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4. Junio 2014, 13:38:54
speachless 
Asunto: Re: issue with Fischer's clock
Universal Eyes: yes, you're right about the time tracking, i agree totaly

4. Junio 2014, 13:35:34
speachless 
Asunto: Re: complaining about slow players
ThunderGr: a little bit of temperament doesn't hit anyone - i think. and i don't think either this board is ALL about aaru. i can stand behind what i wrote 'cause i hear this complaining a lot around all boards and i just had enough for a while :-) that is how my temperament went from 0 to 50 :-) i think dice cheater is old enough to reply to my thread how he thinks he should.

4. Junio 2014, 13:20:38
ThunderGr 
Asunto: Re: complaining about slow players
speachless: I think you are being too harsh on the person.
It is true, his issue is not related to aaru's problem but this board is not about aaru's problem either. It is a general board. Everybody can post an issue at their discretion.

I agree with you that the complain is not justified, but a simple pointing out of why it is so should be enough, IMHO.

4. Junio 2014, 13:14:05
speachless 
Asunto: Re: complaining about slow players
Dice Cheater: seriously? here we are speaking about an issue and you take the chance to complain about slow playing users? come on!!!! we have here options given, that are used from players as they are, no more no less.
so tell me, if players like you that complains about opponents that only uses the options set by the game-opener would it not be better for you only to join games with "no vacation days" set to maybe 1 day or 5 hours or whatever you think is fast enough?

there are players here that enjoy playing on another way as you use to do, they enjoy playing "move by move" without having the stress to play a game fast till the end.

if i have the possibility to join 1500 games at 1 time, 'cause i'm paying for that possibility, i can't see why i should be wrong, just because i enjoy playing differently as you do!

it's very annoying, you didn't very bring any input that matters the issue of aaru, you just came in and complain about "slow playing players"... i don't see the fact... why don't you ask for a new forum board and call them "slow players on brainking"... if it helps

4. Junio 2014, 11:20:34
Dice Cheater 
Asunto: Re: issue with Fischer's clock
Universal Eyes: If only some people played a little faster, there wouldn't be any need for Fischer's clock and we would all have more fun. Between Fischer's clock, weekend days and the ultra generous Vacation days settings playing here sometimes feels like watching paint dry.

4. Junio 2014, 11:08:39
Universal Eyes 
Asunto: Re: issue with Fischer's clock
speachless: Game notation board makes it hard to determine anything when it keeps the same date and time for every move which would be the last move made.

3. Junio 2014, 20:37:25
speachless 
Asunto: Re: issue with Fischer's clock
Roberto Silva: Maybe it is more related to aaru 'cause in one of my games aaru went time out too.... ?

3. Junio 2014, 20:06:20
Roberto Silva 
Asunto: Re: issue with Fischer's clock
Fencer: What seems weird is that this sequence of errors seems to always happen between the same 2 players...

3. Junio 2014, 19:47:08
speachless 
Asunto: Re: issue with Fischer's clock
Fencer: Thanks a lot for your infos Fencer, I appreciate the fact that you verified the code. I will still use Fischer's clock as it works pretty fine to me.

3. Junio 2014, 19:19:49
Fencer 
Asunto: Re: issue with Fischer's clock
speachless: I don't think we have a general problem. Mostly because:

1) Fischer's Clock had been introduced many years ago and nobody ever complained about any suspicious behaviour. Yes, there were some complaints but they had been caused by misunderstanding the concept of this feature.

2) No problem of this kind ever happened to me, not even during the test phase. I am sure that a serious anomaly would have been discovered a long time ago.

3) Although I don't have time for a serious and thorough investigation, I've had a quick look at the source code. Everything seems to be normal and as it should be.

So, my best guess is that aaru was unlucky to find a specific combination of parameters that causes the issue he described. Unfortunatelly I cannot provide more information at this moment.

3. Junio 2014, 13:02:29
speachless 
Asunto: Re: issue with Fischer's clock
Fencer: Dear Fencer, do we have a general problem with Fischer's clock? Aaru is loosing lot's of them 'cause of time out, but in all of them the bonus time didn't work.... i use to set Fischer's clock on my new games/tournaments, but if it doesn't work in general or is it a singular error that occured several times to aaru?....... (aaru posted here various issues on his time-outed games)

thanks for taking care

3. Junio 2014, 12:58:00
aaru 
It is very difficul.
+1000 games
It is not possible to notice all details.
Other thing. When you play on Android, you have no idea about time per move...

