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7. September 2016, 20:17:39
chupacabraVS2 
Subject: I do not know if this is the correct...
..board to discuss this.

anyway,I am sure people come up with many ideas for backgammon variations.
I have always had many idea for these variations.
some would be more interesting as far as strategy as others.
here is 3 original ideas that would be fun.
all thse variations same as backgammon except the new additional rules.

backgammon-frozen tag
if a piece is landed on by an opponents piece.
it remains were it is,but it is frozen=can't move until one of it's own colour pieces lands on it.
if no other pieces are behind this piece that could free it.then it is just frozen for one turn and can't be moved on the next turn.

backgammon-conversion
if a piece is landed on by an opponents piece.
the opponets piece as usual is sent to the bar.
the piece that made the hit is now designated with the letter "C".
this gives it the power of conversion.
now the next time this "C" piece lands on another opponents piece or one of his own colour.the piece is changed to it's opponents colour.
and the "C" designation is lost from the piece.

7. September 2016, 14:36:43
Aganju 
Subject: Re: Fevga - Rule Question
playBunny: Thanks!
I tried to trick BK by typing the double-move into the URL, but it did not execute the move, so it is explicitly checking the intermediate positions for legality.
As that situation would be quite rare, maybe even most real-live players have never encountered it and wouldn't know the rule exactly.
I guess it was inconvenient, but it will not make me lose the game. I just found it interesting.

7. September 2016, 13:59:13
playBunny 
Subject: Re: Fevga - Rule Question
Aganju: That's an interesting question. In the real world (and in the DailyGammon world) you are allowed to move "illegally" so long as the final position is a legal one.

At DailyGammon you are allowed to move a piece on the board even if there's one on the bar, as long as the bar is clear by the end of the turn. In live play it's very common to move two pieces together having rolled a double, and sometimes the lazy approach to moving a piece beyond a stack is to shove it into the stack and move the displaced piece to the final destination.

A computer or website that doesn't allow the moving of two pieces at the same time only does so because that option hasn't been provided in the playing interface. GnuBg does provide this facility. If you click an empty point then two pieces will be placed there if those pieces were on points appropriate to the dice roll. Similarly, both GnuBg and DailyGammon provide a greedy bearoff which may take up to four pieces off the board with one click. In the case of GnuBg it's not even necessary to have got all the men home as long as the move is unambiguous (eg. a 6-6).

My original teacher actually introduced me to the triplet of games in Tavli but it was a long time ago and I have no idea whether this situation came up. Given that two pieces can be moved together, I'd say not. If I were implementing Fevga, I'd apply the rules to the final position as that is the only point at which the opponent is affected.

4. September 2016, 20:37:20
speachless 
Subject: Re: Fevga - Rule Question
Modified by speachless (4. September 2016, 20:38:20)
Aganju: As a player is not allowed to occupy all six points of his starting quarter (1-6 or 7-12) at the same time, it is not possible to move in your case from 12 to 7 in 2 moves, as it would mean that you would occupy all six points of the starting quarter between the 2 moves. For this it would be necessary that people would be allowed to move 2 pieces in one, to prevent to occupy all six points...

4. September 2016, 20:28:59
Aganju 
Subject: Fevga - Rule Question
Modified by Aganju (4. September 2016, 20:29:52)
In this game , I (black) rolled a 5-5, and I'd like to move 12-7, 12-7 (plus something else), but the system doesn't allow this (you are not allowed to block all 6 spots in your home). However, i am not really blocking them as at the end of my move, the ace is free again.

The question is: Do the rules mean that - 'not even temporarily", or is it a bug? Who knows Fevga well enough in the real world?

11. June 2016, 17:01:58
Clandestine 1 

29. May 2016, 22:26:51
DarwinKoala 
Subject: Re: Epic *cloning* backgammon battle?
DarwinKoala: Sorry, meant "cloning", not "crowded".

29. May 2016, 22:25:34
DarwinKoala 
Subject: Epic crowded backgammon battle?
Cloning Backgammon (DarwinKoala vs. speachless)

Thoroughly enjoyable and down to the wire a couple of times. I have not counted the total number of stones to be removed!

