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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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5. augustus 2006, 00:38:01
krinid 
Onderwerp: Re: Collective games
Fencer:
Yes, I realize it won't be something you can just add overnight, but something to think about anyhow, in the longrun.

4. augustus 2006, 20:23:20
Fencer 
Onderwerp: Re: Collective games
krinid: Mhm. Sounds interesting. But it's a bit tricky to implement. Maybe a good candidate for the August Action advantage.

4. augustus 2006, 20:11:26
krinid 
Onderwerp: Collective games
Fencer,
Here's a new feature that I think would get well used: collective game support. I know there are at least 3 collective games going on right now, in the shogi, xiangqi and the go fellowships (here's the GO one: http://brainking.com/jp/Board?bc=2713). It would be neat if it could be done both inside and out of a fellowship. It would have a sign-up system like a tournament, except that people joining partway would be fine (based on whatever criteria the collective game owner sets up - could be limited # of participants, could be membership to a fellowship, rank limits, etc).

The key parts are:
- sign up
- keeps track of votes (you could even have the votes make an actual move on the board to cast their votes)
- owner can change votes and moves before they're made final (for reason such as symmterical equivalence in go; see the above mentioned collective game of go forum for details, or for eliminating people that aren't playing seriously, etc)
- system automatically counts votes and shows the winning move and plays it

There's lots of other fine details we can discuss if you decide to implement it.

Currently, we're doing it where the 'owner' of collective game and the opposing player play a game together, and the owner makes move on behalf of everyone casting text votes in the forum.

(I suppose you could even make it so both black and white could be composed of voting teams).

3. augustus 2006, 09:43:07
*BOB*on*Bush* 
Onderwerp: Re: Solution
GiuiT: Superb Solution! Fencer??????

3. augustus 2006, 08:38:04
tojo 
Onderwerp: Re: auto-pass (dont hit me, maybe here comes something new)
grenv: Well in that case, I suggest to place that checkbox in every game. There is already bunch of things you can click on. One more for auto-passes couldn't hurt.

2. augustus 2006, 21:49:21
$ONE$ 
Onderwerp: Re: Copyrighting "En Passant"
Tycho: LOL-
why did 'musketeers' fight with swords ;?] Touché!

2. augustus 2006, 19:01:30
Adaptable Ali 
Onderwerp: Re: Solution
GiuiT: Thats a fantastic idea FENCERRRRRRRRRRRRRRRRRRRR

2. augustus 2006, 15:35:46
grenv 
Onderwerp: Re: auto-pass (dont hit me, maybe here comes something new)
gambler104: If doubling is an option, then autopass is clearly not going to kick in. However the choice should be "double" or "pass".

Where doubling is not an option we should autopass.

2. augustus 2006, 15:19:30
gambler104 
Onderwerp: Re: auto-pass (dont hit me, maybe here comes something new)
Mr. Shumway: It's not exactly uncommon either. It happens after you have a lot of pieces off but get one knocked back and then completely blocked.

2. augustus 2006, 13:48:32
toedder 
Onderwerp: Re: auto-pass (dont hit me, maybe here comes something new)
diogenes: I thought the same - until I remembered, that you only have to roll the dice in matches with doubling cube, and that you could offer a double instead of rolling the dice - not very common I guess, but the rules offer you this possibility.

2. augustus 2006, 13:00:47
diogenysos 
Onderwerp: auto-pass (dont hit me, maybe here comes something new)
in backgammon, you still have to roll the dice even if there is no possibility to get in (when all places from "1" to "6" are occupied by at least two pieces of the opponent.

Maybe it could be possible to save at least that click? player still can write a message, still watches the current situation on the board, but does not have to be dissapointed by rolling the dice (and perhaps watching a good roll) before passing anyway...

hm, what do you think? or did you all discuss even this change before???

2. augustus 2006, 11:43:04
pgt 
Onderwerp: Re: Solution
GiuiT: What a brilliant idea. I second it! (unless we can actually implement it for EVERYBODY - including the ignorant!)

2. augustus 2006, 11:03:27
GiuiT 
Onderwerp: Solution
How about a litle checkbox in everybody's profile? You could check that you agree that the system would do auto-passes. Then the player who knows what an auto-pass is wouldn't be surprised and the player who doesn't know what a auto-pass is would not check the checkbox with this feature. Everybody will be happy, including Fencer.

2. augustus 2006, 10:43:32
FilsdeTycho 
Onderwerp: Re: Copyrighting "En Passant"
Aangepast door FilsdeTycho (2. augustus 2006, 10:44:10)
$ONE$: en passant is right (and used in FIDE rules). "En garde" is for musketeers before fighting (which is also appropriate for chess duels!). Tycho lost his nose in a duel!

