basic formula (although it doesn't do anything further with the dice).

But for online backgammon you need to take into acount the context in which the dice roll occurs. There's an html page to be generated for each dice roll. Fencer fills each game page with loads of information, some of which requires access to the database. I think that 1 page per millisecond would be impressive even for a server written in Java.

24. Mai 2009, 02:40:04
gogul 
Subiectul: Re:
Czuch: True. Can it proceed several things in the same millisecond or would that just be fast. One for a pc geek.

24. Mai 2009, 02:00:30
grenv 
Subiectul: Re:
AlliumCepa: dices? like a salad?

Why all this talk about the randomness of the dice? There appears to be no evidence that it isn't.

24. Mai 2009, 01:55:25
paully 
Subiectul: Re:
AlliumCepa: do they smell like napalm?

24. Mai 2009, 01:10:26
alanback 
Subiectul: Re:
Czuch:This is probably also true with physical dice  :-)

24. Mai 2009, 01:01:07
Czuch 
So... from what i read of the discussion on the BK board, it seems like the dice might be contingent upon the exact timing of when it is rolled, or am I misunderstanding still?

17. Mai 2009, 23:59:01
playBunny 
Subiectul: Re: Dice study
CryingLoser: if Fencer implemented his RNG according to the first way, then
sooner or later somebody will count the cycle of the numbers...


Er, how "later" can your scale go?!

17. Mai 2009, 21:36:10
CryingLoser 
Subiectul: Re: Dice study
alanback:
Yes, the assumption was that the generator has for each game a new initialisation. As you mentioned, there is also a second way possible, just one RNG for all games.
And only this second way is the right one - if Fencer implemented his RNG according to the first way, then
sooner or later somebody will count the cycle of the numbers...

17. Mai 2009, 21:17:15
alanback 
Subiectul: Re: Dice study
CryingLoser:Are you assuming there is a separate incidence of the random number generator for each game?  I think that is very unlikely, and that it is more likely that the same RNG is used for all games on the site.  This would make it impossible for two players to anticipate any cyclical result.

17. Mai 2009, 16:07:37
CryingLoser 
Subiectul: Re: Dice study
Czuch:
There is a way, but a *very* hard one: The random numbers generators in programming languages are implemented as a function modulo m (for us with unknown m), in the simplest such random function there is a start number s, and the random numbers r1, r2, etc. are generated as s mod m =3 etc. There exist math proofs that random generators that include the modulo
function, even if they are not so simple as the one before, are always cyclical, i.e. after some thousand random numbers r1, r2, ..., rx they start from the beginning.
So if you play some very slow dice game like Anti Backgammon with a friend and the goal of both, not to win but to count the dice numbers, you may find out
a repating sequence of about 5000 - 6000 numbers. And
in a real game you can after 4 - 5 moves guess the next "random number". (Have not tested it, would be too hard effort just for winning some games...)

17. Mai 2009, 14:57:36
Czuch 
Subiectul: Re: Dice study
playBunny: Yeah, I know... it was just a recent 3 day period where I logged on and my first three games each day all had the same dice roll ( not the same roll all 9 games, but the same one for 3 games each day)


We do not know when the dice rolls are generated, is that it?

For awhile, I thought it was when the player actually clicked to see the game for the first time after it was their turn again. But then it seemed like it was generated right after the opponent made their move, but was only revealed when the next player came to see it?

You are right, there is no way to know for sure, except ask Fencer?

17. Mai 2009, 14:50:39
playBunny 
Subiectul: Re: Dice study
Czuch: Whenever someone says "it seems more often than random that ..." about a random process it seems more often than not that it's their brain seeming things and not the random process.

Without knowing how BrainKing's dice are generated I can say nothing with certainty about the rolls, however, as I see absolutely no benefit to Fencer or the players in having every dice generated according to the clock it would surprise me greatly if it were the case.

But it's moot anyway because there's no way for us to determine the timing of dice events.

17. Mai 2009, 14:40:04
Czuch 
Subiectul: Re: Dice study
playBunny: What about dice rolls in relationship to the time? For example, if 10 different people were to make a roll in different games all at the exact same time, would there be any type of correlation, IE would they all have the same dice rolled, or a higher rate of this?


I know it seems like sometimes I will log on and play a few quick moves, and it seems more often than random that I make the same roll in all the games....


Also, I think I remember being told that in casinos, the video and or slot machines give any specific result on one play, based on the exact time that you pull the lever or hit the play button? Something like all the potential outcomes are spinning around in the machine, and which outcome you get is based purely on the timing of when you hit play?

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