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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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29. 十二月 2007, 21:39:06
MadMonkey 
题目: Re: Game request
nabla: Yes, this is true, and another variant they have on BugCafe already

29. 十二月 2007, 21:36:19
nabla 
题目: Re: Game request
MadMonkey: The variant where the player who can't play takes all the remaining stones is supposed to be a lot more balanced, and just as easy to implement. Once this is done, I have then nothing about a random variant - which might in fact be less balanced

29. 十二月 2007, 13:24:28
MadMonkey 
题目: Re: Game request
MadMonkey修改(29. 十二月 2007, 13:39:06)
AbigailII: Any Mancala type games would be great, but this version is far more balanced, trust me i have been playing it on BugCafe and it is nothing like playing with just 4 in each pot, each game is different every time (well up to about 4,096 if my maths is right lol), and like i said it would be so easy to add to the site

29. 十二月 2007, 13:16:32
AbigailII 
题目: Re: Game request
MadMonkey: I rather have some other Mancala games that are more balanced. There are hundreds of mancala variants (which, unlike the hundreds of chess variants that were invented just for the sake of inventing a chess variant, are played regularly) many of them not giving a strong advantage to any side.

29. 十二月 2007, 12:59:17
MadMonkey 
题目: Game request
A simple game request, in fact probably 1 or 2 lines of code to change and a totally different and HARDER game

I would not normally borrow a game from another site, but BugCafe have introduced Mancala now and they probably got it from here so how about we take one of there ideas

Could we have Random Mancala please Fencer

Both players start with the same 24 stones BUT rather than distributed 4 in each pot at the start, they are placed randomly over the 6 pots

Not only harder, but is less of an advantage for white

29. 十二月 2007, 03:30:42
mctrivia 
题目: Re:
Puckish: yep.

29. 十二月 2007, 02:24:36
Czuch 
题目: Re:
mctrivia: Okay, thanks! I guess i will have to ask Fencer then

29. 十二月 2007, 02:08:06
mctrivia 
题目: Re:
Puckish: For me inposible to make a counter. They are extremely easy to make but you need to have access to the server and I unfortuently do not work for BK.

29. 十二月 2007, 01:59:09
Czuch 
题目: Re:
mctrivia: .... and part 2?

28. 十二月 2007, 17:24:52
mctrivia 
题目: Re:
Puckish: Actually I am making my own feature request board. For now the chat program works pretty well as one.

27. 十二月 2007, 23:47:25
Czuch 
题目: Re:
mctrivia: LOL, you need your own feature request page!!!

I was wonder how difficult it would be for you to make a counter to count the amount of times an interview is read?(or at least how many times it is viewed or opened) oh, and by how many unique users?

27. 十二月 2007, 17:54:02
MadMonkey 
题目: Re:
mctrivia: Yes, i want to know how many games i have actually Won, Lost & Drawn, without including games that finished by timeout (default as you put it)

27. 十二月 2007, 16:49:31
mctrivia 
题目: Re:
Fencer: i think he wants to know how many games he won. tied, lost, and timed out on. Seperating lost by defeat and lost bu default. I like extra stats and think just adding number of time outs but not subtracting them from losts would work great. People can't lower there lost number by timing out insteead of loosing and people that don't try o manipulate can do the simple subtraction themselves.

26. 十二月 2007, 19:34:36
MadMonkey 
题目: Re:
Fencer: You not understand

I would like to be able to see the same page of results WITHOUT the timed out games included in them

26. 十二月 2007, 19:34:34
Andersp 
题目: Re:
MadMonkey: I second that...i love any kind of information!

26. 十二月 2007, 19:32:11
Fencer 
题目: Re:
MadMonkey: Huh?

26. 十二月 2007, 19:23:03
MadMonkey 
Fencer: Could you write a little sub-routine, so when we goto page 1 of our profile (Finished games) that shows all our completed games wins, losses, draws, BKRs, ratings etc.... we could click on somewhere that would just display the same set of results for actual games completed properly

In other words DO NOT count timed out games

I am quite interested in my own of course as i know that twice at least over the years, i have had hundreds of games time out on me as i had no connection.
I am sure it could be useful for everyone, to see how there actual results on proper finished games looked like, without the effect of timed out ones


26. 十二月 2007, 01:38:39
toedder 
题目: Re: merry christmas, peace on earth, ...
srnity: I second that

26. 十二月 2007, 01:03:50
srnity 
  Merry Christmas
And "Peace on Earth" & "Goodwill To Men" ...
Or something like that ... 


