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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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<< <   11 12 13 14 15 16 17 18 19 20   > >>
19. Febbraio 2003, 00:08:03
coan.net 
Argomento: Battleboats idea
I read how you are going to bring Battleboats here (YEA!) About a year ago, I brough up an idea of another version of Battleboats that I suggested to IYT, but it never did get far there.

So I thought I would post it here - maybe while you are programming, and it sounds interesting - you might do it! (Which having different games then the other main turn-based sites would be a big plus for this site.)

Anyway, my version is played with 3-4 players. All the players would play on the same big board! Each player would have one "4" boat, two "3" boats, and two "2" boats. (or less depending on how big of a board is used)

The computer would have to "randomly" place all the boats since if players did it, it might end up overlapping (since it is on the same big board)

But then like regular battleboats, each player will get a shot. You can sink either of the other players boats. So for example, player 1 shot hits player 3 boat. Player 2 sees this shot, and also hits and sinks player 3 boat.

Anyway, that is the basic idea for my Super-Doper Battleboat game! :-)

19. Febbraio 2003, 00:39:55
Kevin 
macoan: This has been brought up a few times (including me). I asked Fencer, and he did not like the idea. He said that then, if a player has to pass several moves in a row (like in reversi, or backgammon), the board might come back to them completely different then when they last saw it. He also likes players to be able to send messages with all moves, including passes. Hope that helps :-)

19. Febbraio 2003, 00:54:00
coan.net 
Argomento: Auto move
Well to resolve the issue of the board looking completly different after a long "auto-pass", it could just queue up the boards for the other player so he can just go through all the auto-passes also.

But that does not solve the "send message" issue! :-)

19. Febbraio 2003, 03:51:45
grenv 
How about if a player has the option of passing, or "auto-passing". The latter would allow the opponent to keep playing.

19. Febbraio 2003, 14:27:16
Oxe 
Argomento: PGN downloads
Hi all,
I really like this site, there is only one feature I really miss. As a passionate chess player I like to store my finished games on my PC. It should be not too difficult to provide a move list of a finished chess game in PGN notation. On other sites like IYT or playchess.de this feature exists. Is it possible to incorporate it here, too?

19. Febbraio 2003, 14:37:42
sundance 
Fencer: When making that pro version of 5-in-line could you make it such that overline (more than 5 in a row) doesn`t win?
I think many players would like it better if the rules here were not different from the rules of Pro go-moku.

19. Febbraio 2003, 18:28:39
Fencer 
Oxe: Yes, I plan to add it.
sundance: I don't want to change the current Five in Line rules but I will add some variants, etc.

19. Febbraio 2003, 19:54:10
MidnightMcMedic 
Argomento: Message area
Fencer, Can you add the wrap text to the message part on the games. Sometimes when you get carried away and go over, instead of wrapping, it makes the rest of the game all unaligned and messed up. Just a thought :)

20. Febbraio 2003, 07:17:03
Fencer 
Argomento: Re: Message area
MidnightMedic: Which web browser do you use? I've never had such a problem. And can you give me a game ID where I can see something like this?

20. Febbraio 2003, 11:13:10
Lara Boffin 
Argomento: Re: Message area
Fencer: MidnightMedic is correct in what he says. I use IE 5.5 and have a screen definition of 1024 x 768 and had the same problem. Check out game 26751 where Clay and I played chess. His message which contained "youuuuuuuuuuuuuuuuuuuuu! :PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
PPPPPPPPPPPPPPPPPPPPPPPPPPP )(&&%%#&^#*(_&$#!!#+_)(&%#^!#$%&*(*()+)(!#!# " caused me to have to scroll to the right to get the the actual chess board thereafter...lmao. Whilst it was quite funny, would be great if you could take MidnightMedic's suggestion on board :)

20. Febbraio 2003, 12:00:24
MadMonkey 
Argomento: Re: Message area
Fencer: just tried finding the game as it was the one i was blaying Backgammon with MidnightMedic, but it doesnt seem to be anywhere ???
It is exactly how Lara words it though LOL - Thanks Lara :-)

20. Febbraio 2003, 13:04:26
Niki 
Argomento: Re: Message area
I've got my whole discussion board area doing it today ! Never has done before !?

20. Febbraio 2003, 13:09:26
MadMonkey 
Argomento: Re: Message area
Niki: That is the problem, there is no wrap on the length of a word - so what Lara put shows the problem LOL

20. Febbraio 2003, 15:34:26
dem742 
Argomento: Re: Message area
Lara, now look you messed it all up!

20. Febbraio 2003, 15:36:57
Lara Boffin 
Argomento: Re: Message area
I could, of course, edit that out, but I think it displays the problem quite nicely....lol.

