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9. juni 2007, 14:38:29
Linda J 
Onderwerp: Help
How do I change the format to rows instead of columns on my main page? I have looked in settings to no avail. I'm on webtv. Thanks

9. juni 2007, 13:55:29
Eriisa 
Onderwerp: Re: pests as ads
coan.net: I had that same one come up on mine the other day too. I ran my Spywear and found 4 trackers out there. It did only pop up when I logged into BK tho.

9. juni 2007, 06:43:36
coan.net 
Onderwerp: Re: pests as ads
kirsten: Yea, all outside ad's have been removed from this site I believe.

So if you are still having problems, it is probable some sort of spyware that is on your PC and has nothing to do with this website.

9. juni 2007, 03:47:19
ScrambledEggs 
Onderwerp: Re: pests as ads
kirsten:
funny has i thought all those kind of banner ads had been removed from BK

9. juni 2007, 01:29:25
kirsten 
Onderwerp: Re: pests as ads
The drivecleaner problem is back again (almost certainly from banner ad(s)). It took over the brainking tab - highly annoying.

8. juni 2007, 13:28:07
MadMonkey 
Onderwerp: Re: FENCER regarding backgammon
Rose: hey, thats great, i miss the guy. He taught me all i know about programming (hmmmm well most of it lol), i want to get my Firefox extension working before he gets back.
I know mctrivia called him a few weeks ago and he is ok, but no news when he will be back. I had to stop the auto player a couple of months back as it was hardly playing any moves for some reason. I think from what mctrivia said that Fencer must off changed some of the code and it was not picking up certain(well most) games.
Say hello from me

8. juni 2007, 13:13:13
Rose 
Onderwerp: Re: FENCER regarding backgammon
MadMonkey: I'm in touch with him I can let him know

8. juni 2007, 12:55:36
MadMonkey 
Onderwerp: Re: FENCER regarding backgammon
Aangepast door MadMonkey (9. juni 2007, 11:07:07)
AbigailII: hexkids script does both auto pass & auto move for alot of games, but sadly until he returns to brainking and fixes it at the moment it does not work

7. juni 2007, 17:41:37
Eriisa 
Onderwerp: Re: FENCER regarding backgammon
AbigailII: Now I understand. Thanks

7. juni 2007, 16:56:08
AbigailII 
Onderwerp: Re: FENCER regarding backgammon
Eriisa: Simple. autopass only moves the game back to you if your opponent has actually found the setting buried between all the settings, knows what it does, and then turns it on. (The default is off).

Buz's request means "autopass on, always". Far more useful. Automove would even be better (that is, the system will move for you if there's no decision for you to make - incredibly useful for Ludo, Anti-chess and most checkers variants).

I don't think we'll get it - but we can dream, can't we?

7. juni 2007, 16:38:25
Eriisa 
Onderwerp: Re: FENCER regarding backgammon
Buz: How does that differ from the autopass that we have?

7. juni 2007, 15:49:21
Buz 
Onderwerp: FENCER regarding backgammon
just wondering if in the near future you will be programming the system to return the move automatically to your self when your oponent does not have a valid move
regards Buz

7. juni 2007, 12:05:25
inpassant 
Onderwerp: Youtube videos
Nice feature, Fencer.

5. juni 2007, 19:10:42
joshi tm 
Onderwerp: Re: Auction
coan.net: I could not see the Auction's results, for the light bulb disappeared.

5. juni 2007, 18:54:49
Andersp 
Onderwerp: Re: Auction
joshi tm: -

5. juni 2007, 18:54:00
coan.net 
Onderwerp: Re: Auction
joshi tm: Looks like they chose to be private - http://brainking.com/en/Auction

But if you see a new black rook pop up soon, that may be a clue I would think.

5. juni 2007, 18:09:47
joshi tm 
Onderwerp: Auction
Who has won the Auction?

