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 Other chess variants

Discuss about interesting chess variants that are not implemented on BrainKing yet.


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9. 一月 2005, 12:45:47
SMIRF Engine 
题目: Re: Still waiting to hear about Fischerandom chess in BrainKing...
SMIRF Engine修改(9. 一月 2005, 12:46:12)
to Fencer:
but not to forget: it must be possible to enter a king's move from and to his square, because there exist castlings, where the king's position keeps unchanged thought the castling is a king's move.

9. 一月 2005, 12:50:04
Fencer 
题目: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: Yes, I know. I've found the rules.

9. 一月 2005, 13:29:01
Caissus 
题目: Bighouse
Caissus修改(9. 一月 2005, 13:48:07)
Bughouselinks:
>http://www.bughouse.info/

http://www.thebugboard.net/

Live-play is possible at
>http://www.uschesslive.org/dojo/25/v.jsp?p=/home


but you need there four players online at the same time...

11. 一月 2005, 04:18:35
Nasmichael 
题目: Re: Pining
redsales: I am always pining for Alice Chess.

The challenge is a deep one.

Tandem chess is good, as is Hostage Chess. The "Drop Chess" games make for strong initiatives, and the playing field is levelled a bit. Hostage keeps the forces more equal; Tandem Chess forces the opponent who makes mistakes to pay for them in pieces. Hostage Chess keeps all the pieces (possibly) able to be in play. Either would be good--both would be better!

11. 一月 2005, 08:59:24
jcarrillovii 
题目: Re: Castling in Fischerandom chess in BrainKing
Fencer: How about a King move to the square with the Rook you want to castle with? Since the King can't capture a rook of it's own color, this could be the signal a player wants to castle. If its legal for the King to castle with that particular rook, the engine should proceed and castle, otherwise an error message of illegal castling. Just an idea...

11. 一月 2005, 09:27:55
Fencer 
题目: Re: Castling in Fischerandom chess in BrainKing
jcarrillovii: Yes, it is a good idea too. Thanks.

15. 一月 2005, 09:24:16
Nightstorm 
How about the oldest chess game chaturanga .

15. 一月 2005, 10:26:33
andreas 
题目: chaturanga
Nightstorm: Probably it is better to play Shatranj
as Chaturanga rules are not exactly known. Some historicans even doubt at all if chaturanga really existed.

I played several games of Shatranj against ChessV and it is quite interesting. The only problem is that games are usually very long, probably twice as long as in chess.

15. 一月 2005, 11:41:06
Expired 
Hiyya all. I think one very interesting addition to the site can be Darrk Cylinder chess.

I can already see how fast and challenging the games can be.

What do others think?

15. 一月 2005, 11:50:43
Pafl 
题目: Re:
reza: Dark cylinder atomic .... to make it REALLY fast and exciting ! :-D

15. 一月 2005, 12:02:19
Caissus 
题目: Re:
Caissus修改(15. 一月 2005, 12:41:06)
reza: Fencer had said that he want no intermixtures...Better some new originals.
My personal favourite is now bughouse/tandem as real team variant!

15. 一月 2005, 12:56:05
Expired 
题目: Re: Re:
Caissus: I didn't know fencer had said such a thing. In any case, I still think cylinder dark chess or maybe dark cylinder chess will be a very exciting variant. Just an idea!

15. 一月 2005, 12:57:18
Expired 
题目: Re: Re:
Pafl: that's not possible to play! lol!
we'll be having all our games finished in 3 moves!

15. 一月 2005, 13:03:38
SMIRF Engine 
题目: FRC / CRC
FRC / CRC, that would be the solutions for the current millennium.

16. 一月 2005, 18:56:32
Nasmichael 
题目: Re: Caissus' passion
Caissus: Team play encourages discussion and exchange of ideas, which is good for players; stronger players teach, which strengthens and verbalizes knowledge--while eager-to-learn players get new information and insight into the board.

20. 一月 2005, 15:59:17
Fencer 
Good news. I've just finished the FRC model and also updated the PGN generator for all chess variants supported on BK.
Now I only need to write the FRC rules and upload everything to the site.

20. 一月 2005, 16:01:35
SMIRF Engine 
题目: Re: FRC position numbers
to Fencer:
Really good news! Do you know that each FRC position is related to a number from 1 to 960? Shall I send you material about that?

