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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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8. 十二月 2006, 15:43:44
coan.net 
题目: Re: Question
xmas is soon: You could not have 12 (without giving someone a free by) and still have it a single elimination tournament.

For example:

Round 1: Start with 12 players, 6 winners
Round 2: Start with 6 players, 3 winners
Round 3: No way to keep it a single elimination without giving someone a free by.)

21. 十一月 2006, 15:28:21
coan.net 
题目: Re: is this a poll?

19. 十一月 2006, 16:42:35
coan.net 
题目: Re: Default colour in Gammon games
Matarilevich: On the very first roll that is used on backgammon, each player rolls 1 dice - the higher of the 2 goes first. If it is a double, I believe the system automaticly re-rolls until it can be determined who goes first - so it should be a 50/50 chance of which color goes first. (which white always goes first, but will "pass" to black if they lose the roll

15. 十一月 2006, 20:59:53
coan.net 
题目: Re: Re BigBosses in Fellowships
Mousetrap: I think it is on the "to-do-list" about a possible "Little Boss" - who can do things like invite players, assign captains, start tournaments - almost anything the BIG BOSS can do except they can not delete the fellowship.

But yes, I second the request - it would make a nice addition to fellowships.

14. 十一月 2006, 20:47:08
coan.net 
题目: Re: fellowship teams
MadMonkey: I've posted something over on the Fellowships board so we can continue the discussion over there - since I think we all have some pretty good ideas that we can work on and give Fencer a final description on what we would like.

http://brainking.com/en/Board?bc=24 - Fellowships Board

14. 十一月 2006, 16:49:40
coan.net 
题目: Re: fellowship teams
coan.net修改(14. 十一月 2006, 16:50:48)
Summertop: If you look at a fellowship team on the main fellowship page, players who are not on for 30 days will have a gray background.

Unfortunately I believe that when the captain is picking their player, the gray background does NOT show up. One suggestion would be to make sure the gray background is there also since I know some people don't want to kick others off the team in case they come back, but of course can be confusing how it is now when they are picking players for a challenge because you don't know who is not active in the challenge team picking part of the process.

7. 十一月 2006, 17:14:27
coan.net 
题目: Re: blocked user request
Best thing to do is just put that user on block (so they can't unblock, harass you more, then block again) and just ignore them and forget about them.

Some users can be very childish in the way they play like that - ignoring is the best way to deal with those type of users.

6. 十一月 2006, 00:37:21
coan.net 
题目: Re: cheat prevention
emmett: I would not worry about having someone play from the same computer - as long as there is not something very obvious (like many many games in short time with 1 person resigning or purposely losing, etc...) - otherwise I don't think Fencer pays attention.

I know he keeps track of IP and such, but 2 players with same IP alone is not something that should cause you problems on this site (others game sites, possibly... but not here)

25. 十月 2006, 17:01:07
coan.net 
题目: Question & Suggestion
How many pictures does the "image history" show for a persons icon?

Suggestion: Since the picture is still on the server and already approved, I suggest that there be an easy way to "select" one of your old icons rather then having to upload the image again. For example, after maybe putting a seasonal "Halloween" picture up, it would be easy to go back with a simple click to your old icon.

of course saying that, there should probable be a limit on how many icons the server will hold or you know you will get the person who will upload 30+ icons for them to keep choosing a new one each day of the month. (maybe a limit of 5 or 10) [10 icons since they are small, 5 big pics since they are bigger]

19. 十月 2006, 22:46:40
coan.net 
题目: New Game Variant Idea
Sorry, no link to this game since it is something I've been thinking about for awhile.

Game: BrainEggs (or Scrambled Brains)

Board: Same as Scrambled Eggs (or Lines of Action)

Goal: To capture all your opponents pieces. (instead of just connecting all of your own) With it's unique way of moving pieces, I believe this would be an interesting game.

5. 十月 2006, 18:46:16
coan.net 
题目: Re:
grenv: Everything looks the same for me for the fonts. If it is smaller or larger, try either holding down CTRL key on keyboard while you move your mouse wheel - or go to VIEW in the browser, and change the text/font size.

