My personal opinion - for the first few rounds, to possible save 10-20 points - there is no point in bidding too low. That is if I think the low bids will be between 70-80, I will bid probable closer to 100. Again, 10-20 points in my opinion is not that important. Much more important to be around at the end. (That is in later rounds, there will be bids with over 1,000 between them - so what is 10-20 points? not much)
For new users, some general tips (everyone plays different so feel free to follow or ignore):
Check recent ponds - see what bids fell in the first few rounds - make sure you are higher then that.
Keep an eye out for players whose membership drops to pawn status. After they chance to a pawn, they can no longer bid - so their last bid will continue until they fall.
Keep an eye out for the lowest player. If they only have 1 point left, it is funny to still see people bid 1,000+, since they would just need to bid 2 to stay in.
The 500 point bonus can be good - BUT if you have to bid more then 500 points higher then what you normally bid - they it is not really very good. (Except for the times when your goal is to keep others from getting it.)
Subject: Reversal of removal of a player from a pond?
I somehow removed a player from one of my fellowship ponds. (Had to be a clicking mistake of some sort, because it was definitely not intentional.. I have to BEG people to sign up for the pond, lol) They tried to sign back up to the pond, but it won't let them. Does anyone know how I can let that person back into the Pond? Or is this something only Fencer can do?
Everyone should check out the new feature that Fencer just implemented on the pond page, you might just be sup prized to see how many fellowship ponds are over due to start due to lack of players, I found one that only needed one player to start but was 586 days over due
BadBoy7: The higher you end up, the most ratings you will win. So if someone signs up, and then falls in by either not playing or something, the higher you end up and the better you do. Sometimes there is a tie and there is no winner - happens a lot with Rain Ponds, but rarely in the others.
I've just noticed that I've made a slight mistake all my onedayponds have been defined as 2 days per turn I tried to edit, but the system won't let me modify this parameter. so I did what I could... the next bunch, until end of September, are now labelled as twodaypond. Oh well
How about a way for players to simply drop out of the pond.
The system would probably have to send all the remaining players a message saying who dropped out.
I suppose it wold be unfair to have players drop out last minute right before the end of a round, so maybe limit it so that players can only drop out when more than 25% of the time per turn is remaining. This would be way better than the way it is now!