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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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2. February 2011, 19:09:24
sacha 
Subject: Re: i say again...
rabbitoid:
I would like very much auto-pass in antichess!! In ludo better!!

2. February 2011, 10:29:34
Fencer 
Subject: Re: i say again...
rabbitoid: Agreed.

2. February 2011, 10:21:07
rabbitoid 
Subject: Re: i say again...
Modified by rabbitoid (2. February 2011, 10:21:40)
Fencer: By the way in chess there's a variant that could conceivably use auto-pass too: anti chess. But I don't think there are a lot of anti-chess players who would like to use that possibility. I certainly wouldn't.

2. February 2011, 09:18:12
Fencer 
Subject: Re: i say again...
plaintiger: The current model of games is not designed for mutual autopass (both players are unable to move several times in a row, which is very usual in Ludo games). You know, we started with Chess and similar games, and didn't expect to add games of this kind. However, the new (completely rewritten) game model will cover all different game aspects, including Ludo features. It will be included in the new version of BrainKing.

2. February 2011, 00:44:37
plaintiger 
Subject: Re: i say again...
Bwild: i'll just let this lie until we see how Fencer responds. i trust he'll know an opportunity to build goodwill when he sees it...

1. February 2011, 23:28:01
plaintiger 
Subject: i say again...
auto-pass for Ludo, *please*?

i can't help but think i've already wasted a lot more time dismissing games that i can't move on - to say nothing of all the other players who are doing the same thing - than it would take to implement auto-pass on BrainKing's end. is it a lot more involved than copying and pasting a few lines of code from one of the games that already features auto-pass? if it is, i'll be quiet (i try not to be a complainer as it is). but if it's something that would take five or ten minutes to do, i'd like to ask that it be moved up the priority list and done, so it can be checked off the list once and for all and forgotten. one less thing on the to-do list! woohoo!

that would save a lot of players a lot of wasted time and clicking, is all.

thanks, Filip!

30. January 2011, 17:59:32
Thom27 
Subject: forced moves
There should be a button "move in every game where is only one legal action". This occurs frequently e.g. in backgammon and dice chess.

Bring the number of games where it is your turn from, say, 856 down to 819 with only one click

25. January 2011, 17:59:21
rod03801 
Subject: Re:
Modified by rod03801 (25. January 2011, 17:59:33)
Pedro Martínez: I can't delete his posts anyway. But I WOULD.

25. January 2011, 17:44:12
Pedro Martínez 
Subject: Re:
rod03801: Now Fencer better complies…

25. January 2011, 17:41:26
rod03801 
Modified by rod03801 (25. January 2011, 17:41:58)
This is now DONE. Thank you. Further argumentative posts will be deleted. Argue in PM.

25. January 2011, 17:33:53
Bwild 
Subject: Re: only a simple minded person would expect that I have nothing more important to do than BrainKing,
Fencer: your right...there are those that do just what you say...there are others like myself who are anxious to see the site(which we have both morally and financially supported) improved.
so,feel free to keep tellin the suck ups"sooner or later" ...they'll believe anything you tell them.
I'm amused every time you do.

25. January 2011, 16:10:53
Fencer 
Subject: Re: only a simple minded person would expect that I have nothing more important to do than BrainKing,
Bwild: Dude, although I don't like to repeat myself, especially to people who don't want to understand, let me explain something to you:

There are several thousands of BrainKing users who mostly do what this site is meant to - they play games and are happy to use what is already done. Then, there are about 10-15 permanent complainers who are never happy, no matter what happens here. Most of them spend hours insulting one another in fellowships and then bother me or global moderators with funny complaints like little kids. Which of these groups is more important to me and my decisions, what do you think?

Unlike those who never achieved anything and only throw dirt to other people's work, I know what to do and I know what is really important. Nobody is forced to agree with me and, of course, nobody is forced to stay on BrainKing. We live in a free world, huh?

25. January 2011, 16:01:34
Bwild 
Subject: Re: only a simple minded person would expect that I have nothing more important to do than BrainKing,
Fencer: thanks for the update, cause "sooner or later" people will realize this.

