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 Battleboats

Discuss about battleboats game or find new opponents. (Also Dark Battleboats & Battleboats Plus!)

Battleboats Ratings

Battleboats Plus Ratings

Dark Battleboats Ratings


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14. May 2006, 19:47:56
Jason 
Subject: has anyone ever done this
before , only two shots and sunk the number two boat ?
http://brainking.com/en/ShowGame?g=1627889

9. May 2006, 20:35:33
toedder 
I just set up a battle boats plus live tournament starting at 9 pm in half an hour!

17. April 2006, 20:07:29
02i 
i agree that there should be 1 or more other variations of battleboats on this site and it would rock even more than it does. yuppee

30. March 2006, 21:17:29
Harassed 
Subject: Re: deletion prevention
Nothingness:
1) play tournaments
2) play stairs
3) play pawns
4) play fair players, who don't do that
5) appeal or join the group of players who want to change the rules to consider setting the board in such games as first move, so after showing the board or first shot the deletion is disabled

26. March 2006, 21:56:01
Nothingness 
Subject: deletion prevention
is there anyway to prevent your opp from deleting the game after you get a hit on the first move?

25. March 2006, 15:54:15
Czuch 
This was agreat game! could it get any closer?

http://brainking.com/en/ArchivedGame?g=1492805

13. March 2006, 21:53:41
coan.net 
Subject: BIG Battleboat Tournament
This could be the biggest Battleboat Plus tournament on this site ever!

http://brainking.com/en/Tournaments?trg=14142&tri=88832&trnst=0&trp=1

Already 88 players signed up, and will start once 128 sign up.

Single elimination. (Which means you will only get 1 game with someone at a time - so no need to worry about getting a lot of games)

Plus on top to that, there is a PRIZE with this tournament!

Open to everyone - Pawns, Knights, or Rooks or higher!

SIGN UP NOW NOW NOW

... and good luck to all.

3. March 2006, 03:41:28
Eriisa 
Subject: Lets try something different
Battle Bridges elimination
Random Battleboat games,
1 day moves. NO days off. 16 people needed~

23. January 2006, 03:15:08
ScarletRose 
Subject: Not even 5 hours left before take off!! whoo hoo.. hurry on in!
For anyone who enjoys a face paced tourney.. Please.. I wish to offer it to those who will play continuously.. not just one turn a day ..

°°·.,,.·°¤`'¤¸`°´`°«*Scarlets Springtime Follies*»¸.¤°´`°'¤¸¤´¤°·.,,.·°°

8. January 2006, 05:35:56
redsales 
Subject: Re: why me?
ColonelCrockett: sometimes there are language barriers.

7. January 2006, 16:33:19
ColonelCrockett 
Subject: Re: why me?
mctrivia: it wasn't rhetorical. why would these people send invites with no messages?

7. January 2006, 16:13:42
mctrivia 
Subject: Re: why me?
ColonelCrockett: Well I haven't played dark battle boats. Just new the answer to your question. I guess it was a rehitorical question.

7. January 2006, 16:11:56
ColonelCrockett 
Subject: Re: why me?
mctrivia: I knew that. I've challenged top players at other games . . . and I explain in the invitation that I'm challenging them for that reason. To send an invitation with no message is a little odd (if not rude).

7. January 2006, 16:04:49
mctrivia 
Subject: Re: why me?
ColonelCrockett: Because you are the secound highest rated player and people like to play the top 10

7. January 2006, 16:01:55
ColonelCrockett 
Subject: why me?
why am all of the sudden getting invites from complete strangers to dark battleboats? They aren't saying much either to explain . . .

7. January 2006, 13:48:20
furbster 
would be cool to have a few more battleboats varients, i agree

7. January 2006, 05:09:51
Nightstorm 
Sphere battleboats, You could have the back of the 5 shot boat on a3 b3 while the front 3 parts of the boat are on h3 i3 and j3, or the two shot boat could have one part on on f10 and the other part on f1. Make it so there is no edge to the board, it just loops around to the other side.

29. December 2005, 17:17:56
ColonelCrockett 
Subject: Re: BattleBoats Plus equalizer
mctrivia: we should suggest such a variant to Fencer and then we would be able to test this theory. I think it will give black an advantage but I'm not that good at this game (rofl). We'll just have to see . . . btw, I play mostly matches to avoid the "luck" of the game and let skill come into play.

