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5. July 2004, 22:05:03
Fencer 
Rod: I'll have to make some bechmarks first. Because all this sorting is slowing down our database server.

5. July 2004, 22:02:21
rod03801 
It is!!

Now.. I have a question.. I see in the other drop down box that Move and "go to next game" takes you to the game that was moved on by your opponent the longest time ago. (The game that has been on your game list the longest) .. Is there any way to see the opposite of that? the most recent game added? (It would make it easier making moves against people currently on line and making moves too)
I used to just go to the bottom of that 2nd drop down list and and see if a game has been added down there, and choose that one).. Now with this change, I'm trying to figure out if there will still be a way to do this..
No big deal if there isn't, as this is a HUGE improvement..

5. July 2004, 22:00:47
Fencer 
Always when I am working :-)

5. July 2004, 21:59:37
bwildman 
Subject: sorry to interfere,
but since I'm banned from the gothic chess discussion board....

lets play right now,trice!

5. July 2004, 21:58:44
Cole 
Subject: LOL @ Fencer...
I love the way you matter of factly take a complement.

5. July 2004, 21:56:19
Fencer 
Yes, it should be. Please check it.

5. July 2004, 21:54:23
rod03801 
You mean, whatever order we currently have our Game list set up as, will always be the same order in that drop down box??
That is AWESONE

5. July 2004, 21:37:21
bwildman 
cool!!! that really speeds things along!

5. July 2004, 21:34:45
Fencer 
For paying members: The dropdown box containing all games for "move and go to" action should be now sorted in the same way as your game list on Main Page is.

5. July 2004, 21:15:03
Cole 
shudders....stop that....

5. July 2004, 21:12:14
Fencer 
Cole: It's not fully fixed yet. It can happen again.

5. July 2004, 20:57:57
Cole 
Subject: phantom bugs...
My highlighted phantasm message bug has disappeared...which is good ...I was beginning to feel like one of those conditioned dogs who respond to lights and sounds...which of course meant I ignored the message light for the longest time today....till I couldn't stand it anymore....and there it was.... a genuine message...sigh...

5. July 2004, 20:35:33
Cole 
Subject: LOL @ bewildman
....sing it brother!...jumps in with harmonica

5. July 2004, 20:27:28
bwildman 
*breaks out into song*
"I feel like a number"

5. July 2004, 20:24:43
Fencer 
Everything has an ID. You, fellowships, discussion boards, games, tournaments, etc.

5. July 2004, 20:22:52
Eriisa 
LOL, I did not know the Fellowships had an ID. grin.

5. July 2004, 20:14:33
MadMonkey 
I think they are by ID, as in the order they were created :-)

5. July 2004, 20:13:33
Fencer 
Easier not to be in so many fellowships :-D
They will be sorted by a name, later.

5. July 2004, 20:11:11
Stevie 
easier to search by name though

5. July 2004, 20:08:51
Fencer 
Aren't they ordered by the fellowship ID?

5. July 2004, 20:07:26
Stevie 
Subject: Re: Fellowship List
He said will put back to alphabetical sometime in future when I asked

5. July 2004, 20:04:16
Eriisa 
Subject: Fellowship List
Hey Fencer, what order is our Fellowships listed on the right side? I seem to keep srolling up and down looking for certain ones.

5. July 2004, 18:48:47
Fencer 
You are right, thanks. It will be fixed.

5. July 2004, 18:39:32
WizardII 
Subject: Loop Chess Bug
http://brainking.com/game/ArchivedGame?g=387609

It said I just checkmated my opponent but, my opponent still has pieces to drop between me and the bishop I checked with.

5. July 2004, 17:14:26
coan.net 
I currently have 5 BrainKing windows, 1 DailyGammon, 1 GT, 1 IYT, 1 "start page", and my mail.

5. July 2004, 17:11:41
Backoff 
or 4 or 6 or 8 or 10(like me)

5. July 2004, 15:22:24
Fencer 
He can have two open BrainKing windows.

5. July 2004, 14:32:05
gooner 
By someone's nic it still says 'browsing waiting games' when they are writing a message.

5. July 2004, 14:19:13
Fencer 
Kind of anomaly, I guess :-)

5. July 2004, 14:15:33
MadMonkey 
I know they are there now, this was yesterday. they are saying they did not receive any invite in there message box (which seems odd as i know it works), but when they went to the Main Madhouse page they just accepted.
Now, i know i kept inviting them, so how come it let me keep doing it ??

5. July 2004, 14:12:31
Fencer 
Have a look at your fellowship page if the list of invited users contains him/her.

5. July 2004, 14:10:11
MadMonkey 
In BK 1.0, once you had invited a person to a fellowship, you did not have the option to re-invite them unless they left or declined.
I was asked to invite someone (while playing them), which i did in the normal manner. After a while they said they had not received the invite, so i returned to there profile and it let me do it again (I did get a message say they may have already received an invite though). Same outcome 4 times. In the end i told them to just search for the fellowship and they were able to join. Bug ???