25. 十二月 2007, 00:05:34
Czuch 
题目: Re:
redfrog:

24. 十二月 2007, 23:56:40
redfrog 
题目: Re:
Puckish: HEY - NOW THERE ARE AD'S REPLACING YOUR POSTS TOO!!!!!!! NOW THATS CROSSING THE LINE!!!!!!

24. 十二月 2007, 23:27:01
Czuch 
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24. 十二月 2007, 21:04:49
stegosaurus 
题目: Re: Poker ads
Fencer: There is a text ad on the tournament page, as AbigailII pointed out.

24. 十二月 2007, 17:46:55
mctrivia 
题目: Re: Autopass
Puckish: I second that. I would love to see the day that my autoplayer is not needed

24. 十二月 2007, 16:32:14
Czuch 
题目: Re: Autopass
Fencer: Do us all a favor please, for Christmas, use the poll system to ask people about auto pass or whatever you want to call it!

Since I am becoming famous for leaping to conclusions.... I will make more and say that backgammon is one of the most popular games on this site?

My bet is that if you make a poll and ask people who play one of the most played games here if they want a better more acceptable form of auto pass, then you will find "some kind of majority" that you mentioned

24. 十二月 2007, 16:08:32
Czuch 
题目: Re: Autopass
Fencer: It would be too boring to have only users with a positive thinking, we need unsatisfied members as well. A balance means a stability.

That was meant to be sarcastic, I think, but there is some merit to that as well!

But your Gestapo has done a nice job of stifling any kind of controversy or dissent!

24. 十二月 2007, 16:02:11
Czuch 
题目: Re: Autopass
wetware:

24. 十二月 2007, 15:41:43
mctrivia 
题目: Re: Autoplayer
Eriisa: I have actually created an auto accept system for my AI player but see no reason to make this public as it really is not useful. For now real time chat is what I am working on

24. 十二月 2007, 15:03:54
wetware 
题目: Re: Autopass
Fencer: You should create a game for him named "Leaping to Conclusions".    :-)

24. 十二月 2007, 10:57:53
AbigailII 
题目: Re: Poker ads
Fencer: All I see on the settings page are options to position banner ads. However, the poker add seems to be text only. I'm not getting any banner ads, but the poker ad shows up on 'http://brainking.com/en/Tournaments'.

24. 十二月 2007, 08:38:21
Fencer 
题目: Re: Autopass
Puckish: I love it when someone spreads catastrophic prophecies about BrainKing and mentions some kind of a majority. It always makes my day. It would be too boring to have only users with a positive thinking, we need unsatisfied members as well. A balance means a stability.

24. 十二月 2007, 08:34:38
Fencer 
题目: Re: Poker ads
nametoolongtofi: You should be able to disable them at the Settings page but I might have forgotten about some of them. Can you give me the pages where you cannot turn them off?

24. 十二月 2007, 07:23:14
stegosaurus 
题目: Poker ads
I request an option to block poker advertisements.

24. 十二月 2007, 06:16:38
Eriisa 
题目: Re: Autoplayer
redfrog: watch out what you ask for. I can see mctrivia figuring that out!

24. 十二月 2007, 05:33:13
redfrog 
题目: Autoplayer
i just have too many games - why cant there be an automated program that makes moves for me - its such a waste of my time to have to log in and make moves.... maybe i can also get an auto-accept challenge feature - and an auto-message maker - that way - i dont have to log in at all anymore!!!!

23. 十二月 2007, 21:15:47
mctrivia 
题目: Re: Autopass
Eriisa: yes but mine for gamon currently only does if they lose the first die. I am working on having it calculate every possible combination and see if they result in the same ending though witch would make it do a lot more.