4. juni 2007, 03:00:30
srnity 
Onderwerp: Re: Apologies
TarantinoFan: Thought it was awfully quiet lately

4. juni 2007, 02:54:33
TarantinoFan 
Onderwerp: Apologies
I was offline for a couple of days with a corrupted hard drive!  Some of my games rolled over on auto-vacation (some with only one losing move left )

I would just like to offer my apologies to any of my opponents who have been waiting patiently for their games to be returned to them (or for their winners notice )  I should be back to making my average amount of moves for the next little while. Thankyou so much for your patience!

3. juni 2007, 19:04:03
Bwild 
Onderwerp: Czuch's interview
just had the oppurtunity to read it. great job and time well spent.

2. juni 2007, 19:46:03
stegosaurus 
Onderwerp: Re: Large tournament sections
Aangepast door stegosaurus (2. juni 2007, 19:46:41)
When I was a knight/pawn, I calculated like this:

For tournaments with 1 game for each 2 players:
X = M - 1

For tournaments with 2 games for each 2 players:
X = (M - 1) * 2

M = maximum players per section
X = number of slots to set aside

2. juni 2007, 18:26:59
Fencer 
Onderwerp: Re: Large tournament sections
coan.net: Yeah, I want to do something like that.

2. juni 2007, 18:25:47
goodbyebking 
Onderwerp: Re:
Dolittle: Good question.

2. juni 2007, 18:12:29
Dolittle 
Why are the interviews taking so long?

2. juni 2007, 17:28:41
coan.net 
Onderwerp: Large tournament sections
First idea is on the tournament description, start putting a line that says: "Pawns, Bishops, & Knights: XX Game spots are needed to start this tournament"

Currently - section size of 4-8 = 5 spots free (10 spots for 2 games per.)

Why not just do the following.

Section size of 9-13 = 10 spots free (20 for 2 games - which for a pawn, means NO current games)

Section size of 14-16 = 15 spots free (30 fo 2 games - with pawns not able to join)

31. mei 2007, 07:28:08
Fencer 
Onderwerp: Re: Action points
"Snoopy": They rest in peace.

31. mei 2007, 05:37:22
ScrambledEggs 
Onderwerp: Action points
anyone know what happened to them?

30. mei 2007, 15:31:33
Fencer 
Onderwerp: Re: game invitations filter
Jason: No, it's not.

30. mei 2007, 15:19:08
Jason 
Onderwerp: game invitations filter
Is the game invitation turn off working correctly ? i have been trying for days to turn off all invites

30. mei 2007, 15:16:32
AbigailII 
If the border has a class name (different names for different games), people can change is to whatever colour they want with style sheets. ;-)

30. mei 2007, 15:12:34
pauloaguia 
Onderwerp: Re: Take back move and re-instate game
Fencer: good enough.
For future decisions like this one, if you want light colors, you can always pick the letters of the game name that are allowed in hex format and see what color comes from that.

30. mei 2007, 15:08:24
Fencer 
Onderwerp: Re: Take back move and re-instate game
pauloaguia: Too late, I've already used the Amazon Chess colour. Not activated yet.

30. mei 2007, 15:07:05
pauloaguia 
Onderwerp: Re: Take back move and re-instate game
Fencer: you read fast... I deleted my previous post after reading nabla's.
Will #eeeeff; do?

30. mei 2007, 15:04:34
pauloaguia 
Onderwerp: Re: Take back move and re-instate game
nabla: good idea

30. mei 2007, 15:04:19
Fencer 
Onderwerp: Re: Take back move and re-instate game
pauloaguia: Just send me a RGB code. Black is not good.

30. mei 2007, 15:00:11
nabla 
Onderwerp: Re: Take back move and re-instate game
Fencer: Sorry that I answered in your place

30. mei 2007, 14:58:33
nabla 
Onderwerp: Re: Take back move and re-instate game
pauloaguia: I think it was because colours are a matter of taste and he knew that some people would complain whatever the colour. But now you have made it a much simpler feature request : swap colours between Amazon Chess and Extinction Chess. No new colour involved, no complain - hopefully :-)

30. mei 2007, 14:56:15
Fencer 
Onderwerp: Re: Take back move and re-instate game
pauloaguia: Yes, it is. I still don't know the right colour.