25. January 2011, 15:56:11
Fencer 
Subject: Re: Fencer
Bwild: You better think twice before posting something like that. If you bother to read carefully, you would know that I was merely responding to simple question, not making any promises. Second, only a simple minded person would expect that I have nothing more important to do than BrainKing, but I know it can be quite difficult to understand for some people.

Anyway, chuckle as you want, if it makes you happy. I have my own priorities and I see no reason to change them.

25. January 2011, 15:44:54
Bwild 
Subject: Re: Fencer
Fencer: sorry fencer. I just cant help but chuckle every time I see you dangle that bk3 carrot. been what, 3 years now in the making?
I'll just go back to my dusty corner and wait a few more years to see it finally evolve!

25. January 2011, 15:27:15
Fencer 
Subject: Re: Fencer
Bwild: I didn't ask you to repeat it.
By the way, this discussion board is not for jokes.

25. January 2011, 15:15:45
Bwild 
Subject: Re: Fencer
Fencer: thats a joke,right?

25. January 2011, 07:00:31
Fencer 
Subject: Re: Fencer
Bwild: Say what?

25. January 2011, 06:06:21
Bwild 
Subject: Re: Fencer
Fencer: thats a joke,right?

23. January 2011, 20:27:39
Fencer 
Subject: Re: Fencer
alexlee: Sooner or later. It's always more work than it seems to be.

23. January 2011, 08:46:34
alexlee 
Subject: Re: Fencer
Fencer:
Thats great news. Any idea how much longer till the new version will be ready to move here?

23. January 2011, 08:39:40
ellieoop 
Subject: Re: Fencer
Fencer: that's good news. we're looking forward to it.

23. January 2011, 08:32:13
Fencer 
Subject: Re: Fencer
ellieoop: Official tournaments will be included in the next version of BrainKing.

23. January 2011, 00:09:46
ellieoop 
Subject: Fencer
i would love to see site run tourns. posted for every game, time limit 1 week, and when 14 or how many you think would work sign up, then they automatically start, and then the sign up list starts again. this is just a hope and a suggestion. i miss the site run tourns. here.

14. January 2011, 15:41:36
grenv 
Subject: Re:
bobowski74: Doubling cube is a backgammon feature... but i second the request for other dice games.

14. January 2011, 14:25:49
bobowski74 
I was wondering why the option of using doubling cube is not available in Ludo? Especially the endless waiting for the final 1 could become astronomically amusing...

9. January 2011, 12:40:37
Pedro Martínez 
Subject: Re: Keep active players on the leader boards
Universal Eyes: Yes.

9. January 2011, 05:39:47
Universal Eyes 
Subject: Re: Keep active players on the leader boards
Modified by Universal Eyes (9. January 2011, 05:43:00)
coan.net: Is there a time limit on the statistics board before a player goes inactive?

14. December 2010, 20:40:37
nabla 
Subject: Re: Keep active players on the leader boards
Thad: In games with less luck, it would be just as easy, or maybe even easier, to play a game against someone with a really low rating every four weeks in order to maintain a top rating using the system that is in place now than it would be to maintain a multi-game match and finish a game every month, so my proposal doesn't introduce any new risk or abuse.

You are right, the abuse thus introduced would be insignificant (btw the Glicko thingy also take cares of the technique you mentioned, since games with a lot of rating difference count for almost nothing in the activity).

I agree that a complete overhaul of the scoring system would be a benefit to all. BK could be a lot better if he'd just be willing to implement a few key things that matter to many players even though they don't matter to him.

You hit the nail on the head.

14. December 2010, 20:01:31
Thad 
Subject: Re: Keep active players on the leader boards
Modified by Thad (14. December 2010, 20:08:39)
nabla: I don't see that as abuse. Are they actively playing? Yes. Should they appear on the leader board? Yes.

