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Backgammon and variants.

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26. Febbraio 2008, 22:39:04
Czuch 
Argomento: Re: Autopass bug?
grenv: isnt that a bit too much advice for an ongoing game?

26. Febbraio 2008, 22:13:25
grenv 
Argomento: Re: Autopass bug?
Thad: Seems like you should redouble

26. Febbraio 2008, 21:47:57
Thad 
Argomento: Re: Autopass bug?
alanback: Yeah, I'm not too worried about it, I just wanted to ask here before I reported it on the bug tracker page.

26. Febbraio 2008, 21:44:39
alanback 
Argomento: Re: Autopass bug?
Thad:  The double probably threw the autopass out of whack.  I wouldn't worry about it, just sit back and collect your winnings.  Maybe he'll get what he deserves for that double, and you'll gammon him ;-)

26. Febbraio 2008, 21:23:49
Thad 
Argomento: Autopass bug?
I have a prime block in my home row and my opponent just doubled while on the bar. I accepted. Now it's his turn. Shouldn't autopass fire and make it my turn? Here's the game, although things might not be evident once he takes his turn:

Backgammon (Thad vs. sascham)

26. Febbraio 2008, 17:39:42
dresali 
Argomento: Re: Plakato images not working?
Fencer: ah, thank you :)

26. Febbraio 2008, 17:34:49
Fencer 
Argomento: Re: Plakato images not working?
dresali: The images are not available in the bigger size yet.

26. Febbraio 2008, 17:32:40
Czuch 
Argomento: Re: Plakato images not working?
dresali: I am also having problems with that game not loading correctly....

26. Febbraio 2008, 17:21:14
dresali 
Argomento: Plakato images not working?
Modificato da dresali (26. Febbraio 2008, 17:33:50)
I just placed a black stone on top of a white stone in Plakato
and the corresponding image isnt displayed correctly.
maybe its a temporary prob, but i just thought i'd mention it.


Plakoto (Stingette vs. dresali) after black's 3rd move
http://i.brainking.com/back/bpudo40h-2.gif -> 404 - Not Found

Edit: Thats odd, my opponent seems to see it, but i dont, while i see everything else (its the same after refreshing the page multiple times)

Edit 2: Ok nevermind, it all works now, probably some odd local problem or something, sorry for the bother ;-)

Edit 3: it only works when i am not logged in, cause then a different image is used, the above mentioned file is not found.

26. Febbraio 2008, 09:13:35
Fencer 
Argomento: Re: Fevga
fakar10: Yes, it does.

26. Febbraio 2008, 02:28:11
Sylfest Strutle 
Argomento: Fevga
From the rules at bkgm.com: "You are not allowed to block all six points in your starting table."

Does this apply in the middle of a move?
If I for instance occupy all the points in the starting quadrant except the 19-point and have a bunch of extra checkers on the 24 point, then roll 55. Am I allowed to move 24-14, 24-14, even though the moved checkers will temporarily complete the prime on their way?

25. Febbraio 2008, 19:59:52
Fencer 
Argomento: Re: Portes
Czuch: Nope.

25. Febbraio 2008, 19:53:08
Czuch 
Argomento: Re: Portes
Fencer: Will there be a stand alone game with the same rules IE opening doubles possible, as Portes?

25. Febbraio 2008, 18:27:53
Fencer 
Argomento: Re: Portes
AbigailII: It is almost correct. What I mean is that there will be no standalone game called Portes.

25. Febbraio 2008, 17:57:42
joshi tm 
How does Tavli work?

25. Febbraio 2008, 17:51:01
AbigailII 
Argomento: Portes
On brainking.info, Fencer says that he plans to three games that make up Tavli. Portes is one of them, and he says Brainking has it already, because it's just backgammon without the doubling cube. That's not quite correct. The rules of Portes state that the winner of the opening roll rerolls. A subtle difference, meaning that the player going first may start with doubles, which is impossible in regular backgammon. (There's also a slight difference in counting points, but that's only relevant for point matches).

Of course, it means that implementing Portes will not be difficult, as it's almost the same. Just not exactly.

25. Febbraio 2008, 17:49:02
coan.net 
Argomento: Grasshopper
Is any Bishop (or higher) interested in playing on the Grasshopper site team tournament?

The site team tournament starts in about 4 days, and there still needs to be at least 1 more team to join. (a team of 4 players)

My fellowship, The Gammon Cube is looking for 2 more players.

