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29. november 2006, 15:29:50
dolphindream 
Onderwerp: what's can i play backgammon online?
sorryfor my english i french.what can start a game?
i'm new gamer in this site once 2 day so i'am not understand.

27. november 2006, 00:03:42
coan.net 
Onderwerp: Re: Autopass
Thad: I don't think Fencer minds, but be aware that using hexkid's stuff is "outside" of the brainking system, so let say if it messes something up - like resigns a game automatically, it is not something that Fencer is responsible for or would fix - BUT that is just an extreme example - hexkid & others have been testing their system for awhile now..... but it is a case of "use at your own risk".

23. november 2006, 23:21:15
playBunny 
Onderwerp: Re: Autopass
hexkid: The White Flag!! And I was so looking forward to the War of the Whizzes. :-(

23. november 2006, 22:08:28
hexkid 
Onderwerp: Re: Autopass

23. november 2006, 21:27:10
playBunny 
Onderwerp: Re: Autopass
Thad: I can't see any advantage for Fencer in doing it but it's possibly by blocking the IP address of hexkid's server. But there are ways round that blockage and ways round the ways so we could see a technowar between the two whizzes as hexkid tries to fire his autoplays into Fencer's server while Fencer tries to bat them away into the null regions of cyberspace.

23. november 2006, 21:20:27
Thad 
Onderwerp: Re: Autopass
playBunny: Could Fencer prevent it if he decided to? I don't know the ins and outs of how it works that well, but I like it! Go hexkid!!

23. november 2006, 20:50:42
playBunny 
Onderwerp: Re: Autopass
Andersp: All the more to see the adverts! I guess you could enjoy it while it lasts. Who knows, if we capture a fairy and squeeze out a wish, maybe Fencer might even take hexkid's method as a simple but effective way to implement autopass within the BK server. ;o)

23. november 2006, 16:42:27
Andersp 
Onderwerp: Re: Autopass
playBunny: Thanks again :)..but dont you think there is a risk that Fencer will make this feature "disabled", we know how much he loves "empty clicking"

23. november 2006, 05:41:05
playBunny 
Onderwerp: Re: Autopass
Aangepast door playBunny (23. november 2006, 20:47:25)
fakarten, Andersp: Doh! Silly me. Yes, the AutoPlayer action is done by Hexkid's server and the user's OS and browser don't matter when it's in use. It's the other BK goodies that he's developing for Firefox. Thanks for reminding me. Your browser does need javascript for registering. There's a bit more information in the FAQ.

There ya go, Anders! Hexkid's got you covered!

23. november 2006, 04:35:48
Sylfest Strutle 
Onderwerp: Re: Autopass
AutoPass even works with lynx. Just tested it. :)

22. november 2006, 23:32:31
Peón Libre 
Onderwerp: Re: Doncha hate messages like this?
jryden:
It's true that arpa lost to a stronger player, but this is not relevant for the Sonneborn-Berger calculation. What matters is that alanback defeated a stronger player.

arpa's and redsales's S-Bs were computed incorrectly. The correct result is:


Section 1 BKR 1 2 3 4 5 Points S-B (?) Order
1 mrbugs001 2040 0 0 0 0 0.0 0.0 5.
2 alanback 2004 1 1 0 1 3.0 5.0 1.
3 arpa 1961 1 0 1 1 3.0 4.0 2.
4 Ebru 1840 1 1 0 0 2.0 3.0 3.
5 redsales 1732 1 0 0 1 2.0 2.0 4.

22. november 2006, 23:30:39
Andersp 
Onderwerp: Re: Autopass
playBunny: Thanks..im not using Firefox but ill check it out :)

22. november 2006, 23:10:47
Thad 
Onderwerp: Re: Doncha hate messages like this?
jryden: It's wrong. arpa's S-B should only be 4.

22. november 2006, 22:51:47
jryden 
Onderwerp: Re: Doncha hate messages like this?
alanback: Your S-B looks correct to me. You lost to a weaker player, arpa lost to a stronger player (namely you).

22. november 2006, 20:29:16
alanback 
Onderwerp: Re: Doncha hate messages like this?
playBunny: I didn't c heck the S-B myself, but another user pointed it out to me, so I felt it my duty as a good citizen to report it ;-)

22. november 2006, 20:23:43
playBunny 
Onderwerp: Re: Doncha hate messages like this?
alanback: LOL. Especially when you *are* the winner! I've just seen your bug report. ;o)

22. november 2006, 20:16:02
playBunny 
Onderwerp: Re: Autopass
Andersp: If you're a FireFox user and would like the next best thing to a BrainKing Autopass ... there's the AutoPlayer which does forced moves (passes or where there's only one move possible) on your behalf (unless there's a message from your opponent or other reasons why the game needs your attention). For instance

22. november 2006, 20:09:53
alanback 
Onderwerp: Re: Doncha hate messages like this?
Andersp:  If I can do that, you should buy me the Pope!

