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 Backgammon

Backgammon and variants.

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15. 一月 2006, 16:19:43
Pedro Martínez 
题目: Re: No doubles or vision troubles?
Pythagoras: I guess so too! LOL...what a bad luck...

15. 一月 2006, 15:56:02
Pedro Martínez 
题目: Re:
Pedro Martínez修改(15. 一月 2006, 16:04:22)
Czuch Chuckers: I just went through all the games you have played this year and you rolled doubles in every single one of them.

9. 一月 2006, 19:09:35
Pedro Martínez 
题目: Re: 9pt match
Rose: It's a game with no cube. You'll play "uncubed" games until one of you wins 9 games, and that person will also win the match.

5. 十二月 2005, 17:05:33
Pedro Martínez 
题目: Re: anti-backgammon
furbster: I want him to accept it. I don't plan to go anywhere in the nearest future. If I do, I'll cancel it, of course...:)

5. 十二月 2005, 16:45:29
Pedro Martínez 
题目: Re: anti-backgammon
Pedro Martínez修改(5. 十二月 2005, 16:46:16)
Hrqls: It's exactly as BBW said - in anti games, the system takes the position of the loser's pieces into consideration when counting how many points the winner will get. And it should be the winner's pieces that must matter.

André: The interesting thing is that he has added me to his enemies list but hasn't declined my invitation yet. He probably waits for me to go to vacation or something and then, when he sees I haven't logged on for some time, accepts the invite...yeah, that's what I call sportsmanship

4. 十二月 2005, 23:35:07
Pedro Martínez 
题目: Re: anti-backgammon
Vikings: Yes, you should've gotten 6 points. I don't play "cubed" anti-backgammon because of this bug right now, since it is a major flaw, in my opinion.

4. 十二月 2005, 23:13:35
Pedro Martínez 
题目: Re: anti-backgammon
Vikings: Would you please provide a link to any game like that? Plz

4. 十二月 2005, 22:46:26
Pedro Martínez 
题目: Re: anti-backgammon
Hrqls: No, unless your opponent resigns. I've already reported it to the BugTracker. (a month ago or so)

4. 十二月 2005, 00:20:45
Pedro Martínez 
robtoo has put me on his enemies list...

2. 十二月 2005, 17:37:57
Pedro Martínez 
I've offered this guy an 11-hours-per-move dark boats game, hoping to beat him with his own "weapon". :)

14. 十一月 2005, 22:08:34
Pedro Martínez 
题目: Re: (back)gammon
Hrqls:
:)

Single game (1 point) - the winner's opponent has borne off at least one piece.

Gammon (2 points) - the opponent hasn't borne off any pieces.

Backgammon (3 points) - the opponent hasn't borne off any pieces and still has some pieces either on the bar or in the winner's home area (the six pipes where the winner bears off own pieces).

14. 十一月 2005, 22:02:06
Pedro Martínez 
题目: Re: (back)gammon
Hrqls: No.

13. 十一月 2005, 01:55:20
Pedro Martínez 
题目: Re:
grenv: It's been discussed many times before, mostly on Czech boards though. It's only a visual bug, the dice are 21. Even when I go to your game, I see 21.

7. 十一月 2005, 05:11:37
Pedro Martínez 
题目: Re: Seeing red...
Pedro Martínez修改(7. 十一月 2005, 05:12:38)
playBunny: Yup, this game:
http://brainking.com/cz/ArchivedGame?g=1164643
Twinkle and change color every half a second. And maybe a boxing glove should pop up from your monitor and slap ya. LOL

7. 十一月 2005, 04:58:38
Pedro Martínez 
题目: Re: Seeing red...
playBunny: It has actually happened again. Maybe the warning should twinkle or something...

6. 十一月 2005, 20:23:17
Pedro Martínez 
题目: Re: Resignation warning...
playBunny: I was originally writing a post about reading the rules first and reading warnings secondly but then I said to myself it was worthless. I can't type in red.

6. 十一月 2005, 20:03:56
Pedro Martínez 
题目: Re: Resignation warning...
playBunny: I understand your position, my position is though, that people should bear responsibility for what they do and not act as "stupid turkeys" who react only when they see something red. Bold is enough in my opinion. If I click buttons mindlessly, I should connive with the fact that there might be something these buttons cause.

6. 十一月 2005, 19:48:42
Pedro Martínez 
题目: Re: Resignation warning...
playBunny: What reluctance? When I switch to Turkish version and click the resign button for example in this game:
http://brainking.com/cz/ShowGame?g=1164441

I see this message:

Uyarı! Eğer bu oyundan çekilirseniz, tavla kurallarına göre rakibiniz 3 kadar puan kazanacaktır.

It's only and only Tayfun's fault that he didn't see this warning.

4. 十一月 2005, 15:59:59
Pedro Martínez 
题目: Re:
grenv: LOL, you need to think A LOT in the Race.

4. 十一月 2005, 15:17:11
Pedro Martínez 
题目: Re: luck vs number of pieces
Pedro Martínez修改(4. 十一月 2005, 15:17:39)
playBunny:


Hyper Backgammon
Backgammon
Nackgammon
Crowded Backgammon
Backgammon Race

4. 十一月 2005, 14:40:47
Pedro Martínez 
题目: Re: luck vs number of pieces
Hrqls: I think I agree with your statement.

26. 十月 2005, 02:21:00
Pedro Martínez 
题目: Re: Im confused too :)
ajtgirl: 1. What happens in real life, on other sites or anywhere else is not relevant.
2. The odds DON'T change with every throw of the dice.

24. 十月 2005, 03:48:43
Pedro Martínez 
题目: Re: Offering a double question
Pedro Martínez修改(24. 十月 2005, 03:48:51)
frolind: Oh, OK then, thanks for correcting me...:)

24. 十月 2005, 03:43:06
Pedro Martínez 
题目: Re: Offering a double question
Walter Montego: You definitely should be able to double. Report it to the BugTracker.

