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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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21. 十一月 2006, 06:07:50
rod03801 
题目: Re: is this a poll?
nobleheart: I love word games too, however, the unique problem is that there are SO many languages here at Brainking!

21. 十一月 2006, 06:00:42
goodbyebking 
题目: an expression
I love words and grammar (being a writer), but I think that we have enough to focus on already. We should hone the interface and games that we already use, I think. I've seen other game sites that try to do it all, and it is like walking into a huge mess. Here, we still have a tight community. Yes, I love words games. I think that is seperate from loving Brainking.

21. 十一月 2006, 05:25:16
nobleheart 
题目: is this a poll?
does anyone else like word games?do we need one here?express yourselves

20. 十一月 2006, 18:45:15
Andre Faria 
题目: Re:
Fencer: I meant the highest scor anyone achieved...

Since there is no 2700 BKR limit, we could create a board with the name of the person, and the highest score ever achieved in chess, for instance.

Grenv: yes, that´s it :)

20. 十一月 2006, 17:29:32
grenv 
题目: Re:
Fencer: He may mean highest BKR rating achieved?

20. 十一月 2006, 17:03:37
Fencer 
题目: Re:
Andre Faria: How would you define the highest score in chess, for example?

20. 十一月 2006, 16:11:38
Andre Faria 
Andre Faria修改(20. 十一月 2006, 16:12:48)
It would be nice to see a hall of fame of every game on BK.

Something like the highest score ever in any game...

19. 十一月 2006, 23:12:44
nabla 
题目: Re:
grenv: I agree, it would be even better if the computer decided randomly who played before the start of the game, without the unnecessary pass move we have one time out of two.
But Fencer may think that it would be a kind of auto-pass, in which case this feature is doomed.

19. 十一月 2006, 22:37:09
grenv 
题目: Re:
Matarilevich: Ok. I wouldn't occur to me to allow white to move on a double. In fact why wouldn't the computer just randomly determine the start, no need to "roll dice" to determine.

In over the table games you just keep re-rolling until someone gets a higher number, as nabla said. The idea of doubling the game stakes is just a variation played by some, but not in any official rules.

19. 十一月 2006, 17:12:44
Kili 
nabla: But i think the rules of BrainKing about Backgammon don´t explain how works the first roll.
I didn´t know this rule so i thought it was possible getting a double in the first roll.
Backgammon isn´t a popular game in Spain.

19. 十一月 2006, 16:43:36
nabla 
题目: Re: Default colour in Gammon games
Matarilevich: I see nothing about that in the game rules, but for sure no game starts with a double. In a over-the-board game, when both opponents roll the same die at the beginning of the game, they throw the dices again.
pgt's idea sounds good.

19. 十一月 2006, 16:42:35
coan.net 
题目: Re: Default colour in Gammon games
Matarilevich: On the very first roll that is used on backgammon, each player rolls 1 dice - the higher of the 2 goes first. If it is a double, I believe the system automaticly re-rolls until it can be determined who goes first - so it should be a 50/50 chance of which color goes first. (which white always goes first, but will "pass" to black if they lose the roll

19. 十一月 2006, 16:21:44
Kili 
题目: Re: Default colour in Gammon games
grenv: Sure! Maybe i am wrong, well, the possibilities are 36:
30 of them are no double, in 15 of these starts the white and in the other 15 starts the black
the rest are the 6 doubles [[1-1]..[6-6]] and in these cases with rules of BrainKing the white player moves the first.

19. 十一月 2006, 16:09:25
grenv 
题目: Re: Default colour in Gammon games
Matarilevich: I don't understand how one player has more chance of moving first in any implementaion. It's 50-50. Can you explain better?

19. 十一月 2006, 12:02:58
pgt 
题目: Re: Default colour in Gammon games
Matarilevich: I generally only play cube games - a double SHOULD double the cube value and then the dice should be re-thrown, but I don't think it is implemented - or if it is I have not seen it. Come to think of it, I don't recall seeing a double in a "normal" game either. So I don't believe that the probabilities actually arise in the BK implementation.

19. 十一月 2006, 11:38:32
Kili 
题目: Re: Default colour in Gammon games
pgt: It´s a good idea but could it be an advantage getting an double in the first move? I want to mean the first player has a better probability for starting the game (21/36 against 15/36) Is this a little and real advantage?

19. 十一月 2006, 11:26:05
pgt 
题目: Default colour in Gammon games
I suggest that the default colour for gammon game invitations should be "your colour - black". The player who gets to make the initial move is determined by the dice, and if one accepts an invitation, it would be good to be able to make a move - or "pass" as the dice determines - without possibly waiting two or three days to make an initial move. There is no tactical or strategic advantage in being black or white.

19. 十一月 2006, 06:12:59
Jaak 
题目: Re: Creating a Tournament
rod03801: Thank you for good answers! And I am sure, Fencer will answer me soon!