3. Junio 2014, 11:51:15
ThunderGr 
Asunto: Re: Fischer's clock
aaru: You are right, of course, but if you had noticed, it could help pin down the bug. If it was showing correctly the incorrect time limit then it is a calculation bug but if not then it would be a more difficult bug to find.

3. Junio 2014, 11:44:24
aaru 
Asunto: Re: Fischer's clock
ThunderGr: I have no idea. Even it was 1 minut -> still should be 18 hours & 1 minut

3. Junio 2014, 10:24:27
ThunderGr 
Asunto: Re: Fischer's clock
aaru: Where you playing on time limit? How much time did you have after your last move? Had you noticed?

3. Junio 2014, 10:12:25
ThunderGr 
Asunto: Re: Fischer's clock
aaru: I see. Thank you for clarifying this.

3. Junio 2014, 10:12:10
Dice Cheater 
Asunto: Re: Fischer's clock
aaru: Thanks for taking the time to explain this, I never could quite get my head around the Fischer clock and the time-out rules.

3. Junio 2014, 09:59:05
aaru 
Asunto: Re: Fischer's clock
Modificado por aaru (3. Junio 2014, 10:01:51)
ThunderGr: You're wrong. In that case, the game should have ended on April 24
Pls read sth more about FC ->

http://www.chesscentral.com/chess_clock_how_use_a/157.htm



"Let's look at an example of a player's time usage (and his corresponding clock display) across the first few moves of a 40/20 Fischer increment game.

The White player at the start of such a game has "40:00" showing on his digital clock, which means that he starts with forty minutes in which to make all his moves. Black hits his button to start White's clock (and to start the game). White already knows what he wants to play, makes the move 1.e4, and hits his clock to complete his move. Three seconds have elapsed between the time Black hit his clock to begin White's move and White hitting his clock to end the move.

In a traditional "sudden death" game, White's clock would read "39:57" (showing that three seconds had been used) and that would be it. But since this is a "Fischer" time control game with a twenty second increment, the digital clock has been pre-programmed to add twenty seconds back to a player's time whenever his button is pushed. Thus twenty seconds gets added to White's clock when he presses the button to finish his move, and the timer's display now reads "40:17" (his initial 40 minutes - the 3 seconds he took to move + the 20 "bonus" seconds of the added increment):

40:00 - 0:03 = 39:57
39:57 + 0:20 = 40:17


Black plays 1...e5 and hits his clock to end his move and start White's timer. The White player snaps off 2.Nf3, again taking three seconds to make his move and hit the button on his timer:

40:17 - 0:03 = 40:14
40:14 + 0:20 = 40:34


...and so White has actually gained 34 seconds since the game's start because he's playing pretty quickly.

Black bangs out 2...Nc6 and hits his clock. The White player already knows he wants to play a Ruy Lopez and plays 3.Bb5, again taking three seconds to make his move and hit his clock:

40:34 - 0:03 = 40:31
40:31 + 0:20 = 40:51


White's picked up nearly a full minute - he now has nearly 41 minutes to make all the rest of his moves.

But Black has other ideas; either by design or by accident, he doesn't play the standard Ruy reply of 3...a6 and instead plays 3...Nf6. This throws White for a bit of a loop as he hasn't prepared for this move. He eventually figures out a reply but takes a full two minutes and thirty-four seconds to think, make the move, and hit the button on his clock:

40:51 - 2:34 = 38:17
38:17 + 0:20 = 38:37


...and White now has 38 minutes and 37 seconds left on his clock to make all of his moves before he'd "lose on time".

I've played quite a few online games using the "40/20" Fischer increment and discovered that, on average, each player usually uses about an hour to play; this is a good increment to use when you have about two hours to play a game. For a faster game you could easily start with a shorter "sudden death" time or a shorter increment (or both, such as "20/10": twenty initial minutes with ten seconds added each move). A few algebraic equations have been published which let you approximate the time a game will take when using a particular Fischer time control; although it's impossible to predict infallibly the length of time which a (theoretically) open-ended game will take, these equations can at least give players a "ballpark" idea of the expected duration of a game.

