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26. April 2009, 20:00:17
pauloaguia 
Subject: Re: Points
Modified by pauloaguia (26. April 2009, 20:00:48)
FrancescoLR: He already created a prize... Look: Bonus Conqueror

26. April 2009, 19:39:44
Snoopy 
Subject: Re: Points
FrancescoLR: it cost him a small fortune dont you think

26. April 2009, 19:34:11
Good Luck :)FLR 
Subject: Re: Points
Fencer:
was only me lol :) well then you can put some kind of "prizes " for whoever reach certain number of points .. start with 1500 then 2000 etc .. what you think ?

26. April 2009, 06:46:57
joshi tm 
Subject: Another easy one to add
for 10:
Get 2000 chips

20:
Get 5000 chips

40
Get 10000 chips

50
Get an illuster amount of chips ;)

25. April 2009, 11:58:21
Peca 
Subject: Re: unlimited number of passes in Hyperbcg
Simply... Two blocks of three stones side by side.

25. April 2009, 11:34:49
trohat 
Subject: Re: unlimited number of passes in Hyperbcg
coan.net: I can imagine this situation ... both players have one stone on the bar and two stones on the same field in their opponent*s home area (where they block their opponent), and both keep throwing the same double, exactly that double, which they can not use because of opponents stones.
But, this cannot happen under usual bcg-rules. Because in Hyper, how could you capture opponents stone, when you need (after finishing the movement) to have one stone one the bar and the other two in your opponents home area ? It is impossible.

25. April 2009, 10:27:54
Fencer 
Subject: Points
Bad news for everyone who thinks that he has more than 2000 achievement points. I've noticed that the achievement generator counted not only completed achievements but partially completed ones as well.

It means that all points will be recalculated once more and many users should see a reduction by 20-40%. Sorry about it.

25. April 2009, 00:40:26
Dolittle 
Subject: Re: backgammon passing achievement
coan.net: I have a lot more passes than that in a couple of games.

24. April 2009, 21:12:57
Gror 
a couple of trillions? :))

24. April 2009, 19:07:08
coan.net 
Subject: Re: backgammon passing achievement
AbigailII: "Changes your roll 1-2 11 times in a row while your opponent rolls the appropriate double: 1 in 8459117637862050464804269719552. (If the entire populate of the world (6.75 billion people) rolls 22 times a second, it still will only happen about once every 40 trillion years - a time span about 3000 times the estimated age of the universe)."

..... so what you are saying if 11 passes in Hyper is made into an achievement, it should be worth a lot of points?

24. April 2009, 19:02:44
Pedro Martínez 
Subject: Re: backgammon passing achievement
AbigailII: Excellent.

24. April 2009, 15:43:27
AbigailII 
Subject: Re: backgammon passing achievement
Modified by AbigailII (24. April 2009, 15:48:21)
Pedro Martínez: In Hyper, I believe it's 8.

I can make a sequence of 11 passes. Start with two stones on your 6 point; one stone on the bar. Opponent has a blot on the 24, and two stones on 23. Now:

  1. Roll 1-2. Play bar-24, 24-22. Opponent rolls 6-6 (pass)

  2. Roll 1-2. Play 22-21, 21-19. Opponent rolls 6-6 (pass)

  3. Roll 1-2. Play 19-18, 18-16. Opponent rolls 6-6 (pass)

  4. Roll 1-2. Play 16-15, 15-13. Opponent rolls 6-6 (pass)

  5. Roll 1-2. Play 13-12, 12-10. Opponent rolls 6-6 (pass)

  6. Roll 1-2. Play 10-9, 9-7. Opponent rolls 6-6 (pass)

  7. Roll 1-2. Play 7-5, 6-5. Opponent rolls 5-5 (pass)

  8. Roll 1-2. Play 6-4, 5-4. Opponent rolls 4-4 (pass)

  9. Roll 1-2. Play 5-3, 4-3. Opponent rolls 3-3 (pass)

  10. Roll 1-2. Play 4-2, 3-2. Opponent rolls 2-2 (pass)

  11. Roll 1-2. Play 3-1, 2-1. Opponent rolls 1-1 (pass)


Changes your roll 1-2 11 times in a row while your opponent rolls the appropriate double: 1 in 8459117637862050464804269719552. (If the entire populate of the world (6.75 billion people) rolls 22 times a second, it still will only happen about once every 40 trillion years - a time span about 3000 times the estimated age of the universe).

