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28. augusta 2015, 06:50:43
Bernice 
Subjekt: Re:
coan.netwhy is it I feel like we have had all this conversation before????:

28. augusta 2015, 04:35:00
coan.net 
Subjekt: Re:
Roberto Silva: And to me, I would love to see a compramise. If someone does not want to use auto-pass, and want's to click "pass" every single time - let them. But on the flip side, if you don't have a move, then auto-pass should happen with the game going back to the other player right away.

The ONLY argument that I've heard is that if the other player is using auto-pass, then if the non-auto pass player wants to send a message with each turn, then some message might be missed or something stupid like that. SOLUTION: Have all the messages turn up once they are able to move. And if it's a big enough problem, then have an auto-message of "Opponent did not have a move, so auto-pass brought the game back to you" message so the non-autopass player who don't understand will then see that the other person has not played, hence have not seen the message.

Anyway..... long argument short: I also don't understand why we don't have a good auto-pass in play.... and let each player decide how they want to play, don't make others force their opinion on them.

27. augusta 2015, 22:46:58
Roberto Silva 
Subjekt: Re:
Walter Montego: Totally agreed, Ludo desperately needs an autopass system. It's also completely ridiculous that if someone doesn't want to use autopass, they have the right to prevent everyone else from using it when playing against them. It should be up to each person to decide whether to use autopass on their own moves, the anti-autopass brigade shouldn't have the right to dictate their terms to everybody else.

It also amazes me how many people seem unable to understand the concept of randomness, expecting randomness to mean no patterns can arise ever. True randomness means precisely that patterns can in fact emerge every once in a while. Of course, the human brain is set up so as to try and look for patterns wherever it can, which is why so many silly superstitions abound...

27. augusta 2015, 16:04:03
crosseyed_uk 
Subjekt: Re: Ludo
happyjuggler0: I think you could be right. However my opponent has only one piece to get home and is very close to home.

27. augusta 2015, 15:55:30
happyjuggler0 
Subjekt: Re: Ludo
crosseyed: In the spirit of aganju's post, I will say that I have "noticed" that publicly complaining about the dice "seems" to quickly result in getting better rolls.

Of course I may be even more paranoid than aganju....

27. augusta 2015, 15:49:43
crosseyed_uk 
Subjekt: Re: Ludo
crosseyed: After 24 passes I am now able to make a move.

27. augusta 2015, 10:55:40
SL-Mark 
Subjekt: RNG
The RNG or rather pseudo rng has a near random distribution of dice output across the site rather than by individual.

As I always get double 6s in anti-backgammon, it means less double 6s to go around for everyone else.

Now, if only crosseyed and myself could swap our numbers

27. augusta 2015, 04:57:22
Walter Montego 
I have never understood the people who argue against auto-pass, nor Fencer's decision to set up the auto-pass so that those that don't want to use it can shut it off in a game created by someone that wants to use it. I think that If I create a game, then I should have the final say in the options and parameters used, not the person that accepts the game or enters the tournament. If that person doesn't like the parameters of my game, they should either create their own game, or write to me and we can discuss it, or they go pound sand and play with themselves.

I do not play Ludo, but auto-pass is a good thing for Backgammon. Yes, I have come back to a game and seen that I've missed six turns sitting on the bar. What a relief! Why would anyone want to roll and enter a move when your opponent has every point in his home base covered and you have a piece on the bar? And I do not mind when there's points open and auto-pass skips my turn either. I can always scroll back through the moves to see the bad rolls if I really want to see them.

27. augusta 2015, 04:26:36
Carpe Diem 
Subjekt: Re: Ludo
crosseyed: No, there doesn't need to be anything wrong - I believe there is approximately a 2% chance of having 23 non-6 rolls in a row, so inevitably it will happen to anyone who plays enough. Now if that happens to you every game, that's a different matter. To me, the bigger issue with Ludo as a game is that the skill element is pretty low in my opinion - but maybe that's just because I'm not skilled enough to understand the subtleties of the game. :D

Aganju - no offense, but that's just silly. I have definitely noticed times when I roll in Dice Poker and the exact same number comes up again, which always make one wonder. But then I think back to all the times that doesn't happen, and realize that the issue is likely just that I take note of the times when it does. But even if there was an issue with the RNG, your time solution would be useless. If the RNG uses the system clock, it will be dealing in fractions of a second, and waiting 15 minutes isn't any more "random" than responding in a couple of seconds. But as you say, there is no risk to waiting, so if you feel it works for you, I'm not here to tell you to do otherwise. :)

27. augusta 2015, 02:53:57
Aganju 
Subjekt: Re: Ludo
crosseyed: The problem is - and that has been discussed many times before - with the random number generator. It generates not-so-random numbers that follow patterns, and one of those patterns is that you get the same numbers many times in a row (and if that is not what you need, you end up passing very often).

