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26. Elokuu 2015, 23:50:52
crosseyed_uk 
Otsikko: Ludo
I am playing a Ludo game and I have 23 passes. This not the first time has happened. There has to be bug or something wrong with the Ludo game.

27. Elokuu 2015, 00:15:35
rod03801 
Otsikko: Re: Ludo
Muokannut rod03801 (27. Elokuu 2015, 00:16:41)
crosseyed: That's really not that uncommon.

27. Elokuu 2015, 00:18:07
crosseyed_uk 
Otsikko: Re: Ludo
rod03801: It maybe not uncommon but it sucks. There has to be something wrong with how the Ludo game is set up in this site.

27. Elokuu 2015, 00:20:29
rod03801 
Otsikko: Re: Ludo
crosseyed: While it's not that uncommon, it's definitely not that common either. In those situations a "real autopass" would be very helpful though.

27. Elokuu 2015, 00:23:13
crosseyed_uk 
Otsikko: Re: Ludo
rod03801: I stopped playing Ludo for this very reason, too many passes. I only signed to help beach out. Sorry beach I won't signing up for any more Ludo games. Autopass would still 23 passes.

27. Elokuu 2015, 15:49:43
crosseyed_uk 
Otsikko: Re: Ludo
crosseyed: After 24 passes I am now able to make a move.

27. Elokuu 2015, 02:53:57
Aganju 
Otsikko: Re: Ludo
crosseyed: The problem is - and that has been discussed many times before - with the random number generator. It generates not-so-random numbers that follow patterns, and one of those patterns is that you get the same numbers many times in a row (and if that is not what you need, you end up passing very often).

One way to avoid that is (aside from not playing here, of course, which works perfectly fine) to not play such a game immediately. The not-so-random-numbers are dependent on the time, so if you wait an hour, you get different numbers. That is my personal theory/analysis, and has been discussed before too, and many people do not believe it. It works just fine for me (for example, in backgammon I sometimes decide to double in fast-played games based only on the fact that I can kind-of-predict my next roll - if the game moves fast enough)

Feel free to try it - waiting even 15 minutes is typically enough, and the risk is nil. And feel also free to ignore this as an absurd variant of paranoia...

27. Elokuu 2015, 04:26:36
Carpe Diem 
Otsikko: Re: Ludo
crosseyed: No, there doesn't need to be anything wrong - I believe there is approximately a 2% chance of having 23 non-6 rolls in a row, so inevitably it will happen to anyone who plays enough. Now if that happens to you every game, that's a different matter. To me, the bigger issue with Ludo as a game is that the skill element is pretty low in my opinion - but maybe that's just because I'm not skilled enough to understand the subtleties of the game. :D

Aganju - no offense, but that's just silly. I have definitely noticed times when I roll in Dice Poker and the exact same number comes up again, which always make one wonder. But then I think back to all the times that doesn't happen, and realize that the issue is likely just that I take note of the times when it does. But even if there was an issue with the RNG, your time solution would be useless. If the RNG uses the system clock, it will be dealing in fractions of a second, and waiting 15 minutes isn't any more "random" than responding in a couple of seconds. But as you say, there is no risk to waiting, so if you feel it works for you, I'm not here to tell you to do otherwise. :)

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