2. augustus 2006, 08:59:32
Adaptable Ali 
Onderwerp: Re:
Sarah1980:

2. augustus 2006, 08:27:28
Fencer 
Onderwerp: Re: To do list
mctrivia: That wouldn't be wise because the list is not constant. Some entries occasionally disappear and are replaced by other ones.

2. augustus 2006, 06:40:43
Binabik 
Onderwerp: Boggle
Aangepast door Binabik (2. augustus 2006, 06:41:32)
Has Boggle been suggested as a word game? It would be nice to have a one-turn game for when we're waiting for moves to be made....
This is one site, which seemed pretty simple: weboggle.shackworks.com - there's a new game starting every 90 seconds or so.

2. augustus 2006, 03:32:03
mctrivia 
Onderwerp: To do list
Fencer is your to do list published any ware? If not could you publish it and put a link to it from this fellowship. That way we could look for what you are already planing to do before making Feature Requests. Also could you make a list of things like autopass that you will not do?

2. augustus 2006, 03:18:33
Sarah 
we want some new

2. augustus 2006, 02:18:38
$ONE$ 
Onderwerp: Re: average wait per move =
*BOB*on*Bush*: i, of course, agree!

Or at least an asterisk denoting a member* of the -Quick Players Club on the "Public Waiting Games" page above "Time Control"???

Public waiting games player is online Quick Players Club Member*
Game (your BKR) Event Opponent (BKR) Your color Time control (?)

2. augustus 2006, 02:06:30
$ONE$ 
Onderwerp: Re: Copyrighting "En Passant"
Walter Montego: i heard "en garde" in chess tournaments decades ago... [queen check]

1. augustus 2006, 22:32:51
Vikings 
perhaps onigoroshi is forgetting to click the box that says "allow unrated players"

1. augustus 2006, 22:04:39
toedder 
Onderwerp: Re:
whopper: Now it makes perfect sense!
Enjoy the wine ;)

1. augustus 2006, 21:36:50
Sylfest Strutle 
Onderwerp: Re:
Mr. Shumway: No, I don't think your link would make sense in my weird/bad sentence either.

What I wanted to say was that displaying the desired rating range in your list of waiting games, instead of saying that "any player" can join, would avoid misunderstandings such as this one.

If this doesn't make sense either, I'll blame it on poor english and good wine.

I'll shut up now. :)

1. augustus 2006, 16:54:54
toedder 
Onderwerp: Re:
whopper: Ok, I misunderstood the term "waiting room" then.

And your link doesn't lead to the right post I think. If I am right, you wanted to reference this one

1. augustus 2006, 16:46:17
Sylfest Strutle 
Onderwerp: Re:
Mr. Shumway: That's what onigoroshi suggested as well("one's waiting games").

And I think it's a good idea instead of the misleading any player.

1. augustus 2006, 16:38:01
toedder 
Onderwerp: Re:
King Reza: Yes, but that is not the point. onigoroshi wants to see the parameters that he specified for the games that he sent out.

onigoroshi: Now in the waiting room you only see invitations that you can accept - and this seems to be very useful to me. What Walter proposed seems to be the best solution: add a column in the waiting games section of the Main Page.

1. augustus 2006, 16:08:29
King Reza 
Onderwerp: Re:
Walter Montego:When you see a public invitation, it means that your BKR has been in your opponent's desired range!  Otherwise BK doesn't show you the invitation at all.

1. augustus 2006, 16:05:57
Walter Montego 
Onderwerp: Re:
onigoroshi: But your waiting games already appear on your main page. Would having your opponent's desired BKR range listed there help?

1. augustus 2006, 15:56:49
onigoroshi 
whopper: yes, at minimum, I should be able to see my games in the waiting room, complete with specified game parameters!

1. augustus 2006, 14:49:15
Sylfest Strutle 
Onderwerp: Re: Waiting Games Feature
onigoroshi: I think it would be nice to have that information somewhere, and the waiting games list on the main page seems like a good place for that. Sometimes I delete a game and set up a new one, because I'm unsure if I remembered to set the correct range the first time (especially if it takes a while without anyone accepting the game).