24. April 2009, 09:44:37
Good Luck :)FLR 
Subject: Re: hey
Fencer:you decide because i do not know what you would give ... if you make a list of choices then i will tell

24. April 2009, 06:28:15
Fencer 
Subject: Re: hey
FrancescoLR: What would you like to receive?

24. April 2009, 03:41:58
Good Luck :)FLR 
Subject: hey
big question .... will the big Fencer give something to whoever reach a certain number of points  ( brains .. a small membership or something else .. shirt etc ... ) ???? lets say 2000 points ( kidding lol i got it already ) maybe 2500 or 3000 ??

23. April 2009, 21:47:36
Pedro Martínez 
Subject: Re: backgammon passing achievement
AbigailII: In Hyper, I believe it's 8.

23. April 2009, 21:46:40
coan.net 
Subject: Re: backgammon passing achievement
AbigailII: In theory, it could be unlimited number of passes.

There could be a time when both players are sent to the bar, and both have 2 piece "blocks" in their home area - and if the the players keep rolling the same dice and neither could get out unless they rolled a certain amount - then it could in theory be unlimited if they never roll that dice number they need.

I'm trying to imagine a similar situation in Hyper, but can't imagine it with only 3 pieces per side in play., so I would guess there could be a limit of times in a row.... but for most others, I would think it could be unlimited.

23. April 2009, 21:29:03
AbigailII 
Subject: Re: backgammon passing achievement
Hrqls: I'd make a separate achievement for forcing your opponent to pass 40 times a row in Hyper. ;-) And not count Cloning (40 passes in a row in Cloning Backgammon happens far more frequently than in other types).

Which leads to an interesting question. What's the maximum forced passes in a row you can have in Hyper Backgammon? Or in any other variant with a fixed number of stones? (It clear there's no upper limit in Cloning).

23. April 2009, 18:06:52
Hrqls 
Subject: backgammon passing achievement
what about an achievement when you force your opponent to pass more than 40 times in a row ?

for any backgammon type :)

23. April 2009, 16:54:45
pauloaguia 
Subject: Re: Victory of triumvirate
Modified by pauloaguia (23. April 2009, 16:58:41)
aaru: Been there, done that
Now the triple assassin seems much harder, although there have been quite a few that made it as well - http://brainking.com/pt/Achievements?aid=157&submit=Submeter&p=1

EDIT: New sugestion for URL replacement - achievment names

23. April 2009, 16:37:24
aaru 
Subject: Victory of triumvirate

21. April 2009, 22:51:13
joshi tm 
Subject: Achievements
How about an achievement for having only hits in a BB+ game turn with 5 shots, like this? Zeeslag Plus (joshi tm - Jopie)

16. April 2009, 23:33:44
Gror 
Subject: Re: Achievements
coan.net: Hmm, for me, it is now impossible achievement no matter if it was after 1000 games, 5000 or 50000 It would mean I had to have some 4000 games in a row without any lose

16. April 2009, 16:25:56
coan.net 
Subject: Achievements
Modified by coan.net (16. April 2009, 16:32:27)
I really don't like the Achievements that are based on BKR ratings - for example, the one for the ponds to increase your BKR when you finish 10th or worse. Well that would be impossible for me to do since I already have a good pond rating. Anything out of the top 5 or so will result in my losing ratings points - I would basically have to lose on purpose a few times to drop my rating just to try to get that one..... and even though some will do that, I don't think it is in the spirit of the game site to lose on purpose just so you can then achieve an achievement.

So any achievement which might lead to people to lose on purpose so they can achieve something should not be an achievement.

I know a goal that I'm personally trying for (and screwed myself out of when I at one time started to play a lot of games I don't like when I was trying to get a rating in every game) - is if a person has a 66.66666% win rate (after 1000 played games) - meaning they win 2 our of every 3 games.

http://brainking.com/en/Statistics?p=3

Of course being an "achievement", maybe that should be after 5000 games played, instead of 1000 games played.

15. April 2009, 07:34:06
Fencer 
Subject: Re: Do they have to be done manually?
rednaz23: Sure. When I have time for it.

15. April 2009, 03:34:48
rednaz23 
Subject: Re: Do they have to be done manually?
Fencer:  I would agree with the black rook achievement issue if it stated so in the achievement, for example, you could easily resolve the discussion by stating "Purchase a Black Brain Rook membership level at full price" and call it good.  But unless it states that I will continue to believe that I and the others that got a deal for their brain rook should still get the achievement points as it simply states:  "Purchase a Black Brain Rook membership level."

