One can move into a position in which the only allowed move for a particular piece on the following turn is an illegal one (moving back to the square it had vacated the previous turn). If that piece must be moved due to attrition, I would think it fair to agree that any player who moves into such a position and is subsequently forced to make an illegal move should resign even if it results from attrition caused by the opponent that turn. Naturally, our tactics would be affected to avoid getting into such a position. Unfortunately, however, such a position may otherwise be advantageous if the bug didn't allow illegal moves. Perhaps we should have a list of players who agree to resign a game in which they make an illegal move whether intentionally or inadvertantly.
Celticjim: Thanks for your response. Although I don't care for the game graphics or move tracking here, it's the bug that causes me the greatest reluctance to play here. There are many very good espionage players here I would challenge if the bug were resolved.
According to the rules, a piece cannot move back to the square it moved from on the previous move. As I understand it, there was a bug that allowed such moves in certain circumstances. Has that bug been fixed?
SL-Mark: I meant people can play fast, if they are forced to. But some players do not understand how fisher clock works until they forfeit. But its not about slow moving:) Personally I like fischer clock. I realized, if I am playing espionage games faster, I am playing them better:)
lukulus: Quite, if you have a long list of games, I would imagine it to be quite onerous to look out for certain games. And having so many games almost forces you to play every day... shorter time control will simply mean that the game is at the top of your list more often. Didn't understand your point on fisher clock. Is this form of time control a problem to many? Hope you join in too :)
SL-Mark: You are right. I am quite slow player, sometimes quite a lot concerning to SL standards and I have "only" about 300 games. Simply its not comfortable to seek for some special game. Fischers clock games appears themselfs rather soon and for huge majority of BK members its not problem to play near every day if they must:)
SL-Mark: I'll make a post oin the tournamentboard, good idea. It's not really such extra hassle to send out invites since you have to send out messages to get players in anyway. You're right though; slow players will time out in the first round.
I can't change the set up of the tournament anymore- only starting date and info.
Chaos: Also be mindful of the fact, that with weekends set, two slow players can result in only two full moves per week! We know that asking people to move fast is pointless (Nothingness tourny demonstrates that).
An alternative permutation would be fisher clock with setting 28hours/14hours/2days which would squeeze out a few more moves from the slow players.
Chaos: Only that this tournament will be at the top of the list more frequently! I would have made this an open tournament, the time control would weed out the slow movers quickly. It must be a hassle sending out all those invites, but I would invite all the usual suspects :) Put a post in the tournament board advertising the tournament and calling on people to contact you if they want to join.
Subject: Re: Who wants to be in and who knows other fast players?
SL-Mark: Given the fact you're so new and have little faith in your talent I thought I'd give the tournament a modest size, but ok, if you insist I'll give you more competitors to improve your strength
I've deleted the old draft and created a new one, hope I didn't make any mistakes there. Do sign up (again)!
We could set up a small single elimination tournament, this is a lot faster. We'd best choose small fast i guess, so pawns who enter this one are ready for the next tournament once it starts. How about it?
(hide) In the mood for a quick game that is guaranteed to finish within 2 hours? Create a new game of your preference, select the Time for game and set Time to 0 days / 1 hour, Bonus to 0 days / 0 hours and Limit to 0 days / 1 hours. (TeamBundy) (show all tips)