Could a player take advantage and stay on the leader board with minimum effort? Yes. But the benefits of having other players (like me) who are playing games in multi-game matches and who deserve to be there (in several different games) would outweigh what one or two top players might do in Backgammon. In games with less luck, it would be just as easy, or maybe even easier, to play a game against someone with a really low rating every four weeks in order to maintain a top rating using the system that is in place now than it would be to maintain a multi-game match and finish a game every month, so my proposal doesn't introduce any new risk or abuse.

I agree that a complete overhaul of the scoring system would be a benefit to all. BK could be a lot better if he'd just be willing to implement a few key things that matter to many players even though they don't matter to him.

14. December 2010, 11:55:26
nabla 
Subject: Re: Keep active players on the leader boards
Thad: Possible abuse of your proposal : the #1 ranked player could always keep a 10-point match going in order to minimize the risk.

A solution to your issue (and to the general rating issue) would be :
1) Using the Glicko rating system in order to have a continuous measure of activity.
2) Taking in account the length of the match in the rating adjustements (backgammon sites know how to do that).

The bad news is that it will not be implemented.

14. December 2010, 03:26:05
rod03801 
Subject: Re: Keep active players on the leader boards
Thad: I agree. I'm glad there has been some sort of rule put in place to keep the ranking list "active" but I think in some ways it's a little too strict. Maybe ONLY in the way that multi win/point action isn't counted until the end. It could use tweaking, but I'm glad it's not how it "used to be".

14. December 2010, 02:56:23
Thad 
Subject: Re: Keep active players on the leader boards
My point is that, if a player finishes a game, whether it's part of a multi-game match or not, he/she should stay on the leader board. The way it is now, I could have finished 1, 10, 100, or 1,000 games over the previous month, but if they're all part of unfinished multi-game matches, I'll still fall off the leader board. It shouldn't be that way, should it?

13. December 2010, 23:17:36
coan.net 
Subject: Re: Keep active players on the leader boards
Thad: There is also the "show inactive players" link on the list so you can see everyone, including those who are not meeting the 1 finished game a month (or every 6 months for members)

13. December 2010, 22:42:58
Orlandu 
Subject: Re: Keep active players on the leader boards
Thad: in all muti-match games your rating does not change until all games are finished.

13. December 2010, 22:07:27
Thad 
Subject: Keep active players on the leader boards
I finish games all the time, but since most of them are part of a multi-game match, BK doesn't record them for purposes of keeping my BKRs active and I fall off the leader boards a lot. I'd like to see players stay active on the leader boards anytime they complete a game, even if it's part of a multi-game match.

12. December 2010, 04:32:26
Nirvana 
Subject: Fellowship Moderators
I would like to be able to send a message ocaisionally to all the moderators of a fellowship please. I can to team captains and to individual teams but not to the moderators and it would be useful to be able to do so please.

7. December 2010, 20:28:34
puupia 
Subject: Re: Events - link to opponents profile
rod03801: Oh, there it is. Thanks.

7. December 2010, 19:15:16
rod03801 
Subject: Re: Events - link to opponents profile
puupia: It's still there. Below the results, there is an area to send your opponent a message. Their name in the "To" area is a link to their profile.

7. December 2010, 17:49:57
puupia 
Subject: Events - link to opponents profile
I sometimes like to check my opponents stats when game is finished. So my request is to have a link to the opponents profile page in the event informing the game has finished. The link was there before when these messages were received in message box.

5. December 2010, 13:04:16
MadMonkey 
Subject: Re: Reversi autopass request
Thom27: Simply yes he has lots of times.......but as i stated below he did let us have it on Gammon games.

In my opinion (and many others) it makes sense as long as both players agree to it

The point you make about messages being sent with a move is true (and one of Fencers arguements) but that can easily be written into a script.

note: I wish hexkid would come back and repair his greasemonkey script, that was amazing.

5. December 2010, 10:21:03
rabbitoid 
Subject: Re: Reversi autopass request
Thom27: If I may put in an opinion: In reversi the situation is different from backgammon. There it is indeed an autopass, since the move involves the intervening dice throw.

