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 Tournaments

Please use this board to discuss Tournaments and Team Tournaments, ask questions and hopefully find the answers you are looking for. Personal attacks, arguing or baiting will not be tolerated on this board. If you have, or see a problem or something you are not happy about or think is wrong, please contact one of the above Moderators OR contact a Global Moderator HERE



Tournaments




Team Tournaments

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29. Ianuarie 2006, 14:38:51
Walter Montego 
Subiectul: Re: Moving tournaments aloong
Fencer: This will be a very good improvement. I'm glad you're working on it. Good luck.

29. Ianuarie 2006, 12:51:23
Eriisa 
Congrats to CameronsDad for winning Speed Gammon #2's Backgammon Race!

29. Ianuarie 2006, 12:21:02
Fencer 
Subiectul: Re: Moving tournaments aloong
Walter Montego: Simply said, when it's clear than one (and only one) player would have more points than anybody else, regardless of results of the unfinished games of the same section, he can be declared as the winner. In all other cases when S-B points could affect the final order, it's more complicated and it's safer to wait until everything is completed.

29. Ianuarie 2006, 12:12:11
Walter Montego 
Subiectul: Re: Moving tournaments aloong
Fencer: I was thinking along the lines of having the program check the tournament after one person has finished all of the games. As you say, if that person has won all their games, they're the winner of the section. For all the other situations you could have a chart for each possibilty and have it check the chart. It might be easier to write a program to create the chart and then just use the chart as a table look up kind of thing. This seems like a lot of work to me and you'd need a different chart for each size section. Still, once there's a chart covering every way a section can be finished, it'd check it fast and wouldn't require any further calculations.

I'm thinking a brute force method might be the way to go even though it requires a calculation each time. There's not that many different ways a tournament can finish after one person has finished all of his games. You could just have it check to see if that person wins no matter what happens to the other people in the tournament. The moment it comes back with someone else the search is over until the next completed game and then check each person that has finished every game in the section.

If all that is too much trouble, it would still be a good thing just to have it cover some very special cases. The case with one person being done and having won every game. The cases where one person is done and only lost one game and everyone else has at least two losses or has lost to this person. Just adding this would probably cut down on a lot of idle tournaments, let alone if you covered every possibility.

I'm thinking the "two games colors switched with drawn games counting as a half point each" kind of tournament would take a different set up, or would it be the same thing?

29. Ianuarie 2006, 11:54:24
Fencer 
Subiectul: Re: Moving tournaments aloong
Walter Montego: It's easy to cover simple situations where one players wins all games in his sections - then nobody else can be the section winner. In other cases it can be a little more complicated, as you say, many "if this, than that". It's not the biggest priority to implement it now but I will think about it.

29. Ianuarie 2006, 11:40:47
Walter Montego 
Subiectul: Re: Moving tournaments aloong
Fencer: You'll have to have it either end the tournament or if there's more than one section, advance the winners to the next round if the other sections are waiting. The players whose games don't affect the winners of a section can continue to play their game, but everyone still in the tournament can get playing again. Or the tournament winner is now known and those slower players can finish their game. I'm sure Pawn and Knight members will like this improvement too. They'll be free to play in another tournament while the slowpokes can play their game in peace.

It sounds like a lot of "if this, then that" kind of programming. You'll have to take into account a lot of different scenarios to insure getting every situation covered. I'm sure there's a finite amount of ways a section can be completed. Or would a brute force method work and you just plug every win or loss possible and check the value for each after each game is completed? If it comes out the same for all situations it'd be time to advance or announce winners, right?

29. Ianuarie 2006, 10:17:29
Fencer 
Subiectul: Re:
gringo: Because the current system is working like that. The new one might have a more sophisticated algorithm.

29. Ianuarie 2006, 10:15:23
Good Luck :)FLR 
Subiectul: Re:
gringo: i agree with gringo :) many tourneis should be stopped and maybe games not considered but this could be only when there is only 1 organizer of tourney ib believe :)

29. Ianuarie 2006, 10:07:11
gringo 
Fencer: Fencer, one question: why do tournaments still wait for the very last game to be ended even if the two players don't have a chance to succeed?

