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17. 五月 2014, 03:44:48
Aganju 
题目: Re: mixed games in round robin tournament
Marshmud: I am surprised that any code was changed. Many people complain for years about Fencer not changing/adding/correcting anything at all - so is this what he would do first?
Could be, but I am surprised.

17. 五月 2014, 03:36:57
Marshmud 
题目: Re: mixed games in round robin tournament
rod03801: Yes I agree Rod. First I ever noticed where both games were different. Actually its a good idea. I doubt if its a newly added feature.

17. 五月 2014, 03:34:37
rod03801 
题目: Re: mixed games in round robin tournament
Marshmud: Maybe it's different for team tournaments. I'm not a programmer, by any stretch of the imagination. But I have noticed it only recently, in another regular random tournament I'm in. Not Team. And I'm POSITIVE, it wasn't that way before

17. 五月 2014, 03:32:55
Marshmud 
题目: Re: mixed games in round robin tournament
Aganju: No not at all. Just check any random tournament. For a easy example, check the team tournament random tournament. You will see that every players 2 game match are the same random game.

17. 五月 2014, 03:30:25
rod03801 
题目: Re: mixed games in round robin tournament
Marshmud: I think it is something that recently changed. Because I don't ever remember playing 2 different games with the same player in a random tournament, and I think it is tied to "random position for each game" as Aganju says.

I love the random tournaments and have played a lot. This "phenomenon" is something I have only recently noticed.

17. 五月 2014, 03:24:10
Aganju 
题目: Re: mixed games in round robin tournament
Marshmud: it could be that the setting 'a random position for each game' applies to that too, and results in 'a random game for each game'?

17. 五月 2014, 00:56:40
Marshmud 
题目: Re: mixed games in round robin tournament
BGBedlam: I can't remember ever playing a 2 game match in random format where you receive 2 different games in one match "per" player.

16. 五月 2014, 23:35:12
JerNYC 
题目: Re: mixed games in round robin tournament
BGBedlam: I think this is what happens when you select the "random game" type of tournament. Now you know for next time.

16. 五月 2014, 20:04:58
BGBedlam 
题目: mixed games in round robin tournament
I don't know if I've not been keeping my ear to the ground, but I created this tournament and it's on of those round robins where you play each opponent in two seperate games/matches. I appear to be playing each opponent with different games.

2020 Octogammon 12/May/14

I thought you played two games of the same type with each opponent. Has something changed? Have I imagined the whole thing?

8. 五月 2014, 00:06:57
JerNYC 
题目: Re: I think the loser....
ThunderGr: The ladders on IYT work the way you describe it. They don't use levels, though. It's just a numerical ranking. Not only can the top person be constantly challenged, but they can lose their place just by virtue of the #2 winning their own game. The ones on GT are similar to BK, but they're more diligent about contracting them regularly to close out the gaps (but you can only play those on the same level).

7. 五月 2014, 22:46:27
Bernice 
题目: Re: I think the loser....
ThunderGr: **if only someone would take the little time it needs to be done...
**
those are the operative words :)

7. 五月 2014, 21:45:24
ThunderGr 
题目: Re: I think the loser....
ThunderGr修改(8. 五月 2014, 06:55:43)
ketchuplover: This defeats the purpose of the stair, IMHO. You should only lose steps when you lose a game. If we are to talk about a fairer stairs system, you should only gain steps when you defeat someone on the same or higher steps. You should only be able to challenge someone on the same step or higher than yours. You should not be able to challenge the same person more often than once every 2 weeks. No restriction on how high is the person you want to challenge on the stair. The restriction on the number of games at the same time for the stair is good, IMO. So, this would sort everything nicely. No gaps between steps, since you do not advance steps if you win against someone at the lower steps. The top players are not invulnerable to challenge and the whole thing can be easily implemented with the current mechanics, if only someone would take the little time it needs to be done...

7. 五月 2014, 21:37:00
ketchuplover 
题目: I think the loser....
of a match involving the stairs leader should be sent to the bottom of the ladder...oh and I would have everyone on their own level....the top would be player and level one.

7. 五月 2014, 09:52:56
Hrqls 
题目: Re: Stairs
furbster: i have no real solution .. but i started a game again, and will try to climb up to (and above) your level :)

7. 五月 2014, 06:23:44
ThunderGr 
题目: Re: Stairs
furbster: According to the help about stairs, the site is supposed to cleanup this situation once per month. A cleaner solution would be to make it so that, when you are at the top step, you no longer advance steps by winning but only maintain your position(and your opponent drops a step).