20. 一月 2005, 16:05:23
Fencer 
题目: Re: FRC position numbers
Sumerian: Yes, I know.

20. 一月 2005, 16:09:35
Fencer 
But I prefer to use my position generator instead of keeping a database of all positions. Because it can be used for any similar chess variant, e.g. Corner Chess, Fortress Chess, etc.

20. 一月 2005, 16:12:15
SMIRF Engine 
题目: Re: FRC position numbers
To Fencer:

I am sure, you will do it right!

21. 一月 2005, 10:49:40
SMIRF Engine 
题目: Re: FRC position numbers
to Fencer:
Thank you very much for enabling FRC here!

Would it be to hard to supply the FRC standard position number as e.g. 870 in the PGN file like
[Event "Casual Game 870"] ?
It would also be very helpful to see this number somewhere when the position will be displayed.

21. 一月 2005, 10:54:10
Fencer 
题目: Re: FRC position numbers
Sumerian: Not hard, time consuming.

21. 一月 2005, 11:41:02
SMIRF Engine 
题目: FRC - temporarily hiding of starting array
to Fencer:
Ok, I have learned that such things are not hard for you - fine! When I look at the way how an individual FRC game is constituting now, I have a suggestion again. Because it is essential to Ches960 / FRC, that the two players will get the information on the current position to play very short before the game is started, it might be a good idea to mask the base line of the starting array until the game is accepted or running. But this is only a cosmetic detail not a must have.

21. 一月 2005, 13:43:06
Fencer 
题目: Re: FRC - temporarily hiding of starting array
Sumerian: It's a common concept of all BK games with a generated position. But, of course, it can be changed globally, so the position would be generated after the invitation is accepted, not before. Or, with less changes to the code, the position wouldn't be shown until the game is started.

21. 一月 2005, 13:52:29
Fencer 
Btw, I've also improved the PGN generator to use line breaks before exceeding 80 characters per line. Can you check it please?

21. 一月 2005, 14:19:53
SMIRF Engine 
题目: Re: line length
to Fencer:
in http://brainking.com/game/ArchivedGame?g=603270 I get longer lines up to 92 chars.

21. 一月 2005, 14:23:28
Fencer 
题目: Re: line length
Sumerian: Ah-ha. A small bug. But it's still readable in the pgn software, right?

21. 一月 2005, 14:34:21
SMIRF Engine 
题目: Re: line length
to Fencer:
SMIRF can read and use it. But Smirf was built very tolerant towards violations of the PGN specification as long as the input will make any sense. Smirf is e.g. able to read notations written down in German instead of English. But there are some GUIs and tools which are very strict concerning PGN. As I told you SMIRF is already satisfied with the current status quo.

21. 一月 2005, 14:40:26
Fencer 
题目: Re: line length
Sumerian: I think some other applications can read it too because nobody ever complained about it. But never mind, I've found the bug.

21. 一月 2005, 15:41:43
Caissus 
题目: Re: line length
Sumerian: "Fritz 7" has read our game correctly too!

21. 一月 2005, 15:44:23
SMIRF Engine 
题目: Re: line length / Chess960 PGN
SMIRF Engine修改(21. 一月 2005, 15:48:39)
to Caissus:
No wonder about that, it is correct PGN. The problem is the moment, when castlings could or should happen! P.S.: I have written something on FRC-FEN to cover situations, where the Rook with castling rights is not the outermost one. BrainKing is merely encoding starting positions, so it is not relevant here. But if you want to encode even exotic positions with FEN, you will need a tool like Smirf or the FullChess FEN Editor.

21. 一月 2005, 19:06:09
SMIRF Engine 
题目: FRC - Castling eats Rooks

21. 一月 2005, 19:22:50
Fencer 
Read the Bug Tracker.

22. 一月 2005, 09:28:46
jcarrillovii 
题目: Re: Good news. I've just finished the FRC model...
Fencer: Thank You! Thank You! Thank You!!!

I'm glad to see you incorporated my suggestion regarding castling! :-)

I'll anounce this excellent news in our club, and start promoting FRC events in BrainKing immediately!

Thanks again Fencer!

And thanks to Caissus for introducing BraingKing to FRCEC.

Jose Carrillo
FRCEC Moderator
http://frcec.tripod.com/

22. 一月 2005, 11:06:08
Fencer 
jcarrillovii: Good. Promote away :-)
Btw, the castling bug is fixed.

