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 Froglet

Froglet and variants.


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20. září 2004, 01:06:29
PowerPygmie 
My strategy is to miss some of the multiple jumps while looking ahead and cede a few points every turn or so. Least, that's the way it seems in some of my games.

lol

20. září 2004, 02:19:56
Stevie 
I try to play 2 to 3 moves further on, I dont think you can just play a move at a time even though it will work within reason

20. září 2004, 04:51:06
coan.net 
One of the things I have to keep reminding myself of is not to be mislead by the higher point frogs

That is I find some players who will do take a blue or red frog any time, yet they will leave a 2 or 3 jump combo of green/yellow frogs which is worth more then the 1 red/blue frog that I left.

20. září 2004, 13:12:10
Big H 
Subjekt: Re: 12 by 12
Fencer likes it---that settles it

20. září 2004, 14:00:48
Stevie 
Subjekt: another strategi
try to get an advantage early (higher score once both players same number of moves. Its harder to catch up than to stay ahead.

22. září 2004, 19:09:07
Stardust 
Subjekt: Gee I should've read this board sooner lol
Then perhaps I could have taken advatage of some of those strategies and not lost so many games lol.
As for the board size...I think it's perfect. (IMHO)

30. září 2004, 14:49:47
Stardust 
Exactly ugh.

1. října 2004, 00:53:34
WhisperzQ 
Oh so you are going to ake up this one too Ugh .. oh well there goes our hope of ever be top in another game ... welcome to the battle.

1. října 2004, 10:00:57
redsales 
Subjekt: ugh
well, an ancient computer of course!

1. října 2004, 20:47:10
snigfarp 
Subjekt: Re: randomisation
For randomisation in the "ancient game": there was none, as the game that Murray based his idea on had all pieces the same colour. The game was called "leap-frog", but I've not been able to find any reference to it outside Murray's own "History of Board-Games Other Than Chess".

3. října 2004, 12:38:55
redsales 
has anyone else found that there are potential game winning moves when "stopping short" on certain jump patterns?

3. října 2004, 14:48:01
coan.net 
I short jump all the time if the last piece gives me less points then what that last jump will leave the other person.

Plus at the end of the game, when on a certain number of moves let and the game is close - stopping short will add an extra move in the game which may end up leaving you the "good" pieces to jump.

What I hate is I'll make this GREAT multiply jump with lots of points and luckly notice it is anti-froglet and hurry and hit cancle.... but only a matter of time before I make this mistake. :-)

5. října 2004, 14:23:09
Hrqls 
Subjekt: size of the board
what do you think about the size of the board in anti-froglet ?

as its the goal to achieve as little points as possible most multijumps will be avoided adding some moves before the game is finished

my games of antifroglet seem to be very slow ... but i like the speed & board size of simple froglet :)

5. října 2004, 17:00:50
AbigailII 
Subjekt: Re: size of the board
Well, people will avoid making multijumps - if they can. But in normal froglet, you will avoid leaving the possibility of making long multijumps. But not so in anti-froglet. If you can't make a single jump, you'll be forced to make a long jump, scoring lots of points.

6. října 2004, 09:52:14
Hrqls 
Subjekt: jumps per game
where can you find the info about the average number of moves before a game is finished ?

my froglet games are around 30 moves while my anti-froglet game was about 40 i think ... not sure though :)

(and i played too few games to have a real average)

6. října 2004, 12:18:54
Hrqls 
Subjekt: Re: jumps per game
didnt remember it correctly :)

i finished 6 games of froglet : 36-40 moves .. average 38 moves per game

i finished 1 game of anti-froglet : 46 moves

maybe its just that my games of anti-froglet just take longer in time to get their next move :)

(plus the fact that i had more games of froglet running at the same time which made it seem to go faster)

8. října 2004, 05:55:01
Orlandu 
Subjekt: Board...
Both froglet and antifroglet size is fine for me... I would like to see this in a board game...

8. října 2004, 07:14:48
Hrqls 
Subjekt: Re: Board...
is there a page on which i can see the average total moves per game of anti froglet ?

(i am fine with the size .. i stand corrected :))

9. října 2004, 14:55:31
Stevie 
Subjekt: What is the reasoning?...
...behind the maximum 9 moves limit? Ive found it can ruin a possible win on the odd occasion etc

9. října 2004, 19:52:15
BuilderQ 
Subjekt: Re: What is the reasoning?...
I guess this 9 move limit applies to Antifroglet as well?

