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19. januari 2007, 04:09:29
nightmagic 
Onderwerp: why does it matter ??
if one is interviewed, how long it takes? If 1 is picked for interview i think its up to them as they are the one answering. ... as some take forever to play a game and a year down the road you find you win or lose. It's there time till it comes to you.

19. januari 2007, 04:05:15
Jason 

19. januari 2007, 03:58:04
nightmagic 
Onderwerp: the fuss over one's interview
not that i read them but the fight before is interesting. who like's who?who is rude or not, good point's to check out, all can and will be when attacted...

19. januari 2007, 03:12:07
srnity 
Onderwerp: Re:Your Interview.....
Czuch Czuckers: So your saying that maybe you don't want it as part of your Eulogy (sp) someday? Can't say I blame you

19. januari 2007, 03:02:16
Czuch 
Onderwerp: Re:Your Interview.....
srnity: LOL, I was thinking the exact same thing! Its tough to publish something that cant be edited and will remain for view long after i am gone! But I finally just said the heck with it, you get what you get and I live with the consequences!

19. januari 2007, 02:59:29
srnity 
Onderwerp: Re:Your Interview.....
Czuch Czuckers: Do they let you "edit" after the fact? Wouldn't that be great, you could just change your answers as people pm'd you

19. januari 2007, 02:56:54
Czuch 
Onderwerp: Re:Your Interview.....
srnity: Thanks, but I sent it in a bit ago, didnt want to mess things up here ya know.... I hope Reza does a quick spell check and sentence structure check etc for me though ;)

19. januari 2007, 02:51:20
srnity 
Onderwerp: Re:Your Interview.....
Czuch Czuckers: I'm looking forward to reading it, but no rush.....sometimes people hurry things that just shouldn't be rushed, but savored, after all, how often does that ten minutes of fame come around? P.S. I think your pic frazzles people - I finally got used to it

19. januari 2007, 02:06:56
goodbyebking 
Onderwerp: ludo

19. januari 2007, 01:47:40
Adaptable Ali 
gawd, that was bad grammar lol

19. januari 2007, 01:45:37
Adaptable Ali 
Please can we get back to what this board is for. Thank you

19. januari 2007, 01:44:50
Czuch 
Onderwerp: Re:
jessica: i will not remove my comment because i stand by it.


So it is okay for you to be hurtful because its something you stand by, but its not okay for me????

19. januari 2007, 01:34:40
jessica 
Onderwerp: Re:
Czuch Czuckers: you just proved my point. by being rude to someone who offends you, you loose your dignity and self-respect. i was not being cruel, hurtful, or hateful. i will not remove my comment because i stand by it. i will stand up for anyone that you are rude to uneccesarily like you were to rose and big bad wolf.you cannot just expect everyone to agree to whatever you say and not say anything if your comments are rude and uncalled for as they were with the afore mentioned people.

19. januari 2007, 01:30:20
Jason 
Onderwerp: Re:

19. januari 2007, 01:19:11
Czuch 
Onderwerp: Re:
jessica: being rude to someone who offends me is my motto.... but telling me I have no dignity or self respect, now that is down right cruel and hurtful, and totally baseless, i would ask that hateful comment about me be removed please.

19. januari 2007, 01:14:31
jessica 
Onderwerp: Re:
Czuch Czuckers: i didn't say you didn't have the right to feel offended but have some dignity and self-respect about how you answer and responde to people because you come off rude and defensive when you explain your position.

19. januari 2007, 01:05:29
Czuch 
Onderwerp: Re:
jessica: Sorry to offend you, but I was offended by Roses comment as well, but I guess only other people are allowed to feel offended?

19. januari 2007, 01:03:49
Czuch 
Onderwerp: Re:
Rose: Lets not get soo ignorant on a public board.

What does that mean? How was I getting "ignorant"?


BTW, it doesnt matter if you want one or not, its not up to you, people dont ask for themselves to be interviewed, other people vote who they want to hear about!