5. May 2016, 09:20:25
Rabbits2 
Subject: Re: 2 Disappearing Backgammon Games
Sylfest Strutle: Thank you

5. May 2016, 00:20:02
Sylfest Strutle 
Subject: Re: 2 Disappearing Backgammon Games
Rabbits2:
Backgammon (kiwitrucker vs. Rabbits2)
Backgammon (kiwitrucker vs. Rabbits2)

Time per move (?): 1 day, no days off
Rabbits2 timed out.
kiwitrucker is the winner.

4. May 2016, 23:58:39
Rabbits2 
Subject: 2 Disappearing Backgammon Games
Yesterday I had 2 backgammon and now they are gone what happened to them

29. February 2016, 19:57:05
playBunny 
Subject: Re: Disappearing points in Plakoto
Aganju: has no effect on the game itself (aside from that you cannot see how many pieces are stacked up).

Heh heh. That's quite a large effect! ;o)

At this move, the standard backgammon images, such as http://i.brainking.com/back/bpuup40-13.gif, show up but the capture image (http://i.brainking.com/back/wreup40h-2.gif) gives a 404 Not Found error.

That's the size-40 image set and it's clearly missing these Plakota images. In the smaller size-25 image set they are available. http://i.brainking.com/back/wreup25h-2.gif.

It's definitely a bug.

28. February 2016, 17:21:59
Aganju 
Subject: Re: Disappearing points in Plakoto
Modified by Aganju (28. February 2016, 17:22:53)
stargood: i had that sometimes over the years. It is just an image display issue, and has no effect on the game itself (aside from that you cannot see how many pieces are stacked up).

If you go to another computer/smartphone, the problem is typically gone; you might be able to resolve it by flushing your buffers (use CTRL + F5 on a PC), or purging the cache (depending on your browser).
It could also be that the image server currently has an issue with this file.

P.S. I can also see your pinned pieces.

28. February 2016, 17:21:25
rod03801 
Subject: Re: Disappearing points in Plakoto
stargood: Maybe the board has changed since you posted, but I can see your 17 and 19 pip fine.

28. February 2016, 17:00:34
stargood 
Subject: Disappearing points in Plakoto
Hello all,
I have been away from the site for a while and I am now playing a game of Plakoto. Everything seems normal, except for one display glitch. I've read that this glitch is not to be considered a bug, but it is very annoying to say the least.

The glitch is:
After pinning one of my opponent's checkers, that point, checkers included, is not displayed at all. There just remains a tall rectangle with a question mark in it signifying that that particular image is missing. This has happened twice already. She has not pinned any of my checkers yet, but I can only assume the same blank rectangle will occur. Has anyone ever experienced this problem before? With me starting from the upper right, the two points in question are the 17 & 19.

If this keeps happening I don't know what to do. I hope that this is not happening to everyone who plays Plakoto here. Now I have added another checker to the 19 point and it too vanished.

I guess I could ask my opponent if she is having the same problem, but I don't think she speaks English.

7. January 2016, 13:31:17
playBunny 
Subject: Re: Wild game of Crowded Gammon
Clandestine 1: Yes, the disappointment factor is certainly multiplied. :-/

7. January 2016, 05:51:23
Clandestine 1 
Subject: Re: Wild game of Crowded Gammon
playBunny:the kicker of it all.....that 1 piece didn't just represent the game it also represented the match.
Speachless, I too have never beaten Swelle at a match of Crowded Gammon, I thought for sure this was my first time.
:(

7. January 2016, 00:28:45
moistfinger 
Subject: Re: Wild game of Crowded Gammon
Clandestine 1: Swelle is the actual dice man.

6. January 2016, 19:04:49
speachless 
Subject: Re: Wild game of Crowded Gammon
Clandestine 1: Swelle and Crowded Backgammon, well then it's possible...:D I almost never won against him :D

6. January 2016, 18:06:59
playBunny 
Subject: Re: Wild game of Crowded Gammon
Clandestine 1: The chance of losing when that one man left got hit was about 5%. Once your opponent had closed his home table with the spare men on the high points he had 8% or so chance of winning. It seems surprisingly high given that you have only one man left but you have to bear in mind that getting that man off the bar, around the tables and off the board requires 25 pips, which is 3 average rolls of 8.2 pips each, and that only starts when you get in. As your luck shows, that can be just too little, too late.