29. December 2005, 17:07:15
mctrivia 
Subject: Re: BattleBoats Plus equalizer
ColonelCrockett: White has a better chance because they get an exter turn since black is not allowed to shoot once all are gone. If you wanted to equal it out completely farely make it so that the number of shots each player has does not change until the round is up. So for example if I am white and I shoot down your last 2 ships you still get 2 shots. You would get a lot more ties with this way. A good way to make fare without changing the rules is to always play 2 game matches.

29. December 2005, 16:59:12
ColonelCrockett 
Subject: Re: BattleBoats Plus equalizer
jurek: since these games have alot to do with luck you cannot conclusively say that one side has any significant advantage. (no matter what the numbers say). However, making a variant that works this way isn't a bad idea at all. Just don't change existing rules based upon mild observations. Just a thought, but, won't your idea of giving Black three extra shots give him the advantage?

29. December 2005, 00:54:08
jurek 
Subject: BattleBoats Plus equalizer
I've noticed that white has a 3-2 win advantage over black in all of the games so far for BB+. As a possibility to make things a little more fair for black, I propose the following:

On turn 1, white gets 1 shot, black gets 2 shots
On turn 2, white gets 3 shots, black gets 4 shots
On turns 3 and after, both sides get 5 shots.

Perhaps this could be another variant, or it could just supplant the existing rules for BB+ (I see the former as being the most likely)

17. December 2005, 22:34:52
mctrivia 
Subject: Tootsie Role Battleboat Plus Tournament
Do you love chocolate? If you do you should join us in Chocolate Lovers United all you have to do is send me a request to join. All chocolate lovers accepted and there's a battlboat tournament where you can win a box of tootsie rolls.

17. December 2005, 18:52:34
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: all very interesting thoughts!

17. December 2005, 18:51:39
mctrivia 
Subject: Re: Battleboats new strategy needed.
ColonelCrockett: Depends on boat type

17. December 2005, 18:49:42
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: aren't the engines in the middle?

17. December 2005, 18:48:28
mctrivia 
Subject: Re: Battleboats new strategy needed.
ColonelCrockett: That could work. Or if the back most piece was hit(were the engines are)

17. December 2005, 18:46:29
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: I think it would be interesting if the could turn if they were hit once (but then when they were hit twice they were immobile).

17. December 2005, 18:34:37
mctrivia 
Subject: Re: Battleboats new strategy needed.
ColonelCrockett: No hit ships can't move. The reasoning is that there engines are broken.

17. December 2005, 18:02:44
ColonelCrockett 
Subject: Re: Battleboats new strategy needed.
mctrivia: I could see where these options would add a new element of strategy . . . you could in theory box in a ship and then try to hit it so that it couldn't get away. What happens to a ship that is hit? does the hit square move with it or is it then stationary?

17. December 2005, 14:01:18
Hrqls 
Subject: Re: Battleboats new strategy needed.
mctrivia: i like the move option :)

17. December 2005, 01:39:23
mctrivia 
Subject: Battleboats cheat
Or how about the age old child cheat trick. You are allowed to move all your boats at the begining of your turn to any space that has not been shot. Would force people to keep there serch patern looking random

17. December 2005, 01:36:56
mctrivia 
Subject: Battleboats new strategy needed.
BIG BAD WOLF: How is this for unique? Battle Boats Plus with a few new rules. Each boat can move forward or backwards 1 space on each turn or they can shoot. Once a boat had been hit it is no longer allowed to move as it has been damaged. 3 Only the 2 long boat is allowed to turn. When it does its back end stays in place and the front end moves to another square.

Your aponent of course would know that you moved a ship as though you could have shot say 5 shots you only shot 4.

12. December 2005, 04:54:52
coan.net 
Subject: Re: Multi-player Battleboats Idea
mctrivia: Yea - but that is already available on another turn-based game site - trying to figure out a unique way to have BrainKing to have its own version.

12. December 2005, 04:52:25
mctrivia 
Subject: Re: Multi-player Battleboats Idea
BIG BAD WOLF: Only problem with this is half the skill of Battleboats is the placement of the parts. Would probably be best if each player had there own board and you got to shoot one shot per board. The other players can see if it is a hit or a miss and shoot acordingly.

12. December 2005, 04:47:39
coan.net 
Subject: Multi-player Battleboats Idea
Modified by coan.net (12. December 2005, 04:48:03)
If I were to make a multi-player (more then 2) version of Battleboats:

  • One big board - maybe 15x15
  • All players pieces goes on the SAME board
  • The computer randomly places ALL pieces on the 1 board. (Player can not place them since 2 players might accedently place a piece in the same space.)
  • The more players, the less pieces that can fit on the board - so maybe something like one "4 long", two "3 long", and two "2 long" pieces for each player.
  • Each player gets a chance to shot on the board - of course they will know where their own boats are on the board, but are able to shot anywhere else on the board.
  • Each player gets to see where the other shots - when a hit is made, you do NOT know who's boat it is until it is sunk. (So player one makes a hit, player two sees that and shots around it to get a second hit, etc...)