Thanks.

12. April 2009, 11:21:05
Good Luck :)FLR 
Subject: achievement
is contemplated the biggest tourney in brainking as numbers of players ?? maybe mine :)) 

11. April 2009, 23:28:29
coan.net 
Subject: Re: Do they have to be done manually?
Gror: yea... awhile back the special of "buy 1, get 1 free" was a deal. (Normally a black rook lifetime membership costs the same as 10 year membership.) So some (like myself) was able to pay for a 5 year membership, and someone else pay for the other 5 year membership - and then both of us would get the black rook at basically 1/2 cost.

Got mine in 2006 - 2 more years and my "investment" will have paid off.

11. April 2009, 23:03:58
Fencer 
Subject: Re: Do they have to be done manually?
Gror: Not really, many of them were purchased through the Black Rook Registry feature and they are marked as 5 year Brain Rook orders instead.

11. April 2009, 22:44:12
Gror 
Subject: Re: Do they have to be done manually?
Fencer: Hmm ... I believe the Black rook is the one which couldbe counted :))

11. April 2009, 22:40:23
Gror 
Subject: Re: Additional achievement ideas...
joshi tm: Get all Ludo pieces at home and no piece of the opponent out. (difficult to achieve!)

Done by me :) Člověče, nezlob se (Londo vs. Gror)

11. April 2009, 15:23:28
Fencer 
Subject: Re: Do they have to be done manually?
furbster: Because not everything could be calculated using archive databases. Some achievements must be given manually, based on player reports.

11. April 2009, 15:02:07
furbster 
Subject: Do they have to be done manually?
There are at least 2 achievements i believe i should have acquired yet haven't?

Not sure why but i haven't got the buy a black rook one and also the capture opponents king on 4th move in dice chess?
Dice Chess (Marfitalu vs. furbster)

10. April 2009, 23:56:28
Pedro Martínez 
Subject: Re: Points?

10. April 2009, 23:40:49
AbigailII 
Subject: Points?
All the achievements have a number in the top right corner. Does anyone know what they mean? At first, I thought it was points, but the summary just counts the number of achievements, it doesn't sum the numbers. Then I thought it might be difficulty, the harder an achievement, the higher the numbers. But voting in 10 polls has a "10", and so does "Become the most active player in 3 consecutive days." The former is something anyone can do easily, taking all the time you want. The latter is quite hard to do.

So, what does that big number mean?

10. April 2009, 23:14:25
SL-Mark 
Subject: Re:
coan.net: lol, is there an achievement for having over 100 friends?

10. April 2009, 22:23:23
coan.net 
First - if anyone wants to add a "friend" to help achieve the "friends" achievement, feel free to add me - I'll accept (almost) anyone.

Click here to add coan.net as a friend

Second - Public Polls - There is also an achivement for voting on public polls. If you have a good idea for a poll, feel free to leave the idea in the Opinion Polls Discussion Board.

10. April 2009, 22:14:37
joshi tm 
Subject: Re: Additional achievement ideas...
lukulus: Capture the opponents base should stand there, an opponents base isnt captured when opponent resigns.

10. April 2009, 13:08:34
Pedro Martínez 
Subject: Re: Additional achievement ideas...
lukulus: As I understand it, nobody would force you to keep playing if you don't want to. The possibility of a resignation would actually make the achievement even more difficult to accomplish.

10. April 2009, 12:38:31
lukulus 
Subject: Re: Additional achievement ideas...
joshi tm: no resigning? Playing to bitter end is meaningless. And be forced to play until end because someone want obtain achievement? NEVER. There shouldnt be any achievements wich will lead to delaying game just because attempt to achieve achievement.

9. April 2009, 10:30:28
AbigailII 
Subject: BKR Achievements
There are a number of BKR Achievements that require active chart positions. Which means that you can qualify today, but not tomorrow. Does that mean people can lose achievements? Or does it mean having had the required active chart positions at one point in the past?

9. April 2009, 08:55:05
joshi tm 
Subject: Re: Additional achievement ideas...
rednaz23: The possibilities are endless ;)

Poker: Achieve a royal flush
Win with 10-high or less
Win more than 500 chips in a 5/10 limited table
Win an Espionage game without losing spies (capture opponents base, so NO resigning!)
Get more than 10 points in a single Froglet game move.
Get more than 150 points in a Single Froglet game.
Get all Ludo pieces at home and no piece of the opponent out. (difficult to achieve!)
Achieve a # of points in a Go/Reversi/Cheversi/Dice Poker/Knight Fight game.
Achieve 42 or more points during a single Mancala game.
Capture at least 10 of opponents pieces during a single Camelot move.
Capture at least 5 of opponents pieces during a Single Cam move.
Win a Grasshopper game with 7-6.
Capture the opponents Plakoto motherpiece.
Have at least 30 stones during a Cloning Backgammon game.
Have a Anti-Backgammon game of 1000+ moves.
...

