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    <title>BrainKing - Feature requests</title>
    <link>https://brainking.com/no/Board?bc=3</link>
    <description>Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html</description>
    <language>no</language>
    <item>
      <title>monty bridge</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197567</link>
      <description>A proposes a double
B declines                                          1-0
B accepts, A wins                               2-0
B accepts, B wins                              0-2
B accepts, draw                                 0-2
B accepts and redoubles, A wins       4-0
B accepts and redoubles, B wins        0-4
B accepts and redoubles, draw           2-2</description>
      <pubDate>Wed, 04 Jan 2023 12:15:30 CET</pubDate>
    </item>
    <item>
      <title>monty bridge - Logik ... with a cube</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197566</link>
      <description>Apologies if something like this has been suggested: logik but with a backgammon doubling cube. 

Players play to a certain number of points - a point a game.
Either player (say player A) has the option of doubling before a move.
If accepted points are doubled, but player B also wins the points if it's a draw.
If player B accepts (and is confident!) he can immediately redouble but in this case points are shared if it's a draw

eg</description>
      <pubDate>Wed, 04 Jan 2023 12:07:07 CET</pubDate>
    </item>
    <item>
      <title>ScaryMonster - Re: Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197451</link>
      <description>ketchuplover: 
yes but it has to move each time.
This gives an incredible boost of strategic and tactic possibilities, and since at every turn there are more than 600 different moves (regular move + duck move combined), it's quite impossible to make a decent competitive engine.</description>
      <pubDate>Fri, 18 Nov 2022 10:48:22 CET</pubDate>
    </item>
    <item>
      <title>ScaryMonster - Re: Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197450</link>
      <description>Thom27: 
It jumps freely to any empty square, but it cannot stay on the same square after each move.</description>
      <pubDate>Fri, 18 Nov 2022 10:40:56 CET</pubDate>
    </item>
    <item>
      <title>ketchuplover - Re: Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197445</link>
      <description>Thom27: 
My understanding is you move the Duck yourself to any original &amp; empty square</description>
      <pubDate>Thu, 17 Nov 2022 19:20:48 CET</pubDate>
    </item>
    <item>
      <title>Thom27 - Re: Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197444</link>
      <description>ScaryMonster: Thank you. But how does the duck move? Can it jump to any empty square?</description>
      <pubDate>Thu, 17 Nov 2022 18:16:10 CET</pubDate>
    </item>
    <item>
      <title>ScaryMonster - Re: Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197443</link>
      <description>Thom27: 

The duck is a brick - pieces cannot move through the square occupied by the duck. However, knights can jump over the duck. Each player’s turn has 2 steps: After moving a piece, the duck must be moved to a different and empty square. There is no check or checkmate. Capture the opponent’s king to win. (Invented by Dr Tim Paulden.)</description>
      <pubDate>Thu, 17 Nov 2022 16:59:39 CET</pubDate>
    </item>
    <item>
      <title>Thom27 - Re: Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197442</link>
      <description>ScaryMonster: I can't find the rules for duck chess.</description>
      <pubDate>Thu, 17 Nov 2022 15:28:27 CET</pubDate>
    </item>
    <item>
      <title>ScaryMonster - Duck Chess</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197439</link>
      <description>This new variant is going viral on chess.com, I think this game is very deep, fun and simple at the same time, as just one brick piece "the duck" has to be added and moved every turn, to standard chess.
I'd like to see it in Brainking too!</description>
      <pubDate>Wed, 16 Nov 2022 22:58:51 CET</pubDate>
    </item>
    <item>
      <title>G-444</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197422</link>
      <description>Добрый день! Кому обратиться на счет статуса?</description>
      <pubDate>Sun, 06 Nov 2022 13:42:50 CET</pubDate>
    </item>
    <item>
      <title>Aganju - Re:</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197374</link>
      <description>pgt: not sure if the definition of 'unrated' includes 'provisional ratings' - could be be unrated means 'not even provisional rating'. Anyway, here are some options:
- the player might have had a higher rating when they signed up (most probable)
- there are bugs in the code that allow people to bypass the limitations if they care to hack it
- when you explicitly invite players, that could override the limittations</description>
      <pubDate>Fri, 14 Oct 2022 15:49:16 CEST</pubDate>
    </item>
    <item>
      <title>pgt</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197370</link>
      <description>How is it that I set up game with "Include unrated players" un-ticked, and I specify >2200 rating points, that I can get an unrated player with a provisional rating of 2015 accepting the invitation.
  Is there another place where I should put this?</description>
      <pubDate>Fri, 14 Oct 2022 09:24:26 CEST</pubDate>
    </item>
    <item>
      <title>ScreaminMime - The way draws are offered now sucks</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1197367</link>
      <description>People who don't check their events aren't even going to know one was offered and the person offering it has to constantly ignore the game every time they log on.</description>
      <pubDate>Tue, 11 Oct 2022 15:44:03 CEST</pubDate>
    </item>
    <item>
      <title>pgt - Re: I HEREBY PROPOSE</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1196068</link>
      <description>Border C Rule:   I propose that anybody who has had to changed their identity on Brainking should be banned from posting  - although I'm SURE it won't happen  (worse luck!).

They should also be banned from sending pathetic personal messages.</description>
      <pubDate>Fri, 17 Jun 2022 11:30:23 CEST</pubDate>
    </item>
    <item>
      <title>Border C Rule - Re: I HEREBY PROPOSE</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1196067</link>
      <description>ketchuplover: 


although it wont happen i second th proposal 

a perfect solution</description>
      <pubDate>Thu, 16 Jun 2022 14:46:45 CEST</pubDate>
    </item>
    <item>
      <title>ketchuplover - I HEREBY PROPOSE</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1196064</link>
      <description>that a minimum games played limit be set before you can post on the forums. Thanx</description>
      <pubDate>Wed, 15 Jun 2022 18:12:14 CEST</pubDate>
    </item>
    <item>
      <title>Vinkel - Auto move</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1195017</link>
      <description>I think, it'd be great, if we had such feature for whenever there is a forced move. We have auto pass for backgammon and it works fine. Why not extend it?</description>
      <pubDate>Fri, 24 Dec 2021 14:18:54 CET</pubDate>
    </item>
    <item>
      <title>PhekoModaung - Computer analysis</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1193958</link>
      <description>I am hopeful that there will computer analysis of games so that one may learn where one went wrong.I don't trust my own analysis or that of any man or woman.We live in the age of machines.</description>
      <pubDate>Thu, 16 Sep 2021 06:01:56 CEST</pubDate>
    </item>
    <item>
      <title>ketchuplover - Re: IN MULTI-GAME MATCHES....</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1192517</link>
      <description>ketchuplover: 

Turns out I am correct. an (X) number of games match is the total number of games ...IMHO the match should end when one player can no longer win or tie the match. SO THERE!</description>
      <pubDate>Tue, 16 Mar 2021 01:06:44 CET</pubDate>
    </item>
    <item>
      <title>ketchuplover - Re: IN MULTI-GAME MATCHES....</title>
      <link>https://brainking.com/no/print/Board?bc=3&amp;ngi=1192480</link>
      <description>Aganju: 

I now see the errors of my ways. Thanx.</description>
      <pubDate>Sun, 07 Mar 2021 21:49:59 CET</pubDate>
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