Also, how was it not a comment about me, when the conversation was about how I hadnt completed my interview yet?


If you can answer my questions, maybe I will remove my ignorant comments, if I can figure out what they are!

19. januari 2007, 01:02:54
jessica 
Onderwerp: Re:
Czuch Czuckers: that's the second time i have read posts on here where you've gone off on someone. if you can't post a message in a civil tone, don't post anything. it offends the person you're talking about and others who read them.

19. januari 2007, 00:52:12
Rose 
Onderwerp: Re:
Czuch Czuckers: Lets not get soo ignorant on a public board. It wasnt a statement at you.. it was a general statement to those that run the interviews..

FYI. I never had an interview NOR want one.

I'll ask you to remove your nasty sentence please.

19. januari 2007, 00:50:19
Czuch 
Onderwerp: Re:
Aangepast door Czuch (19. januari 2007, 01:11:21)
Rose: Are you trying to start/cause problems again????

Maybe you want to make some arbitrary amount of time that is acceptable to you? How are "things being held up"??? How is time being wasted???/

...Just a thought... why dont you mind your own business??

18. januari 2007, 22:27:01
Pedro Martínez 
Onderwerp: Re:
Rose: 9 months...I wanted it to be like a newborn baby...

18. januari 2007, 22:25:37
Rose 
Onderwerp: Re:
Pedro Martínez: ohhh did you? LOL How long did it take you?

18. januari 2007, 22:14:55
Pedro Martínez 
Onderwerp: Re:
Rose: No one has taken this long to return the questions before.


18. januari 2007, 21:23:52
Rose 
Maybe instead of wasting so much time if a person has no desire to be interviewed or take the time to participate they tell people in advance so there isnt a 3 months waiting period after they are sent the questions.

Just a thought... No one has taken this long to return the questions before.. It just holds every thing up

18. januari 2007, 21:11:55
King Reza 
Onderwerp: Re: Play later
Tuesday:  So my Farsi-based joke didn't work!  I meant it was more going (escaping) than coming (to be posted on the site)!

18. januari 2007, 21:08:13
Czuch 
Onderwerp: Re: Play later
Tuesday: Sure to make sure that nobody is lying....

18. januari 2007, 21:07:44
King Reza 
Onderwerp: Re: Play later
Tuesday:Actually there are a few steps before that!  First Czuch has to finish answering them, NOT DONE.
Then he'll have to send them to me, NOT DONE.  After it I'll have to read it and possibly arrange the questions in a better order since I just sent them to Czuch unarranged, NOT DONE.  And finally I'll send them to Fencer, NOT DONE. 

18. januari 2007, 21:02:54
King Reza 
Onderwerp: Re: Play later
Tuesday:

18. januari 2007, 20:57:57
King Reza 
Onderwerp: Re: Play later
Tuesday:It's more going than coming! 

18. januari 2007, 20:33:35
pauloaguia 
Onderwerp: Re: Play later
Fencer: I see. I figured it had to be something like that. And since I'm not likely to move at least once every 30 min when I'm at work, I'll have to live with that.
But I'm starting to find more and more attractive the idea someone sugested about being able to flag games to (not) move to at the next turn ;) Would certainly be more usefull that many of those "Move and goto..." options that exist right now (and would have probably avoided creating some of them ;))

18. januari 2007, 20:25:40
Fencer 
Onderwerp: Re: Play later
pauloaguia: Of course, if you make no action for 30 minutes, the session expires and when it's automatically recreated after your next click, the session-only data are lost. Since the "play later" data are not persistent (it would make no sense to store them to the database due to their short lifecycle), they are not recreated.

18. januari 2007, 19:31:24
Czuch 
Onderwerp: Re: Play later
pauloaguia: I agree... i think that if you use the play later option, that game should not come back up on your screen until you select it from your main page. It is very frustrating when you want to avoid playing a few games and they keep popping back up on your screen.