29. Ianuarie 2006, 09:33:46
Fencer 
Subiectul: Re: hello :)
francescolr: Single elimination will be added in February, double elimination sometimes later.

29. Ianuarie 2006, 09:32:02
Good Luck :)FLR 
Subiectul: Re: hello :)
Fencer: another thing is that this will remand to that tourney u were talking about : kind of single elimination(that is why 2 pple per section ) or (as used in other sites) a kind of double elimination ( lets say i play 1 game with you and another vs someone else and i lost both games i am out of tourney) what u think ? :)

29. Ianuarie 2006, 09:28:16
Fencer 
Subiectul: Re: hello :)
francescolr: I mean this kind of a tournament is not programmed yet, that's why such tournament cannot be created now. But I plan to implement it.

29. Ianuarie 2006, 09:15:43
Good Luck :)FLR 
Subiectul: Re: hello :)
Fencer: what u mean ? and 1 more thing : wich native pple for translation are u looking for ?

29. Ianuarie 2006, 09:12:12
Fencer 
Subiectul: Re: hello :)
francescolr: It must be implemented first, of course.

29. Ianuarie 2006, 09:11:23
Good Luck :)FLR 
Subiectul: Re: hello :)
Fencer: how i do that then ? and it is also possible to do 2 players per section ?

29. Ianuarie 2006, 09:05:45
Fencer 
Subiectul: Re: hello :)
francescolr: Yes, it could be done.

29. Ianuarie 2006, 08:54:21
Good Luck :)FLR 
Subiectul: hello :)
i have question : it is possible to create a tourney with different kind of games for the same tourney ? (exemple i wanna do a tourney where each player must play 2 games of hypergammon 2 games of battleboats and 2 games of go mokuand combine the points ) ?

28. Ianuarie 2006, 20:21:34
toedder 
Subiectul: Last minute Lines
Here is a last minute tournament starting tomorrow in the evening for those who love to connect 4 stones :)

28. Ianuarie 2006, 17:03:18
IceQueen 
Subiectul: Re: Let's hear it for Ice Princess
ScarletRose: Thanks!!

28. Ianuarie 2006, 16:47:34
ScarletRose 
Subiectul: Let's hear it for Ice Princess
Modificat de ScarletRose (28. Ianuarie 2006, 16:48:33)
She is the winner of my Backgammon "Scarlets Springtime Follies".

Congratulations on games well played.

28. Ianuarie 2006, 13:11:19
TC 
Subiectul: Top 10% Faster Gammoners for 2006-01
Hi Gammon Lover Friends,

Wouldn't be well to prepare some gammon tourneys for the BKR rated faster players? Wouldn't be well to see the best players of 10% ?

The 10% is, counts of 1/10 any type Gammon Games. For example, Brainking has today 934 players for Backgammon. 1/10 is 94 players, from first to 94. rated players, everyone has right to join to all type Gammon Games!

I prepared so Invitational Tournament for the beginning, for all type Gammon Games.

I invited to this tournament, all inside of top 10% of the any type Gammon players (Back, Nack, Crowded, Race, Hyper, Anti) who have established BKRs.

We don't wish the games in the tournament without end and preferred Fischer Clock!!!

Match type: 3 points match with doubling cube
Tournament type: one game for each two players
Maximum number of players per section: 8
Final match type for two player section: 3 points match with doubling cube
Time control: Time: 1 day, Bonus: 3 hours, Limit: 10 days, no days off (red signed)

Don't be afraid of Fischer Clock!

(That means after beginning you have 1 day (24 hours) for your first move. Per your another move, you'll have 3 hours bonus for your other move time. 10 days is limit time for the opponents.) Read more at: http://brainking.com/en/FAQ?ht=24

If you think that you are inside the 10% of rated players any one of Gammon Games and did not get any invite from me, please write me if you wish to join the tournament, I send your invite. Dead time for joining requests is: 2 hours before the tournament starts!

With your join to this tourney, hope to play good matches and enjoy!

Thank you!

27. Ianuarie 2006, 15:35:11
Eriisa 
Subiectul: 3 more players needed!!!!
SPRINT in the Rain! #2

Run? This is a SPRINT !!!! 10 hour Rain Pond

27. Ianuarie 2006, 14:36:18
cariad 
Subiectul: Re: CONGRATULATIONS
Eriisa: Dangerous? I give up before I start! She's a lovely person and a super backgammon player. I'll get her back one day!