9. April 2009, 03:29:40
rednaz23 
Subject: Additional achievement ideas...
What about achievements for accomplishments in stairs?  This is one I don't see anything for...
Winning a 3 win match after being down 2-0...  or other combination's of match play...
Beat a player in the top 10 for 10 different games


getting two six in a rows at the end of a connect6 game... or the same thing for five in a line, swap five in a line, line4, linetris, etc.
Take a queen with a pawn in chess
Get a gammon or backgammon
get all the frogs in frog finder before your opponent has one of yours...  get 7 or more in frog legs...
Win by pinning the mother piece in plakoto
win pente by capturing 10 pieces, keryo by capturing 15 pieces, etc.
Get 50+ pieces at the end of a reversi game, 90+ for reversi 10x10, make your opponent have 50+ for anti, etc.
Get 6+ in a row for hasami shogi instead of the normal 5 in a row for a win...
Have all of your boats left unsunk at the end of a battle boats game...
Get 40 pieces in Ataxx or Assimilation
Hit a certain score in dice poker (maybe 300?) or triple dice poker (maybe (1,800?) or other dice poker games...
Get a run of 8 points or more in froglet or froglet versions
Take your opponents commander tank in it's home base in tank battle
Win by 40 in pahtum
Get the code in mastermind after a certain number of guesses


There are a number of these things that could be done that are specific to a game or a group of games.  I feel it is very important that IF these things are pursued that it is done in a fashion where you have to do it against 10 unique opponents in games where BKR is affected before you get the achievement.  These are things to consider obviously, and can be what you make of it.  I don't care one way or another if all, none, or only a few are implemented, but since many people like the idea of achievements, I thought I'd share some ideas of mine (I think I stole a couple from previous posts...  sorry Coan)

Thanks,
Phil (rednaz23)




8. April 2009, 09:12:38
AbigailII 
Subject: Re:
Fencer: Hey, I just agreed with beach. If you don't want to hear my reasons, don't ask Why?. Don't complain if I'm polite enough to answer your question.

8. April 2009, 08:16:03
Papa Zoom 
Subject: Re:
coan.net:  I think their should be an achievement category for people like me.  You know, I haven't caused any major problems here for well over 6 months (or has it only been 3??) 

8. April 2009, 03:33:07
coan.net 
Some game ideas - "big comebacks"

Like in Ludo - opponent having 3 pieces in ending home with you having 1 or 0, and coming back to win.

Frog games - being down so many points - and coming back to win.

7. April 2009, 23:41:09
Fencer 
Subject: Re:
AbigailII: All extra features you mentioned are optional. So why don't you stick to board games and simply ignore the rest? It would be much wiser than to complain about them.

7. April 2009, 18:41:13
AbigailII 
Subject: Re:
Fencer: Why? Well, I came (and still am for another year) to BK because I wanted to play turn based games. I want to play lots of them. Smoothly. With as little hassle as possible. I don't care about photo albums. (If I want to share pictures, I use my own photo album, or use Flickr). I don't collect friends (if I wanted that, I'd go to Facebook). I don't have the urge to scribble on walls. Or use yet another chat room (jabber at work and a couple of IRC channels is more than enough). Google gives me more than enough links; why would I turn to a turned based game site to collect links? Achievements? I don't need them.

I realize that for others these are cool things. But I'd happily give up the achievements, the walls, the photo albums, and the chat room for, say, differently marked racing and non-racing checkers. Or for the option to have the computer do meaningless things for me, like moving in a game when there's no choice to be made.

I don't plan to leave at the moment, but if I would stumble upon another good site and I were to make a choice between BK and a new site, the games, the interface, the other players and the price of the membership would be factors for me. Photo albums, walls, chat rooms, etc. won't. Similar when it comes to membership renewal.

7. April 2009, 16:26:07
Fencer 
Subject: Re:
joshi tm: Precisely.

7. April 2009, 15:52:36
joshi tm 
I assume there will be more game-specefic Achievements then?

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