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 Stairs

Discuss about the BrainKing Stairs.

  • Stairs Rules
  • To find out what stairs you can currently challenge someone in, first go to the Main Stairs Page, then click on "Show your stairs only" link. The ones in BOLD are ones you can make a challenge in.
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    13. Agosto 2007, 02:51:11
    coan.net 
    Argomento: Re:
    VA_M.O.N.E.Y.: To add a couple of things to what rod said,

    Think of a turn-based games site like way-back when people use to play chess by the mail. That is they would make a move, then send a postcard through the mail to someone who in turn made a move and sent them the move back and forth through the mail.

    So a lot of people will sign on, make moves on the games they have, then leave the site. Then maybe the next day, they will sign back on and see what moves they have waiting for them.

    Like rod mentioned, there are even faster time limits (like complete games within 1 hour), but in my opinion - if you like live games, there are other game sites out there that offer live games. But turn-based games might grow on you. Give it a try - that is, start some games - make your moves - then come back tomorrow and check to see what games have moves waiting.

    1. Marzo 2007, 21:31:34
    coan.net 
    Argomento: Re: Backgammon Stairs and autopass
    Luke Skywalker: Why not use auto-pass for fisher-timed games?

    I mean I guess I always try to play for win/loss, and not timeout of my opponent - so if an auto-pass can help keep a game going even if it's fisher-timed game, I can only see that as a disadvantage to those who try to wait until their opponent is off-line to play their move in the hopes to get them to time out.... which I guess is one way of doing things but what is the point of playing games if you are not going to let your opponent move? OK, sorry... i'm getting off on a tangent.... I try to not even play fisher-timed games anyway...

    1. Marzo 2007, 15:40:18
    coan.net 
    Argomento: Re: Backgammon Stairs and autopass
    Luke Skywalker: I was about to write almost the exact same thing on this discussion on Feature Request, but decided to read the other boards before replying - and you said almost exactly what I was thinking also.

    For example - I like to use AutoPass, and Fencer does not - we have a game together - if Fencer makes a move, and goes to me - let the system autopass it (if it can) and give it back to Fencer to make a move. In this way, Fencer is happy that he does not have to use autopass, and I'm happy because I can use autopass.

    Anyway, the exact 3 things you listed is exactly what I would love to see also. Even though I don't like the idea of an opponent being able to just write " . " as a message to mess me up since you know there will be a few users who just like to cause problems who would do that.... but that can be a suggestion later down the road - to autopass even if there is a new message (with the reply of "Opponenet autopassed without reading last message" sent back) - but again, that suggestion can wait for now.

    21. Febbraio 2007, 15:46:44
    coan.net 
    Argomento: Re: Say no to an invite?
    ~Tommes Pommes~: If someone challenges you (which you can only be challenged by 1 person at a time), the game will automatically start - so no, there is no way to decline a stair game.

    18. Febbraio 2007, 20:58:55
    coan.net 
    Argomento: Re: Opponents
    Tommes_Pommes: I'm looking at your profile, and don't see you involved in any stairs. Are you currently retired or something?

    10. Novembre 2006, 22:58:16
    coan.net 
    I don't like the idea of it punishing someone who does not challenge - for example, myself - I'm not challenging anyone until I get my total number of games down, but I will take any challenge.

    I think if a person is not on the site for 1 month, then they should be placed in retirement so no one can challenge them. That would be my vote. (And if the person comes back to the site, they can unretire and continue from where they were at.)

    23. Ottobre 2006, 15:12:13
    coan.net 
    Argomento: Re: What purpose is there in having draws?
    Modificato da coan.net (23. Ottobre 2006, 15:12:44)
    playBunny: A 2 win match would then be unfair for 1 player in the games in which 1 color has an advantage over the other - since 1 player will get the advantage twice.

    Of course I agree with you for many of the games - well sort of, for most I would rather see just a 1 game match. I know my 3 day Stairs (no cube) (Sstairs in ◙ The Gammon Cube ◙ Fellowship) are pretty popular with just 1 game matches.

    17. Giugno 2006, 05:45:45
    coan.net 
    Argomento: Re:
    Czuch Chuckers: That is a good question. I remember suggesting if that happened, then first send user a warning to get out of some, then if they don't "randomly" put them into "retirement" in all but 1..... where if they do renew their membership at some point, they can start from where they left off from.