9. října 2004, 19:54:11
coan.net 
So was that rule just added to the rules page - I don't remember seeing it before.

10. října 2004, 00:27:33
ruby2 
it is just a fact - after you make so many moves - you are blocked from moving again

10. října 2004, 00:42:16
Kevin 
Yes, but it could be theoretically possible to jump at least as many as 33 without being blocked (possibly even more).

10. října 2004, 02:29:32
ruby2 
but it doesnt happen that way in practice!

10. října 2004, 05:11:31
rod03801 
but it COULD.. the question being asked is, what is the reasoning behind the 9 limit

10. října 2004, 10:33:07
Stevie 
Změněno uživatelem Stevie (10. října 2004, 10:33:35)
For sure, I think if you manage to set the game so your next move is say 20 jumps long...well done and you should be allowed to. Its what the game is about. I would like to see this rule removed again.
Same with anti frogs, if you set your oponent up for a 20 jump move..well done, they should have to do it

10. října 2004, 13:50:32
Hrqls 
Subjekt: agree
multi jumps are fun! (in froglet :))
the more the better

in a game i had a 6 or 7 jump (which is my max so far .. but i am working on it :)) ... in which it didnt allow me my last jump .. it was a bug fencer fixed within an hour (thanks :)) ...

i would love to be able to jump as far as i can if the situation is there .. the end is always the most exciting as a real good multi jump can totally switch scores :)

10. října 2004, 15:41:38
Hrqls 
Subjekt: maximum of 9 jumps
have a look at : http://brainking.com/game/ShowGame?g=471925&i=36


that should have been more than 9!

ah well 9 was fun as well :) :)

10. října 2004, 18:21:09
Kevin 

11. října 2004, 07:43:38
Hrqls 
lol

11. října 2004, 09:59:07
AbigailII 
Subjekt: Re:
17 even, if you go all the way to the lower left corner.

11. října 2004, 15:41:01
coan.net 
... or just 1 if you do the better move for the Anti Froglet game! :-)

11. října 2004, 15:45:06
Hrqls 
true .. i didnt understand why she made that move .. probably to finish the game sooner ?

11. října 2004, 15:46:31
coan.net 
Well I have not looked, but I know I play a mixture of regular and anti games, and I have caught myself a few times starting to make multiply jumps in an anti game - but so far, I have always caught myself before submiting.

Even though the board has a red outline, when you are playing many many games, it's something that you can easly look over. :-)

11. října 2004, 16:47:11
Hrqls 
true .. also happened to me a few times as well ... happened to many times in the pattern of thoughts as you have to think differently .. not just move differently :)

and i play a lot less games than you do ;)

11. října 2004, 21:27:07
Kevin 
I don't see any long multi-jumps starting in (or ending up in) the lower left corner...

11. října 2004, 22:49:37
AbigailII 
Subjekt: Re: 17 jumps
b11-d11-f11-f9-f7-f5-h5-j5-j3-j1-h1-h3-h5-h7-h9-h1
1-j11-l1

16. října 2004, 23:23:47
CardinalFlight 
I agree, there should be no limit. After all, thats a huge part of the tactics.

17. října 2004, 01:28:37
redsales 
Subjekt: change the rules
can't see a reason for a limit myself. There isn't in anti-froglet. and why 9? too arbitrary.

17. října 2004, 01:37:20
coan.net 
Yes, i believe the 9 jump rule is in both Froglet & Anti-Froglet.

I'm just guessing, but I believe the limit is in place because of programming issues. For example, I know in the past I had an issue with Halma also when trying to make a 10 jump move (only let me make 9). We got that worked out, but I'm guessing the 9 jump rule was put into place because of the same issue.

17. října 2004, 16:07:53
Pafl 
Yes, I remember that Fencer explaind this somewhere as due to database over-load (or something similar)

17. října 2004, 20:50:58
Kevin 
It's likely because he has to store the move in a limited number of database columns - he just chose 9, apparantly.

18. října 2004, 02:03:00
Watson 
Subjekt: Froglet Tournament
Změněno uživatelem Watson (18. října 2004, 02:03:54)
Everyone is invited to join my tournament Calling All Frog Lovers....7 day moves and it starts the end of the month.

18. října 2004, 02:19:37
coan.net 

19. října 2004, 10:58:06
Fencer 
The rule can be extended to 31 jumps. When I have some time, I'll do it.

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