If you are interested, PLEASE come and join our Grasshopper team:

◙ The Gammon Cube ◙

25. Febbraio 2008, 17:31:41
AbigailII 
Argomento: Re: Plakato & Autopass
Carl: Yeah, I checked my settings - it was disabled (I guess that when a new game is added, everyone "autopass" settings for that game is set to disabled, even if the player prefers to play with autopass). I had turned on the "Select this option if you want to use auto pass" when creating the invitations, but I guess that was silently ignored.

25. Febbraio 2008, 17:25:15
Carl 
Argomento: Re: Plakato & Autopass
AbigailII: I have it enabled.

25. Febbraio 2008, 17:24:09
AbigailII 
Argomento: Plakato & Autopass
Has autopass been implemented for Plakato? I'm playing 15 or so games of Plakato, and none of them seem to have autopass enabled; but I do not know whether that is because Plakato is in the class of games that do not have autopass, or whether that's because none of my opponents have autopass enabled.

24. Febbraio 2008, 22:28:26
TarantinoFan 
Argomento: Plakato
Ok I lied. I have another question.

When bearing off, if I become pinned, does that stop me from bearing off my other checkers? Or can I still bear off my other checkers and only the pinned checker must of course wait to be freed?

24. Febbraio 2008, 22:25:00
TarantinoFan 
Argomento: Plakato
Modificato da TarantinoFan (24. Febbraio 2008, 23:22:03)
My one question is.

When I have an opponent pinned am I allowed to use that pip in my moves? The rules say the opponent may not use the pip, but if my man is on top, may I use it?

Answered my own question in game. The pip can be used as normal. I have 2 of my checkers on top of my opponent.

24. Febbraio 2008, 21:14:34
joshi tm 
Does anyone know good strategy for Plakoto?

24. Febbraio 2008, 17:12:25
rod03801 
Argomento: Re: Plakato
coan.net: Thanks... So, starting on the #1 Pip and pinning are the only differences, correct?

And I assume this point:
"Pinning the mother checker: The last checker on your starting point is called the mother. If this checker gets pinned by the opponent before it has left the start, the game is over and you lose two points. The only exception is if the opponent still has checkers on his starting point, since in this case his own mother is still threatened. A game in which both mothers are pinned is a tie."
only applies in multi-point matches. (The losing 2 points part).

And if it is a multi-point match, there is no doubling cube? I wonder why?

24. Febbraio 2008, 16:52:09
coan.net 
Argomento: Re: Plakato
rod03801: You can find how to play here:

http://bkgm.com/variants/Plakoto.html

I'm guessing the rules are the same here.

24. Febbraio 2008, 16:48:36
rod03801 
Argomento: Plakato
It's frustrating when a new game arrives and the rules aren't there!!!

If someone knows the rules, could you post them here?

23. Febbraio 2008, 19:10:39
Carl 
Argomento: Thank you Fencer
Plakoto is here at last.Have fun.

23. Febbraio 2008, 19:10:34
joshi tm 
Argomento: Plakoto
How does the pinning thing actually work?

21. Febbraio 2008, 23:17:10
Czuch 
Argomento: Re: Backgammon Variant Ideas
coan.net: The double/tripple choice games seem like they would be good workable games.... I agree that it would employ different strategy, but not necessarily more?

Just thinking out loud here... It seems that in regular backgammon you have to plan for the possibility that your opponent can make any roll, and then work from the statistics of each one.... in your game, you have only two or three possible rolls, and they are all equally likely, since they have already been rolled.

So in that sense, there would be less strategy, since there would be fewer options to worry about.

But I am sure there would be other strategies that would come into play that dont in regular backgammon. I would give a game like this a try!

21. Febbraio 2008, 19:39:32
coan.net 
Argomento: Backgammon Variant Ideas
I have a few Backgammon variant ideas that I would LOVE to hear feedback from anyone about how it could be good/bad and such..... since I would also like to suggest them to Fencer as possible game ideas.

#1: Double & Triple Choice Backgammon - Details of the game can BE FOUND HERE - but basically each player has 2 (or 3) rolls already rolled in which you can choose which one of the rolls to use each turn. Your opponent can also see all of your possible moves in advance of their own move. This brings a lot more strategy into the game since you can see all possible moves that your opponent might make in their next turn before you make yours.... but how good can you plan ahead?

#2: Dark Backgammon. Each player starts with 10 pieces. The pieces are setup like they are in Backgammon Race (all 10 on space 1 & 24 on the board).
  • You can NOT see your opponents pieces
  • You can NOT see your opponents pip count
  • You can NOT see your opponents dice roll
    You can only see where your pieces are.
  • If you move your piece to a space with 0 opponent pieces on it, your piece stays there (just like normal backgammon)
  • If you move your piece to a space with 1 opponent piece on it, you send it to the bar and your piece stays there (just like normal backgammon)
  • If you move your piece to a space with 2+ opponent pieces on it, your own piece is sent back to the bar.