One way to avoid that is (aside from not playing here, of course, which works perfectly fine) to not play such a game immediately. The not-so-random-numbers are dependent on the time, so if you wait an hour, you get different numbers. That is my personal theory/analysis, and has been discussed before too, and many people do not believe it. It works just fine for me (for example, in backgammon I sometimes decide to double in fast-played games based only on the fact that I can kind-of-predict my next roll - if the game moves fast enough)

Feel free to try it - waiting even 15 minutes is typically enough, and the risk is nil. And feel also free to ignore this as an absurd variant of paranoia...

27. augusta 2015, 00:23:13
crosseyed_uk 
Subjekt: Re: Ludo
rod03801: I stopped playing Ludo for this very reason, too many passes. I only signed to help beach out. Sorry beach I won't signing up for any more Ludo games. Autopass would still 23 passes.

27. augusta 2015, 00:20:29
rod03801 
Subjekt: Re: Ludo
crosseyed: While it's not that uncommon, it's definitely not that common either. In those situations a "real autopass" would be very helpful though.

27. augusta 2015, 00:18:07
crosseyed_uk 
Subjekt: Re: Ludo
rod03801: It maybe not uncommon but it sucks. There has to be something wrong with how the Ludo game is set up in this site.

27. augusta 2015, 00:15:35
rod03801 
Subjekt: Re: Ludo
Zmenené užívateľom rod03801 (27. augusta 2015, 00:16:41)
crosseyed: That's really not that uncommon.

26. augusta 2015, 23:50:52
crosseyed_uk 
Subjekt: Ludo
I am playing a Ludo game and I have 23 passes. This not the first time has happened. There has to be bug or something wrong with the Ludo game.

22. augusta 2015, 02:12:09
MrDelete 
Very Good !

20. augusta 2015, 21:35:53
crosseyed_uk 
Subjekt: Re:
MrDelete: It is back to normal now.

20. augusta 2015, 21:16:54
MrDelete 
Not here !

20. augusta 2015, 21:06:31
crosseyed_uk 
I keep getting the white page and can't make any moves. Anyone else having the same problems?

19. júla 2015, 17:09:56
Aganju 
Subjekt: Re: hey
furbster: Yes, that wrong/outdated for me to. That's on http://brainking.com/en/Statistics?p=1 I checked only on http://brainking.com/en/Statistics?p=0 But that may be actually wrong too..

19. júla 2015, 17:00:10
furbster 
Subjekt: Re: hey
Aganju: For example the finished game pages shows me as having finished 12,271 games and then the wins/draws/losses, when in actual fact i have finished 16,002 games! It's been stuck on 12,271 for a long time now, and i'd just like to see the correct information shown there.

19. júla 2015, 16:09:06
Aganju 
Subjekt: Re: hey
furbster: it works for me? What do exactly mean is broken?

19. júla 2015, 15:56:01
furbster 
Subjekt: hey
Zmenené užívateľom furbster (19. júla 2015, 15:56:52)
Is there anyway this page can be fixed, would eb nice to see where i am in the charts and it's been broken for a while now :)

http://brainking.com/en/Statistics

As in the finished games, and top players pages etc

19. júla 2015, 00:06:50
beach 
Subjekt: Re:
Universal Eyes:  I just tried and was able to set one up with any problems

18. júla 2015, 18:57:11
Universal Eyes 
question?
is anyone having trouble creating tournaments in their fellowship? when I click create it takes me back to the fellowship.

18. júla 2015, 15:41:04
speachless 
Subjekt: Re:
Fencer: welcome back, problem is solved since the 16th, thx for your support

18. júla 2015, 13:34:49
Fencer 
Hey guys, I suppose it is solved now, right? Sorry for the delay, I've just returned from holidays.
Actually, it's fun to try to restart BrainKing from iPad on a hotel WiFi that goes down every 5 minutes.

16. júla 2015, 10:25:54
beach 
Subjekt: Re:
Brian1971:  doesn't look like it has been fixed yet maybe someone can contact fencer

15. júla 2015, 22:11:25
Brian1971 
Timer is not right as I was supposed to have a fellowship tournament start at 10AM my time today and it is after 3 PM and it still has not started.

15. júla 2015, 22:01:21
beach 
Subjekt: Re: time out function off?
speachless:  looks like the timeout function is not working again perhaps fencer will see its not working and fix it

15. júla 2015, 19:37:12
speachless 
Subjekt: time out function off?
Zmenené užívateľom speachless (15. júla 2015, 19:38:19)
hi, i guess this question has been posted already but i'm wondering if it is a common situation at the moment that games doesn't time off, what about you?

9. júla 2015, 20:22:54
CinderEfinRella 
Subjekt: Re:
Fencer:
AGREE!!! Thank you for your help!