27. Ianuarie 2006, 14:32:45
Eriisa 
Subiectul: Re: CONGRATULATIONS
Doris: I always said Ms Delte was a dangerous person to play against!

Congrats Ms Delete!!!!

27. Ianuarie 2006, 03:38:21
Doris 
Subiectul: CONGRATULATIONS
Ms Delete on winning Backgammon & Hyper 2100+ First 8 (Hyper Backgammon Well Done

26. Ianuarie 2006, 16:39:54
arpa 
Subiectul: halma tournaments

26. Ianuarie 2006, 16:07:24
ScarletRose 
Subiectul: Way to go Team Bundy for your earnings of Champ
In my recent Tourney Scarlet Spring Follies.. :)

Thanks for your participation

23. Ianuarie 2006, 22:36:39
Jason 

23. Ianuarie 2006, 21:44:43
Adaptable Ali 
Subiectul: All are welcome.

23. Ianuarie 2006, 08:58:52
Jirik 
Modificat de Jirik (23. Ianuarie 2006, 09:00:39)
new JT I.

23. Ianuarie 2006, 05:15:42
coan.net 
Subiectul: Re: S-B calculation
Thad: Well I do not think we need to calcuate how many gammon cubed tournaments there are, but since what I have seen is that gammon tournaments with a cube are less popular then lets say a gammon tournament without the cube, I would think that a majority of cubed gammon tournaments only have 1 section. (under 8 players)

Not saying that makes it any less important of an issue since even if a few tournaments are calulated wrong and someone is unable to move to the next round in a tournament is too many in my opinion.

23. Ianuarie 2006, 04:54:32
Thad 
Subiectul: Re: S-B calculation
BIG BAD WOLF: Is it probable that there are multiple rounds in most tournaments? I would say that there are probably are, or maybe not. Let's multiply some numbers together and calculate the probability.

23. Ianuarie 2006, 04:33:26
coan.net 
Subiectul: Re: S-B calculation
fungame: I did not think about it as being a first round of multiply rounds, so you are correct - that would be a problem.

23. Ianuarie 2006, 03:44:21
ScarletRose 
Subiectul: Not even 5 hours left to sign up.. hurry on over..
For anyone who enjoys a face paced tourney.. Please.. I wish to offer it to those who will play continuously.. not just one turn a day ..

°°·.,,.·°¤`'¤¸`°´`°«*Scarlets Springtime Follies*»¸.¤°´`°'¤¸¤´¤°·.,,.·°°

23. Ianuarie 2006, 01:39:22
Doris 
Subiectul: CONGRATULATIONS
nobody25 for winning my hyper backgammon tourney

22. Ianuarie 2006, 23:05:23
Harassed 
Subiectul: Re: S-B calculation
BIG BAD WOLF: well, but when next round starts and different players advance than using normal rules, I am really wondering how can this be fixed later...

22. Ianuarie 2006, 22:29:22
coan.net 
Subiectul: Re: S-B calculation
gringo: Well when new things are programmed (tournaments with cube), sometimes things like this happens.

Normally what Fencer does is when he does fix something like this, he will go back and "fix" all past tournaments so I'm sure that it will be fixed sooner or later - probable just not a top priority.

22. Ianuarie 2006, 22:13:08
gringo 
Subiectul: Re: S-B calculation
BIG BAD WOLF: anyway, this is awful and shouldn't happen.

22. Ianuarie 2006, 21:59:18
coan.net 
Subiectul: Re: S-B calculation
arpa: Yea, it was pointed out awhile back that tournaments which use the cube are not caluclated corretly - I think I posted on this board what I found out.

I'm not sure if anyone had told Fencer, or posted it in the Bug tracker yet. But I think Fencer is planning a big update to the tournament code, so he may just be waiting until that happens to fix it all at that time.