Fischer increments were officially recognized by the United States Chess Federation for tournament use starting in the mid 1990's. This caused a fair amount of contoversy at the time since players had to replace their analog clocks with (then more expensive) digital models. That initial furor has died down over time, but you'll see many players still using their analog clocks for casual "sudden death" games at chess clubs or between rounds at chess tournaments. (In fact, an analog clock is still my choice for "speed" games with my friends and family, since anyone can understand how to set and use one without any special instructions.)"  


In BrainKing we have 3 parts of Fischer's clock - A/B/C:
A - time for move (on the beginning of game)
B - time added after each move
C - maximum time for one move

Example #1 -> 30days/1day/30days

Games started at 8am. Your move at 9am
30 days - 1 hour + 1 day -> 30 days (because in C we have 30 days)

Example #2 -> 21days / 18hours / 31days 23 hours

Player X - dead time at 5pm, moved at 4:40pm (20 minuts before dead line)
20 minuts + 18 hours -> 18 hours 20 minuts



3. Junio 2014, 09:24:23
ThunderGr 
Asunto: Re: Fischer's clock
Modificado por ThunderGr (3. Junio 2014, 09:24:41)
moistfinger: Maybe so, but, if I am not mistaken, the 3rd number in the fischer clock indicates the *absolute limit* of the game. That is, despite of what the other 2 numbers say, the game cannot exceed the *total* of the 3rd number. So, a game with a 30 days limit will end at the 30th day, no matter who's turn is to move at that time.

3. Junio 2014, 09:21:27
moistfinger 
Asunto: Re: Fischer's clock
ThunderGr: Time limits are way too generous here, it's a bit of a joke. Some players wait until the very last moment before time-out to make a move, it's really quite sad. As far as I'm concerned slow players kill game websites, they suck all the enjoyment out of the games, makes everyone lose interest after a while. There are more and more of these guys here on Brainking (I'm not naming names but I'm itching to!). I have my own theory as to why.

3. Junio 2014, 08:27:40
ThunderGr 
Asunto: Re: Fischer's clock
aaru: The game had started 24/03/2014 with a 30 days limit, aaru. I think this is your problem. You should pay more attention to the time *limit* of a Fischer clock.
It is not just the 18 hours bonus, you know. It does not look like a bug to me.

3. Junio 2014, 08:22:34
aaru 
Asunto: Re: Fischer's clock
game 6663653
Last move of my opponent: 2 June 2014, 17:25:25. Time out -> 2 June 2014, 19:40:00. 2:14:13 hours after move of my opponent !!! (FC with 18 hours bonus)

Fevga (AlterMann vs. aaru)

Ps.
Strange - I cannot put next picture to my Bug gallery.

3. Junio 2014, 08:20:19
ThunderGr 
Asunto: Re: Fischer's clock
aaru: When had the game started? I can see there is a 30 days limit.

3. Junio 2014, 08:11:25
aaru 
Asunto: Re: Fischer's clock
game 6663440
Last move of my opponent: 1 June 2014, 17:59:00. Time out -> 2 June 2014, 02:50:00. 8:51:00 hours after move of my opponent (FC with 18 hours bonus !!!!!!!!!)
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16462
Nackgammon (AlterMann vs. aaru)

2. Junio 2014, 23:21:52
baddessi 
Asunto: Re: vacation
crosseyed: It would be my pleasure!

2. Junio 2014, 21:04:48
crosseyed_uk 
Asunto: Re: vacation
baddessi: When you do we must meet up.

2. Junio 2014, 17:35:32
baddessi 
Asunto: Re: vacation
crosseyed: thanks! Maybe next time to UK. Haven't seen any of England except for Heathrow

2. Junio 2014, 08:53:40
crosseyed_uk 
Asunto: Re: vacation
baddessi: Have fun.

2. Junio 2014, 02:12:37
baddessi 
Asunto: Re: vacation
ketchuplover: thanks. Very excited

2. Junio 2014, 01:57:47
ketchuplover 
Asunto: Re: vacation
baddessi:

You go girl

2. Junio 2014, 00:49:14
baddessi 
Asunto: Re: vacation
crosseyed: yes, going on a 12 day tour of Ireland. I will only be in England long enough to catch the plane to Dublin. WE are so excited!