30. mei 2007, 14:55:12
pauloaguia 
Onderwerp: Re: Take back move and re-instate game
joshi tm: yes... I never understood why Amazon Chess has a coloured border and Extintion Chess doesn't. The first one has no special rules to play (except for a different piece, which is rather obvious) while the second is easilly confused with regular chess...
But it's probably an extremly hard thing for even Fencer to change because, though it may seem like a simple request, many have asked for it befor, but to no avail...

30. mei 2007, 14:17:43
joshi tm 
Onderwerp: Re: Take back move and re-instate game
Gabriel Almeida: I've got also that problem, clicking faster the submit button than thinking. But on the other hand, at real life Chess tournaments the rules are clear, touching a piece === moving that piece, if allowed.

I do not like to win for time outs, but to play the long forgotten games over goes too far.

There's another problem, Extinction Chess still hasn't a colored border. It looks just like ordinary Chess, but last night I lost because I thought I could trade queens. I would like to play those games over, if my opponent would agree :(. And of course a disco flashing popup that says: ""WARNING THIS IS AN EXTINCTION CHESS GAME!!!!"" or a colored border is enough. :).

30. mei 2007, 13:41:24
Gabriel Almeida 
Onderwerp: Re: Take back move and re-instate game
nabla: Yes. I think an interesting "increase" in this hpothetic-possibility could be that a take back move should be asked before the next move of the other player. Sometimes it happens to me, speccially in checkers variants: notice a big mistake just after submiting my move!

30. mei 2007, 13:14:26
nabla 
Onderwerp: Re: Take back move and re-instate game
Gabriel Almeida: I am afraid that Abigail is right, it would be a real trouble-maker. The problem is that people have very different definitions of what a "distraction" is. For some, it would be to leave the king en prise in a chess variant without checkmate. For others, it would be to lose a pawn to a 5-move combination.

30. mei 2007, 12:50:47
Fencer 
Onderwerp: Re: Take back move and re-instate game
Gabriel Almeida: The official position is to make the auction system first.

30. mei 2007, 12:49:19
Gabriel Almeida 
Onderwerp: Re: Take back move and re-instate game
AbigailII: Yes, that's true. Some people forget they are ASKING something to his adversary. Anyway... well, I admiss this could be a "trouble-maker". I always accept a re-instate or a take back move, in those other 2 sites. I see no merit in winning points for distrations or for time-out, and I now much other people think like me, so it's hard for us, when we are playing, that we not even have the possibility to do it. There are advanges and disavantages on those stuffs, I know. Just wanted to know what's the "oficcial position" of Brainking.

30. mei 2007, 12:39:25
AbigailII 
Onderwerp: Re: Take back move and re-instate game
Gabriel Almeida: Nooooooo. Then you will get people calling other people names because their moves aren't granted to be taken back.

30. mei 2007, 12:26:44
Fencer 
Onderwerp: Re: Take back move and re-instate game
Gabriel Almeida: It could be possible only if BKRs are not changed by the timeout.

30. mei 2007, 12:25:17
Gabriel Almeida 
Onderwerp: Take back move and re-instate game
I bet those questions have been already asked, but... in my opinion, Brainking should have the possibility to take back last move, as in Kurnik (of course, if both players agree with it), such as the possibility to re-instate the game lost for time-out (once again, depending to both players agreement). Don't you think?
Fencer, is this a possibility in the future?

30. mei 2007, 02:16:58
inpassant 
Onderwerp: Re:
Aangepast door inpassant (30. mei 2007, 02:18:11)
coan.net: Thanks. I haven't seen the pond board.

29. mei 2007, 23:51:11
coan.net 
Onderwerp: Re:
inpassant: If an opponenet has 0 points left, their bid for the next round will be 0 - so any bid of 1 or above should stay in until the next round. Don't forget about highest bid still gets the 500 point bonus.

More questions? Check out the Run Around the Pond Board: http://brainking.com/en/Board?bc=77

29. mei 2007, 22:29:55
inpassant 
Aangepast door inpassant (29. mei 2007, 22:32:36)
One question: in a pond (run around the pond) an opponent has 0 points for the current round. If I use 1 point will I fall to the pond? The next to the last player has 41 points...

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