20. 十月 2005, 19:21:29
Pedro Martínez 
题目: Question:
How is it possible to score gammon or backgammon in anti-BG under the current rules?

20. 十月 2005, 19:02:31
Pedro Martínez 
In this game:
http://brainking.com/cz/ArchivedGame?g=1123600
TC resigned and I received 4 points (gammon x 2). But, I think I should have gotten 6 points since it should be my pieces, not his, that should be counted as to whether it is gammon or backgammon in the anti.

14. 十月 2005, 16:03:31
Pedro Martínez 
题目: Re: Doubling cube
Fencer: Here, here...:)

7. 十月 2005, 14:55:30
Pedro Martínez 
题目: Re:
lukulus: Me neither.

20. 九月 2005, 17:49:33
Pedro Martínez 
题目: Re:
redsales: How come you don't know International Badminton Federation? LOL, I'm just messing with you.

19. 九月 2005, 01:20:16
Pedro Martínez 
题目: Re: It's cheating, if deliberate.
playBunny: I would like to remind you AGAIN that copying and pasting what somebody else told you in a game or via PM onto a public board is in breach with the User Agreement.

4. 九月 2005, 01:27:43
Pedro Martínez 
Only paying members can see the graphs.

28. 七月 2005, 02:55:12
Pedro Martínez 
题目: Re: Let's talk about an unfair player
Pedro Martínez修改(28. 七月 2005, 02:56:00)
Marfitalu: You should know that it takes the system about five minutes to "recognize" a time-out. After the time runs out, the system will, with a 5-min delay though, terminate the game.

28. 七月 2005, 02:46:06
Pedro Martínez 
题目: Re: Let's talk about an unfair player
Marfitalu: I don't see any reason why should he resign. I wouldn't resign either.

22. 七月 2005, 22:29:21
Pedro Martínez 
题目: Re:Inifinitricky, 100% vs 0% and Inifinite backgammon
playBunny: I think we are tuned to a completely different frequence. I have no idea what your previous post has to do with our preceding discussion about the probability.

22. 七月 2005, 21:57:09
Pedro Martínez 
题目: Re:
playBunny: You should have said you were speaking of probability of possible "existence" of a certain sequence, not actual rolling it.

Why were you mentioning it in your reply to Chessmaster1000?

22. 七月 2005, 21:47:30
Pedro Martínez 
题目: Re:
alanback: Thank you. Now back to playBunny's post that led to this "debate":
Excuse my ignorance, I'm a logician more than a mathematician, but I would have thought that the probability of an endless sequence of 5-5s is exactly 1.

22. 七月 2005, 21:38:28
Pedro Martínez 
anybody: What is the probability that you will roll 55s forever and nothing else?

22. 七月 2005, 21:35:12
Pedro Martínez 
题目: Re:
alanback: That's not what I'm asking. I'm asking for the probability of actual rolling of endless sequence of 55s. What is the probability that you will roll 55s forever and nothing else.

22. 七月 2005, 20:43:58
Pedro Martínez 
The probability that I will keep rolling 55 for an infinite number of times is almost 100%?

22. 七月 2005, 20:36:04
Pedro Martínez 
And you are saying that the probability of rolling a certain sequence from an infinite number of sequences is 100%?

22. 七月 2005, 20:27:14
Pedro Martínez 
题目: Re: Inifinitricky
grenv: Can we agree that 1 is 100% and 0 is 0%?

22. 七月 2005, 20:13:47
Pedro Martínez 
题目: Re: Inifinitricky
playBunny: Almost 0.

22. 七月 2005, 20:08:16
Pedro Martínez 
题目: Re: Inifinitricky
playBunny: Are you sure about that?
Yes, I am...:)
Does not the infinite set contain everything?
Yes, it does...:)

22. 七月 2005, 20:03:34
Pedro Martínez 
题目: Re: QUESTION..
Pbarb2: Yes, it is relatively new. For the future, just make sure you don't accept invites or sign up to tournaments that have a red dot next to their "time control"...:)

22. 七月 2005, 19:01:49
Pedro Martínez 
题目: Re: QUESTION..
Pbarb2: If you see "No days off" written in red in a game, the auto-vacation will not prevent its timing out. See this:
http://brainking.com/cz/Help?ht=13

22. 七月 2005, 18:52:16
Pedro Martínez 
题目: Re: QUESTION..
Pbarb2: Tournament: The Delete's Gammon Fest #1
Game ID: 890904
Score of finished games (Pbarb2 - MsDelete, Backgammon Race): 0 : 1 (= 0) (show games)
Time per move (?): 3 days, no days off
Public game (visible for other players)
Rated game (the result will be calculated for players' BKR)
Board size: 1 (change)
Layout: columns (change)
White ran out of time.
Black is the winner.

22. 七月 2005, 16:18:45
Pedro Martínez 
题目: Re:
Peeky: Yes, but you can see only how your rating will change in case of win, draw or loss. You cannot see the opponent's rating chnages...

22. 七月 2005, 16:13:41
Pedro Martínez 
题目: Re: Backgammon Ratings
Peeky: How did you learn how many points would nobody24 lose?

22. 七月 2005, 15:42:43
Pedro Martínez 
题目: Re: Inifinite backgammon
playBunny: In other words, if you make a roll, the probability that something will appear on the dice is 1. The probability of any specific roll or sequence of rolls is lower than 1, no matter if you consider the number of moves finite or infinite.

22. 七月 2005, 15:29:03
Pedro Martínez 
题目: Re: Inifinite backgammon
playBunny: The probability of rolling "something" is 1, i.e. 100%.

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