2. Junio 2014, 00:01:45
crosseyed_uk 
Asunto: Re: vacation
baddessi: Will you be visiting the UK?

1. Junio 2014, 23:34:33
baddessi 
Asunto: Re: vacation
Modificado por baddessi (1. Junio 2014, 23:34:59)
Bernice: as for the possible new owner of BK, I have nothing but respect for Fencer and all he has done to create and maintain this awesome game site, but if it changes hands, I will be happy to help the new owner in any ways I can

1. Junio 2014, 23:33:14
baddessi 
Asunto: Re: vacation
Bernice: Thanks Bernice! I will be on the lookout for rich Irish men for you!

1. Junio 2014, 23:32:30
baddessi 
Asunto: Re: vacation
Marshmud: um...I am going BECAUSE of Bushmills Friday!

Very much looking forward to meeting my Irish friends!

Wish you were actually going to be there with the pony mailitia, Jim. WHat a great time that would be!

1. Junio 2014, 23:23:20
Marshmud 
Asunto: Re: vacation
baddessi: I hope you have a great time in Ireland over the next few weeks. You and the hubby will enjoy the beautiful countryside.. Don't let Geomomo try to trick you into buying his goats and beware of Bushmills friday.

1. Junio 2014, 23:22:17
Bernice 
Asunto: Re: vacation
baddessi: enjoy your holiday you lucky thing :) and maybe by the time you get back there will be a new owner of BK and that could be one of the things that could be fixed ;)

1. Junio 2014, 23:17:04
baddessi 
Asunto: Re: vacation
ThunderGr: no apologies needed. you sent me to the right place, unless you know of a place to set days off.
Thank you for you help!

1. Junio 2014, 23:09:22
ThunderGr 
Asunto: Re: vacation
Modificado por ThunderGr (1. Junio 2014, 23:09:43)
baddessi: I confused the vacation days with the days off setting, obviously. Sorry.

1. Junio 2014, 22:54:42
baddessi 
Asunto: Re: vacation
Bernice: The only option I saw was to click on auto-vacation. I have 35 days left so it should be fine.
I remember in the past you could set actual days, but auto will be fine.
Thanks everyone for all the help! I will be gone the 4th thru the 20th if I time out, then sorry!

1. Junio 2014, 22:43:46
Bernice 
Asunto: Re: vacation
baddessi: you cant set any more...if you dont make a move on time it comes off an hour at a time I think....

1. Junio 2014, 22:38:25
Roberto Silva 
Asunto: Re: vacation
baddessi: Actually, I don't think you can anymore, it's auto-vacation for everyone after the last change. But I could be wrong.

1. Junio 2014, 22:23:36
ThunderGr 
Asunto: Re: vacation
baddessi: It is under Settings -> Calendar

1. Junio 2014, 22:15:17
baddessi 
Asunto: vacation
I haven't set vacation days for a very long time. Looked under settings and can't find where to designate vacation days. Any help greatly appreciated!

31. Mayo 2014, 21:13:47
Dice Cheater 
Asunto: Re: How can.........
beach: Thanks, I've always wondered about that.

30. Mayo 2014, 15:01:28
beach 
Asunto: Re: How can.........
ketchuplover:  they were probably a knight or a rook and their membership expired so now they are a pawn

30. Mayo 2014, 14:31:07
ketchuplover 
Asunto: How can.........
a brain pawn member have 791 started games? tyia

26. Mayo 2014, 22:37:17
Roberto Silva 
Asunto: Re: Fischer's clock
BGBedlam: Indeed

26. Mayo 2014, 15:08:19
BGBedlam 
Asunto: Re: Fischer's clock
aaru: There seems to be a common thread running through all these examples you keep giving us aaru!

26. Mayo 2014, 13:20:49
aaru 
Asunto: Re: Fischer's clock
game 6667785
Last move of my opponent: 26 May 2014, 12:50:55. Dead time -> 26 May 2014, 23:09:00. So 10:18:05 hours after move of my opponent (FC with 18 hours bonus)
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16459
Tryktrak (AlterMann vs. aaru)

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