22. november 2006, 20:00:35
Andersp 
Onderwerp: Re: Doncha hate messages like this?
alanback: Autopass!! Wouldnt that be nice!! ..i buy you a "bishop" if you can convince him LOL

22. november 2006, 19:11:26
alanback 
Onderwerp: Re: Doncha hate messages like this?
Andersp:  You're right.  Maybe we should suggests to Fencer that he incorporate some sort of "autopass" feature ;-)

22. november 2006, 19:10:26
alanback 
Onderwerp: Re: Doncha hate messages like this?
grenv:  You can have that one, I'll take PB's ;-)

22. november 2006, 19:06:23
grenv 
Onderwerp: Re: Doncha hate messages like this?
playBunny: Well I think it should be:

subject: you're a loser

You failed, yet again, to win a tournament. Give up and stop embarrassing yourself.

22. november 2006, 19:00:39
playBunny 
Onderwerp: Re: Doncha hate messages like this?
alanback: Subject: You are not the tournament winner

Lol. I quite agree. Why not pour cold water on me while you're at it!

I think it should be
Subject: Woohoo! You came second in a tournament.

Well done, Alan. You came second. ;o)

22. november 2006, 18:58:24
playBunny 
Onderwerp: Re: Tourney points/ratings
Hrqls: That's a good idea. They do that at Vog for one of their tourney types. It's done as the percentage of the track that you succeeded on, so the winner gets 100%. The percentage for the rest depends on the number of rounds. A semi-finalist in a 4 round tourney will get 75% (25% for each of the three wins), a 2nd rounder in a 5-round tourney gets 20%, etc. As there are automatic byes you can still pick up points even if you lost your first (but 2nd round) match. It's not a flawless system by any means but it does add to the competition.

That points for tourneys. A rating for tourney play would be the average position (percentage0 reached. Over 50% is good, while 70% is phenomenal.

22. november 2006, 14:23:21
Andersp 
Onderwerp: Re: Doncha hate messages like this?
alanback: Not as much as i hate this:
Since you cant make a legal move...blablabla!!

22. november 2006, 09:43:52
Hrqls 
Onderwerp: Re: Doncha hate messages like this?
alanback: yeah :( *comfort*

i think we should have a tournament bkr in which you also get points for being 2nd in a tournament, or when you reach a next round :)

22. november 2006, 03:09:54
alanback 
Onderwerp: Doncha hate messages like this?
Aangepast door alanback (22. november 2006, 03:11:13)





From:
arpa
Date and time: 21. November 2006, 18:05:09
Subject: You are not the tournament winner
Tournament: Ciao from Italy # 57 - Nackgammon (1800+) cube 5 (Nackgammon)

Your final position is 2.
Winner of the tournament: arpa

18. november 2006, 02:11:55
playBunny 
Onderwerp: Re: question about protoplasm
LionsLair: You mean your brain's gone bald like a tyre? You've worn down all the little squiggley indentations which channel the thoughts away when you're thinking very hard so that you don't go into a mental skid?? Wow, that's a heavily used brain! ;-)

18. november 2006, 01:23:57
alanback 
Onderwerp: Re: question about protacol
LionsLair: Happens to me all the time, and I have hair!

18. november 2006, 00:05:39
LionsLair 
Onderwerp: Re: question about protacol
alanback: I must have been having a BALD moment!!

18. november 2006, 00:03:05
LionsLair 
Onderwerp: Re: question about protacol
alanback: duh, ...brain ____! I reread what you wrote...I don't know what I read the first time... thanx

17. november 2006, 23:58:44
alanback 
Onderwerp: Re: question about protacol
LionsLair: I don't see how you could interpret what I said in that way. I said you must use the higher die, not the first die. It doesn't matter in what order they are rolled, you still must use the 5 rather than the 3 if you can only use one of them.

17. november 2006, 23:50:37
LionsLair 
Onderwerp: Re: question about protacol
alanback: ... so if I had rolled a 3-5 and not a 5-3, then I would have had to use the 3 because it was first?
...I could only use one but not both...

17. november 2006, 23:41:43
alanback 
Onderwerp: Re: question about protacol
Carl: You are not required to use the higher die first. However, if you can only use one die, then you must use the higher die if possible. You also must use both dice if possible, i.e., you can't make a move with one die that makes it impossible to move the other, unless there is no possible move that uses both dice.