In reversi, however, the situation resembles more that of checkers, where a piece jumps several pieces in a row. If, after player1's move player2 has no playable fields, player1 must place another piece (or pass, if he can't, in which case the game is ended here). It should be treated as a multi-move, not as an autopass.

That's the way it is implemented, for example, on Goldtoken. I don't know about other sites.

4. December 2010, 14:29:36
Thom27 
Subject: Re: Reversi autopass request
MadMonkey: Did Fencer actually say that he is totally against auto-pass / auto-move?

If a player uses auto-move (if the server allows it), it need not concern the other players or the webmaster (at least if the server does not force the players of a game to agree on both using or not using that option, as it is currently (and I can only wonder why it is so)).

A player may not easily recognize the game situation after some automoves in a row. But that is the player's own business; he may switch automove off. And the server could, preferably, support a better solution: display the game after the last move made explicitely, together with a replay button to go through the following moves.

Another point is what happens if the opponent has sent a message together with a move, and the reply-move is done by the server. Possible solutions: don't automove in this case, or notify the opponent that the move was done automatically and the player has not yet seen the message.

3. December 2010, 10:21:09
MadMonkey 
Subject: Re: Reversi autopass request
vrsTankist: Nice to meet you, and hope you are enjoying yourself here

This arguement has been going on since the early days of BrainKing (back in 2002), and in short the simple answer is that there is very little chance of it happening.

Fencer (the owner of BrainKing) is totally against having Auto-Pass (or Auto-Move, when only one move available) here.

Saying that, we do have it now in Backgammon so who knows, maybe it will happen, just don't hold your breath

To myself and many others, it is needed (in games like Ludo, Reversi etc....) so all we can do is wait

Enjoy your games

3. December 2010, 10:01:59
vrsTankist 
Subject: Reversi autopass request
I'm a new player here, but I really happy to find this site for online reversi play with tournaments and ELO-like ratings. And I have a suggestion how to make games faster and much more comfortable for all.

That would be great to have this feature in reversi game. I have a lot of situations when opponent just need to get into the game and pass his move 3-5 time in a row. And when he does it once in couple of days game becomes unreasonably long.

Most of the times such positions are at the end of the game and I believe this would be a good way to skip additional waitings for opponent turn.
In any case he is able to view turns history to know what has been done during autopasses.

I would really appreciate your help! Thanks in advance.

30. November 2010, 21:45:13
aaru 
Subject: Re: Earning Achievements
cd power: For me also

30. November 2010, 16:51:03
cd power 
Subject: Earning Achievements
This is a feature request regarding earning achievements, that I know has been brought up before, but I don't believe there has been any response.

It would be nice to be able to view a table so you know which games or tournaments you are lacking in order to earn an achievement. Example # 1: "10 won tournaments of 50 game types" -- As this applies to public tournaments only, it would be nice to see which of my 35 game types that I have already met this. It is nearly impossible for me to tell simply by looking at my finished games page, as I have many fellowship tournaments mixed in with this.

Example # 2: "10 won games of 50 game types" - It shows I have 39. I would like to know which 39 game types have already satisfied this. In looking at my finished games, I have 65 game types that have appeared to satisfy this, but I do not know which 39 of these 65 have truly satisfied the requirement. If I knew, then I could focus on playing games of the other types in order to reach 50. Going along with this, it would be nice to know how many games within each game type have satisfied this requirement... i.e. 9 won games of Frog Finder, so I would know I need to win one more game against a unique opponent.

There are many such examples in these achievements, but I have only listed the 2 above.

Thanks!

28. November 2010, 12:45:43
MadMonkey 
Subject: Re:
rabbitoid: i doubt they even read there 'Tournament is Finished' messages or come to that take any notice of how there Tournaments are doing

I just know it would be a great help

28. November 2010, 11:38:28
rabbitoid 
Subject: Re:
MadMonkey: I can think of a certain person that would love that implementation.
I mean the one to whom we re indebted for the 421542125 tournaments on the list

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