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16. July 2023, 20:59:16
AlliumCepa 
Subject: Re: Autopass
Dice Cheater: Good for you speaking German. I wasn't looking for a translator, I can utilise a dictionary. My intent was to make moistfinger and PGT realize what they cause with their insensitive and cruel comments. That's the reason I used a psychology term, not that you may show off. When was I talking to you and your light-hearted comment? Where is it? Instead of telling me to chill, why don't you examine yourselves and admit that you are the cause for upsetting me. You are correct, there in no need, if you just stop acting like A-holes. My solution for Autopass is already implemented on dailygammon and GoldToken - there is no need to rediscover the wheel. Again, this view is neither mine, nore new - it has been expressed multiple times here. All I do is keeping the discussion of this issue active.

11. July 2023, 21:11:32
AlliumCepa 
Subject: Re: Autopass
moistfinger: next time you see your shrink, ask them to unpack for you the meaning of the word Schadenfreude. You are not helping.

11. July 2023, 21:11:12
AlliumCepa 
Subject: Re: Autopass
pgt: next time you see your shrink, ask them to unpack for you the meaning of the word Schadenfreude. You are not helping.

11. July 2023, 21:07:40
AlliumCepa 
Subject: Re: Autopass
Aganju: the word you are missing from what I wrote is "feedback".
"What I wanted to stop is solely the complaining about the owner's supposed 'duties' of improving the site - I think there are no such duties" who are you to try stopping a discussion?! Do you think a responsible owner has no duties?! Apparently, you do have a problem whether is my 'projection' or you are so proudly in denial that refuse to consider possibly to be wrong
You haven't proven me incorrect, but rather proved yourself to be intolerant and quick to judge as your post IS BS.
There is no mud in this chat, just words. Please adjust your perception to match facts. You're exaggerating and infusing irrelevant ideas into otherwise simple chat - to keep the issue of usable Autopass bubbling.
Since that purpose is achieved, my next post will not be any time soon. Don't miss me, I won't miss you.

1. July 2023, 21:32:02
AlliumCepa 
Subject: Re: Autopass
Aganju: what I reduced your rant down to, was: "I've tried this before. It didn't work for me. Therefore, you should give up too." My feeling is that you are afraid that someone might succeed where you failed, thus making you look stupid for not persisting enough. Hence your effort to stop this discussion altogether. The nerve you hit is my alertness toward hypocrites and cowards. My words are measured to be impactful for the point I am currently making. My vocabulary allows me to use whichever works best in specific conversation. Got that, honey? Do you still need interpreter? Mwah!

23. June 2023, 21:57:04
AlliumCepa 
Subject: Re: Autopass
Aganju: Aganju, what you call "entitlement" is in fact an honest and as you admitted impactful. Why would you bother to reply then? Is it because of your assumption that you completely understand what am I saying or is it your own prejudices?
Thank you for your recommendations, not that anyone asked for it. If you bothered to understand the entirety of this discussion, but read only the last post and wrongfully backward extrapolated - you are wrong. Here is My advice to you - leave this forum or shut up with your unhelpful posts.

23. June 2023, 06:12:32
AlliumCepa 
Subject: Re: Autopass
Walter Montego: Re: "I know the frustration of having pieces on the bar and the whole of the opponent's home base is covered with a most beautiful prime and you have to roll the dice."
OR we could keep pasting the same message "This site does not support proper Autopass. If you are as annoyed as I am, please contact the owner, or submit a Feature request/Bug report. Until then, I am "rising awareness". My apologies for hurting your feelings."

23. June 2023, 04:16:05
AlliumCepa 
Subject: Re: Autopass
pgt: you are absolutely correct sir. AFIK Fencer decrared back in the day that he will no longer adjust gameplay especially in Backgammon, a game he does not respect much. My hope is that one day a new owner of this site will notice and fix this bug. As long as we generate clicks and traffic, they are fine. All we can do is vote with our cash and stop buying membership. Re: Walter M - we did try and exhausted all known methods, such as Bug Report, Discussion, Direct Messages...