23. 十二月 2007, 20:38:00
Eriisa 
题目: Re: Autopass
Puckish: or some will find workarounds, like mctrivia's AutoPlayer.

23. 十二月 2007, 19:56:17
Czuch 
题目: Re: Autopass
pgt: I think this is a subject about ready to boil over..... Something will either be done, and fairly soon, or the lack of action and attention to a majority of paying users will begin to take a negative toll on this game playing web site, if it hasnt already begun to.

23. 十二月 2007, 19:29:02
pgt 
题目: Autopass
I know this has been raised before, but does anybody have any idea if (whether) there is a plan to implement a proper workable autopass capability for gammon-type games, including cubed games. It seems to me that this has been a part of the feature requests for some years now.

22. 十二月 2007, 20:00:17
Eriisa 
题目: Re:
mctrivia: Third, how am I to use the proper board if "You cannot write to this board. You cannot read this board"

22. 十二月 2007, 19:58:55
Eriisa 
题目: Re:
mctrivia: First, I did ask the question on the autochat page. Second, I was replying to your comment.

Never mind. I just won't worry about it. Sorry to bother you.

22. 十二月 2007, 19:52:53
mctrivia 
题目: Re:
Eriisa: http://brainking.com/en/Board?bc=8848 is the proper board for autoplayer questions there or on the autoplayer site itself http://www.mctrivia.com/autoplayer/login.php that site also lists how often your games should be played depending on which servers you signed up for

22. 十二月 2007, 19:46:01
Eriisa 
题目: Re:
MadMonkey: ok, i went ahead n moved in it

22. 十二月 2007, 19:34:22
MadMonkey 
题目: Re:
Eriisa: I just looked, but of course i can not see the message

The AutoPlayer will not move if there is a message from your opponent, which in this case there is as the AutoPlayer sent the message.

Once you have made your move it should be OK from then on

(Another little BUG, mctrivia has to solve, ignore AutoPlayer messages LOL)

22. 十二月 2007, 19:28:01
Eriisa 
题目: Re:
mctrivia: ok, my game 2950355 should auto move? How long does it take?

oh wait a min, Jopie sent the auto move message. Does that mean if we keep sending an automove message to each other, than we'll never automove?

22. 十二月 2007, 19:14:25
mctrivia 
mctrivia修改(22. 十二月 2007, 19:15:19)
Live chat. You can steal my code from mctrivia.com/autoplayer/login.php and make these boards autoupdate using ajax.

Create subroutine that returns array of all new messages since last requested
use ajax to return this from server
in java script add the new data to the begining of the current chat page.

Would speed chatting up a lot and reduce bandwidth because only new messages are sent not the entire page.

22. 十二月 2007, 06:03:35
mctrivia 
题目: Re: I'm sure this has been discussed in the past 5 years,but
mctrivia修改(22. 十二月 2007, 06:04:48)
Jim Dandy: my system is a working product and has currently made 45000 moves for people on this site. Backgamon is not played to often by it because I have yet to write code to check for more advanced automove siteuations. I solve the chat problem by never playing if the opponent writes a note.

http://bk.mctrivia.com/ - a list of all the programs I have written to do stuff on brainking.com

22. 十二月 2007, 02:33:40
The Col 
题目: Re: I'm sure this has been discussed in the past 5 years,but
Puckish: You're right,other than the sense of power it affords,the ever present doubling option should always be the elephant in the room just waiting to get busy with it,so to speak

22. 十二月 2007, 02:27:06
Czuch 
题目: Re: I'm sure this has been discussed in the past 5 years,but
Jim Dandy: I don't see the point of the player on the bar needing to constantly click with no possible entry


Well, you would be overlooking many, many, many points, i can assure you

One reason someone might want to do this is to say "hello" or some other form of communication to their opponent.

Another is that in a cubed gammon game, they may wish to offer a double to their opponent.

A third reason is that their opponent may want them to.

Thats all i can think of right now, their may be more... oh yeah, Fencer wants you to as well

22. 十二月 2007, 02:14:44
The Col 
题目: Re: I'm sure this has been discussed in the past 5 years,but
Andersp: Even the best things in life can use a little fine tuning,take me for instance

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