17. november 2006, 23:15:11
Carl 
Onderwerp: Re: question about protacol
LionsLair: The rules say that you must use the highest dice first.

17. november 2006, 23:05:17
LionsLair 
Onderwerp: question about protacol
... in a situation where a player can only use one of his/her die but not both,yet capable of using either one, why doesn't the player get the choice of which die to use?(no swap dice option) ...is the protocal to use the higher die, or the first die?
...I was only able to use the first die(the higher roll), is the reason I ask, but would have prefered to use the lower #, which was the second die....

12. november 2006, 04:15:27
Adaptable Ali 
Onderwerp: Re: Dang Good.
playBunny: oh LOL, nah ya alright, im confused enough with this site

12. november 2006, 04:13:27
playBunny 
Onderwerp: Re: Dang Good.
xmas is soon: Lolol. You'd have to join DailyGammon to understand that one. ;o)

12. november 2006, 01:58:19
Adaptable Ali 
Onderwerp: Re: Dang Good.
playBunny:

7. november 2006, 23:08:30
playBunny 
Onderwerp: Dang Good.
Come on in, the water's fine.

2. november 2006, 04:38:55
LionsLair 
Onderwerp: Re: doubling Cube
alanback: yes, that looks very familiar... I seem to remember this and other theories on the cube when I started fine tuning my gammon skills, with better knowledge of the cube (when to offer/accept/decline)
... for anyone that wants to better their play and/or knowldge on the subject,this is great reading...(understanding simple mathmatics helps too!)
...thanx for dredging that up!

2. november 2006, 03:44:27
alanback 
Onderwerp: Re: doubling Cube
Aangepast door alanback (2. november 2006, 03:45:08)
LionsLair: Is this what you were asking about?

http://www.geocities.com/alanback/deja/BGthoughts.htm#Gammons

1. november 2006, 23:04:40
gogul 
Onderwerp: Re: Game files
nabla: I'm also waiting for this feature of gamefiles in backgammon. I'm not sure if its not already on the to do list, I think so and would like to have this opportunity.

1. november 2006, 22:44:49
Vikings 
Onderwerp: Re: Crowded and Race checkers on the bar
nabla: I strongly agree with #2, it makes it hard strategy-wise as it is now, this has been brought up before but never aknowlegded

1. november 2006, 19:46:31
skipinnz 
Onderwerp: Re: Crowded and Race checkers on the bar
nabla:You get my vote for this request, simple ideas are always the best.

1. november 2006, 17:57:43
playBunny 
Onderwerp: Re: Accept / reject button
nabla: At DG I sometimes misclick [Double] instead of [Roll] so I have confirmations switched on for offering the cube but never for accepting the cube. Any feature implemented as an option in the backgammon settings would get my vote. As something compulsory it wouldn't.

1. november 2006, 16:24:44
coan.net 
Onderwerp: Re: Accept / reject button
OK, forget what I said - I was wrong. Just quickly looked, and what I was thinking of is when you make an offer to double, you get a second box to make sure.

When you accept and decline, it is like you said - once wrong click and opps. So forget what I said, I like the request also - someway to make sure you don't lose a game because of a stupid accedent - and you lose a game because you got beat like it should be.

1. november 2006, 16:15:20
coan.net 
Onderwerp: Re: Accept / reject button
nabla: BEFORE you submit, you can cancel - I'm pretty sure. So if you make a mistake when you click accept/decline, you get a text box to "submit" your move - at that point, I'm almost positive there is a cancel option.

... will have to wait until someone doubles me in a game to make sure I know what I'm talking about.... since I might be wrong.

1. november 2006, 16:15:20
nabla 
Onderwerp: Game files
Request #3 :
This request is of the nice to have type, I expect that it would concern only the most involved players. But maybe I am wrong and this would be helpful to many people.
In chess, with each finished game there is a link allowing to download the game in standard format (for chess that is called PGN format). What about having the same for backgammon matches, with one of the standard formats (e.g. .mat) ?

That would allow us to import a game in a backgammon software and having it analyze the game. Not only is it a very easy to use and helpful tool to analyze one's own mistakes, but it could also help assessing the strenght of one's opponent, and even to detect people who use computers for playing their moves - although I reckon that there are probably very few of them here.

1. november 2006, 16:09:21
nabla 
Onderwerp: Re: Accept / reject button
grenv: That sounds like a good policy to me, that I will adopt immediately. But then, maybe the textbox would better not be there.
BBW, about #1 : Sure you can't cancel your cube decision ! It would be a different game if you could decide whether to cube after seeing your dices.

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