5. March 2022, 16:53:41
AlliumCepa 
Subject: Re: Autopass
pgt: Hear, hear!

5. March 2022, 16:50:37
AlliumCepa 
Subject: Re: Autopass
moistfinger: I second that.

27. January 2020, 00:01:19
AlliumCepa 
Subject: Re: I wonder.
Carl: https://brainking.com/en/ArchivedGameList?u=77228&op=99568&tp=109
Most games ilsra resigns or his initial man is captured.

21. August 2019, 16:23:39
AlliumCepa 
Subject: Re:
pgt: yes, I noticed. Along with wasted 6s and 5s while on the bar.

26. December 2018, 19:06:17
AlliumCepa 
Subject: Re: gammon not working?
Aganju: "Fencer still owns the site, and he doesn't owe you (or anyone else) an explanation, or a bug-fix."

21. November 2018, 17:34:31
AlliumCepa 
Subject: Re: Proper functionality
Aganju: while I was reading posts, I learned that Fencer stopped working on this website asking if someone will assume ownership after him. I am a member of the Translators team since the beginning, 3 years before you joined. With my background in programming, I submitted many Bug Reports in attempt to help Fencer improve his site. With time, most bugs were cleared, but not all. This was intended to benefit all users. Your statement that since I am not currently paying, therefore I have no right to complain, is invalid. If it wasn't for me (and other bug reporters), BK would be an even bigger disaster. Perhaps you should read what other paying members stated before desiding to stop sponsoring BK and leave. Here is another suggestion for you: if you don't Like what others say and have nothing helpful to offer, why don't you shut up? Evidently you do not want to be bothered even to wish a "good luck" because you're too busy with your 500 games. Some of us here still try to provide feedback. Please swallow your arogance and learn to respect others' opinions.

15. September 2018, 08:46:34
AlliumCepa 
Subject: Proper functionality
Since Fencer considers BK a finished product and does not support it anymore (at least he does not reply to my messages), I am posting yet another Bug Report here.
All new games I create, have the “Include unrated players” checkbox cleared. Still such players are able to accept my games, waste my time and skew my BKR.
Whoever runs this site now, can you explain please?

25. May 2018, 02:17:18
AlliumCepa 
Subject: Re: pB's on DailyGammon
playBunny: Amazing story pB! A remarkable indicator of Forces outside our current scientific knowledge base. Lets call it a "miracle" then, eh? :-))

21. May 2018, 18:35:08
AlliumCepa 
Subject: Re:
Clandestine 1: pB is on DailyGammon too. I've sent him a message there. Hopefully he'll get it.

21. May 2018, 18:24:56
AlliumCepa 
Subject: Re: thanks for not finishing your game jerk
AlliumCepa: here is a dialog with one of my opponents after such game:
Me: Thank you for your professional resignation.
Opponent: Excuse me,
was there anything wrong with that?
Me: On the contrary. It showed that you value my time, you are smart enough to predict when a game is lost, you can swallow your pride and terminate the pointless dragging. You do not need my painful and often fruitless explanation why would be reasonable to resign. I respect you for this.

21. May 2018, 17:46:44
AlliumCepa 
Subject: Re: thanks for not finishing your game jerk
Clandestine 1: There are many players on BK who insist playing untill very end. It takes brains to identify doomed game, dignity to admit their approaching loss, and respect towards opponents' time.
O sancta simplicitas!

21. May 2018, 01:47:47
AlliumCepa 
Subject: Re: thanks for not finishing your game jerk
Francine2_49: If you say your opponent utilized the resign feature, they are to be admired. Is your idea of having fun "keep playing until the end of a doomed game", hoping for timeout?

31. July 2015, 05:24:45
AlliumCepa 
Subject: Re: Fast cubeless Backgammon 2015
Walter Montego: "...cubeless Backgammon while counting gammons and backgammons..."
Here, here!

21. December 2014, 00:18:58
AlliumCepa 
Subject: About dice fairness again
In this game I had my opponent crawling behind a wall. I was leading 100 vs 150. There is no hitting, no blocking. Pure race. Guess who won.
Февга (AlliumCepa срещу Beto39)

28. December 2011, 19:32:12
AlliumCepa 
Subject: Re:
Aganju: You are right: according to Rules, Gammonator should unblock you with 4-3.

