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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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7. februari 2003, 04:51:57
gfdg54dfg45gf 
Onderwerp: Re: Active players
If that's your biggest worry, consider yourself lucky

7. februari 2003, 04:44:59
gfdg54dfg45gf 
Onderwerp: Re: Active players
I think it's interesting and in my case, I like fast games so it helps to know who plays alot. Question answered?

7. februari 2003, 04:43:33
Silkwood 
Onderwerp: Re: Active players
I think they should Flash the most Active players on the site in Bold Gold letters! :)

7. februari 2003, 04:35:38
gfdg54dfg45gf 
Onderwerp: Re: Active players
Why should it matter to any one else but the player???? You never know who's on the other side of a keyboard. I'm not one of the most active players here, but I used to be at IYT,and plan on being here soon. I played at least 12 hours a day. I had broken my leg and it was all I could do. It helped me keep my sanity being able to talk with people and play instead of looking out a window all day wishing I could get out. I also have a neice that has a brain stem injury and being on the computer talking and playing is her world. So the next time you say these people need to get a life, you just think about how much some of the people would if only they could...Don't put so much into what other people are doing and worry about yourself. I think Michael Jackson said it best in his song: I'm starting with the man in the mirror..

7. februari 2003, 04:27:23
eddie spaghetti 
Onderwerp: Re: Active players
if their breathing...their hearts are beating...aint that life?

7. februari 2003, 04:15:30
eddie spaghetti 
Onderwerp: Re: Active players
in their defense...they are proabably playing games with me..

7. februari 2003, 04:09:54
eddie spaghetti 
Onderwerp: Re: Active players
i work 51 hrs/6 days a week...in charge of $25,000 to $30,000 worth of fresh produce inventory a week...thats over 1,000,000 worth of fresh produce a year...so when i get home...i relax...to relax...i play games...when i play games...im happy....this is better than having a wife always saying why dont ya get off your butt all day? and all of that...at least when i get tired of playing games...i can turn it off...ok so i turn off many women too but hey thats life...:-)

6. februari 2003, 20:58:09
Silkwood 
Onderwerp: Profiles
Would it be possible to also include what State we are from on our profiles? I Like to find and play games with others from the same state.

6. februari 2003, 17:56:14
Mike UK 
Onderwerp: Ratings
Following on from the comments below and having seen how the ratings system has worked at GoldToken and other places I would like to offer some observations:

1) As others have said, the USCF ELO system does not work at all well for Backgammon and its variants. There is too much luck involved in these games and soon the higher-rated players will refuse to play the lower-rated ones because they lose too many points if they lose the game. FIBS is a much better system for these games and its introduction at GT has resulted in the top players lists becoming much more representative of ability. FIBS is probably better also for the other games which involve luck such as the Battleship-type games.

2) The Provisional Ratings formulae used by the USCF ELO system are designed to facilitate a small number of new players reaching their correct rating in a large pool of established players. On a site such as this the opposite applies - a relatively large number of new players with no real established base. I don't think they are of any benefit here and I would simply get rid of them. ie just use the established formulae. They are particularly inappropriate for Backgammon etc as they quickly take you to an (almost) arbitrary rating (see 1 above) from which it can take around 300 games to approach your true rating.

3) The treatment of multi-game matches is I think a little simplistic. I think common sense suggests you should receive more credit for winning a long match than for a short one. Fortunately multi-point matches are common in Backgammon and FIBS copes with them simply by multiplying the rating adjustment by the square root of the match length. So you get 3 times as many points for winning a 9-point match as you would for a single point one. An n-point Backgammon match is equivalent to an n-wins match here. There is no such thing as a draw in Backgammon but the same formula could probably be applied to an n-points match. I think an n-games match can be considered as an (n+1)/2 - wins match. I'm not sure how you would treat a tied n-games match - again there is no such thing in Backgammon.

4) Ratings based on all matches played are easily manipulated by the unscrupulous. They would be more meaningful if based on tournament matches only.

5. februari 2003, 14:44:43
Fencer 
I verify that.

5. februari 2003, 14:40:56
grenv 
Onderwerp: Re: Ratings
That seems a little strange. Can anyone else verify that.

4. februari 2003, 21:22:42
Kevin 
Onderwerp: Re: Ratings
grenv: even multi point/game/wins matches are treated the same as a single game, so whether you win a single game or a 10 wins match, your rating is effected the same amount at the same time (the end of the match).