19. 十一月 2006, 06:02:17
rod03801 
题目: Re: Creating a Tournament
Jaak: Oh, and I believe that pawns only need 10 open slots for 2 game per player tournaments, and 5 open slots for 1 game per 2 player tournaments. (Regardless of the size of the sections)

19. 十一月 2006, 06:00:26
rod03801 
题目: Re: Creating a Tournament
Jaak: Yes, certain things you can change before the tournament starts, and certain things you can't change.

I think if you send Fencer a message, he will change that for you.

Your other option, if there aren't many people signed up, is to delete it, and create another one, and send messages to those people who had signed up.

19. 十一月 2006, 05:50:18
Jaak 
题目: Creating a Tournament
Jaak修改(19. 十一月 2006, 05:58:15)
I see here are some unequal games where I regard necessary to have 2 games between players.
Then if I cheese Tournament type: two games (switched colors) for each two players,
I cannot change it. But now I understand what it means: if a pawn wants
to play and there are 8 players in a section then he/she must have 14
empty slots!
Then it is better to Define new tournament: one game for each two players and Match type: 2 games match. In this case the 2nd game begins after the 1st is finished and a player needed only 7 empty slots. Is it right?
Is it a reason why there are very few signed up players in the  *** Estonia! *** despite my announcement http://brainking.com/en/Board?bc=22&u=24622 and very user-friendly Fischer`s clock?
Other soft changes (decrease minimum of players, set beginning  some hours later, descriptions...) I see are possible?

18. 十一月 2006, 17:57:32
pabloc 
题目: Re:
MadMonkey: very well you too

18. 十一月 2006, 17:52:42
pabloc 
题目: Re:
nabla: very well

18. 十一月 2006, 10:21:24
nabla 
题目: Re:
pabloca:
(1) can certainly be supported by the game engine, it works like that in Ambiguous Chess !
(2) I agree with that too. It would be fairer for newcomers who get white-challenged by rating-hungry people.

18. 十一月 2006, 02:12:24
MadMonkey 
I am sure No 1 was brought up a long time ago, just cant think why it was never used, seems so obvious.

18. 十一月 2006, 01:28:34
pauloaguia 
题目: Re:
pabloca: Wow, number 1 seems so obvious I'm wondering how nobody ever thought about it :)
It would sure take 1 click away of every move.

Just not sure if the current game engine supports that. But I support this request !

18. 十一月 2006, 00:35:09
pabloc 
I would like to propose some improvements in the game Maharajah Chess:
(1) The player who plays with the Maharajah must do only one click on destination square, not onto the Maharajah
(2) In the rules of the game, i think it should to be explained in normal circumstances the black player always should win and the target of the game just consists of practising and teaching the movements of the chess-pieces to the beginners.

17. 十一月 2006, 08:41:21
Adaptable Ali 
题目: is the calling card of an insecure,dysunctional personality.
nobleheart:

17. 十一月 2006, 07:43:54
nightmagic 
题目: Re: cheat prevention
nobleheart: bout time someone said that one!coffee houses are the same,

17. 十一月 2006, 07:18:28
nobleheart 
题目: Re: cheat prevention
nobleheart修改(17. 十一月 2006, 22:16:05)
emmett: this is a bad idea for 2 basic reason,there are others:

1-many users use public library,university or community center computers,thus many on one IP address.this would unfaily block many users.
it is surprising how many there are.take a poll fencer just for curiousity.

2-this unfortunely will NOT stop advanced cheating methods..there are many,I reframe from doing so.
but many dont care that cheating is a hollow victory.
to make yourself feel like you have acheived something by cheating,is the calling card of an insecure,dysunctional personality.

16. 十一月 2006, 03:14:50
Mousetrap 
题目: Re: Re BigBosses in Fellowships
BIG BAD WOLF: and xmas is soon. If it is on the to do list, that is fantastic! It is certainly needed.

15. 十一月 2006, 21:43:00
Adaptable Ali 
题目: Re: Re BigBosses in Fellowships
Mousetrap: Yes i agree, i will be diseappering for a while soon, and it would be good if i had somebody to look after the fellowship for me, even though i know i can jsut had it over, but it would be nice to see the "Little Boss"" status.

15. 十一月 2006, 20:59:53
coan.net 
题目: Re: Re BigBosses in Fellowships
Mousetrap: I think it is on the "to-do-list" about a possible "Little Boss" - who can do things like invite players, assign captains, start tournaments - almost anything the BIG BOSS can do except they can not delete the fellowship.

But yes, I second the request - it would make a nice addition to fellowships.

15. 十一月 2006, 19:28:38
inpassant 
题目: Titled players
inpassant修改(15. 十一月 2006, 19:41:27)
I would like to see titles here. I think it is a good idea that some players who have achieve a good ranking in specific tournaments and have a minimum rating get a title, similar to FIDE, but it can be different. For example "BK master" or something like that.

15. 十一月 2006, 15:54:31
Mousetrap 
题目: Re BigBosses in Fellowships
Does anyone else think it would be great if there could be two jointBigBosses in Fellowships to save keep handing the Fellowship over when one requires a break?