    But I'm not sure what Fencer ever did or if something like that is in place.

    Fencer?

    11. Giugno 2006, 23:46:48
    coan.net 
    Argomento: Re:
    Czuch Chuckers: I don't think there is a "list" anywhere, but if you know the person, you can go to their profile, click on the "Stairs" page.

    In the "Step (your/max)" column, if it shows like "-/2", that means they are on retirement from that stair. If nothing shows up, it means they quit the stairs (but just finishing up their current games). For example, in my profile - I'm retired from a few stairs like the the swap 5-in-line stairs and such.

    16. Gennaio 2006, 23:10:12
    coan.net 
    Argomento: Re:
    Andersp: I just did a quick test, and would have to say: yes you can challenge someone who has you on block

    9. Dicembre 2005, 05:52:48
    coan.net 
    Argomento: Re: Challenge
    I have added the way to see if you have any current stairs in which you can challenge up above in the board header.

    If you go to the main stairs page, and click on "Show your stairs only" - the ones in bold means there is someone there that you can challenge.

    2. Dicembre 2005, 20:40:53
    coan.net 
    Argomento: Re:
    Czuch Chuckers: it means we are getting *WAY* off topic.

    Lets try to get back to topic.

    Czuch - Good sugestion - have the ability to choose "retirement" for all stairs at once. (Then in turn, be able to come out of "retirement" for all stairs at once also would be good.

    2. Dicembre 2005, 20:09:38
    coan.net 
    Argomento: Re: Time-out.
    crosseyed: Yea, you got to watch the Fischer clock games - I usually never play in one that does not at least have a 1 day bonus. (Meaning you will at the least have 1 day to make your move from the time your opponent moves)

    So anything with less of a bonus (like the example here of 3 hours) means if you let your last time get down too low, a game might come back to you with very little time left..... and hopefully you are on-line. :-)

    2. Dicembre 2005, 20:00:55
    coan.net 
    Argomento: Re: Time-out.
    crosseyed: Also, if you look at any current game, you will see something like this:

    Time left: BIG BAD WOLF: 1 day 12 hours, *other user*: 10 days

    As you can see - the Other user moves a lot quicker then I do. You should see this in every Fishers Clock game

    2. Dicembre 2005, 19:59:11
    coan.net 
    Argomento: Re: Time-out.
    crosseyed:

    Time: 3 days
    Bonus: 3 hours
    Limit: 7 days

    So in the start of the game, you start out with 72 hours (3 days) to make your move.

    Lets say you use 24 hours - so now you are down to 48 hours.

    Opponent makes move

    The games comes back to you with the 48 hours left PLUS the bonus of 3 hours - giving you 51 hours for your next move.

    Lets say you took 50 hours to make your move. Now you are down to 1 hour

    Opponent moves

    The games comes back to you with the 1 hours left PLUS the bonus of 3 hours - giving you 4 hours for your next move.

    If you do not make a move within 4 hours of when your opponent does, then you time out.

    This is how the Fishers clock works.

    (The Limit: That is the MAX amount of time you can get. So lets say you make all your moves UNDER 3 hours of when your opponent does, then you would actually start gaining time on the clock - up to a max of 7 days.)

    21. Novembre 2005, 21:08:42
    coan.net 
    Argomento: Re: Very Fast Fishers Stairs
    THE HIT MAN: The Fishers stairs use the Fisher clock

    3/0.3/7

    It means you start out with 3 days for your move.

    Lets say you use 1 day to move (down to 2 days)

    -- opponenet moves, back to you --

    The .3 means 3 hours are added each time, so now you have 2 days, 3 hours to move.

    Opps - you let it get down to 1 hours before you move (1 hour left)

    -- oppenent moves --

    3 hours are added, leaving you 4 hours total to move.

    (The 7 is the max number of days you can get your total moves to. So if you move within 3 hours each time, you will start to increase time)

    21. Novembre 2005, 02:11:38
    coan.net 
    Argomento: Re: Draws
    Pioneer54: Yup, Princess Alison is correct - it is just for the 1 game - not the whole match.