20. Febbraio 2003, 15:37:40
dem742 
Argomento: Re: Message area
Yes, it does display you quite nicely.

23. Febbraio 2003, 03:36:09
BlazinBrian 
Argomento: Risk
I am a fan of the game of risk. A version with modern day global countries would be awesome.

23. Febbraio 2003, 03:54:40
Vikings 
Argomento: Re: Risk
That would be fun, but would take a long time. I would worry about someone timing out with so many players. Maybe make it available to members of a fellowship to make sure players are dedicated to it. As if Fencer isn't busy enough already.

23. Febbraio 2003, 04:01:39
BlazinBrian 
Argomento: Re: Risk
That would be true. Another concern is making it webtv compatible. However I have access to a PC as well as my webtv so I could make it work. It would still be fun.

23. Febbraio 2003, 14:42:14
Fencer 
So that's it! But I would have to add some method to split too long "words" to more smaller pages ;-)

24. Febbraio 2003, 21:11:30
Spencer 
Argomento: Pro Backgammon
How about backgammon with a doubling cube, for 5 points or higher?....great site by the way...

25. Febbraio 2003, 08:22:20
Fencer 
Spencer: Yes, why not. Later :-)

25. Febbraio 2003, 08:50:01
dream 
Argomento: Re: Pro Backgammon
Choice of points would be great, especially great if it was implemented like dailygammon, which is by far the superior site for move by day backgammon to any I have seen. IYT not having the choice to resign for single, gammon or backgammon each round is a pain. Again if we get multipoint we really need the FIBS rating system for the gammons, I dont think the current one would work well at all.

26. Febbraio 2003, 16:34:55
Vince Lombardi 
Argomento: So Many Moves?
Just a question, on each players main page, it has a statement saying which player of this site, has made the most moves.

My question is, how long are you at the site to make 600 moves in 1 day?

Vince

26. Febbraio 2003, 16:54:50
eddie spaghetti 
Argomento: Re: So Many Moves?
guess i can partly answer that seems where im one of the guilty ones haha.,.partly it has to do with how many games ya have i always have over 200 games goin...so if i get up before work and catch up on the 100 or so goames waitin on my moves theres some of it then when i get in from work theres another 100 or so waiting...thenn if i sit here for a few hours and they keep comin back when i get to 1000 moves in a day is when i have a day off like today i go online off and on while doin other things ...so its not too hard to make those moves...on my work days im here about 4 hrs total sometimes a few more..when im off i could be here like 8 to 10 hrs total depends on what im doin...thats at different times i take breaks it does get old or ya can say my butt gets tired in the chair haha

26. Febbraio 2003, 16:57:45
MadMonkey 
Argomento: Re: So Many Moves?
Well done eddie , i was just going to reply to that LOLOL - ur the expert !!!, also comes down to whatever connection the person is using as well :-))

26. Febbraio 2003, 17:05:01
eddie spaghetti 
Argomento: Re: So Many Moves?
yes i have cable access that helps alot...i would never be able to play this many being on webtv or aol

26. Febbraio 2003, 21:48:41
harley 
Eddie, what do you mean by 'cable access'? (Keeping in mind I'm a Brit!!)
Is it like broadband? Cos I'm on AOL, and its slow, but thats as much my PC's fault as the provider!

26. Febbraio 2003, 21:58:28
eddie spaghetti 
Argomento: Re:
yes something like broadband..get my internet access from the cable company and not the phone company..

26. Febbraio 2003, 22:26:01
Rose 
Argomento: Re:
yes better known as High speed access. Its the bestest way to have internet! and you dont have to worry about the phone ringing cuz it has nothing to do with your internet provider so talk an surf at the same time.. or talk and play BK!

27. Febbraio 2003, 02:39:25
grenv 
Harley,

If your connection is slow it's not your PC. AOL is slow because it's using a phone line. Cable can be as much as 50x faster depending on where you are.

27. Febbraio 2003, 05:37:11
Kevin 
Argomento: How about this?
What about a list on the left (at least it's the left in column layout!) like the existing ones (friends, fav boards, etc) for tournaments we created. It would save having to go through the tournaments page (which often loads quite slowly!!)

Thanks!
Kevin

27. Febbraio 2003, 12:47:32
harley 
Yep, sounds like broadband, I'd love to have that but firstly my PC can't handle it (not enough memory or thingies or wotsits!!) and secondly I just cant afford it yet, its loads more expensive than AOL. So you'll all just have to put up with slow old me!! LOL!
Thanks for the info though, always handy to know.