14. 十一月 2006, 23:50:38
El Cid 
题目: Re: on the My Profile page...
emmett: Could the number of started games have the number of player's turn games also

Ex. 10 games, 2 on player's turn;8 on opponent's turn - This would appear Started Games (2/10)

14. 十一月 2006, 22:30:44
mctrivia 
题目: Re: fellowship teams
I would like to be able to restric type of games a team captain can add me to on my profile by the following criteria. It should also red flag but not stop me from accepting games that don't meet this criteria.

*Only except games over X time limit but under Y time limit
*Will not put my active game list over X games
*Will not put my active game list over X games of that type
*Aponents BKR is unrated
*Vacation days allowed or not

Would alsobe nice of there was a pause tournaments so if an emergency comes up I can push that and if any tournaments I am signed up get to that date I am automatically removed from them before they start and team captains can not put me on a team.

14. 十一月 2006, 20:47:08
coan.net 
题目: Re: fellowship teams
MadMonkey: I've posted something over on the Fellowships board so we can continue the discussion over there - since I think we all have some pretty good ideas that we can work on and give Fencer a final description on what we would like.

http://brainking.com/en/Board?bc=24 - Fellowships Board

14. 十一月 2006, 20:21:19
MadMonkey 
题目: Re: fellowship teams
BIG BAD WOLF: I think if we had that active / non-active tag beside there name it would work. One they could set themselves if they just didnt want any more games to play for a while, but it would set it self to non-active if they have not been on Brainking for 30 days for example.
Then the Captain would always know.

14. 十一月 2006, 20:00:13
goodbyebking 
题目: Re: on the My Profile page...
Marfitalu: Yes. I often check out opponents' finished games when I size them up before battle. Especially because of the Waiting games arena. I requested the sort because some people have many finished game types. Also, I am a clean, organized person. I like the elements of my profile to be sorted a little more efficiently.

14. 十一月 2006, 19:43:19
goodbyebking 
题目: Re: on the My Profile page...
pauloaguia: Exactly. I didn't want to ask for too much...

14. 十一月 2006, 19:38:19
pauloaguia 
题目: Re: on the My Profile page...
emmett: Or by number of finished games? Or by tournaments won? Or... ? :)

14. 十一月 2006, 19:30:32
goodbyebking 
题目: on the My Profile page...
On the My profile page, can we have the finished games list sorted by BKR ratings from highest to lowest descending?

14. 十一月 2006, 16:53:33
Summertop 
题目: Re: fellowship teams
BIG BAD WOLF: yeah especially if you have more players on the team than can join the tournament.

14. 十一月 2006, 16:51:27
Summertop 
题目: Re: fellowship teams
pauloaguia: Well, I would expect that the 30 days would be definable so you could pick 90, 120,7, or whatever you want. Then team captains could decide whether to join based on that ond other settings.

14. 十一月 2006, 16:49:40
coan.net 
题目: Re: fellowship teams
coan.net修改(14. 十一月 2006, 16:50:48)
Summertop: If you look at a fellowship team on the main fellowship page, players who are not on for 30 days will have a gray background.

Unfortunately I believe that when the captain is picking their player, the gray background does NOT show up. One suggestion would be to make sure the gray background is there also since I know some people don't want to kick others off the team in case they come back, but of course can be confusing how it is now when they are picking players for a challenge because you don't know who is not active in the challenge team picking part of the process.

14. 十一月 2006, 16:48:03
pauloaguia 
题目: Re: fellowship teams
Summertop: 30 days is a bit harsh, as some people can take long periods while on vacation, for instance.
Besides, games drag on much longer because of active players that play once a month, than because of 'dead' players that will eventually timeout.
That said, I support your request - a team captain should be given as much info as possible to select the best players for the task

14. 十一月 2006, 16:40:12
Summertop 
题目: fellowship teams
Ever been on a fellowship team in a tournament (or challenge) only to find one of the team mates hasn't been on for 6 months? Then the tournament can take the better part of a DECADE to finish waiting for the dead player to time out.

Or, do you check every player's profile before selecting them to play for the team?

Or, do you find that one of the players on the opposing team is "dead" (hasn't logged on for months)?

It would be nice if, on the team "roster", you could see the player's last action date. Also, it would be nice if you could have a setting when defining tournaments (Team vs. Team challenges) That says something like: Any player who has not accessed brainking for 30 days automatically forfeits.

14. 十一月 2006, 12:04:23
goodbyebking 
题目: Re: Compare BKR's
Marfitalu: Oui.

14. 十一月 2006, 11:48:12
pauloaguia 
题目: Sort by online status
Request coming from the Spanish forum:

Could it be possible to sort the games in the MainPage list by the online status of our opponents? Or by time of last action?
That way it would be easier to start analysing the games that are most likely to be played soon, instead of having to go through the whole list (especially in the case when I'm displaying 5 games at a time, for instance).

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