9. júla 2015, 10:12:25
Fencer 
Subjekt: Re:
TomsWife4Life: I've deleted your games. But next time, it might not be wise to start over 100 ten-win matches with the same person.

9. júla 2015, 09:34:28
El Cid 
Subjekt: Re:
TomsWife4Life: I know it's not the best suggestion, but I've seen a few of your games (4 or 5). It appears that you are in the last game in some (probably many) of them. You can always wait the 2 or 3 weeks for each game and then they would end, and you would win some, instead of losing the 104

9. júla 2015, 06:07:57
ThunderGr 
Subjekt: Re:
Zmenené užívateľom ThunderGr (9. júla 2015, 06:08:18)
TomsWife4Life: It is about 3 seconds per game x500=1500 seconds =less than half an hour(1800 seconds).
Waiting for Fencer will take significantly longer, trust me.

9. júla 2015, 06:03:28
CinderEfinRella 
Subjekt: Re:
ThunderGr:
Yes i could just resign... but it would take HOURS because i would have to resign like 500 games! Im hoping Fencer could possibly just delete them for me!

9. júla 2015, 03:55:15
ThunderGr 
Subjekt: Re:
TomsWife4Life: Just go on and resign as many times as you need for the match to end.It does not matter if it is your turn or not.You can always resign a game anytime.

9. júla 2015, 03:44:26
CinderEfinRella 
Subjekt: Re:
Maxxina:

I did write him earlier today but he hasnt read my message yet! I need 104 games deleted if possible! The person all of the games are with can no longer play here... so the games are just sitting there! I cant play any news games until those games are deleted! Every time I try to resign... another pops up because they are 20 game match or something like that! Any help getting rid of these games would be greatly appreciated!

9. júla 2015, 00:13:17
Maxxina 
Write fencer. Or desribe problem here, thats gonna be better. Its midnight now in czech republic atm

8. júla 2015, 23:53:27
CinderEfinRella 
Subjekt: Help plz
Are there any admins online now that can help me with a problem?

5. júla 2015, 18:36:22
RGroszkiewicz 
Subjekt: Re: DoMove not working?
Aganju: I agree - works OK in

MicroSloth

InTerNet

ExPloDer


5. júla 2015, 17:25:19
Aganju 
Subjekt: Re: DoMove not working?
RGroszkiewicz: works perfectly normal for me.

5. júla 2015, 16:52:29
RGroszkiewicz 
Subjekt: DoMove not working?
Zmenené užívateľom RGroszkiewicz (5. júla 2015, 16:53:05)
Maybe my Firefox is broken. But after making a move, when I click on "move to next game" I only get a blank screen.
The web page address is shown as
http://brainking.com/en/DoMove

21. júna 2015, 18:46:34
alexlee 
Subjekt: Re: Timeout Demon is dead...
Fencer:
Thank you for fixing it Fencer

21. júna 2015, 18:11:13
Fencer 
Subjekt: Re: Timeout Demon is dead...
alexlee: Nope, the daemon has really died itself. It should be OK soon (auto-sync).

21. júna 2015, 16:21:54
Aganju 
Subjekt: Re: something is funny with the random numbers today
Aganju: nope, I got a 6-6. What about 11 doubles in 19 rolls overall? That should be rare too, but I am too lazy to calculate the odds right now.

21. júna 2015, 16:16:38
Aganju 
Subjekt: something is funny with the random numbers today
Zmenené užívateľom Aganju (21. júna 2015, 16:18:28)
(Yes,that is an old discussion, I know)
Today I rolled 6 times 3-3 in the same game, the last five of them *consecutively*.
Fevga (ksenofont vs. Aganju)
(The game is ongoing, so no comments to the game please)
It's actually not too useful, as this is Fevga, and doubles often kill you. Five identical doubles in a row do a great job in forcing you to destroy your position...
Chance for this (3-3, 3-3, 3-3, 3-3, 3-3) are 1:60000000, so yes, that can happen. We'll see what I roll next...

21. júna 2015, 14:06:17
alexlee 
Subjekt: Re: Timeout Demon is dead...
Aganju:
I have a pond that is - 3 hours and another that is - 1 hour. Maybe Fencer was working on something and disabled time outs?

21. júna 2015, 13:46:34
Aganju 
Subjekt: Timeout Demon is dead...
Zmenené užívateľom Aganju (21. júna 2015, 13:47:06)
maybe it timed out?

but games don't get lost anymore if you timeout. The 10-minute runs are overdue.

17. júna 2015, 23:26:37
speachless 
Subjekt: Re:
DeaD man WalkiN: you maybe mean the pawn registry. the list of pawn users, who askes for a sponsor for a paid membership. for that you need to use the contact form and request to fencer to be listed on the pawn registry. you have the possibility to public a message, as far as i know... http://brainking.com/en/PawnRegistry

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