28. 九月 2006, 21:57:19
coan.net 
题目: change description box - bigger!
Change Description in fellowship edit box - any chance on getting these input boxes to be the same as the discussion board boxes - where we can "Change message area size" to see more and type things in?

14. 九月 2006, 19:55:52
coan.net 
题目: Re: Battlebboats games
Amandakmg365: I don't understand the question either then.

If you are just looking to remove 1 piece that you don't like the placement of, then just click on that 1 piece.

If you don't like ANY of the layout of ALL of the pices, then like Mr. Shumway said - choose the "clear this position" option below the board to clear the board where you can then start over.

1. 九月 2006, 20:46:09
coan.net 
题目: Re:
Walter Montego: Extinction Chess board is the same color as regular chess. Most Chess variants have a different color border to help users quickly tell them that the game is not a normal chess game - and since Extinction chess plays just like regular chess, except for the rule that you can't lose 2 of the same pieces - it would be beter if the extinction chess board was a different color then regular chess. Nothing worse then having someone lose because they made a mistake about what game they are playing. Much beter to lose because the other person beat you, not because of a mistake (I would rather win because I beat someone, not because they did not relize what game they were playing - at least in my opinion).

maybe default have a different border color, but also the suggestion that people can change the border color of certain games if they don't like it?

30. 八月 2006, 20:07:05
coan.net 
题目: Re: new games
Jason: http://www.bkgm.com/variants/Plakoto.html
http://www.bkgm.com/variants/PlakotoExpress.html
http://www.bkgm.com/variants/Moultezim.html

Maybe it's time to start discussing good possible gammon variants again on the Backgammon discussion board - I know there were a few good suggestions on the board awhile back.

29. 八月 2024, 21:23:57
coan.net 
题目: Re: "Play later" and ...
hexkid: If you make it look like the "move" button, too many people will start clicking on that thinking they are taking a move. I think the way it is now where it will go to the next game as it is set up in your setting is good enough for the "play later" option. (in my opinion)

23. 八月 2006, 18:23:28
coan.net 
题目: Re: "move and go to" menu
Fencer: Oh, can you add "move and go to next game with a Canadian" - it is um... needed!

21. 八月 2006, 15:18:28
coan.net 
题目: Re: New games
Baked Alaskan: Monopoly would probable not work too well on a turn based game site, but I bet I (along with others) could think up some good rules of how to get a turn-based buy/sell land, buy/sell houses/hotels into a game which would work well for a turn based game site.

18. 八月 2006, 21:47:05
coan.net 
题目: Re: brainking info
pauloaguia: The Brainking.com DISCUSSION board, not the main bainking.com webpage.

18. 八月 2006, 18:42:18
coan.net 
题目: Re: brainking info
LionsLair: In "Links" is a link to Brainking.info - 1 extra click

12. 八月 2006, 22:16:21
coan.net 
题目: Re: invisible game
mctrivia: Private games are good for some things, but I think private games should be unrated also - if a player is going to be getting ratings from a game, then other players who compete for the same ratings should be able to see the games.

10. 八月 2006, 20:02:50
coan.net 
题目: Re: Main page invitations
Walter Montego: I think you can still click on the invite which will bring it up in another page which does not refresh so you would be able to type longer messages.

23. 七月 2006, 04:36:44
coan.net 
题目: Re:
rednaz23: Are you requesting to be able to see all the tournaments you have entered?

If so, you can find that on your profile, in the "tournament" section, just choose "all" to see all you have entered.

18. 七月 2006, 16:07:27
coan.net 
题目: Re: Added Rule for Anti-Chess


Please take this discussion over to http://brainking.com/en/Board?bc=6 (The Chess 8x8 board).

Thanks

3. 七月 2006, 02:53:13
coan.net 
题目: Re: It seems it only goes up to 125
SafariGal: Wouldn't it be more simple to just go to the Discussion Board List, and expand it to all boards & languages? Then you could see all the public boards that are available on this site.

But lets get this board back to feature requests please.

12. 六月 2006, 18:36:12
coan.net 
题目: Re: Voluntary time extension
tonyh: But how would the computer know who is the "slowest" 1 week into a tournament? Towards the end of a tournament, it is easy to see who is playing slower then others - but what if on day 1, a couple people decide to mess up everyone else and they give each other 30+ days extra for a move. Again, just looking at worse case.