17. March 2011, 03:32:36
AlliumCepa 
Subject: Re: 6 1/2 years later
Czuch: Do you know who played the last game of round 1? Is it some of the "usual suspects"?

19. May 2010, 06:54:17
AlliumCepa 
Subject: Re: Fast Hypergammon 2010
playBunny: I see. I must have missed this change. The last thing I know is when it was stated that the correct address is without "www".
Here is the article:
http://brainking.info/archives/246-A-prejudice-of-www.html
if something has changed later, that's my bad.

19. May 2010, 03:35:55
AlliumCepa 
Subject: Re: Fast Hypergammon 2010
playBunny: I am not sure if the "web" part should be there at all. AFAIK, the correct URL is http://brainking.com/...
I've never seen a BK page containing "web".

18. May 2010, 22:48:34
AlliumCepa 
Subject: Re: Fast Hypergammon 2010
playBunny: It takes me here.

18. May 2010, 16:18:33
AlliumCepa 
Subject: Re: Fast Hypergammon 2010
playBunny: Again, there is a "web" prefix in your URLs

12. May 2010, 04:43:14
AlliumCepa 
Subject: Re:
pgt: agree

10. December 2009, 19:05:57
AlliumCepa 
Subject: Re: Fast Hypergammon 2010
playBunny:

10. December 2009, 16:51:44
AlliumCepa 
Subject: Re: Fast Hypergammon 2010
playBunny: Maybe there shouldn't be a "web." in the beginning of URLs.

17. August 2009, 22:17:59
AlliumCepa 
Subject: Re: Minigammon
gammonrace: I like the idea.
Boss?

24. May 2009, 02:56:57
AlliumCepa 
Subject: Re:
Modified by AlliumCepa (24. May 2009, 02:59:00)
gogul: yes, it can. Modern CPUs use GHz to measure their speed.
1 GHz = 1'000'000'000 Hz
1 millisecond = 1/1000'000 of the second.
the answer to you question is: in the same millisecond, a CPU could do 1000 calculations. I our case, it could roll 1000 dice (thank you, grenv).

24. May 2009, 02:50:53
AlliumCepa 
Subject: Re:
grenv: no need to be picky. Spelling mistake fixed, thanks. Or rather "thank you"

24. May 2009, 02:46:15
AlliumCepa 
Subject: Re:
paully: probably not.

24. May 2009, 01:44:03
AlliumCepa 
Subject: Re:
Modified by AlliumCepa (24. May 2009, 02:49:42)
Czuch: You know what they say: "I love the smell of dice in the morning"

17. May 2009, 05:36:21
AlliumCepa 
Subject: Re: Dice study
Thad: I am not sure what exactly you wish to analyze, but GNU Backgammon has some roll out capabilities. Plus, it can be run in "Tutor" mode as far as I remember.

11. February 2009, 01:47:07
AlliumCepa 
Subject: Re:
alanback: Agree 100%

27. December 2008, 08:21:28
AlliumCepa 
Subject: Re:
grenv: Quote №1: "In this case he will be twice as slow because he has twice as many games"
That's not true. You can't automatically assume that. You don't know how this player will perform with 200 games. All you can tell for sure is how he actually did so far, but not how he will do from now on. Maybe this player will get organized and starts playing even more than before, bringing his AR to say... 2! Why not? You can't say it's impossible. What if those first 100 games are "leftovers" from old 2005-2006 "30-days-per-move" tournaments and the poor guy is stucked with last-minute-moving oponents and it isn't really his fault for his low AR. Maybe he simply has no chance to play faster because he has to wait for his oponents to move. What if those new 100 games are his favourite kind of game and he spends all day clicking from now on?

How about the oposite case? Say we have a relatively quick player. But (such things happen all the time) poor guy gets hospitalized and his AR begins to suffer. In this case we should implement not a single number (the AR), but a graph (!) showing how a player's AR changes.

I see your idea is to display *current* ability. But you can't do that on a turn based game site where real people participate. They eat, sleep, take a p00p, do shopping etc. These are not machines that spend 24 hours per day in clicking. Instead, all we have different styles of playing. Some get early in the morning and do 20-30 clicks. Some use their lunch break. Some people suffer from insomnia and play all night. Others can afford to play all day... How can be defined their *current* speed?