    ..... This can also be set up to be teams - 2 against 2 - where the 2 team mates get to share notes and try to sink the other players boats. If one of the player loses all their boats, they are out and the 1 player has to continue. (They can still "win" the game if their team mate continues to sink all their opponents ships when they are not even playing anymore.)

  • 25. November 2005, 15:50:19
    ColonelCrockett 
    Subject: Re: a bug about?
    BIG BAD WOLF: thanks for the update. I don't know about anyone else but it was really worrying me.

    25. November 2005, 02:52:41
    coan.net 
    Subject: Re: a bug about?
    Yea, Fencer knows about the bug, but the last I heard is that the database admistrator (Liquid) was not around to "completly" fix the problem. Fencer has fixed it for now, but he does not guarentee that it will not be back until Liquid is able to take a look at it.

    24. November 2005, 22:40:47
    Paul68 
    Subject: Re: a bug about?
    blue duke: Seems to be ok now :)

    24. November 2005, 22:39:03
    Paul68 
    Subject: Re: a bug about?
    blue duke: The same thing happened to me

    24. November 2005, 20:04:12
    ColonelCrockett 
    Subject: Re: a bug about?
    blue duke: the same thing happened to me yesterday at home. However, at my college no such thing has happened. Perhaps it is a setting issue? I'd like this looked at myself.

    23. November 2005, 23:31:24
    blue duke 
    Subject: a bug about?
    i was playing battleboat plus..when i got 5 bomb to use, i clcik one on game grid then suddely the game went proof** (gone).. the only option is to click on chosse other piece, so i click on that do other move but same thing happen???

    so there must be a bug about please help

    blue_duke

    12. October 2005, 19:12:51
    ColonelCrockett 
    Subject: Re:
    rod03801: you're correct. those one shot every third square staggered systems wouldn't work so well if the ships are put diagonally.

    12. October 2005, 01:54:11
    rod03801 
    I requested that once, ColonelCrockett. (Actually it may have been a different site, now that I think about it.) I called it Super Battleboats. Except, I would only do it as a "plus" game, because with diagnol ships, a "regular" one-shot a piece game could be way too long and boring..

    11. October 2005, 18:32:45
    ColonelCrockett 
    Subject: Re:
    BIG BAD WOLF: what about a variant where the boats can be placed diagonally?

    11. October 2005, 18:29:18
    coan.net 
    Subject: Re:
    ColonelCrockett: I'm not sure, but I have a beter discussion topic.

    Can anyone think of some interesting variants of the game that would be good on this site?

    Here are some I posted about awhile back:

    # Bonus Battleboats - One shot each turn, if you get a hit when you hit "submit this move", the game is back in your hands to make another move.

    # Outline Battleboats - A sort of "anti-battleboats" - goal is to outline the boats without hitting them. 5 hits and you lose. My question: What is an outline - just the 2 sides, and above - or the 4 corners also? And if it's near a side, you just need do the 3 sides?

    # HexBoats - Game is played on a hex/honeycomb type of board - So instead of a boat being about to be placed either up&down, or left&right - it will be able to be place 3 different ways.... making the game a little more interesting

    # Dark battleboats Plus - You start with 5 shots each, but you lose 1 for each of your ships that are sunk. Not only do you not see which ships you sunk, you DO NOT see your own board either! (This is to solve the problem of seeing your opponent shooting 4 shots and hence knowing you sunk a ship that way)

    11. October 2005, 18:19:52
    ColonelCrockett 
    last posting back in May! this board needs some discussion . . . what's the highest rating ever achieved for this game, anyone know?

    25. May 2005, 00:54:00
    bumble 
    Subject: Re: Opponents Boats
    furbster: You could try asking very nicely!

    24. May 2005, 23:56:22
    furbster 
    Subject: Re: Opponents Boats
    wellywales: kinda frustrating tho, i hate not knowing where it is lol

    24. May 2005, 17:57:08
    WellyWales 
    Subject: Re: Opponents Boats
    bumble: Thanks a lot, new to this site

    24. May 2005, 14:53:19
    bumble 
    Subject: Re: Opponents Boats
    wellywales: It's not a bug, it's because some people like to keep their boat positions secret - they might want to use the same winning formula again, so to speak.

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