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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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14. januari 2015, 13:26:38
furbster 
Onderwerp: Re:
ughaibu: i don't think mine does this, i just looked at my last move in chess and it appears to be the way it's always been.

21. januari 2014, 14:15:00
furbster 
Onderwerp: Sphere line 4
Think this would be a pretty cool game to play! :-D

Think rod suggested it a few years back, be nice to have a new game!

12. februari 2012, 16:57:20
furbster 
Onderwerp: Re: draw offer
Thom27: I normally make the move then go back to the game and offer the draw!

3. februari 2012, 16:32:52
furbster 
Onderwerp: New game?
Hey just wondering if any new games are in the pipeline?

How about anti hypergammon (i know anti games don't tend to be peoples favourites) but it should be quite easy to implement and fun to play.

15. april 2011, 19:05:29
furbster 
Onderwerp: Re: Please restore a "New Game Feature"
rod03801: You could still leave a message saying to only take x amount of games or else any extra ones would be deleted.

29. september 2009, 23:37:01
furbster 
Onderwerp: Re: amount of tournaments
Snoopy: I agree, the unique ones often gets lost amongst the ones that flood the room!

21. februari 2008, 14:13:28
furbster 
What are the rules of plakato? anything like Tapa? love that varient!

25. januari 2007, 01:27:09
furbster 
Onderwerp: Re: Table in Dice Poker.
hexkid: Ooh my mum seems all famous now lol

24. januari 2007, 22:36:42
furbster 
Onderwerp: Re: Table in Dice Poker.
Fencer: I agree with AbigailII here. For example I play a game where my side of the table is on the right, i then finish that game and move to the next game of dice poker, i automically look to the side i was on the previous go and roll the dice for that side. I then realise i have got a really bad score due to the fact i've been rolling for my opponents table side.

It would just make things a little more convenient thats all.

18. januari 2007, 15:36:55
furbster 
Onderwerp: Re: 12 feature requests.
BIG BAD WOLF: Agreed, since i've put on my profile i'm not accepting any new game invites a few weeks ago i must of been invited at least 10-15 times.

18. januari 2007, 12:24:52
furbster 
Onderwerp: Re: Games with no time control (this morning's info)
rabbitoid: Good idea and perhaps do not allow tourneys with no time limit. █▓▒░Èajovna v šachu

17. januari 2007, 15:50:42
furbster 
There is different colours for swap and pro line too

17. januari 2007, 01:24:25
furbster 
Onderwerp: Re: New game maybe?
KotDB: thanks for the quick reply. That is a shame :o( I wonder if it can be recreated in a slightly altered way?

17. januari 2007, 01:06:23
furbster 
Onderwerp: New game maybe?
Aangepast door furbster (17. januari 2007, 01:10:26)
hey, i don't know if this has been suggested before or not so i thought i'd give it a bash.

It's called Quarto, i've just been playing it with one of my friends on msn messenger and it's really easy to learn.

It's sort of the same principle as connect 4 but has a few differences.

8. januari 2007, 00:03:04
furbster 
Are you in the team?

31. augustus 2006, 23:34:21
furbster 
Onderwerp: Re: "move and stay here" for battleboats variants only
King Reza: lol, intersting idea.

1. augustus 2006, 13:51:41
furbster 
Onderwerp: What about this game seems interesting? Blokus

1. augustus 2006, 01:37:14
furbster 
Onderwerp: Random games
I know we can join tournements which have random games, but would it be possible to just put out random invites in the waiting room, which we could accept? If so perhaps an extra column in the profile page for random games wins/draws/losses and tourneys won?

18. juli 2006, 22:45:37
furbster 
70% is used for the tourney and Fencer keeps 30% grenv

3. mei 2006, 00:11:25
furbster 
You can see that on the BKR graphs/charts if you're a paying member.

5. april 2006, 01:32:22
furbster 
Not sure what any of this has to do with feature requests?

1. april 2006, 16:50:53
furbster 
i forth it, acey deucey rules!