1. augustus 2006, 13:51:41
furbster 
Onderwerp: What about this game seems interesting? Blokus

1. augustus 2006, 05:39:17
onigoroshi 
right, my point is after setting the game up, *I* cannot see the range of BKR ;)

1. augustus 2006, 05:21:04
Orlandu 
Onderwerp: Re: Waiting Games Feature
skipinnz: you are right... Current mode is set that you only see the range of BKR

1. augustus 2006, 05:16:37
skipinnz 
Onderwerp: Re: Waiting Games Feature
onigoroshi: I believe that if the BKR is set when first setting up a game, any potential opponents not within that range would not see the game on the waiting list.

1. augustus 2006, 04:25:39
onigoroshi 
Onderwerp: Shogi notation
It would be nice if the Shogi notation shows when a player waives promotion of a piece. I beleve this is usually denoted with the character = after the move. When replaying my games over an actual board, I've been confused by this, so I figured I'd bring it up ;) Of course, the ultimate suggestion would be a .psn/.kif/.csa export feature, but I'm not sure the format is standardized enough for this.

1. augustus 2006, 04:21:14
onigoroshi 
Onderwerp: Waiting Games Feature
Hello all, I was wondering if it would be possible to show in one's waiting games list the BKR range that is acceptable for one to join the game. For instance, the following is currently shown:

Japanese Chess Normal game any player black 1 day

I propose the following:

Japanese Chess Normal game 1800 <= BKR <= 2200 black 1 day

What does everyone think?

1. augustus 2006, 01:37:14
furbster 
Onderwerp: Random games
I know we can join tournements which have random games, but would it be possible to just put out random invites in the waiting room, which we could accept? If so perhaps an extra column in the profile page for random games wins/draws/losses and tourneys won?

30. juli 2006, 18:24:49
Walter Montego 
Onderwerp: Cho Shogi
I'd like Chu Shogi on this site. Where I play it now is way too much trouble. Brain King would make the playing of it very easy compared to the play by mail service I use. I'm sure the other players on that site would come over.
I'll need the directionally marked pieces to play it though as I can't read the Kanji marked ones.

29. juli 2006, 00:39:08
mctrivia 
Onderwerp: Re: hey fencer..
nobleheart: yes Tank Battle

28. juli 2006, 20:34:36
nobleheart 
Onderwerp: hey fencer..
..I was just thinking..a while ago i suggested a simple design-turn based strategy game might be fun...like capture the flag or paintball.

an after thought...does this exist? a simple design-turn based strategy game based on:
tanks
or
pirates

27. juli 2006, 22:50:59
LionsLair 
Onderwerp: Re: adding info to a game...
Fencer: thank you sir!

27. juli 2006, 17:58:27
nobleheart 
Onderwerp: Re: WOW
Aangepast door nobleheart (27. juli 2006, 18:00:50)
ajtgirl: I love BK my second fav is:
www.jijbent.nl

all the games there are great

27. juli 2006, 12:13:48
FilsdeTycho 
Onderwerp: New games
Thank you nabla. Your link is a great one and mention go variations that I was unaware!

27. juli 2006, 11:41:37
pauloaguia 
Onderwerp: Re:
nabla: That's some powerfull link! I just spent an hour wondering through the game list and didn't even notice time pass...
Even better, I just noticed the site has been built by a portuguese! Now I'm really pleased :)

27. juli 2006, 11:07:39
nabla 
Onderwerp: Re: adding info to a game...
Fencer: Thank you !

27. juli 2006, 10:56:06
Fencer 
Onderwerp: Re: adding info to a game...
LionsLair: It would be working now.

27. juli 2006, 10:48:13
nabla 
Onderwerp: Re: adding info to a game...
LionsLair: I support that. Generally, it seems to be good design to have all information having a significant influence on the game's future appear in the display. It was the same sort of upgrade when the check counter has been added to Three-check Chess.

27. juli 2006, 10:44:04
nabla 
Onderwerp: Re:
Fencer: Too bad about Gigamic because they have other great two-players games
But here is a great list of abstract games, always with mention of the copyright when there is one. There I found all the most interesting ones I knew and many others : http://www.di.fc.ul.pt/~jpn/gv/index.htm .
Tycho: I vote against Abalone, because though it is a very nice game, it is all too easy to build a unbreakable wall and draw in this way. Even the authors acknowledged that, and had to invent contrived etiquette rules to force the players into taking otherwise unnecessary risks.
The other ones are great suggestions, I may add some very simple and quite well-known games (all on the website I mentioned) : Pogo (good start in stacking games), Twixt, Hex (good start in connexion games), Isola.

27. juli 2006, 03:44:42
LionsLair 
Onderwerp: adding info to a game...
would it be too much trouble to add "crawford round" to the multi match gammon games when the game is in a crawford situation? it would save on the guess work (short term memory loss) for a game that only gets played once every few days...

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