18. januari 2007, 17:06:45
pauloaguia 
Onderwerp: Play later
I usually have my games sorted by "time of last move", descending so that the games most recently played come first. This way I can progress on my games while my opponents are online, making the games faster (and easier to keep them on my mind too).

Whenever a game shows up and I think that I need some more time to think about it, I click the PlayLater button and it doesn't show up again. If in the process I go back to the main page, it's natural the games I decided to play later will come back again.
However, I've noticed that if I take too long playing through my games (usually, when I'm playing from work where I play a couple of games at a time and then go back to work) I noticed that, after some time, the "PlayLater" games come back up again, even if I have some more games that still haven't showed up.

So, what exactly does this button do? Does it just put the games on hold for a while? How long is that while? Could it be configurable? Or is this some sort of bug?

18. januari 2007, 15:44:24
pauloaguia 
Onderwerp: Re: no time-outs
Hieronymus: I Can't see why such a game can't be rated. Two people wanting to play without the stress of a time limit may also want to get a ranking, no?
The way I see it, only if you decide to forfeit such a game because of the other player being inactive, should it be considered as unrated.

18. januari 2007, 12:03:36
furbster 
Onderwerp: Re: no time-outs
Hieronymus: sounds like a good idea to me.

18. januari 2007, 09:49:28
ScrambledEggs 
Onderwerp: Re:
Czuch Czuckers: i cant see anyone accepting a draw offer in a prize tournament i thought you were going to resign them all

18. januari 2007, 09:46:18
Hrqls 
Onderwerp: Re:
Czuch Czuckers: hmm not sure why you cant/couldnt offer the double ... it might have to do something that you cant offer a double on the very first move ? .. i am not sure though .. would have to test that

were you able to offer the double before you offered the draw ?
i think you can remove the draw offer (?) so you can try again ?

18. januari 2007, 09:44:42
pauloaguia 
Onderwerp: Re: no time-outs
Aangepast door pauloaguia (18. januari 2007, 09:45:05)
Fencer: Well, I posted a comment on the blog but now I see it's also being discussed here. My sugestion was to make it so a Delete button displays after one of the players hasn't logged in for a long time (or, now that I think about it, after a move hasn't been played in a long time).
Deleting the game would forfeit it without affecting any of the players BKR, of course.

If they're both friends that will want to resume the game 2 years later, then they won't use the delete button. If it's a game you're stuck with, you can get out of it without any consequences...

18. januari 2007, 09:21:25
Fencer 
Onderwerp: Re: no time-outs
Hieronymus: Hmmmm. That sounds interesting.

18. januari 2007, 09:04:11
ghardh 
Onderwerp: Re: no time-outs
Fencer: In my opinion unlimited games should always be unrated, and both of the players should be able to delete them anytime.

18. januari 2007, 07:34:34
goodbyebking 
Besides, the incidences of the problems with people who want the old unfinished games deleted outweigh the number of "two friends two years" scenarios...

18. januari 2007, 07:33:20
goodbyebking 
If they are friends, I think that they would let a game go unfinished, and in two years, start another. Two years is a long time not to be on brainking! (I'm on every day...) Between friends, one game can be let go, I think.

18. januari 2007, 07:28:48
Fencer 
Onderwerp: Re: no time-outs
emmett: What if two friends start a no limit game and they agree that one of them leaves the site for 2 years and when he is back, they finish the game?

18. januari 2007, 07:26:07
goodbyebking 
Onderwerp: no time-outs
In response to Fencer's newest post regarding Fischer clocks and games that are set to zero so that they never time out: "If you know how to solve this small problem, please let me know."

We should set a limit on what constitutes an inactive player. If a player doesn't move in any game, for, say, nine months or a year, then we could describe them as inactive. Then, if a player has started a game with no time limit, that game should be forfeited once that player has reached the inactive point.

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