17. februari 2006, 17:54:13
furbster 
Onderwerp: Possible or not?
Aangepast door furbster (17. februari 2006, 17:54:40)
Just as a matter of interest on the paid membership page, would it be possible underneath the knight, rook, maharajah to show how many of the 'forever' kind there are!

14. februari 2006, 13:55:01
furbster 
i can see neither the x or the black star on teh list below?

13. februari 2006, 13:08:20
furbster 
Onderwerp: Re: Dice games
Walter Montego: Cool, they both sound fun!

12. februari 2006, 17:22:50
furbster 
yahtzee, would be great, obviously lots of luck is involved but it's fun all the same!

8. februari 2006, 18:08:09
furbster 
Not sure if this is the same, but nirvana's tournements of the random kind are 3 wins matches, so i geuss it is possible to do 3 game matches

4. februari 2006, 18:08:48
furbster 
I think so i like those, because you can see where you came in a tourney you'd long forgotten about!

13. december 2005, 23:56:41
furbster 
Onderwerp: Re: Turn off game chat
Vikings: I'm not sure that's why i said give it a bash and find out. Ah well never hurt to suggest it.

13. december 2005, 23:52:18
furbster 
Onderwerp: Re: Turn off game chat
Aangepast door furbster (13. december 2005, 23:52:44)
alanback: click hide message archive near the bottom, that should do the trick, not sure if it does this for every person or just the specific game your playing, but you can always give it a bash and find out.

12. december 2005, 01:19:11
furbster 
Canasta is a good game, i played it the other day on another site.

11. december 2005, 14:51:25
furbster 
i think Rod's idea of sphere line 4 would be cool :o)

27. november 2005, 23:22:43
furbster 
Onderwerp: Re:
pgt: to right

27. november 2005, 23:15:26
furbster 
Onderwerp: Re:
Czuch Chuckers: Ahh, i see makes a little more sense now. I stil don't think its completely necessary, so maybe an option, where you could choose to have it or not.

27. november 2005, 23:04:13
furbster 
Onderwerp: Re:
Czuch Chuckers: See i'm confused already lol

27. november 2005, 22:45:04
furbster 
Aangepast door furbster (27. november 2005, 22:45:30)
That'd just make the message box more cluttered than it needs to be. It'd probably confuse me more too!

25. november 2005, 22:47:53
furbster 
i never actually use the log out button lol

22. november 2005, 14:04:45
furbster 
Onderwerp: Re: elimination
diogenes: yeh think that would be a fun idea

15. november 2005, 13:54:17
furbster 
Onderwerp: Re:
Luke Skywalker: They don't add up, because some of them are using the retirement feature of the stairs!

1. oktober 2005, 17:03:14
furbster 
Onderwerp: Re: gammon variants and 'glitch' in dice program
LionsLair: hear hear, i agree!

7. september 2005, 09:21:23
furbster 
Onderwerp: Re: Tournament play
Thad: one section, and both players didn't play each other? Hmmmmmm!!

11. augustus 2005, 17:02:08
furbster 
Onderwerp: Re:
Ebru: hehe good luck with it

11. augustus 2005, 16:58:33
furbster 
Onderwerp: Re:
Ebru: I don't try for the top 50 either, but if i happen to be near it, i probably would then start trying... i always seem more likely to get onto the board anyway, if i am not thinking about doing so.

11. augustus 2005, 16:55:50
furbster 
I was just thinking the same thing Ebru. Then if we're anywhere near the top 50 board, gives us more incentive to try to get there.

21. juli 2005, 17:54:20
furbster 
::points wand at grenv:: *petrificus totalis*

4. juli 2005, 15:34:46
furbster 
Aww ladders would be cool!

3. juli 2005, 20:03:18
furbster 
LOLOL

17. juni 2005, 00:49:42
furbster 
Onderwerp: extra time slot for tourneys
I just wondered if it'd be possible for 30 min moves!

13. juni 2005, 22:11:30
furbster 
Onderwerp: Re: multi language flags
Fencer: and me

13. juni 2005, 01:45:59
furbster 
lol i totally support the move of cloaked users not being able to view the uncloaked people, why should they see what we're doing if they don't want us to see them?

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