6. January 2016, 16:58:06
Clandestine 1 
Subject: Wild game of Crowded Gammon
Check out this game of Crowded Backgammon 
 http://brainking.com/en/ArchivedGame?g=7309381&i=67
I'm white........ And I lost!



29. October 2015, 22:48:12
playBunny 
Subject: Fast Backgammon 2015

29. October 2015, 22:47:49
playBunny 
Subject: Fast Hypergammon 2015

29. October 2015, 22:47:27
playBunny 
Subject: Fast cubeless Backgammon 2015
Modified by playBunny (1. November 2015, 09:19:03)
.
A monthly series of fast-paced cubeless Backgammon tourneys

I like it fast - 5-pt No-cube Bg - Nov 2015

I like it fast - 5-pt No-cube Bg - Dec 2015

These matches are a set of individual games. Gammons and backgammons don't count.

1. August 2015, 21:38:39
furbster 
Subject: If anyone wants to join

31. July 2015, 15:08:46
playBunny 
Subject: Re: Fast cubeless Backgammon 2015
It can be done using an honour system, that is, if a game ends gammonly then the loser resigns the next game, or two for a backgammon. However an automatic system is definitely preferable.

31. July 2015, 05:24:45
AlliumCepa 
Subject: Re: Fast cubeless Backgammon 2015
Walter Montego: "...cubeless Backgammon while counting gammons and backgammons..."
Here, here!

31. July 2015, 01:28:34
Walter Montego 
Subject: Re: Fast cubeless Backgammon 2015
playBunny: I have wanted to play cubeless Backgammon while counting gammons and backgammons since Fencer added Backgammon to the site. If it does have this feature, please let me know. I'll join or create some quick moving tournaments of it. Thank you.

31. July 2015, 01:19:38
playBunny 
Subject: Re: Fast cubeless Backgammon 2015
Walter Montego: Unfortunately, I'm expecting it to be one point at a time although I'd be happy to find that I'm wrong.

31. July 2015, 00:41:12
Walter Montego 
Subject: Re: Fast cubeless Backgammon 2015
playBunny: Do gammons and backgammons count in these tournaments, playBunny?

30. July 2015, 16:01:20
playBunny 
Subject: Fast cubeless Backgammon 2015

8. July 2015, 13:43:24
playBunny 
Subject: Fast Hypergammon 2015

8. July 2015, 13:41:51
playBunny 
Subject: Fast Backgammon 2015

7. July 2015, 21:46:42
Brian1971 
I have an open invitation to all plakoto and Fevga players to join my fellowship as on July 15th, we will start a new tournament for each of these games. So if you are interested send me a membership request so I can add you to the fellowship and then you sign up to play. Thank you.

28. May 2015, 15:59:50
playBunny 
Subject: Re: Triple Gammon
MadMonkey: You're welcome.

I knew about the Rules link (as i asked for it many years ago lol)

Ah, then you would remember! Good request.

For me, I knew it a long time ago too but a few weeks ago I was looking into the rules of different variants and couldn't find an easy way ... until I noticed that wee link that I had stopped seeing. ;o)

28. May 2015, 15:50:57
MadMonkey 
Subject: Re: Triple Gammon
playBunny: Thanks my friend, i will pass the info on.....

I knew about the Rules link (as i asked for it many years ago lol), but as you say there is no explanation for Triple Gammon. I guess it may be on the old other brainking blog page, but again i have no clue of thats still running lol

28. May 2015, 14:53:47
playBunny 
Subject: Re: Triple Gammon
MadMonkey: The rules for playing are the same. The scoring is the only difference. 1 for a win, 3 for a gammon and 5 for a backgammon.

The strategy for playing is different. Because gammons are worth so much you should play all-out for gammon. Take greater risks in building your home table and in attacking. Hit when you would normally hesitate.