Again, I repeat: do not assume. The most honest thing we should do is to quote how this guy has been doing so far.

Quote №2: "I would argue "# of moves per day" implies an average"
Yes, you could argue. But again, you wouldn't be right. If you really meant it, you should say it. I tried discreetly to skip this issue, but since you insist showing...

Forget it. I'm not going to argue with you. I'm tired of this.

27. December 2008, 02:01:44
AlliumCepa 
Subject: Re:
grenv: Quote: "TC: It's the same thing using different words."
No offence, man, but it makes a huge difference by adding the word "average". The way you stated it the first time ("# of moves per day"), it sounds like player's moves are calculated daily and reset at server's midnight. Maybe your idea indeed was to propose the "average daily moves during the last 30 consecutive days", but you didn't make it clear. All I did was to bringten up your idea, because the "average" thing wasn't too ovbius.

Furthermore, to make the ratio more precise, there is one thing (that I can think of) to avoid. Here is an example: We have a player who had 100 running games during the last 30 days and he makes 100 moves per day. So as average, the guy has ratio=1. Now imagine on day 31st a huge tournament kicks in and suddanly there are 100 more games to play, totaling to 200. During our guy sleeps (and hasn't made any moves) his ratio will drop to 0.5, becouse "now" he has twice as much games as before. So my suggestion is: we don't make the formula "in real time", but rather a "moving average" that deals with 30 complete days in order to smoothen such peaks.

In other words, here is a sample "Activity Ratio" formula: AR=[Σi=1..30(Mi/Gi)]/30,
where:
i - day number, runs from 1 to 30;
Mi - moves made during day i. Calculated at server's midnight;
Gi - number of running games at the end of day i.

Of course, I don't pretend to be thorough.

26. December 2008, 03:28:05
AlliumCepa 
Subject: Re:
Modified by AlliumCepa (26. December 2008, 03:29:35)
grenv:Great idea! This "average daily moves / total started games" ratio could be a part of every player's Profile page.  

15. December 2008, 09:10:32
AlliumCepa 
Subject: Re: be careful with Draw offers
Fencer: Exactly. Thanks for understanding.
Anyway, I'll take alanback's advice and just take it easy.

14. December 2008, 22:38:43
AlliumCepa 
Subject: Re: be careful with Draw offers
Pedro Martínez: Do not jump into such general conclusions - it's insulting. You don't know all Bulgarians, neither all Romanians. It's like the statement that "All black people are criminals."

14. December 2008, 20:50:27
AlliumCepa 
Subject: Re: be careful with Draw offers
Pedro Martínez: If you don't believe, check those two players: Iana Florin and Iana Florin 1. He told me himself these two accounts are his.

10. November 2008, 09:39:42
AlliumCepa 
Subject: Re: Winnipeg Backgammon
Pedro Martínez: Correct. Yes, it is.

10. November 2008, 06:25:39
AlliumCepa 
Subject: Re: Winnipeg Backgammon
paully: Count me in! I am a "Wild Rose Country" resident

16. February 2008, 09:47:04
AlliumCepa 
Subject: Re:
Czuch: If you mean "strongest backgammon players to play with", I'd say it's DailyGammon.

16. December 2007, 11:49:41
AlliumCepa 
Subject: 5 wins cubeless elimination 2200+
For those of us who like to play without Cube, come and signup here.

Good luck

12. December 2007, 16:15:43
AlliumCepa 
Subject: Re: Autopass isn't working...
Modified by AlliumCepa (12. December 2007, 16:16:22)
coan.net: I see. Thanks.

In this case, maybe my next Feature Request (look guys, don't start a discussion here , I'm just closing my thread) should be:

A checkbox, saying "Enable chat during autopass (Warning! This will break autopass.)"

12. December 2007, 15:53:19
AlliumCepa 
Subject: Re: Autopass isn't working...
coan.net: Yes, in fact there was chat. Is that it?! We must not chat during a game in order to keep auto pass running?! That's ridiculous. Is this "feature" documented somewhere?

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