Great idea Kevin, I've noticed its easy to lose track of tournaments started. How about a little icon at the side too if they haven't started yet? Then we wont forget about them!!

28. Febbraio 2003, 16:30:21
MadMonkey 
Argomento: Drop list
Fencer: would there be anyway to hi-lite in our drop down list in our do to next move which games are tourny games, so that we can try and play them off first to speed things up a little :-)
Monkey :-)

28. Febbraio 2003, 16:34:03
Rose 
Argomento: Re: Drop list
Oh I like that idea alot.. even if they were bolded to stand out better!

28. Febbraio 2003, 16:36:24
Fencer 
Argomento: Re: Drop list
Kevin: I will probably add a new menuitem in the left column.
MadMonkey: The problem is in the drop-down list component itself, you cannot highlight some lines in HTML. Maybe I cound split it to two drop-down lists instead ;-)

28. Febbraio 2003, 16:39:05
MadMonkey 
Argomento: Re: Drop list
Fencer: What a quick reply :-)
Good Stuff AGAIN ;-)

28. Febbraio 2003, 16:39:09
coan.net 
Argomento: re: Drop List
How about having the option of "going to next tourny game" in the drop down list? Would that solve MadMonkey's problem?

28. Febbraio 2003, 16:41:11
MadMonkey 
Argomento: Re: re: Drop List
Not a problem BBW - just trying to speed things up a bit for everyone :-)

28. Febbraio 2003, 16:42:52
coan.net 
Argomento: re: re: Drop List
Well I did not mean "problem" - I meant to say "request"... sorry! :-) (I think it is a good idea also.. it would speed things up)

28. Febbraio 2003, 16:44:04
Rose 
Argomento: Re: Drop list
Shows what I know about drop down lists! I just tried to bold an entry on a drop down list on one of my sites.. DUH.. I thought you could bold a line. 2 lists isa bout your only option as you say Fencer!

28. Febbraio 2003, 18:32:53
Bill Bevins 
Argomento: Re: Drop list
Instead of trying to highlight a list with bold or a different color, you could use another indicator, such as an asterisk before the names of the tournament games.

1. Marzo 2003, 06:13:17
Hannelore 
Argomento: Tournaments.
I find myself going in to the Tournament page a lot. What I find time consuming is going into each tournament to see if I signed up. There are so many new ones starting all the time and I am doing a lot of searching all the time. Any Ideas to shorten my stay on the tourney page? I still find I miss certain ones.

1. Marzo 2003, 10:30:21
Fencer 
TinMan: Yes, that's a good idea! I'll do something like that :-)
Hannelore: Okay, I will think it over.

1. Marzo 2003, 15:04:15
lovelysharon 
Along those same lines... It would be very helpful on the profile page where it lists all the tournaments that you have joined.. to have something there to denote which ones you are still an active player... thanks Fencer for all you do... you have a great site here ...

2. Marzo 2003, 05:37:12
coan.net 
Argomento: Note (visible for you only)
I use the "Note (visible for you only)" option in a few of my games - mostly spider stack4 when I have a win planed for the next 4-5 moves.

But the only problem is that the note is near the bottom of the page. Is there a way to possible put the note near the top of the page? Since most people probable do not use the note feature, it would not affect too many people.

3. Marzo 2003, 17:29:43
coan.net 
Argomento: submit and go to next game
How does the "Submit and go to next game" work? I guess I was thinking that it would just go to the next game with the least amount of time left, but it seems to be random?

I was only going to be online enough to play a few games - so I wanted to get the few with the least time so I do not time out. Instead of going to the game with only 16 hours left, it went to my 20th game with 2 days left.

Suggestion:

How about having these 4 options:

Submit and go to next game (acourding to time)
Submit and go to next tourny game
Submit and go to main page (already there)
Submit and stay here (already there)

3. Marzo 2003, 22:34:48
Kevin 
Argomento: Re: submit and go to next game
This button goes to the next game according to when they were sent by your opponent, so it will take you to the game that has been waiting the longest. Fencer has said that going to the next game according to time will greatly slow down the site because of all the calculations that would have to be done with time left, days off, vacation, holidays, etc.

3. Marzo 2003, 22:48:31
coan.net 
Argomento: re: submit and go to next game
yea... I need to go through all the past messages some day to see what has been brought up before... :-)

Well I don't want to bog down the server with any extra calculations.... at the time it just seemed like a pain for me to play a game, go back to main screen, and then click the next game. (I now just open each game in a new window - so I have found a "workaround" for my own problem) :-)

4. Marzo 2003, 11:08:19
MadMonkey 
Argomento: Re: Drop list
Fencer: Great stuff with the (*) to let us know which are Tourny games :-)

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