6. 五月 2014, 23:50:48
furbster 
题目: Re: Stairs
ThunderGr: Not sure if you'll be able to see this as it's in a fellowship but i'm stuck on step 14 and can't challenge as the person below is 3 down! ◙ The Gammon Cube ◙ - 3 day Stairs (no cube)

6. 五月 2014, 06:56:42
ThunderGr 
题目: Stairs
I am fairly certain that this must have been discussed at some point in the past, however I was not around at that time. So, isn't it somewhat breaking the point of a stair if you cannot challenge someone at a higher step than you? Instead the -3 rule, it should had been something like +2, -3, in my opinion. The way it is, people at higher steps have no motive to challenge those below, and they cannot be touched by those below, either.

24. 四月 2014, 22:16:24
aaru 
题目: Re: Fischer's clock

24. 四月 2014, 22:12:44
aaru 
题目: Re: Fischer's clock
Hrqls:

4/ Crowded Backgammon (AlterMann vs. aaru)
Last move of my opponent: 24 April 2014, 20:16:53. Dead time -> 25 April 2014, 00:56:00 is the last term before timeout for this move. So 4:39 for move (FC with 18 hours bonus)

5/ Backgammon Race (AlterMann vs. aaru)
Last move of my opponent: 24 April 2014, 21:14:55. Dead time -> 25 April 2014, 08:02:00 is the last term before timeout for this move. So 10:47 for move (FC with 18 hours bonus)

23. 四月 2014, 09:48:27
Hrqls 
题目: Re: Fischer's clock
aaru: please send a list (any list) to me in a pm :)

22. 四月 2014, 13:16:08
aaru 
题目: Re: Fischer's clock

22. 四月 2014, 13:10:09
aaru 
题目: Re: Fischer's clock
Hrqls: Next one 10 minuts ago -> Cloning Backgammon (AlterMann vs. aaru)
Last move of my opponent: 22 April 2014, 12:47:48
Dead time -> 22 April 2014, 15:22:00 is the last term before timeout for this move
So 2:30 per move (FC with 18 hours bonus)

22. 四月 2014, 10:32:19
aaru 
题目: Re: Fischer's clock
Hrqls: Full list - it will be hard to do. Too many games. I have 2 games with number -> 6545906, 6531972
2 next with screenshot on my album (but I have to find numbers of this games).
It was more games with this problem.
Fe. Sometimes I finished play ca 1am. Next game with move before 1-2pm on next day. 7am I looked on BK and ~5 games with 5-10 minuts... (few times).

22. 四月 2014, 10:08:31
Hrqls 
题目: Re: Fischer's clock
aaru: when you have the full list,please send them to me as well :)

22. 四月 2014, 10:02:42
aaru 
题目: Re: Fischer's clock
Hrqls: Thanks.
First 2 games sended once again. I try to find rest of games...

21. 四月 2014, 12:35:38
Hrqls 
题目: Re: Fischer's clock
aaru: make a list of the games you posted in here and send it to him again :)

19. 四月 2014, 18:05:17
ThunderGr 
题目: Re: Number of new games
coan.net: Indeed. So, this is working as intended? It would be nice if there was a notification when this happens instead of the "game successfully created" that you get.

19. 四月 2014, 16:27:25
coan.net 
题目: Re: Number of new games
ThunderGr: I think the limit is 50 in the "Waiting games" area - once a game is accepted, I think you should be able to then make another "Waiting game", up to 50.

19. 四月 2014, 15:49:37
winterangels 
题目: pawns
thank you iwasnt 2 sure about it once again ty

19. 四月 2014, 12:03:22
badgerboy78 
题目: Re Number of new games
I've had the same issue. I believe you can PLAY an unlimited number of games but you can't CREATE games beyond 50 at any one time

19. 四月 2014, 10:21:18
ThunderGr 
题目: Re: Number of new games
crosseyed: Yes, I have seen that. However, when I create new games(public invitations) I cannot create more than 50. After that, it says that the game was created but it does not appear anywhere.

19. 四月 2014, 08:47:07
crosseyed_uk 
题目: Re: Number of new games
crosseyed_uk修改(19. 四月 2014, 08:48:17)
ThunderGr: You are a Brain Rook and this is what you are allowed: "The player is not limited by number of started games at once nor number of moves per day nor number of joined tournaments and team tournaments, is limited by 35 vacation days per year."
Click on Paid membership in the left hand side above My profile.