    Since it is "dark", you will not know the results of your move until you "submit" the move. So lets say you have double 5's, and you move 4 pieces from space 1 to space 6 - and hit submit. If your opponent already had 2 (or more) pieces on space 6, ALL 4 of your pieces are sent to the bar.

    It should be a fun cat-n-mouse game

    #3: New Russian Backgammon - Just made up the name, but it is a mix of Tabula and Russian Backgammon

  • So same as Tabula EXCEPT use only 2 dice & normal double rules apply. (roll double 4's, move 4-4-4-4)

  • So same as Russian Backgammon EXCEPT no choice of reroll of first roll, and no strange double/invert/roll again type of thing. Just regular good-old normal double rules.


    = = = = = = = = =

    AGAIN - Please feel free to comment good or bad about either of those 3 ideas. The first 2 are games that I have written. The double/triple choice seems to work well in real life. The Dark is not very easy to test in real life. The New Russian rules are basically the same as on the sites lists - other then the small tweak in the rules by myself which I think make the game more playable without having new strange rules to get in the way.

  • 20. Febbraio 2008, 09:40:47
    Hrqls 
    Argomento: Re: hit or run ?
    Hrqls: it might be not wise to hit later one if i get sent back all the time and my opponent has moved a bit further

    or it might be wiser to hit just then

    ah well ... since i started playing hypergammon i hit most of the time :)

    19. Febbraio 2008, 20:01:04
    grenv 
    Argomento: Re: hit or run ?
    Hrqls: lol. In this case that isn't an issue since every move you make is essentially forced (except for whether to hit, but assume yes in most cases and you should be fine).

    19. Febbraio 2008, 18:06:33
    Hrqls 
    Argomento: Re: hit or run ?
    alanback: ok thanks :)
    now that you know gnu's rollout .. how would you personally move ?

    (i sometimes wonder why some experts advice a certain course .. and when i try to play that way i will fail because i dont make the correct followup moves .. so its not always wise for me to follow gnu's advice :))

    19. Febbraio 2008, 18:03:16
    alanback 
    Argomento: Re: hit or run ?
    Hrqls:  Gnu doesn't give explanations!  All it can tell you is (according to its algorithms) which move produces the most wins ... assuming both players play like gnu.  PlayBunny's explanation is as good as you are going to find.

    19. Febbraio 2008, 10:08:58
    Hrqls 
    Argomento: Re: hit or run ?
    playBunny & alanback & czuch: thanks! after reading your comments you had me convinced that i should have jumped over instead of hit .. i wasnt sure what to do when i made the move but i hit the checked just because i like to hit and to go for gammon although it might make no sense .. and even if i hit the checker and was hit back again later .. it might just prolong the game a little more ... i thought

    so that was my reasoning for hitting .. quite impressive eh .. very well thought and analyzed ;)

    but gnu proved me right!!!!!!!!
    (ok gnu would have made the same more ;) ... i wouldnt expect that after your comments .. its something i will keep in mind ..)

    can we also find in the roll out of gnu why hitting was better ?
    (i am not used to reading gnu roll outs)

    19. Febbraio 2008, 07:08:41
    alanback 
    Argomento: Re: hit or run ?
    playBunny:  If I read that right, the hit is better?  Cool, thanks.

    19. Febbraio 2008, 05:55:56
    playBunny 
    Argomento: Re: hit or run ?
    alanback: But of course.


    Rollout 1296 trials, 2-ply for 12 plies, 0-ply thereafter
    # .. Move ......... Equity . (Diff) .... Win ... WinG .. WinBg ---- Lose .. LoseG . LoseBg
    1 .. bar/19*/15 ... +0.976 ............ 98.8% .. 66.1% ... 4.2% --- 1.2% ... 0.0% ... 0.0%
    2 .. bar/15 ....... +0.954 (-0.022) ... 97.7% .. 43.9% ... 1.1% --- 2.3% ... 0.0% ... 0.0%
    Std Err ............ 0.001 ............. 0.1% ... 0.6% ... 0.4% --- 0.1% ... 0.0% ... 0.0%

    And if the move is bar/15 followed by 42: 12/10*/6 the chances drop:

    Rollout 1296 trials, 2-ply for 12 plies, 0-ply thereafter
    # .. Move ......... Equity . (Diff) .... Win ... WinG .. WinBg ---- Lose .. LoseG . LoseBg
    1 .. 12/10*/6 ..... -0.930 (-0.046) .... 3.5% .. 0.0% ... 0.0% --- 96.5% .. 27.1% ... 0.2%

    19. Febbraio 2008, 04:28:23
    alanback 
    Argomento: Re: hit or run ?
    playBunny:  It's differences of opinion that make horse races!