22. 一月 2005, 16:08:45
pauloaguia 
题目: MiniChess
How about Mini Chess? The rules are the same as standard chess (though I think I've seen a version where the pawns can't move 2 places at once when on first row) it's just the board that's smaller.
Anyway, should provide some faster games and I'm sure many begginers would be more inclined to play this smaller version.
And from my limited experience it's a good battle ground to train on How-to-avoid-a-stalemate-when-you-have-a-sure-win kind of games :)

22. 一月 2005, 16:16:38
Fencer 
题目: Generated positions for tournaments
How is it solved in real FRC tournaments, is every game provided a different random position? On BrainKing, all games of the same tournament start with the same position.

22. 一月 2005, 16:41:38
SMIRF Engine 
题目: Re: Generated positions for tournaments
to Fencer:
As far as I have experienced it (like in the Chess Classic Mainz) the positions are common to all participants for a round and will be published with some minutes before the start of the round because the positions in real live have to be set up manually. Normaly positions would be skipped and redrawn if they already would have occurred during that tournament, but the chance for that is very small.

22. 一月 2005, 16:44:06
Fencer 
题目: Re: Generated positions for tournaments
Sumerian: So what's the result? In a real tournament, one position is generated at the start and then used for all games? Or is it created for each game individually?

22. 一月 2005, 16:45:39
SMIRF Engine 
题目: Re: Generated positions for tournaments
to Fencer:
There is one position for one round valid for all participants.

22. 一月 2005, 16:53:27
Fencer 
题目: Re: Generated positions for tournaments
Sumerian: All right, I can leave it as it is.
Btw, what about the Mini Chess? Is it worth adding?

22. 一月 2005, 16:56:52
Caissus 
题目: Re: Minichess
Fencer: I am sceptically

22. 一月 2005, 16:57:34
SMIRF Engine 
题目: Re: Mini Chess etc.
to Fencer:
Well, my answer would for sure be not representative. I avoid Blitz, Bullet and 6x6 board games. I wonder why to start a game without being ready to spend an appropriate amount of time. That is beyond of my understanding. But people are different.

22. 一月 2005, 17:03:16
Fencer 
题目: Re: Mini Chess etc.
Sumerian, Caissus: Ironically, the Hyper Backgammon (very fast and easy game) happened the third most popular game on BK only a week after its launch. The truth is that MANY people want to play simple and quick games.

22. 一月 2005, 17:08:26
Caissus 
题目: Re: Mini Chess etc.
Fencer: For these people chess and his variants surely are the false boardgames..

22. 一月 2005, 17:10:26
Fencer 
题目: Re: Mini Chess etc.
Caissus: Yes, that's true. But it can be made as a side one-hour project when I'll be too tired of making Xiangqi, Shogi etc.

22. 一月 2005, 17:27:31
jcarrillovii 
题目: Re: Generated positions for tournaments
Fencer: I actually use different positions in my FRCEC tournaments.

While there are some positions that are better for one side than the other, its a matter of luck to get a superior position than another one played by someone else in the tournament.

And since there is no standard opening theory in FRC, for us FRC players, one position isn't any better than another. It's a matter of the luck of the draw.

I would make it an option in your tournaments, same opening for all, or random positions everytime.

Make sure though that its not possible to draw randomly the standard chess opening.

22. 一月 2005, 17:34:17
Fencer 
题目: Re: Generated positions for tournaments
jcarrillovii: Why not? The standard chess opening is a valid position as well.

22. 一月 2005, 17:36:05
SMIRF Engine 
题目: Re: Generated positions for tournaments
SMIRF Engine修改(22. 一月 2005, 17:37:38)
to jcarrillovii:
Even if it was true that the advantage for one side might be greater than in traditional chess, this would not be relevant, because the players have not the time to prepare themself for that starting position. It is very important that starting arrays are drawn or published immediately before the playing time starts to run. And because Chess960 understands itself at a superset of classic chess it would be counter productive to exclude this special starting array number 518.

22. 一月 2005, 17:44:30
Caissus 
题目: Re: Generated positions for tournaments
I also think we should not exclude special positions. And I disbelieve,that there are positions which are especially bad for the one or for the other side. Or can give anybody an example for such a position?

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