4. februari 2003, 19:59:17
grenv 
Onderwerp: Ratings
Why does the system wait until the end of a match to update the ratings? Is each game considered separately? If so the ratings should update intra-match.

4. februari 2003, 14:50:00
Rose 
Onderwerp: Re:
Very frusterating isnt it harl..
I realize Fencer is working on this and he is very generous etc etc
I do like the idea that someone mentioned yesterday about giving us daily updates on how the progress is going. There are still alot of people who cant get in at all, as well as the most of us who cant play proper games fromhaving to wait and wait for pages to load only to get that upgrade page.

Fencer what will it take to fix this? A faster machine, limited moves per day for non members, a new Hosting company??

4. februari 2003, 12:02:06
harley 
I give up. 2 hours and I've managed to post 2 messages and play NO games.

4. februari 2003, 11:03:15
harley 
Maybe short messages are better... I was saying new sites are bound to have problems and Fencer has been generous giving us another days membership for every day the site has problems...

4. februari 2003, 11:00:18
harley 
Rose, I just wrote a long reply then got the site unavalable!! ARRGHH!!

4. februari 2003, 00:45:47
dream 
Onderwerp: backgammon ratings
Can I add a request that the backgammon and variants ratings be changed to something more suitable for the game ie: the fibs system. The current ratings system just doesnt work well for backs, the fibs info can be found here http://www.fibs.com/ratings.html

3. februari 2003, 20:14:06
Rose 
Onderwerp: Re:
I know harl I have never had this much patience in my life!!! I guess any of us who can get in are lucky as a ton of ppl cant even access the site at all. I mean not even to the opening page.

Its very hard for me to bite my tongue here as I asked a ton of questions about site slowness before I bought my membership and was told it wouldnt happen! I went ahead an bought a top membership then this happens.. But I remain hopefull this is going to be rectified soon... arggggggggggggggggggggggggggg

3. februari 2003, 20:00:19
harley 
Rigattoni.. you're lucky to get 10 goes before you get the upgrade or page unavailable page! I get 3 or 4 turns at the most before being booted! Very frustrating!

3. februari 2003, 13:49:21
Rose 
Onderwerp: UP date?
Hi Fencer its day 7 of the site being laggy and next to impossible to get in to certain times of the time not to mention that there are still people who cant get in to the site. Can we get an update from you on just how the progress is going? I know half the people I play are very frusterated at how long it takes to access the site or send a move only to play a turn an have it not register then have to play it again when the site is back up.. yesterday the site was down ( for lack of a better word) 15 times while trying to play. I would play 10 or 15 turns then get that white upgrade page.
I am asking every one if they get it. and no matter what part of the world you are from they are getting it whether its North American or Europe.

2. februari 2003, 18:47:39
Fencer 
shaggath: I've never read the rules on chessvariants.com. Just take it as a different chess variation.

2. februari 2003, 17:58:22
tonyh 
Onderwerp: Re: Loop Chess Pawn Promotion
That's one of the beauties of this game! I remember an early game where I promoted to a queen, only to see it taken by a rook!! More careful nowadays.

2. februari 2003, 17:37:07
shaggath 
Onderwerp: Re:
u should check the rules at www.chessvariants.com/other.dir/crazyhouse.html or http://www.uschesslive.org/help4/cl_crazyhouse.htm

2. februari 2003, 17:01:15
Fencer 
shaggath: I don't think so. When a player captures an opponent's piece, it is his extra piece and doesn't matter if the piece was promoted or not.

2. februari 2003, 16:06:10
shaggath 
i think there is a problem with Loop Chess rules. When a pawn promote and be taken later, the opponent have the piece avaible to drop and he should have only the pawn.

2. februari 2003, 09:13:53
Dave392 
Onderwerp: Re: Another game
actually... its a 9x9 board :-)

1. februari 2003, 23:14:33
sundance 
Onderwerp: Pro version of 5-in-a-line ?
Fencer: Nice site. But how about a "pro" version of 5-in-a-line which has a limitation to white`s second move. Check out IYT`s "Pro gomoku" to see what I mean. 15x15 board size would be perfect.
I know many top players who rather play the pro version than regular.

