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 Chess variants (10x10)

Chess variants on a 10x10 board, in particular Grand Chess.

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1. March 2009, 21:59:59
Pioneer54 
Subject: Points to Ponder
P-G: Good point there about the pawns, they do have an awkward mobility. You may well be correct about the cannon being not so well known. It has been said that xiang-qi is the "world's most popular game", a rather disingenuous boast since China has by far more people than any other country. Attempts to promote the game elsewhere have produced less than stellar results; whether this is due to the peculiar application of the cannon shot or some other aspect is hard to ascertain.

You write that a gold general (following promotion) could tear into an opponent's front, assuming there was anything left there to attack. This works in shogi, where pieces are continually recycled, but in grand (or another similar game on a larger board), it would require an early promotion, which does occur, but rather uncommonly. I was thinking of the latter stages of grand, when there are far fewer units standing on a more open board. The general would be lonely, and at that point may be only marginally better than a pawn. He may be able to move in many directions, but probably won't be capturing anything.

Abigail's point is well made, that the piece arrays fit the game designs; the oriental games are more strategic. But also good is the mention you made of expanded boards, like 12 by 10. This might be the optimum for your design that would give the cannons greater scope. I agree that many shogi variants are too cluttered; one game ("middle shogi", I think, not sure) was reputed to have gone over 300 turns!!?

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