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 Run around the Pond

Discuss about this new multiplayer game or comment current runs. (includes all versions of the game)

Game link..... Ponds
Ratings link..... Regular Pond Ratings -and- Dark Pond Ratings -and- Run in the Rain Ratings
Winners link..... All Winners - (Regular Ponds Only) - (Dark Ponds Only) - (Run in the Rain Only)


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2. February 2005, 08:35:32
Fencer 
Subject: Re:
BerniceC: I am afraid Sinay doesn't read this board, you should PM her instead :-)

31. January 2005, 08:16:49
Fencer 
Subject: Re: Hmmm
BerniceC: Is it really so difficult to understand that I could have more important things to do than to make a move in a pond?

31. January 2005, 08:02:15
Fencer 
Subject: Re: Hmmm
BerniceC: You should read the rules first, before complaining.

30. January 2005, 18:07:25
Fencer 
Everything's correct.

25. January 2005, 19:18:05
Fencer 
Doesn't matter.

25. January 2005, 19:11:37
Fencer 
Hey, this is a pond which was finished before the fix was applied. Such ponds must be fixed manually in the database, of course.

25. January 2005, 15:38:39
Fencer 
Read the rules, paragraph 5).

24. January 2005, 19:52:29
Fencer 
Subject: Re: Ponds ranking
Mely: The formula has been fixed a while ago.

23. January 2005, 19:08:47
Fencer 
Subject: Re:
Bry: The basic idea is to take a pond as a tournament. Your final position is used to determine your "wins" and "loses", compared to final positions of other players.

23. January 2005, 17:33:40
Fencer 
The rating system for the pond games is still in a test mode. I'll try to do some experiments next week.
Anyway, no results will be lost and everything will be calculated from the very beginning.

23. January 2005, 13:55:15
Fencer 
Subject: Re: pond for dummies
EdTrice: Just to be exact, you are not a paying member, you won the membership in my prize tournament.

22. January 2005, 20:26:42
Fencer 
Subject: Re: Knights who fall to pawns
Thad: 1) No. 2) No.

22. January 2005, 17:32:28
Fencer 
Subject: Re: Re:
EdTrice: Because you cannot eliminate the human factor. Why don't you play one or two ponds to prove your theory?

22. January 2005, 16:18:17
Fencer 
No good.

21. January 2005, 19:50:01
Fencer 
No. I didn't want to.

21. January 2005, 19:43:31
Fencer 
No, the "discussion" cannot be changed.

21. January 2005, 19:40:06
Fencer 
No private conversation is expected in the pond game messages. So it's perfectly okay to make it visible for everyone.

21. January 2005, 19:24:13
Fencer 
Yes.

12. January 2005, 09:09:26
Fencer 
Subject: Rules
I like BBW's (Bry's) proposal:

Starting point Value: Choose between 1,000 - 20,000 (Maybe choices like 1,000, 2,500, 5,000, 7,500, 10,000, 12,500, 15,000, 17,500, 20,000)

Bonus Points: Choice between 0 = 500 (maybe choices like 0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500)

So the most "unbalanced" game would be start with 1,000 points, and can get up to 500 bonus points - which is how many games will be towards the end of the game anyway!


There is no need to make it more complicated.

11. January 2005, 10:06:07
Fencer 
Subject: Re: Points and bonuses
Thad: I don;'t follow you. What should be minimum of zero?

11. January 2005, 09:48:10
Fencer 
Subject: Points and bonuses
There was an idea to have an option to set the starting points and the bonus value during the pond definition.
Anyway, it should be assured that no future pond game becomes unbalanced because of badly chosen parameters (e.g. starting with 50 points and bonus 5000). That's why this proposal has been created:

x = starting points (multiple of 40)
x/40 = bonus

The current parameters (20000, 500) follow this rule as well.

11. January 2005, 09:30:36
Fencer 
Subject: Re: Antiponds - new idea
Mely: Sounds interesting :-)

8. January 2005, 15:50:58
Fencer 
The main reason was the BKR and history regeneration.

8. January 2005, 15:46:01
Fencer 
Heh :-)

8. January 2005, 13:24:26
Fencer 
Subject: Re: I cant remember..
Stevie: Yes but there is nothing to rate until at least one pond is finished.

8. January 2005, 11:31:48
Fencer 
Heh :-)

7. January 2005, 17:09:45
Fencer 
Subject: Re: history
Mely: Yes. It is planned.

7. January 2005, 13:07:05
Fencer 
Subject: Re:
Hrqls: That's right.

7. January 2005, 13:02:57
Fencer 
Subject: Re:
Vikings: The red number next to the Main page link informs you about it.

7. January 2005, 13:00:13
Fencer 
Subject: Re: wooaah!
Vikings: Now it's like for Tournaments link, the number shows how many ponds in sign-up status are listed on that page.

6. January 2005, 13:10:26
Fencer 
Anyway, it's interesting that even though almost everybody complained about the long runs caused by too many players, there are 6 new ponds with unlimited number of participants :-)

6. January 2005, 13:04:31
Fencer 
Who cares? The problem is already fixed.

6. January 2005, 13:00:18
Fencer 
Wait. There was a small bug in the generator. I used resultCode1 instead of resultCode3. Funny, eh? :-D

6. January 2005, 06:59:55
Fencer 
Subject: Re:
furbster: Sorry, I forgot. Doing it now :-)

5. January 2005, 19:19:43
Fencer 
Subject: Re: Fencer
Czuch Chuckers: Bad Bishop (and many other Czech players) played this game for several years and I simply trust him that the rules are balanced well.

5. January 2005, 13:59:04
Fencer 
Subject: Re:
furbster: Yes.

5. January 2005, 13:37:41
Fencer 
Subject: Re: Fencer
Stevie: Bad Bishop already explained why it doesn't matter.

4. January 2005, 10:45:03
Fencer 
Modified by Fencer (4. January 2005, 11:05:46)
I've resolved the bug with automatic moves. It should be correct in the next round (or the round after the next round).

1. January 2005, 09:41:26
Fencer 
Subject: Re:
Bad Bishop: Yes, it can be added later. Not now.

31. December 2004, 21:16:46
Fencer 
He will continue with default moves.

30. December 2004, 08:49:32
Fencer 
Uhm mhm hm.

26. December 2004, 11:11:34
Fencer 
It's just a visual bug, not a glitch in the game.

23. December 2004, 13:26:21
Fencer 
Subject: Re: fencer
Jason: Yes. After I finish some other things.

23. December 2004, 12:27:03
Fencer 

22. December 2004, 13:37:27
Fencer 
Subject: Re: Thanks Fencer
Czuch Chuckers: But it could make problems for people who expect a regular deadline and couldn't make it in time to submit a new move.

22. December 2004, 06:59:03
Fencer 
Czuch Chuckers: It always waits.

21. December 2004, 20:04:39
Fencer 
What graphs?

21. December 2004, 15:05:20
Fencer 
Yes, something like that.

21. December 2004, 14:22:54
Fencer 
Now you can edit your move before the round is finished. Some more statistics will follow soon.

19. December 2004, 17:41:54
Fencer 
BBW: Yes, this bug has been brought to my attention by Pedro Martinez several hours ago :-) It's already fixed and the next round should be correct.

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