Unless you start to "brand" players as slow/fast, which is misleading since everyone currently plays within their time limits so would be unfair in my opinion.

12. 六月 2006, 16:36:10
coan.net 
题目: Re: Voluntary time extension
tonyh: The only problem with doing that for tournaments is you will get those people who purposly take a lot of time, and a friend of theirs to give them even more time. In my opinion, for tournaments, the time limit that starts should be the same time limit throughout.

Private, non-tournament games - then if both players agree, then I see no problem with it.

6. 六月 2006, 16:43:34
coan.net 
题目: Re:
grenv: that would be hard since everyone is in a different time zone.

The best thing to do is since some people likes those types of time limits is do what I do - and that is make sure you never play a game/tournament which does not have at least 1 day bonus - that way you will at least always have 1 day to play the game from when the other person plays.

6. 六月 2006, 07:24:54
coan.net 
If you copy "Scrabble" exactly, then you may be in tradmark trouble - but it's so simple to change it just a little and make it your own "game" to get around the trouble, and that is what you see on many other sites - while a few do try to copy scrabble but fly under the radar.

I'm not sure if Fencer's ideas have changed, but if I remember when the idea was brought up before (years ago), Fencer did not like the idea of a word game on this site..... Again, maybe I have a bad memory but I think I remember him giving that opinion.

5. 六月 2006, 16:37:46
coan.net 
题目: Re: Fast Players Club
CRY ME A RIVER: Are you talking about the language flags on the main brainking page, or are you talking something about the fast players club?

On the main page, those flags are just for languages - which english or french flags should cover Canada I think.

4. 六月 2006, 20:09:31
coan.net 
题目: Re: player pictures
SafariGal: As a knight or rook, you have the ability to turn off smileys. I'm not sure if you can turn off the players pictures or not.

2. 六月 2006, 16:38:34
coan.net 
题目: Re: Rich Text Editor
Summertop: Not really about the rich text editor - since I have mine off unless I need it - since I don't write "fancy" messages often.

But to expand on your #2 - one of my suggestions from a long time ago which I will repeat here is an option to have the submit button ABOVE the game board. On games like battleboats where there are multiply boards, it takes extra scrolling down to find the submit button, and would be much easier if they were also a set above the game board (leaving a set below the game board with the message box in case want to write a message - and of course, just an option since some will not like to see if above the game board)

30. 五月 2006, 03:33:50
coan.net 
题目: Re: Smiley Menu
Summertop: I would also like the smiley's to be similar to how the HTML font size stuff works.

That is pawns can see the smiley's and such, but if they type the *###*, it will not work.

That way paying members don't have to be carefull on what to send to each person depending if they are a pawn or not.

1. 五月 2006, 01:57:05
coan.net 
题目: Re: Game time limit
Eriisa: I think it would only be changed if both parties agree to it, and I would suggest it to me for non-tournament games only, so 2 people don't stick a 30 day limit on a "fast" tournament and hold others up.

21. 四月 2006, 22:37:18
coan.net 
题目: Extinction Chess
Any chance that Extinction Chess could get a color border like other chess variants.

Without a different color border, it looks like normal chess - and is easy to mess up a game if you don't notice the name of the game - where as a different color border quickly grabs your attention and tells you it is a different game.

19. 四月 2006, 14:51:33
coan.net 
题目: Mastermind
I love mastermind also. I could see a few different ways it could be brought to a game site.

1) opponent vs. opponent - that is each person picks the color sequinse for the other player to figure out. If you figure yours out before the other player figures out the one you made for them - you win.

2) System picks a random one for both players to try to figure out - one to do it in less moves wins (can not see what the other player is guessing)

3) The system picks a random one, then each player takes turn trying to solve the same puzzle - so you build off of what your opponent does. That is player 1 playes. Player 2 sees the results, and tries the next guess. and so on.... even though while I type this one, I can see some just stalling forever so they don't give their opponent any help, so this one might now work.