(In case you've got so used to it that you never see it anymore, there's a link to the rules on every game page just after the name of the game type, eg. Backgammon (show rules). Finding a game if you haven't go one takes a few clicks via Menu: Statistics -> Running Games -> Backgammon). Triple Gammon isn't actually a game type so you'd have to find a backgammon game in a tourney with "triple" in the name. There's then a notification under the board. Backgammon (gambler104 vs. ajtgirl)

28. May 2015, 13:27:06
MadMonkey 
Subject: Triple Gammon
Can some please fill me in on the Rules etc.... for Triple Gammon. Its been years since i played it, and can not remember what the difference is in the games. Now someone has asked me and i am stuck lol

Many Thanks Folks

5. May 2015, 10:51:32
pgt 
Subject: Re:
Dice Cheater: I suspect you are right! (sigh)

5. May 2015, 10:48:56
Dice Cheater 
Subject: Re:
pgt: I wouldn't worry mate, it's the website that won't survive another 5 years of this slow playing madness. Websites lacking dynamism do not survive on the world wide web, they become tombstones.

5. May 2015, 09:04:20
pgt 
Subject: Re:
Vikings: I'm not actually fussed about winning or losing the tournament. As I said, I am 75 years old now, and if it goes on for another 5 years, I might well be dead, and then take another 7 years to time out before the next round can begin. In the end the winner will be the player who outlives all the others! What a great result THAT would be!!

5. May 2015, 02:00:16
Vikings 
Subject: Re:
pgt: How about manually calculating the winners of each round and start an invitational tournament with just those players, that is if those 2 players don't figure in to it. Then ask fencer to delete the current tournament when the round finally finishes

4. May 2015, 12:09:12
playBunny 
Subject: Re: NINE STOLEN YEARS
pgt: Out of curiosity, what about that other option, "banning" yourself!? Other sites have a similar mix of gammons and no, or weaker, restrictions on tournaments.

4. May 2015, 11:55:07
pgt 
Subject: NINE STOLEN YEARS
playBunny: I think I will just add entries to this forum until either I am banned from the sire, or the two spoilers are. It is just RIDICULOUS that two people can hold up a tournament for NINE YEARS Yes, NINE YEARS. How many onther tournaments have taken NINE YEARS to complete the first round. Is there anybody listening who can actually speed things up?

4. May 2015, 10:52:29
playBunny 
Subject: Re: NINE bloody long, wasted - no, make that *stolen* - tournament playing YEARS
pgt: there are still TWO players playing THE FIRST ROUND!!!

At 4-4 in a 9-point match where neither player has got up the nerve to even look at the cube or go for gammon, it'll be another decade yet.

Is there anything anybody can do to speed things up?

This small nucleus of inert site-spoilers either don't care two hoots or lack awareness of their selfish effect. We are but tiny, distant, insignificant electrons and our frantic whizzing around is not for them.

Unfortunately the only practical option is to start a new account.

Maybeoneforeachtournamentthatinterestsyou!

4. May 2015, 09:32:53
pgt 
GoodFoods' 6th Broiling Backgammon Invitational (Backgammon)
It's 9 (NINE - that's NINE) YEARS (YEARS, not weeks or days - YEARS since the first round of this tournament and there are still TWO players playing THE FIRST ROUND!!! I'm 75 years old now, and fear that I'll die before I am eligible to play in another tournament, if I don't die before thr end of the first round. Is there anything anybody can do to speed things up?

3. May 2015, 19:02:06
Brian1971 
Subject: May Triple Gammons
Please join Brian's 1971 Pub to be able to play in our gammon games starting on May 15th. The tournaments will be played under Triple Gammon rules. The more the merrier. Request membership to be accepted in.

21. December 2014, 00:18:58
AlliumCepa 
Subject: About dice fairness again
In this game I had my opponent crawling behind a wall. I was leading 100 vs 150. There is no hitting, no blocking. Pure race. Guess who won.
Февга (AlliumCepa срещу Beto39)

31. October 2014, 02:37:39
happyjuggler0 
Subject: Re: anti backgammon rule question
Vikings: Thank you.

31. October 2014, 02:31:39
Vikings 
Subject: Re: anti backgammon rule question
happyjuggler0: yes

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