5. July 2004, 14:01:18
Fencer 
Modified by Fencer (5. July 2004, 14:02:31)
Please read http://BrainKing.info, List of changes.
And thanks for pointing out this entry in tips. I forgot to remove it.

5. July 2004, 13:36:03
Joseph S 
Subject: auto-login..??
Ever since the new changes i've had to type my name and password everytime i come to the site..i saw on the "tips" that it says i can change to auto-login on my edits page ...but it's not there to change anywhere....is that just something for members...??

5. July 2004, 08:00:46
Fencer 
BBW: No, there is no way until they finish at least 4 rated games. This is how it works since the very beginning of BrainKing.com.

5. July 2004, 03:41:19
coan.net 
Subject: ratings
Modified by coan.net (5. July 2004, 04:15:58)
Is there any way to actually see what an "unrated" players rating is?

Why I ask is for example, in Dark Battleboats - I have a 13xx rating, and I've won a couple more games against unrated players and both times my ratings did not change - If there is a way to see what a current unrated players rating is, I could do my own math and double check my rating.

update: So I won 2 game, rating did not change. Lose 1 game, rating drop almost another 100 points. (of course againts an unrated person so there is no way for me to check it for myself..) :-(

5. July 2004, 01:42:57
ughaibu 
Subject: Fencer and Liquid
Thanks, it's okay now.

5. July 2004, 00:20:07
Fencer 
No more off-topic posts please. You have General Chat for it.

5. July 2004, 00:14:51
danoschek 
Subject: there are some good and active yahoo groups
Modified by danoschek (5. July 2004, 00:20:01)
'

'
where basic algorithms are shared ... if you have access to the
Fred Fish Library of the Amiga Community, I'd recommend you
try out Mathlab from 1990 - it comes with an extra floppy full of old
Fortran sources - fancy implementations partly and, highly accurate
- fairly easy to transcode them to Pascal later ... ~*~

5. July 2004, 00:09:50
Kevin 
I am currently writing a program to go through every possible set of two hands and checking for the same pair and three other (different) cards that are the same. When i'm done, we'll have the actual answer.

4. July 2004, 23:58:55
Grim Reaper 
Subject: Re:
Modified by Grim Reaper (5. July 2004, 00:01:55)
Yes I have.

The odds of drawing 1 out of 12 if 1 out of 12. It does not matter is I have all 4 suits, or 3 of the 4 suits, or just 1 of the four suits.

The odds of picking 1 out of 12 is 1 out of 12.

We happened to know, AFTER THE FACT, that the other card was the same.

Put another way: Say I draw 4 cards out of the deck, and they are all tens. What are the odds the next card I draw will be a ten?

You are saying 1 out of 48 (52-4) and I am saying 0 chance (of the 12x4 remaining, none are tens.)

The "specificity" is accounted for.

As this is basic combinatorics, I think we can leave it off here.

But just so you know, if you click here I showed how to count all of the Gothic Chess positions before any one piece comes off of the board. That number is 32,099,674,107,692,140,366,789,953,222,888,490,987,180,838,400,000,000 which makes doing "card math" a piece of cake :)

4. July 2004, 23:57:35
gooner 
Sorry Kevin I am with Ed. LOL

4. July 2004, 23:56:59
Stevie 
Harley, this is off topic for the board????

4. July 2004, 23:54:54
Kevin 
If you know you are not drawing from the group that has two, then you have not accounted for that in your math. Also, it does matter whether the group has four or the group has three. The chances of selecting each individual card is the same (1 / (# of cards)) - not the chance of getting a 9 is the same as getting a Queen, regardless of how many of each are left.

4. July 2004, 23:52:39
Grim Reaper 
Kevin, if you have 4 groups of 13 different cards, then pull out all 4 10's, there are just 12 different ones remaining, correct?

2 2 2 2
3 3 3 3
4 4 4 4
. . . .
A A A A

OK, now I am going to remove 1, then remove another exactly like it.

Surely there are 12 sets of matching cards to start with. And, even after I draw 1 card, there are still 12 identical sets. One set will only have 3 cards, but that does not matter.

Now, there are 11 of the same sets with 4 cards, and one set of cards only has 2.

I know I am not drawing from the set that has 2, or I will have another pair.

That means I am drawing from one of the 11.

Etc.

4. July 2004, 23:50:29
Stevie 
poohy LOL

4. July 2004, 23:48:21
harley 
No more Stevie or I'll have to delete. Not even with a smiley face!

4. July 2004, 23:45:36
Stevie 
go play your games ;oÞ

4. July 2004, 23:41:01
Kevin 
I believe your answer is not correct either.

You say:
--------
{there are just 12 "different" cards now to start...}

4 x (12 x 12) x (11 x 11) x (10 x 10) =

6,969,600.
-----
However, after the first "x12", it is no longer 12:1 that another card of the same number will be drawn - there are only three of it remaining, while there are four of the rest. Same for the 2nd "x11" and "x10".

4. July 2004, 23:29:12
Kevin 
So then what is the answer, if my answer is wrong?

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