    Why don't you ask gnu?

    19. Febbraio 2008, 02:59:32
    playBunny 
    Argomento: Re: hit or run ?
    alanback: there's nothing to be gained by hitting.

    Sure there is. Fun!

    Your one goal is to get past his back men, and hitting makes that harder, not easier.

    Is that true, though? It's not just getting past his back men, it's getting all his men off before the opponent does. Failing to hit gives 19 pips to the opponent. How many rolls would that save the opponent in equalising and getting ahead? That must be weighed against the extra chances of 4 men and a one-point table detaining the blot sufficient to win.

    Actually, one possible continuation after not hitting is that the opponent rolls 2-4 and moves 12/10*/6 to make the 6-point. But even if it's a non-hitting 6, that's the 6-point made. Thus, after not hitting, 17 rolls will give an immediate two-point home table. That's four times the chances of dancing, and the splendid 6-6 off the bar is lost.

    there's nothing to be gained by hitting.

    Sure there is. Wins!

    18. Febbraio 2008, 18:09:45
    alanback 
    Argomento: Re: hit or run ?
    Hrqls:  Took me a minute to figure out that the 4-2 wasn't your roll.

    I agree with Czuch, there's nothing to be gained by hitting.  You're already well ahead in the race and you have no board.  Your one goal is to get past his back men, and hitting makes that harder, not easier.  Unless like you he rolls double aces and dances against a one point board ...

    18. Febbraio 2008, 15:11:28
    playBunny 
    Argomento: Re: hit or run ?
    Hrqls: Hit everything and fry up some gammon! except that gammons don't count, so just hit and have fun. It's Hypergammon with 1 man versus 4. He doesn't stand a chance.

    18. Febbraio 2008, 15:10:04
    Czuch 
    Argomento: Re: hit or run ?
    Hrqls: That is a tough call... but to me, i think you should have skipped over it. Putting him on the bar takes away his double 1 roll, and his 2 1 roll from hitting you, but any other 2 roll hits you anyway, and then you still have that one checker left around to get you later.... I think though it doesnt really matter, since it is only a matter of some time before you win this one no matter what!

    18. Febbraio 2008, 11:41:36
    Hrqls 
    Argomento: hit or run ?
    i am bearing off already, 1 piece of me is on the bar, my opponent isnt bearing off yet but has some pieces back to send me to the bar

    i can send one of the pieces of my opponent to the bar .. but i can also leap over it

    what should i have done ?
    (i sent his piece to the bar)

    the position can be found here : Backgammon (Hrqls - incognito)

    16. Febbraio 2008, 23:26:04
    alanback 
    Argomento: Re:
    playBunny:  I agreee that GamesGrid is the gold standard for real time play, and Dailygammon is the unchallenged leader for turn-based.

    16. Febbraio 2008, 11:15:34
    playBunny 
    Czuch: Yep, for turn-based play it would be DailyGammon. For live play it's probably GamesGrid. I've never played there but I understand that several World Class players have an account there, Paul Magriel, for instance.

    16. Febbraio 2008, 03:54:39
    Czuch 
    Modificato da Czuch (16. Febbraio 2008, 03:55:14)
    what is the accepted real "king" of backgammon websites?

    9. Febbraio 2008, 10:58:44
    nabla 
    Argomento: Re: High and low
    playBunny: "Top in ToyTown", I like that expression !

    9. Febbraio 2008, 00:37:00
    Andersp 
    Argomento: Re: The rating chaos laboratory

    playBunny:  Well..guess i have to end this "sophisticated" subject too...no offense!!!


    http://www.youtube.com/watch?v=iOOvJY42k8w&feature=related


    ....sure!


     


    9. Febbraio 2008, 00:09:18
    playBunny 
    Argomento: Re: The rating chaos laboratory
    Andersp: Hope you can accept my apology for not noticing what you've been up to...sorry .

    Lol. Apology accepted if given. It's hard to tell with you when you're such the joker.

    I wasnt thinking about you at all when i asked Alan about sophisticated, but all of the sudden you popped up.

    You're the one who applied the "sophisticated" label to me. My contribution was about "High vs Low", specifically "players who prey exclusvely on the low rated players" and that could have been made by anyone. The rest was the usual you-and-me banter.

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