19. 四月 2014, 05:24:56
ThunderGr 
题目: Number of new games
It appears that I can only have 50 games created at a time. Is this accurate?

18. 四月 2014, 15:41:13
ThunderGr 
题目: Re: Pawns
winterangels: What do you mean? Pawns can play in tournaments if they have enough game slots available.

18. 四月 2014, 15:18:33
winterangels 
题目: Pawns
why cant pawns play in tourenys

18. 四月 2014, 14:23:52
aaru 
题目: Re: Fischer's clock
Hrqls: Yes, 1st time.
(without answer)

18. 四月 2014, 13:59:51
Hrqls 
题目: Re: Fischer's clock
aaru: have you sent these games to Fencer as well in a private message ?

18. 四月 2014, 08:21:35
aaru 
题目: Re: Fischer's clock
Next one: FC with 18hours bonus. After move of my opponent I had only 6 hours 16 minuts !!!!!!!!!!!!!!!!!!!!
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16425

12. 四月 2014, 10:31:11
Bernice 
题目: Re:
ScarletRose: yeah probably :(

12. 四月 2014, 06:07:10
ScarletRose 
题目: Re:
Bernice:  her daughter was letting us know from her account so I imagine her daughter is playing it now..


11. 四月 2014, 22:29:55
Bernice 
题目: Re:
Marshmud: it is very sad, but creepoy as someone is playing her games on Facebook...

11. 四月 2014, 22:11:47
Marshmud 
Sorry to hear of the passing of Barb. (pbarb) A great lady and a regular for many years at BK.

11. 四月 2014, 11:10:05
hoky 
题目: free enter
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Championship continent 2014 - Europe

Mistrovství kontinentů 2014 - Evropa

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Championship continent 2014 - America

Mistrovství kontinentů 2014 - Ameriky

---------------------------------------------------------------------------------------------------------------------------------------------------

Championship continent 2014 - Asia

Mistrovství kontinentů 2014 - Asie

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Championship continent 2014 - Oceania

Mistrovství kontinentů 2014 - Oceánie

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Championship continent 2014 - Africa

Mistrovství kontinentů 2014 - Afrika

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4. 四月 2014, 05:42:44
Papa Zoom 
We need a like button! ;)

3. 四月 2014, 20:53:45
speachless 
题目: Re: is Brain Pawn better as Brain Rook
beach: that's a very good point ***I LIKE

3. 四月 2014, 20:23:51
beach 
题目: Re: is Brain Pawn better as Brain Rook
beach修改(3. 四月 2014, 20:24:58)


Fencer: thanks very much fencer
if you could also delete all the tournaments they have created and have not started yet that would be fair too




3. 四月 2014, 20:09:58
speachless 
题目: Re: is Brain Pawn better as Brain Rook
Fencer: thanks a lot Fencer for your answer. I appreciate that :-)
Sophie

3. 四月 2014, 19:50:31
Fencer 
题目: Re: is Brain Pawn better as Brain Rook
speachless: Hmm, it's kind of sensitive part of the code and I still didn't have time to make any safe modifications to it.
However, I've just removed all tournament signups of the mentioned users (for tournaments that were not started yet). Please let me know if they manage to sign up for more and I'll try to find time for a more effective solution.

3. 四月 2014, 19:28:03
speachless 
题目: Re: is Brain Pawn better as Brain Rook
speachless修改(3. 四月 2014, 19:28:57)
Fencer: dear Fencer. did you find a fix for the bug which allows to brain pawns to join single elimination tournies, even if they have +2000 running games? It still happens so it wasn't fixed yet?

here an example of a newly opened tournament where a brain pawn with +2000 running games was still able to join and start: petty tournament

if you couldn't find a fix for that bug, why don't you just block those 2 or 4 brain pawns which still take advantage from the system without paying?

i don't want to complain, it's just a question. hope you're gonna find some time to answer.

3. 四月 2014, 18:34:26
beach 
题目: Re: is Brain Pawn better as Brain Rook
speachless: there is a problem with single elimination,  and in the tournament you mentioned there are 2 pawns there that have taken advantage of the system, they both created tons of tournaments  and seem to join any single elimination tournaments, like I said I thought fencer was going to delete them from the tournament board,

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