22. Ianuarie 2006, 21:17:06
arpa 
Subiectul: S-B calculation
Modificat de arpa (22. Ianuarie 2006, 21:19:58)
this S-B calculation are INCORRECT !!
http://brainking.com/en/Tournaments?tri=70406





S-B calculation:

arpa: 1x3(diogenes)+1x0(UzzyLady)+1x2(lunedith)+0x2(Cha
rolais)= 5

diogenes: 0x3(arpa)+1x0(UzzyLady)+1x2(lunedith)+1x2(Charola
is)= 4

UzzyLady: 0x3(arpa)+0x3(diogenes)+0x2(lunedith)+0x2(Charola
is)= 0

lunedith: 0x3(arpa)+0x3(diogenes)+1x0(UzzyLady)+1x2(Charola
is)= 2

Charolais: 1x3(arpa)+0x3(diogenes)+1x0(UzzyLady)+0x2(lunedit
h)= 3

FINAL ORDER
1) arpa 3 points and 5 points (S-B)
2) diogenes 3 points and 4 points (S-B)
3) Charolais 2 points and 4 points (S-B)
4) lunedith 2 points and 2 points (S-B)
5) UzzyLady 0 points and 0 points (S-B)

Only for justice.

22. Ianuarie 2006, 17:30:09
ScarletRose 
°°·.,,.·°¤`'¤¸`°´`°«*Scarlets Springtime Follies*»¸.¤°´`°'¤¸¤´¤°·.,,.·°°

21. Ianuarie 2006, 15:18:34
frolind 
Subiectul: eleven

21. Ianuarie 2006, 09:26:50
ScarletRose 
Subiectul: Re: Prizes for Tournaments
JMDLOVESNirvana: I believe in the past players have had monetary prizes.. but, that money has to be collected by Fencer first.. before the tourney will start..

21. Ianuarie 2006, 06:50:35
ILOVENIRVANA 
Subiectul: Prizes for Tournaments
Anyone know if you can put up amounts of money for prizes in tournaments or is it just limited to winning memberships?

20. Ianuarie 2006, 13:34:28
TC 
Subiectul: Quickest Gammoners' Tourneys
Modificat de TC (20. Ianuarie 2006, 13:55:06)
Hi,

I have created "Quickest Gammoners' Tourneys" for the true and fast 'Gammon Lovers'. Click to the following links as you wish and join!

Be quick! Don't miss to play chance with true 'hard & fast players!

For BKRs between 1400-4000 (or unrated players). Begins on 21st of January. Fischer time!!

Hyper Gammon
http://brainking.com/en/Tournaments?trg=13255&trnst=0

Back Gammon
http://brainking.com/en/Tournaments?trg=13251&trnst=0

Nack Gammon
http://brainking.com/en/Tournaments?trg=13252&trnst=0

Gammon Race
http://brainking.com/en/Tournaments?trg=13253&trnst=0

Crowded Gammon
http://brainking.com/en/Tournaments?trg=13254&trnst=0

Have fun!

19. Ianuarie 2006, 22:45:40
Eriisa 
Speed Gammon 2!

1 day moves, 5 players per section, open to all.
All Gammon games included - NO DAYS OFF!

starts in 26 hours, sign up now! ....

# Backgammon (9)
# Nackgammon (5)
# Anti Backgammon (1)
# Backgammon Race (4)
# Crowded Backgammon (2)
# Hyper Backgammon (12)

As you can see, Anti Back and Crowded Back players needed!

19. Ianuarie 2006, 17:22:32
Brian1971 
Subiectul: fAST eSPIONAGE
I have a Fast Espionage tournament starting in 5 days. I need at least 3 more players. Where are you espionage players out there??

19. Ianuarie 2006, 15:39:24
Eriisa 
Subiectul: Let have some fun!
SPRINT in the Rain!

Run? This is a SPRINT !!!!

Some folks are on all day long, leaving only to sleep. Lets see just how well we can keep up!

I made it a rain pond to make it even faster, and just throw in one more twist.


(This might not work, but I figure it will be fun trying!)lol

18. Ianuarie 2006, 17:06:11
Eriisa 
Subiectul: Speed Gammon #2 signing up now!
Speed Gammon 2!

1 day moves, 5 players per section, open to all.
All Gammon games included

NO DAYS OFF!

starts soon, sign up now! ....

18. Ianuarie 2006, 16:50:57
grant 
Subiectul: jarmo
i've set up a jarmo tourn, first six to sign everyone's welcome.

why not give it a try?

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