31. januari 2003, 12:22:01
Fencer 
Thanks! :-)

31. januari 2003, 11:22:15
MadMonkey 
Onderwerp: Re: Fischer Chess
Just in case you can't find them anywhere, try
http://www.dwheeler.com/essays/Fischer_Random_Chess.html

31. januari 2003, 11:17:57
Fencer 
rabbitoid: Where can I find the rules?

31. januari 2003, 10:38:40
rabbitoid 
Onderwerp: an easy to implement variation
Fischer random chess, which is not to be found on IYT nor GT

30. januari 2003, 20:29:39
Purple 
Onderwerp: Checkers
The variants are good. Some new graphic options would be better. :)

30. januari 2003, 16:49:13
White Wolf 
Onderwerp: Halma
A great big (((((( Bear Hug )))))) for fencer !
can now play my fav game. Thx

29. januari 2003, 22:49:22
Fencer 
I will fix them.

29. januari 2003, 22:35:28
PrettyBlueEyes 
Onderwerp: Is there anyway..
To turn the points off in backgammon race? If the points are going to be incorrect why bother having them?? :-)
Thanx..

29. januari 2003, 14:08:47
Rose 
Onderwerp: Re: Attention Fencer!
Fencer: Wow that is phenominal that you can get so much done and not work around the clock. You do know what you are doing!!!

Stingeroni: BYTE ME!!!! ;-)

29. januari 2003, 10:19:00
Fencer 
Onderwerp: Re: Attention Fencer!
Thanks Rose :-) But I relax every day. I am connected to BrainKing only 2-3 hours daily and I work on BrainKing new features no more than 6 hours a day. It is like a normal full-time job.

29. januari 2003, 09:52:41
Stinger 
Onderwerp: Re: Attention Fencer!
SHUT UP ROSE!

28. januari 2003, 23:13:26
Rose 
Onderwerp: Attention Fencer!
I want to know when you will take a break and take a few days off! You are so generous to everyone and every day I see people throwing ideas your way... How about you take a few days off and relax for a change!!!

28. januari 2003, 21:33:24
White Wolf 
Onderwerp: Halma
Please fencer ! how much longer in suspense before getting my fav game of Halma .
regards . John

28. januari 2003, 21:19:08
Stinger 
Onderwerp: Re: A little hint for Fencer...
That's perfect. :)
And I don't believe it's a rule, just a convenience. :)

28. januari 2003, 20:57:42
Fencer 
Onderwerp: Re: A little hint for Fencer...
Ah-ha! Now I understand. I didn't know about this rule :-) Okay, I can do it. But if you cannot make a valid move with the first die, the dice are automatically swapped.

28. januari 2003, 20:22:08
ellieoop 
Onderwerp: Re: A little hint for Fencer...
i agree, that would be much better.

28. januari 2003, 19:18:43
Stinger 
Onderwerp: Re: A little hint for Fencer...
Sorry, a misunderstanding here. I mean that on each turn, the high dice is automatically the default move. So if you roll and 3 and a 5. The dice show the 5 first, and that is your default move. Many of us are used to the other backgammon sites where this is how it is played, so when we click on a piece to move, it just moves the highest dice number first. (Does this make sense?)

28. januari 2003, 19:12:08
Fencer 
Onderwerp: Re: A little hint for Fencer...
I think that this is already implemented, isn't it? Or am I missing something? The first dice roll shows which player starts a game.

28. januari 2003, 17:27:56
Stinger 
Onderwerp: A little hint for Fencer...
I know your feature request list must be getting huge, but I'm sure looking forward to the day that when I play the Backgammon games (and variants) the high dice defaults to the first move. :)

27. januari 2003, 16:43:42
tonyh 
Onderwerp: Re: Dark Chess
Absolutely correct, Kevin. Forget my request, fencer; silly of me.

27. januari 2003, 15:43:53
Kevin 
Onderwerp: Re: Dark Chess
tonyh: Then what if the player decides they don't like that move after they have already seen the location of some of their opponent's pieces that they weren't supposed to see, and then decide to undo the move and do another one, so they eventually just about know their opponent's whole setup without making a move? :-)

27. januari 2003, 11:17:18
MadMonkey 
Onderwerp: New game (set up)
Fencer - would it be possible to add a little drop down list for us gaming nutters who create more than a one of the same game at one time for the Waiting room. Maybe in the parameters section & default it to 1 game up to 10 for example :-)))
Just save all the backwards & forwards bit etc....

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