I would also recomend that at least 5 codes are used (I believe the 4 has been solved in like 5 moves) - 6 would be best. (Or have 2 versions - a 6 long, and ultimate 8 long or something)

12. 四月 2006, 20:36:22
coan.net 
题目: Re:
Czuch Chuckers: Took me a little longer (36 seconds) to type all the I typed it looks like.

12. 四月 2006, 19:00:30
coan.net 
题目: Re:
Andre Faria: If you have not already, you first need to add the game to the fellowship list of games (teams).

You should then be able to create a tournament.

(Note: After the tournament is created, you can remove the team if you don't want it there any longer.)

12. 四月 2006, 15:51:10
coan.net 
题目: Re: Vacation days
alanback: Actually I just checked - if you schedule a vacation day, the total on the profile also goes down one day.

10. 四月 2006, 15:55:24
coan.net 
题目: Re:
Czuch Chuckers: It has always been like that. I have had my cloak mode on for the past few months, and I see either "cloak mode" for other players with cloak mode, or "disabled when you are cloaked"

Note: You can still see the time of last action of a player either way.

3. 四月 2006, 00:14:14
coan.net 
题目: Re: Autovacation
coan.net修改(3. 四月 2006, 00:14:52)
At one time, Fencer talked about a limit of 5 days for auto-vacation days to be taken (IN A ROW), and most seemed to like that idea - I'm not sure if that is still a planned feature or not.

That way if people need to take a vacation, they can schedule them for however long they need - but if an emergency comes up, the 5 days of auto-vacation (and 2 weekend days) should give someone up to a week to hopefully recover from the emergency to get on-line.

edited to add "in a row"

2. 四月 2006, 23:07:43
coan.net 
题目: Re: Autovacation
Deceased: If i understand grenv, he said that the person is "timing out" on the game day after day, and the vacation days left stays at 15 (and never lowers)

Yes, someone could lower to almost nothing and then renew to get vacation days back, but grenv did not believe it dropped at all.

2. 四月 2006, 22:47:23
coan.net 
题目: Re: Autovacation
grenv: You might want to send a PM to Fencer, let him know the game ID and such. There was once a "bug" which let people take advantage of the vacation system and not lose days. I thought it was fixed, but maybe there is some other bug Fencer does not know about (or it wasn't fixed).

Anyway, let Fencer know which games they are and I'm sure he could take a closer look at them....

31. 三月 2006, 17:56:38
coan.net 
题目: Re: Membership Statistics
Summertop: But without those pieces, the game is over - kind of like the site, it takes both of them to make it work!

31. 三月 2006, 16:43:20
coan.net 
题目: Re: Membership Statistics
Matarilevich: And as a side note, out of the 573 rooks - 5 of those are lifetime rooks.

29. 三月 2006, 21:55:53
coan.net 
题目: Re: ludo
grant: There are many that think that, but the rules from Czech part of the world is that only 1 piece can be moved. Check out the Ludo Board - We have been discussing what we would like to see in a Ludo Variant, and being able to split up a roll is a popular opinion.

24. 二月 2006, 20:38:22
coan.net 
题目: Fellowship challenges
Would be nice to see a list of all on-going (and completed) fellowship challenge tournaments - that is in one list like the "Tournaments" link, and not by going through each fellowship.

24. 二月 2006, 17:06:49
coan.net 
题目: Re: More power for managers
Fencer:

  • Tournament Mgr (manage tournaments [ponds & stairs] - create, etc..)
  • User Mgr (Can also invite, accept - but not remove members from fellowship)
  • Little Boss (basicly all same powers of BIG BOSS except they can not delete fellowship (or remove BIG BOSS)

  • 24. 二月 2006, 06:24:28
    coan.net 
    题目: Re:
    KotDB: Yes, that discussion has already happened - and Fencer likes to use the word "Sphere" instead of "torus", which is why I suggested the name "Sphere PahTum"

    24. 二月 2006, 06:08:18
    coan.net 
    The 11th most popular game (according to current games) needs a variant.

    How about: Sphere PahTum

    Like Sphere Froglet, the sides connect, and the top/bottom connect. (With the max of 10 in a row - and not create a long loop of more in a row over and over and over again if you fill up a complete row/column)

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