    15. Novembre 2005, 16:35:23
    coan.net 
    Argomento: Re: Not Challenging at the Top
    Andre Faria: Probable once a month, any gaps in the steps will be squeezed - that way no one gets *WAY* out from where they don't have the option to even challenge anyone themselves.

    (but I'm not even sure that part of the stairs is working or programmed yet - but I believe Fencer was thinking once a month.)

    15. Novembre 2005, 16:00:42
    coan.net 
    Argomento: Re: Not Challenging at the Top
    dmk: That is correct. Once you at the top (or even on the bottom), you do not have to challenge anyone - so in a way, you can protect your spot until someone climbs up to you to challenge you.

    13. Novembre 2005, 18:38:52
    coan.net 
    Argomento: Re: Stairs to send a challenge
    playBunny: Hum... A private stair for fellowships.

    I would hate to see many more public stairs for the fact that too many will spread people out too much - unless one or a couple were designated as "official" stairs - and that is the stairs you would want to join to play the best of the best.

    13. Novembre 2005, 17:46:20
    coan.net 
    Argomento: Re: Stairs to send a challenge
    Fencer: So you go to the Main Stairs page, then click on the "Show your stairs only" to get to your own page where you can see the bold for if you are able to challenge.

    Any chance to get the same bold feature when you look at your own profile's stairs section?

    10. Novembre 2005, 21:13:05
    coan.net 
    Argomento: Re: 2-game match
    alanback: basicly. It is considered a draw and neither player advances or drops down the stairs.

    7. Novembre 2005, 06:44:21
    coan.net 
    Argomento: Re: BKR and Stairs
    S O C R A T E S: My suggestion to anyone who hates to play lower rated players and only want to play same rated players, then stairs may not be the best thing.

    Unless you want to stay around long enough to climb the stairs - then once a stairs spread out some and you are near the top, then you will only have to worry about being challenged by players close to you - which most likely will also be higher rated players.

    5. Novembre 2005, 15:51:42
    coan.net 
    Argomento: Re:
    estanto: Well that is one thing I like about BrainKing's stairs - they did not just copy another system, but tried to do a few things different to try to make it different for the site.

    I'm sure if problems arise where players are unable to challenge people, and such and something like being able to challenge above would fix it, Fencer would look into doing that. But right now, the system is working great how it is. My opinion is to try it how the system is now, and once (if) something does not work, then would be the time to start thinking about being able to challenge above yourself - but since when someone loses, I believe there will always be people at the bottome and near enough to you to always be able to challenge people at the same (or below) your level to earn your way up to play the top players. (instead of skipping the same level people and jumping up to challenge the top players right away.)

    5. Novembre 2005, 15:28:57
    coan.net 
    Walter Montego posted about not liking the idea of not being able to challenge people on higher steps on the BrainKing.com board, so I will expand an answer here.

    The point of the stairs is that the best players will sooner or later raise to the top steps. If a new person joins a stair, they have to EARN the right to challenge the top player - they need to play people on their own step and slowly climb to earn the right to play the top players.

    The purpose of letting people challenge people in the steps right below them is so that will allow the top players to hopefully have someone to challenge so they can at least keep some games going, and not just jump to the top with no games to play. (Then again they do not have to challenge if they do not want to.)

    4. Novembre 2005, 16:35:45
    coan.net 
    Argomento: Re:
    Eriisa: yea, i think once it starts to spread out some, it will become less of a problem. But would be nice if you do click on the "..." to show everyone, to also show the other steps - but not that big of a deal (to myself that is)

    4. Novembre 2005, 16:12:52
    coan.net 
    Argomento: Stairs Suggestion
    In each stairs, it shows all active games - but would be interesting to see completed games also - see who was playing who & who won and such. Maybe not the complete history of games, but maybe the last month - or last 50 games completed in the stairs or something. (or all the games if possible)

    3. Novembre 2005, 18:23:25
    coan.net 
    Argomento: Re: Requests
    dmk: That would be good to know quickly which stairs you have challenges to be made - maybe even on the profile page - maybe a (1/0) for 1 challenge made, 0 challenges against you) or something similar.

    3. Novembre 2005, 17:06:55
    coan.net 
    I just added a link above to the Stairs Rules

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