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3. April 2009, 23:52:56
Constellation36 
Subject: Ambiguous Chess rules.
Modified by Constellation36 (3. April 2009, 23:57:24)
I have tried to play an Ambiguous Chess game and i can't say that i'm impressed with it. And that's because of the promotion rule. It really weakens the game the way promotions works.

Pawns are the soul of Chess and like that Pawns are the soul of Ambiguous Chess also. You can make nice sacrifices to just be able to promote. You can make spectacular moves to just give the chance to a poor Pawn to promote.
But this can't work in Ambiguous with the current promotion rules. The opponent will just choose the worst piece for you and the sacrifice would be pointless.

Countless endgames are meaningless with current promotion rules.

The rule from my perspective has to be changed such that the player and not the opponent to choose the piece in which the Pawn will be promoted.
That would create a much better game.

Just my 2c.

Perhaps i have this impression for Ambiguous Chess because of my first game. It has lasted 126 and still counting. :-) Perhaps this is a rare exception.

4. April 2009, 09:08:41
joshi tm 
Subject: Re: Ambiguous Chess rules.
Constellation36: You should contact the creator of the game (that's nabla) with those details.

4. April 2009, 12:47:28
AbigailII 
Subject: Re: Ambiguous Chess rules.
Constellation36: I've played a few more Ambiguous Chess games that you did. I'd say that promotion, or possible promotion is rare enough that this isn't much of an issue. And when promotion can happen, the promoting side usually already has a winning advantage.

I wouldn't call the game ruined because of it.

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